List of Luigi sightings in Super Mario 3D World: Difference between revisions

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{{italic title|List of Luigi sightings in ''Super Mario 3D World''}}
{{italic title|List of Luigi sightings in ''Super Mario 3D World''}}
In a similar vein to ''[[New Super Luigi U]]'', 8-bit sprites of [[Luigi]] are hidden in most courses of ''[[Super Mario 3D World]]''. Note that the 8-bit Luigis that can be found in the levels of [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are in the same locations as their counterparts in the other worlds of the game; as such, only Luigis unique to those levels are listed.
Similarly to ''[[New Super Luigi U]]'', 8-bit sprites of [[Luigi]] are hidden in most levels of ''[[Super Mario 3D World]]'' and its campaign in ''[[Super Mario 3D World + Bowser's Fury]]'' to celebrate the [[Year of Luigi]], which the original game was released in. The more challenging versions of earlier levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] contain 8-bit Luigis in the same locations across both counterparts; as such, only Luigis unique to those levels are listed.


==Overworlds==
While there are no 8-bit Luigis specific to the ''Bowser's Fury'' campaign of ''Super Mario 3D World + Bowser's Fury'', methods of encountering them across both campaigns are noted in their respective sections.
 
==[[World Map]]==
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{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
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|'''[[World 1 (Super Mario 3D World)|World 1]]'''
|'''[[World 1 (Super Mario 3D World)|World 1]]'''
|[[File:SM3DW 1-Map Luigi.png|300px]]
|[[File:SM3DW 1-Map Luigi.png|300px]]
|An 8-bit Luigi will occasionally pop out of the pipe on the above ground sections on the World 1-2 icon.
|An 8-bit Luigi occasionally pops out of the pipe above the ground layer of the [[Koopa Troopa Cave|World 1-2]] icon.
|-
|-
|'''[[World 3 (Super Mario 3D World)|World 3]]'''
|'''[[World 3 (Super Mario 3D World)|World 3]]'''
|[[File:SM3DW 3-Map Luigi.jpg|300px]]
|[[File:SM3DW 3-Map Luigi.jpg|300px]]
|An 8-Bit Luigi can be seen out on the ocean in the background from the platform with a [[1-Up Mushroom]].
|An 8-bit Luigi can be seen out on the ocean in the background from the platform with a [[1-Up Mushroom]].
|-
|-
|'''[[World 4 (Super Mario 3D World)|World 4]]'''
|'''[[World 4 (Super Mario 3D World)|World 4]]'''
|[[File:SM3DW 4-Map Luigi.jpg|300px]]
|[[File:SM3DW 4-Map Luigi.jpg|300px]]
|By taking the Warp Pipe to the upper platform, an 8-bit Luigi can be seen ducking behind a rock after the camera angle shifts.
|By taking the [[Warp Pipe]] to the upper platform, an 8-bit Luigi can be seen ducking behind a rock to the right after the camera angle shifts.
|-
|-
|'''[[World 5 (Super Mario 3D World)|World 5]]'''
|'''[[World 5 (Super Mario 3D World)|World 5]]'''
|[[File:SM3DW 5-Map Luigi.png|300px]]
|[[File:SM3DW 5-Map Luigi.png|300px]]
|After taking the pipe to the island, the player can get a glimpse of an 8-bit Luigi in the water, which appears to be crouching.
|While taking the Warp Pipe to the island, the player can briefly see a crouching 8-bit Luigi in the water.  This Luigi is also visible from World 6.
|-
|-
|rowspan=2|'''[[World 6 (Super Mario 3D World)|World 6]]'''
|rowspan=2|'''[[World 6 (Super Mario 3D World)|World 6]]'''
|[[File:SM3DW 6-Map Luigi.jpg|300px]]
|[[File:SM3DW 6-Map Luigi.jpg|300px]]
|By changing the camera angle near the bridge dividing the two sections of the world, an 8-bit Luigi can be seen in the water below.  He is the same Luigi from World 5.
|By changing the camera angle near the rainbow bridge dividing the two sections of the world, an 8-bit Luigi can be seen in the water below.  It is the same Luigi from World 5.
|-
|-
|[[File:SM3DW 6-Map Luigi alt.jpg|300px]]
|[[File:SM3DW 6-Map Luigi alt.jpg|300px]]
|align="left"|This same Luigi can be seen if the player takes the [[Clear Pipe]] to the platform with the [[Toad House]].
|This same Luigi can be seen if the player takes the [[Clear Pipe]] to the platform with the [[Toad House]].
|-
|-
|'''[[World Castle]]'''
|'''[[World Castle]]'''
|[[File:SM3DW Castle-Map Luigi.jpg|300px]]
|[[File:SM3DW Castle-Map Luigi.jpg|300px]]
|By waiting near the beginning of the world, an 8-bit Luigi will appear above the brick behind the gated-off lava flow to the right of the Clear Pipe leading to the world.
|By waiting near the Clear Pipe used to enter the world, an 8-bit Luigi will appear to its right, above the brick behind the gated-off [[lava]].
|-
|-
|rowspan=2|'''[[World Bowser]]'''
|rowspan=2|'''[[World Bowser]]'''
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|-
|-
|[[File:SM3DW Bowser-Map Luigi 2.jpg|300px]]
|[[File:SM3DW Bowser-Map Luigi 2.jpg|300px]]
|An 8-bit Luigi can be seen riding on the Ferris wheel.
|An 8-bit Luigi can be seen riding on the {{wp|Ferris wheel}}.
|}
|}


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|'''[[Super Bell Hill]]'''  
|'''[[Super Bell Hill]]'''  
|[[File:SM3DW W1-1 Luigi.jpg|300px]]
|[[File:SM3DW W1-1 Luigi.jpg|300px]]
|align="left"|After dropping out of the clear pipe near the halfway point, the player can meet a Sprixie with a pair of binoculars who can show them a view of the goal's location. An 8-bit Luigi can be seen behind the fence near the bushes. However, Luigi disappears if players try to approach his hiding location.
|By approaching the [[Sprixie]] with a pair of binoculars near the [[Checkpoint Flag]] and entering its view, an 8-bit Luigi can be seen behind the white fence near the bushes. However, it disappears if a character approaches its hiding location.
|-
|-
|rowspan=2|'''World 1-2'''
|rowspan=2|'''World 1-2'''
|rowspan=2|'''[[Koopa Troopa Cave]]'''
|rowspan=2|'''[[Koopa Troopa Cave]]'''
|[[File:Koopa Luigi.jpg|300px]]
|[[File:Koopa Luigi.jpg|300px]]
|align="left"|In this stage, Luigi can be seen doing a squat dance in the bottom right corner at the beginning of the stage; it can be seen by tilting the camera right.
|At the beginning of the stage, an 8-bit Luigi can be seen [[crouch]]ing in the bottom-right of the wall if the player tilts the camera to the right.
|-
|-
|[[File:SM3DW 1-2 Luigi 2.jpg|300px]]
|[[File:SM3DW 1-2 Luigi 2.jpg|300px]]
|At the beginning of the stage, an 8-bit Luigi will appear out of the pipe when the timer has around 105 seconds remaining; after the "hurry up" tune plays the Luigi will go back down the pipe.
|At the beginning of the stage, an 8-bit Luigi appears out of the Warp Pipe when the [[Time Limit]] has around 105 seconds remaining; after the "hurry up" jingle plays, the Luigi will go back down the Warp Pipe.
|-
|-
|'''World 1-3'''
|'''World 1-3'''
|'''[[Mount Beanpole]]'''
|'''[[Mount Beanpole]]'''
|[[File:SM3DW W1-3 Luigi.jpg|300px]]
|[[File:SM3DW W1-3 Luigi.jpg|300px]]
|align="left"|Players should meet a Sprixie with binoculars on the left tree at the beginning of the stage. Through the binoculars, the players can see an 8-bit Luigi on a wall hidden within the shadow of the mountain's highest tree.
|By approaching the Sprixie with a pair of binoculars at the beginning of the stage and entering its view, an 8-bit Luigi can be seen on the wall of the mountain, directly below the tallest [[tree]].
|-
|-
|'''World 1-4'''
|'''World 1-4'''
|'''[[Plessie's Plunging Falls]]'''
|'''[[Plessie's Plunging Falls]]'''
|[[File:SM3DW 1-4 Luigi.jpg|300px]]
|[[File:SM3DW 1-4 Luigi.jpg|300px]]
|align="left"|Immediately after the first set of boost panels, there is an 8-bit Luigi floating on the surface of the water.
|Immediately after the first set of [[Dash Panel]]s, there is an 8-bit Luigi floating on the surface of the water.
|-
|-
|'''World 1-5'''
|'''World 1-5'''
|'''[[Switch Scramble Circus]]'''
|'''[[Switch Scramble Circus]]'''
|[[File:SM3DW W1-5 Luigi.jpg|300px]]
|[[File:SM3DW W1-5 Luigi.jpg|300px]]
|align="left"|A running 8-bit Luigi can be seen in the reflection of the first spade-shaped mirror at the start of the level.
|A running 8-bit Luigi can be seen in the reflection of the first spade-shaped mirror at the start of the level.
|-
|-
|rowspan=2|'''{{world|1|castle3d}}'''
|rowspan=2|'''{{world|1|castle3d}}'''
|rowspan=2|'''[[Bowser's Highway Showdown]]'''
|rowspan=2|'''[[Bowser's Highway Showdown]]'''
|[[File:SM3DW Castle Intro Luigi.jpg|300px]]
|[[File:SM3DW Castle Intro Luigi.jpg|300px]]
|During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance.
|During the cutscene that plays when entering the [[castle]], an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance.
|-
|-
|[[File:SM3DW W1-Castle Luigi.jpg|300px]]
|[[File:SM3DW W1-Castle Luigi.jpg|300px]]
|align="left"|A giant 8-bit Luigi can be seen in the background strolling in the water before disappearing below the surface.
|A giant 8-bit Luigi can be seen in the background walking through the water before disappearing below the surface.
|}
|}


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|'''[[Conkdor Canyon]]'''
|'''[[Conkdor Canyon]]'''
|[[File:SM3DW W2-1 Luigi.jpg|300px]]
|[[File:SM3DW W2-1 Luigi.jpg|300px]]
|align="left"|Underneath the platform past the shifting platforms just after the checkpoint, a large 8-bit Luigi can be seen printed on the wall.
|Underneath the platform past the shifting platforms just after the checkpoint, a large 8-bit Luigi can be seen on the wall.
|-
|-
|'''World 2-2'''
|'''World 2-2'''
|'''[[Puffprod Peaks]]'''
|'''[[Puffprod Peaks]]'''
|[[File:SM3DW 2-2 Luigi.jpg|300px]]
|[[File:SM3DW 2-2 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can seen within the particle effect on the first platform after touching it on the Wii U GamePad.
|When using the touch cursor to touch the [[Touchstone]]s, an 8-bit Luigi appears within the resulting particle effect.
|-
|-
|'''World 2-3'''
|'''World 2-3'''
|'''[[Shadow-Play Alley]]'''
|'''[[Shadow-Play Alley]]'''
|[[File:SM3DW W2-3 Luigi.jpg|300px]]
|[[File:SM3DW W2-3 Luigi.jpg|300px]]
|align="left"|Climbing up the wall at the start of the level reveals the shadow of an 8-bit Luigi continually ducking in the top left corner.
|Using the [[Cat Suit]] to climb up the wall at the start of the level reveals the shadow of an 8-bit Luigi continually crouching in the top-left corner.
|-
|-
|rowspan=2|'''World 2-4'''
|rowspan=2|'''World 2-4'''
|rowspan=2|'''[[Really Rolling Hills]]'''
|rowspan=2|'''[[Really Rolling Hills]]'''
|[[File:SM3DW 2-4 Luigi 2.jpg|300px]]
|[[File:SM3DW 2-4 Luigi 2.jpg|300px]]
|align="left"|An 8-bit Luigi can occasionally be found at the bottom of the large rolling hill before the [[Checkpoint Flag]].
|An 8-bit Luigi rotates on the wall of the large [[Turning Floor]] before the [[Checkpoint Flag]].
|-
|-
|[[File:SM3DW 2-4 Luigi.jpg|300px]]
|[[File:SM3DW 2-4 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi will pop out of the Warp Pipe leading to the underground section when the timer has 100 seconds remaining.
|An 8-bit Luigi pops out of the Warp Pipe leading to the underground section if the Time Limit reaches 100 seconds.
|-
|-
|'''World 2-5'''
|'''World 2-5'''
|'''[[Double Cherry Pass]]'''
|'''[[Double Cherry Pass]]'''
|[[File:SM3DW 2-5 Luigi.jpg|300px]]
|[[File:SM3DW 2-5 Luigi.jpg|300px]]
|align="left"|At the right fence at the end of the level, there is an 8-bit Luigi hiding in one of the posts.
|On the rightmost fence at the end of the level, there is an 8-bit Luigi hiding in one of the posts.
|-
|-
|'''{{world|2|tank}}'''
|'''{{world|2|tank}}'''
|'''[[Bowser's Bullet Bill Brigade]]'''
|'''[[Bowser's Bullet Bill Brigade]]'''
|[[File:SM3DW 2-Tank Luigi.jpg|300px]]
|[[File:SM3DW 2-Tank Luigi.jpg|300px]]
|align="left"|At the start of the level an 8-bit Luigi can be found along the right set of tank treads.
|At the start of the level, an 8-bit Luigi is on the ground, along the rightmost set of tank treads.
|}
|}


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|'''[[Chain-Link Charge]]'''
|'''[[Chain-Link Charge]]'''
|[[File:HiddenLuigi Chainlink SM3DW.jpg|300px]]
|[[File:HiddenLuigi Chainlink SM3DW.jpg|300px]]
|align="left"|If the sign near the [[Checkpoint Flag]] is broken, an 8-Bit Luigi can be found behind it.
|If the [[Arrow Sign]] near the Checkpoint Flag is broken, an 8-bit Luigi can be seen behind it.
|-
|-
|'''World 3-3'''
|'''World 3-3'''
|'''[[Shifty Boo Mansion]]'''
|'''[[Shifty Boo Mansion]]'''
|[[File:SM3DW 3-3 Luigi.jpg|300px]]
|[[File:SM3DW 3-3 Luigi.jpg|300px]]
|align="left"|The player must first collect all six [[+ Clock]]s in the level (those in '''bold''' require the Cat Suit):
|The player must first collect all six [[+ Clock]]s in the level (those in '''bold''' require the Cat Suit):
*'''One in the first area next to the Boo painting'''
*'''One in the first room next to the Boo painting'''
*'''Three in the second area just above the bookcase'''
*'''Three in the second room just above the bookcase'''
*One following afterward next to the large mirror
*One following afterward next to the large mirror
*One Green Clock just left of the final indoor area
*One Green Clock just left of the final indoor room
Upon reaching the Goal Pole, they must then wait until 12 seconds remain on the timer; at that point, several 8-bit Luigis can then be seen rising from the graves and running in the background.
Upon reaching the [[Goal Pole]], they must then wait until 12 seconds remain on the timer; at that point, several 8-bit Luigis rise from the graves in the background and begin running.
|-
|-
|rowspan=3|'''World 3-5'''
|rowspan=2|'''World 3-5'''
|rowspan=3|'''[[Pipeline Lagoon]]'''
|rowspan=2|'''[[Pipeline Lagoon]]'''
|[[File:SM3DW W3-5 Luigi.jpg|300px]]
|[[File:SM3DW W3-5 Luigi.jpg|300px]]
|align="left"|An-8 bit Luigi can be seen within the Clear Pipe before the Checkpoint Flag, but only if the player is fast enough.
|An-8 bit Luigi can be seen within the Clear Pipe before the Checkpoint Flag, but only if the player is fast enough.
|-
|-
|[[File:SM3DW 3-5 Luigi 2.jpg|300px]]
|[[File:SM3DW 3-5 Luigi 2.jpg|300px]]
|align="left"|Near the beginning of the level an 8-bit Luigi can be seen floating in the water.
|Near the beginning of the level, an 8-bit Luigi can be seen floating in the water.
|-
|[[File:SM3DW Cheep-Cheep Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can occasionally be found inside the mouth of a [[Cheep Cheep]], stuck head-first.
|-
|-
|'''World 3-6'''
|'''World 3-6'''
|'''[[Mount Must Dash]]'''
|'''[[Mount Must Dash]]'''
|[[File:SM3DW 3-6 Luigi.jpg|300px]]
|[[File:SM3DW 3-6 Luigi.jpg|300px]]
|align="left"|Reach the end of the stage within 325-320 seconds on the clock. An 8-bit Luigi will pass by the finish line before vanishing.
|If the player reaches the end of the level while the Time Limit is at 325 to 320 seconds remaining, an 8-bit Luigi will passes by the finish line before vanishing.
|-
|-
|'''World 3-7'''
|rowspan=2|'''World 3-7'''
|'''[[Switchboard Falls]]'''
|rowspan=2|'''[[Switchboard Falls]]'''
|[[File:SM3DW 3-7 Luigi.jpg|300px]]
|[[File:SM3DW 3-7 Luigi.jpg|300px]]
|align="left"|Using the Sprixie's binoculars, an 8-bit Luigi can be seen above one of the waterfalls.
|By approaching the Sprixie with a pair of binoculars and entering its view, an 8-bit Luigi can be seen above the left waterfall in the background.
|-
|[[File:SM3DW 3-7 Luigi 2.jpg|300px]]
|A faded 8-bit Luigi can barely be seen on the leafy ground in the area just after the Checkpoint Flag, below the bush in the corner.
|-
|-
|rowspan=2|'''{{world|3|train}}'''
|rowspan=2|'''{{world|3|train}}'''
|rowspan=2|'''[[The Bullet Bill Express]]'''
|rowspan=2|'''[[The Bullet Bill Express]]'''
|[[File:SM3DW 3-Train Luigi.jpg|300px]]
|[[File:SM3DW 3-Train Luigi.jpg|300px]]
|align="left"|During the first seconds of the intro, an 8-bit Luigi can faintly be seen outrunning the train.
|During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train.
|-
|-
|[[File:Luigi Bullet Train.jpg|300px]]
|[[File:Luigi Bullet Train.jpg|300px]]
|align="left"|At the end of the Bowser Train, an 8-bit Luigi can be seen outrunning the Bullet Bill Train.
|By standing on the locomotive of the [[Bowser]] train and moving the camera, an 8-bit Luigi can be seen outrunning the [[Bullet Bill]] train.
|}
|}


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|'''[[Ant Trooper Hill]]'''
|'''[[Ant Trooper Hill]]'''
|[[File:SM3DW 4-1 Luigi.jpg|300px]]
|[[File:SM3DW 4-1 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi is seen hiding behind a platform with a Sprixie holding binoculars. She isn't needed to see it, but it will vanish in certain camera angles.
|An 8-bit Luigi hides behind the platform with the Sprixie holding binoculars. Entering the Sprixie's view is not required to see the Luigi, but it will vanish in certain camera angles.
|-
|-
|'''World 4-2'''
|'''World 4-2'''
|'''[[Piranha Creeper Creek]]'''
|'''[[Piranha Creeper Creek]]'''
|[[File:SM3DW 4-2 Luigi.jpg|300px]]
|[[File:SM3DW 4-2 Luigi.jpg|300px]]
|align="left"|After completing the level, a small, ducking 8-bit Luigi can be seen on the bottom right corner of the screen.
|During the cutscene that plays after touching the Goal Pole, a small, crouching 8-bit Luigi can be seen on the bottom right corner of the screen.
|-
|-
|'''World 4-3'''
|'''World 4-3'''
|'''[[Beep Block Skyway]]'''
|'''[[Beep Block Skyway]]'''
|[[File:SM3DW 4-3 Luigi.jpg|300px]]
|[[File:SM3DW 4-3 Luigi.jpg|300px]]
|align="left"|Several 8-bit Luigis can be seen scrolling across the electronic screens in the level.
|Several 8-bit Luigis scroll alongside the [[coin]] and [[Super Star]] sprites on the electronic screens in the level.
|-
|-
|'''World 4-4'''
|'''World 4-4'''
|'''[[Big Bounce Byway]]'''
|'''[[Big Bounce Byway]]'''
|[[File:SM3DW 4-4 Luigi.jpg|300px]]
|[[File:SM3DW 4-4 Luigi.jpg|300px]]
|align="left"|By ground pounding the cloud under the Warp Box near the end of the level an 8-bit Luigi can be seen before the cloud pops back.
|By [[Ground Pound]]ing the [[Cloud Lift]] under the [[Warp Box]] near the end of the level, an 8-bit Luigi can be seen before the cloud reappears.
|-
|-
|'''World 4-5'''
|'''World 4-5'''
|'''[[Spike's Lost City]]'''
|'''[[Spike's Lost City]]'''
|[[File:SM3DW 4-5 Luigi.jpg|300px]]
|[[File:SM3DW 4-5 Luigi.jpg|300px]]
|align="left"|Near the beginning of the level, before the first [[Galoomba]]s, an 8-bit Luigi can be found amongst some vines on the wall.
|Near the beginning of the level, before the first [[Galoomba]]s, an 8-bit Luigi can be found hidden in some leaves on the wall.
|-
|-
|'''{{world|4|castle3d}}'''
|'''{{world|4|castle3d}}'''
|'''[[Lava Rock Lair]]'''
|'''[[Lava Rock Lair]]'''
|[[File:SM3DW 4-Castle Luigi.jpg|300px]]
|[[File:SM3DW 4-Castle Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can be found on the top of the bridge used to access the first [[Green Star]] before it is lowered.
|An 8-bit Luigi can be found on the top of the bridge used to access the first [[Green Star]] before it is lowered.
|}
|}


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|rowspan=2|'''[[Sunshine Seaside]]'''
|rowspan=2|'''[[Sunshine Seaside]]'''
|[[File:SM3DW 5-1 Luigi.jpg|300px]]
|[[File:SM3DW 5-1 Luigi.jpg|300px]]
|align="left"|Using the [[Sprixie]] with binoculars reveals an 8-bit Luigi on top of a nearby tree.
|By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on top the tree closest to the [[Koopa Troopa]]s.
|-
|-
|[[File:SM3DW 5-1 Luigi 2.jpg|300px]]
|[[File:SM3DW 5-1 Luigi 2.jpg|300px]]
|align="left"|Burning the bush closest to the left side of the Warp Pipe at the end of the Plessie section reveals an 8-bit Luigi.
|At the end of the [[Plessie]] section of the level, using a [[Fire Flower]] to burn the second bush from the left reveals an 8-bit Luigi.
|-
|-
|'''World 5-2'''
|'''World 5-2'''
|'''[[Tricky Trapeze Theater]]'''
|'''[[Tricky Trapeze Theater]]'''
|[[File:SM3DW 5-2 Luigi.jpg|300px]]
|[[File:SM3DW 5-2 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can be seen at the beginning of the level by looking at the bottom of one of the columns, somewhat obscured by the clouds in the bottomless pit below.
|At the beginning of the level, an 8-bit Luigi can be seen at the bottom of the rightmost column in the background, somewhat obscured by the clouds in the [[bottomless pit]] below.
|-
|'''World 5-3'''
|'''[[Backstreet Bustle]]'''
|[[File:SM3DW 5-3 Luigi.jpg|300px]]
|align="left"|There is a very faint 8-bit Luigi in the light at the back of the stage.
|-
|-
|rowspan=2|'''World 5-4'''
|rowspan=2|'''World 5-4'''
|rowspan=2|'''[[Sprawling Savanna]]'''
|rowspan=2|'''[[Sprawling Savanna]]'''
|[[File:SM3DW W5-4 Luigi.jpg|300px]]
|[[File:SM3DW W5-4 Luigi.jpg|300px]]
|align="left"|After blasting out of the fifth cannon, players should go to the bottom right of the area, where an 8-bit Luigi can be seen painted into the grass.
|align="left"|After blasting out of the fifth [[Clear Pipe Cannon]], a large 8-bit Luigi is on the floor in the bottom right of the savannah area.
|-
|-
|[[File:SM3DW 5-4 Luigi 2.jpg|300px]]
|[[File:SM3DW 5-4 Luigi 2.jpg|300px]]
|There is an 8-bit Luigi seen above the pipe by the Sprixie with binoculars.
|By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi standing on a [[Clear Pipe]] near the top of the cliff wall.
|-
|-
|'''World 5-5'''
|'''World 5-5'''
|'''[[Bob-ombs Below]]'''
|'''[[Bob-ombs Below]]'''
|[[File:SM3DW 5-5 Luigi.jpg|300px]]
|[[File:SM3DW 5-5 Luigi.jpg|300px]]
|align="left"|By waiting until the clock reaches 333 at the beginning of the level, an 8-bit Luigi can be seen running across the bottom of the screen.
|At the beginning of the level, by waiting until the Time Limit is at 333 seconds, an 8-bit Luigi can be seen running across the bottom of the screen.
|}
|}


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|'''[[Clear Pipe Cruise]]'''
|'''[[Clear Pipe Cruise]]'''
|[[File:SM3DW 6-1 Luigi.jpg|300px]]
|[[File:SM3DW 6-1 Luigi.jpg|300px]]
|align="left"|When collecting this level's [[Stamp (Super Mario 3D World)|Stamp]] by travelling on top the Cannon Pipe, a 8 bit Luigi can be seen imprinted on the section going upward.
|When collecting this level's [[Stamp (Super Mario 3D World)|Stamp]] by walking on top of the Clear Pipe Cannon, an 8-bit Luigi can very faintly be seen imprinted on the section going upward.
|-
|-
|'''World 6-2'''
|'''World 6-2'''
|'''[[Spooky Seasick Wreck]]'''
|'''[[Spooky Seasick Wreck]]'''
|[[File:SM3DW 6-2 Luigi.jpg|300px]]
|[[File:SM3DW 6-2 Luigi.jpg|300px]]
|align="left"|Near the beginning of the level, an 8-bit Luigi can be seen inside one of the ships.
|Near the beginning of the level, an 8-bit Luigi can be seen inside one of the ships, under the bottommost grate.
|-
|-
|rowspan=2|'''World 6-3'''
|rowspan=3|'''World 6-3'''
|rowspan=2|'''[[Hands-On Hall]]'''
|rowspan=3|'''[[Hands-On Hall]]'''
|[[File:SM3DW 6-3 Luigi.jpg|300px]]
|[[File:SM3DW 6-3 Luigi.jpg|300px]]
|align="left"|If the player continuously hits the gong, an 8-bit Luigi will eventually appear.
|If the player continuously hits the gong with the touch cursor, an 8-bit Luigi will eventually appear.
|-
|[[File:Hands on Hall - 8 Bit Luigi on Roller.png|300px]]
|The rollers that lead to a secret room outside have an 8-bit Luigi on them.
|-
|-
|[[File:SM3DW 6-3 Luigi 2.jpg|300px]]
|[[File:SM3DW 6-3 Luigi 2.jpg|300px]]
|align="left"|Tilting the camera at the end of the level at the right side of the roof reveals an 8-bit Luigi in one of the windows below.
|Tilting the camera on the right side of the roof at the end of the level reveals an 8-bit Luigi in one of the windows below.
|-
|-
|'''World 6-4'''
|'''World 6-4'''
|'''[[Deep Jungle Drift]]'''
|'''[[Deep Jungle Drift]]'''
|[[File:SM3DW 6-4 Luigi.jpg|300px]]
|[[File:SM3DW 6-4 Luigi.jpg|300px]]
|align="left"|By changing the camera angle near the flagpole a somewhat obscured ducking 8-bit Luigi can be seen in the distance.
|By tilting the camera near the Goal Pole, a crouching 8-bit Luigi can be seen in the background, obscured by fog.
|-
|-
|'''World 6-5'''
|'''World 6-5'''
|'''[[Ty-Foo Flurries]]'''
|'''[[Ty-Foo Flurries]]'''
|[[File:SM3DW W6-5 Luigi.jpg|300px]]
|[[File:SM3DW W6-5 Luigi.jpg|300px]]
|align="left"|Upon reaching a Sprixie with binoculars, players should go next to it and tilt the camera to the right. A small 8-bit Luigi can be seen behind the fence where the Sprixie is.
|By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen behind the fence where the Sprixie is.
|-
|-
|'''World 6-6'''
|'''World 6-6'''
|'''[[Bullet Bill Base]]'''
|'''[[Bullet Bill Base]]'''
|[[File:SM3DW 6-6 Luigi.jpg|300px]]
|[[File:SM3DW 6-6 Luigi.jpg|300px]]
|align="left"|Upon reaching a Sprixie with binoculars, players should go next to it and tilt the camera to the right. A small 8-bit Luigi is on the corner of the fence where the Sprixie is.  
|By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen on the corner of the fence where the Sprixie is.  
|-
|-
|'''World 6-7'''
|'''World 6-7'''
|'''[[Fuzzy Time Mine]]'''
|'''[[Fuzzy Time Mine]]'''
|[[File:SM3DW 6-7 Luigi.jpg|300px]]
|[[File:SM3DW 6-7 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can be found by burning a bush near the flagpole.
|An 8-bit Luigi appears after using the Fire Flower to burn a bush near the Goal Pole.
|}
|}


Line 321: Line 321:
|'''[[Fort Fire Bros.]]'''
|'''[[Fort Fire Bros.]]'''
|[[File:SM3DW Castle-1 Luigi.jpg|300px]]
|[[File:SM3DW Castle-1 Luigi.jpg|300px]]
|align="left"|After defeating the [[Fire Bro]] at the end of the level and changing the camera angle to look down and to the right, an 8-bit Luigi can be seen inside one of the windows; this only appears after the Fire Bro is defeated.
|After defeating the [[Fire Bro]] at the end of the level and changing the camera angle to look down and to the right, an 8-bit Luigi can be seen inside one of the windows; it only appears after the Fire Bro is defeated.
|-
|-
|'''{{world|castle|2}}'''
|'''{{world|castle|2}}'''
|'''[[Switchblack Ruins]]'''
|'''[[Switchblack Ruins]]'''
|[[File:SM3DW Castle-2 Luigi.jpg|300px]]
|[[File:SM3DW Castle-2 Luigi.jpg|300px]]
|align="left"|By lighting the wall around the location of the Stamp by tapping it with the GamePad, a ducking 8-bit Luigi can be seen.
|By lighting the wall around the location of the Stamp using the touch cursor, a crouching 8-bit Luigi can be seen.
|-
|-
|'''{{world|castle|3}}'''
|'''{{world|castle|3}}'''
|'''[[Red-Hot Run]]'''
|'''[[Red-Hot Run]]'''
|[[File:SM3DW Castle-3 Luigi.jpg|300px]]
|[[File:SM3DW Castle-3 Luigi.jpg|300px]]
|align="left"|At the end of the level, an 8-bit Luigi can faintly be seen on top of the volcano in the background.
|At the end of the level, an 8-bit Luigi can faintly be seen on top of the volcano in the background.
|-
|-
|'''{{world|castle|4}}'''
|'''{{world|castle|4}}'''
|'''[[Boiling Blue Bully Belt]]'''
|'''[[Boiling Blue Bully Belt]]'''
|[[File:SM3DW Castle-4 Luigi.jpg|300px]]
|[[File:SM3DW Castle-4 Luigi.jpg|300px]]
|align="left"|8-bit Luigis can be found on the spiked rollers.
|An 8-bit Luigi is on one end of the first rotating [[spiked roller]]s.
|-
|-
|'''{{world|castle|5}}'''
|'''{{world|castle|5}}'''
|'''[[Trick Trap Tower]]'''
|'''[[Trick Trap Tower]]'''
|[[File:SM3DW Castle-5 Luigi.jpg|300px]]
|[[File:SM3DW Castle-5 Luigi.jpg|300px]]
|align="left"|A large 8-bit Luigi can be seen on the wall near the first Green Star.
|A large 8-bit Luigi is on the wall near the first Green Star.
|-
|-
|'''{{world|castle|6}}'''
|'''{{world|castle|6}}'''
|'''[[Rammerhead Reef]]'''
|'''[[Rammerhead Reef]]'''
|[[File:SM3DW Castle-6 Luigi.jpg|300px]]
|[[File:SM3DW Castle-6 Luigi.jpg|300px]]
|align="left"|By looking off to the right near the Warp Pipe after the [[Checkpoint Flag]], an 8-bit Luigi can be seen jumping on a rock in the distance.
|By tilting the camera to the right near the Warp Pipe after the Checkpoint Flag, an 8-bit Luigi can be seen jumping on a rock in the distance.
|-
|-
|'''{{world|castle|7}}'''
|'''{{world|castle|7}}'''
|'''[[Simmering Lava Lake]]'''
|'''[[Simmering Lava Lake]]'''
|[[File:SM3DW Castle-7 Luigi.jpg|300px]]
|[[File:SM3DW Castle-7 Luigi.jpg|300px]]
|align="left"|Changing the camera angle at the beginning of the level reveals an 8-bit Luigi on one side of the barrier behind the starting point.
|Changing the camera angle at the beginning of the level reveals an 8-bit Luigi on the thin side of the barrier behind the starting point.
|-
|-
|'''{{world|castle|castle3d}}'''
|'''{{world|castle|castle3d}}'''
|'''[[Bowser's Lava Lake Keep]]'''
|'''[[Bowser's Lava Lake Keep]]'''
|[[File:SM3DW Castle Intro Luigi.jpg|300px]]
|[[File:SM3DW Castle Intro Luigi.jpg|300px]]
|align="left"|Like the World 1 castle, an 8-bit Luigi can be seen during the cutscene showing the player entering the castle, over the entrance.
|During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance.
|}
|}


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|'''[[Spiky Spike Bridge]]'''
|'''[[Spiky Spike Bridge]]'''
|[[File:SM3DW Bowser-1 Luigi.jpg|300px]]
|[[File:SM3DW Bowser-1 Luigi.jpg|300px]]
|align="left"|By adjusting the camera near the first [[Warp Box]], an 8-bit Luigi can be seen on the side of the ledge.
|By adjusting the camera near the first [[Warp Box]], an 8-bit Luigi can be seen on the side of the ledge towards the bottom.
|-
|-
|'''{{world|bowser|2}}'''
|'''{{world|bowser|2}}'''
|'''[[Plessie's Dune Downhill]]'''
|'''[[Plessie's Dune Downhill]]'''
|[[File:SM3DW Bowser-2 Luigi.jpg|300px]]
|[[File:SM3DW Bowser-2 Luigi.jpg|300px]]
|align="left"|Similar to Sprawling Savanna, this Luigi is imprinted on the left side of the grass after the ride with Plessie.
|Similarly to [[Sprawling Savanna]], this Luigi is imprinted on the left side of the grass after the Plessie section
|-
|-
|'''{{world|bowser|3}}'''
|'''{{world|bowser|3}}'''
|'''[[Cookie Cogworks]]'''
|'''[[Cookie Cogworks]]'''
|[[File:SM3DW Bowser-3 Luigi.jpg|300px]]
|[[File:SM3DW Bowser-3 Luigi.jpg|300px]]
|align="left"|Near the Checkpoint Flag is a Sprixie with binoculars. If the player uses her to check the wall on the left, a figure of an 8-bit Luigi can be seen.
|By approaching the Sprixie with a pair of binoculars, entering its view, and viewing the wall on the left, a large 8-bit Luigi can faintly be seen on the wall.
|-
|-
|rowspan=2|'''{{world|bowser|train}}'''
|rowspan=2|'''{{world|bowser|train}}'''
|rowspan=2|'''[[The Bowser Express]]'''
|rowspan=2|'''[[The Bowser Express]]'''
|[[File:SM3DW Bowser-Train Luigi alt.jpg|300px]]
|[[File:SM3DW Bowser-Train Luigi alt.jpg|300px]]
|align="left"|During the first seconds of the intro, an 8-bit Luigi can faintly be seen outrunning the train.
|During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train.
|-
|-
|[[File:SM3DW Bowser-Train Luigi.jpg|300px]]
|[[File:SM3DW Bowser-Train Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi is seen near the Warp Pipe that leads to Pom Pom, imprinted right below a hidden block on the side of the train.
|An 8-bit Luigi is on the locomotive, imprinted directly below a [[Hidden Block]].
|-
|-
|'''{{world|bowser|4}}'''
|'''{{world|bowser|4}}'''
|'''[[Footlight Lane]]'''
|'''[[Footlight Lane]]'''
|[[File:SM3DW Bowser-4 Luigi.jpg|300px]]
|[[File:SM3DW Bowser-4 Luigi.jpg|300px]]
|align="left"|Occasionally, an 8-bit Luigi can be seen on the back of the first [[Thwomp]] in the level.
|Occasionally, an 8-bit Luigi can be seen on the back of the first [[Thwomp]] in the level.
|-
|-
|'''{{world|bowser|5}}'''
|'''{{world|bowser|5}}'''
|'''[[Deepwater Dungeon]]'''
|'''[[Deepwater Dungeon]]'''
|[[File:SM3DW WBowser-5 Luigi.jpg|300px]]
|[[File:SM3DW WBowser-5 Luigi.jpg|300px]]
|align="left"|Shortly after riding Plessie, players should be in Cat Mario form and climb the right wall. Then, players must jump to the adjacent wall and walk along the top of it until they reach the third stone block, where a crouching 8-bit Luigi can be seen.
|Immediately after the Plessie section, by using the [[Super Bell]] to climb to the platform with the Green Star and jumping to the wall adjacent to the corner, a crouching 8-bit Luigi is on the third stone block from the top.
|-
|-
|rowspan=2|'''{{world|bowser|6}}'''
|rowspan=2|'''{{world|bowser|6}}'''
|rowspan=2|'''[[A Beam in the Dark]]'''
|rowspan=2|'''[[A Beam in the Dark]]'''
|[[File:SM3DW Bowser-6 Luigi 2.jpg|300px]]
|[[File:SM3DW Bowser-6 Luigi 2.jpg|300px]]
|align="left"|By waiting until 90 seconds at the first mirror in the level, a Luigi starts to move toward the player from inside the mirror's reflection before phasing through and into the actual level.
|If the player waits at the first mirror in the level until the Time Limit reaches 90 seconds, an 8-bit Luigi begins to move toward the player from inside the mirror's reflection before phasing through it into the actual level.
|-
|-
|[[File:SM3DW Bowser-6 Luigi.jpg|300px]]
|[[File:SM3DW Bowser-6 Luigi.jpg|300px]]
|align="left"|By waiting until around thirty seconds remain on the timer and jumping on the flagpole, an 8-bit Luigi can be seen on the moon.
|By waiting until the Time Limit reaches around 30 seconds and jumping on the Goal Pole, an 8-bit Luigi appears on the moon.
|-
|-
|'''{{world|bowser|7}}'''
|'''{{world|bowser|7}}'''
|'''[[Grumblump Inferno]]'''
|'''[[Grumblump Inferno]]'''
|[[File:SM3DW Bowser-7 Luigi.jpg|300px]]
|[[File:SM3DW Bowser-7 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can occasionally be seen on the second [[Grumblump]] after starting the level.
|An 8-bit Luigi can occasionally be seen on the second [[Grumblump]] after starting the level.
|-
|-
|'''{{world|bowser|castle3d}}'''
|'''{{world|bowser|castle3d}}'''
|'''[[The Great Tower of Bowser Land]]'''
|'''[[The Great Tower of Bowser Land]]'''
|[[File:SM3DW Bowser-Castle Luigi.jpg|300px]]
|[[File:SM3DW Bowser-Castle Luigi.jpg|300px]]
|align="left"|At the beginning of the stage, hitting the [[Koopa Chase|Koopa Chase Lv2]] can cause an 8-bit Luigi to fly out.
|align="left"|At the beginning of the level, attacking [[Bowser's Muscle Car]] may cause an 8-bit Luigi to fly out.
|}
|}


==[[World Star (Super Mario 3D World)|World Star]]==
==[[World Star (Super Mario 3D World)|World Star]]==
{{more images|section=yes|Add an image for the Super Galaxy 8-bit Luigi sighting.}}
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
Line 426: Line 427:
!width="1%"|Picture
!width="1%"|Picture
!width="20%"|Luigi Location
!width="20%"|Luigi Location
|-
|'''{{world|star2|2}}'''
|'''[[Super Galaxy]]'''
|{{no image}}
|An 8-bit Luigi appears inside [[Rosalina]]'s crown. It only appears in ''Super Mario 3D World + Bowser's Fury''. As Rosalina is only present in the course before it is cleared, this sighting can only be seen once.<ref>Supper Mario Broth [@MarioBrothBlog] (September 14, 2021). [https://twitter.com/MarioBrothBlog/status/1437831379526508547 "World Star-2 in the original version of Super Mario 3D World (left) contained no hidden Luigis. To rectify this, in the Nintendo Switch version, one was added inside Rosalina's crown (right). This can only be seen once per save file as she disappears after clearing the level."] (Tweet) – via Twitter.</ref>
|-
|-
|'''{{world|star2|3}}'''
|'''{{world|star2|3}}'''
|'''[[Rolling Ride Run]]'''
|'''[[Rolling Ride Run]]'''
|[[File:SM3DW Star-3 Luigi.jpg|300px]]
|[[File:SM3DW Star-3 Luigi.jpg|300px]]
|align="left"|A Sprixie with binoculars can be used to check the second part of the level to see an 8-bit Luigi on the wall.
|By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on the closest tall wall, under an arched block.
|-
|-
|'''{{world|star2|4}}'''
|'''{{world|star2|4}}'''
|'''[[The Great Goal Pole]]'''
|'''[[The Great Goal Pole]]'''
|[[File:SM3DW Star-4 Luigi.jpg|300px]]
|[[File:SM3DW Star-4 Luigi.jpg|300px]]
|align="left"|By running along the never-ending path of Donut Blocks an 8-bit Luigi can eventually be seen.
|By running along the endless path of [[Donut Block]]s without touching the [[Goal Pole]], an 8-bit Luigi eventually appears.
|-
|-
|'''{{world|star2|5}}'''
|'''{{world|star2|5}}'''
|'''[[Super Block Land]]'''
|'''[[Super Block Land]]'''
|[[File:SM3DW Star-5 Luigi.jpg|300px]]
|[[File:SM3DW Star-5 Luigi.jpg|300px]]
|align="left"|Breaking a giant Brick Block next to the ground after the Checkpoint Flag reveals an 8-bit Luigi on the wall behind where it was.
|Breaking a giant Brick Block next to the ground after the Checkpoint Flag reveals an 8-bit Luigi on the wall behind where it was.
|-
|-
|'''{{world|star2|6}}'''
|'''{{world|star2|6}}'''
|'''[[Honeycomb Starway]]'''
|'''[[Honeycomb Starway]]'''
|[[File:SM3DW Star-6 Luigi.jpg|300px]]
|[[File:SM3DW Star-6 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi is on the upper right honeycomb next to the Warp Box.
|An 8-bit Luigi is on the upper right honeycomb platform, next to the Warp Box.
|-
|-
|'''{{world|star2|7}}'''
|'''{{world|star2|7}}'''
|'''[[Gargantuan Grotto]]'''
|'''[[Gargantuan Grotto]]'''
|[[File:SM3DW Star-7 Luigi.jpg|300px]]
|[[File:SM3DW Star-7 Luigi.jpg|300px]]
|align="left"|An 8-bit Luigi can be seen at the bottom of one of the vines in the foreground of the level, near the first Green Star.
|An 8-bit Luigi can be seen at the bottom of one of the vines in the foreground of the level, near the first Green Star.
|}
|}


Line 464: Line 470:
|'''[[Towering Sunshine Seaside]]'''
|'''[[Towering Sunshine Seaside]]'''
|[[File:SM3DW Flower-9 Luigi.jpg|300px]]
|[[File:SM3DW Flower-9 Luigi.jpg|300px]]
|align="left"|By heading to the left of the level and climbing one of the trees, the camera angle shifts to reveal an 8-bit Luigi over the tallest [[Goomba Tower]].
|By going to the left of the level and climbing the leftmost tree, the camera angle shifts to reveal an 8-bit Luigi positioned above the Time Limit.
|}
|}


Line 474: Line 480:
!width="20%"|Luigi Location
!width="20%"|Luigi Location
|-
|-
|'''Title Screen'''
|'''Title screen'''
|[[File:Luigititle.jpg|300px]]
|[[File:Luigititle.jpg|300px]]
|align="left"|An icon of Luigi will appear after ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'' has been unlocked.
|An icon of Luigi will appear after ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'' has been unlocked.
|-
|-
|rowspan=2|'''Electronic Manual'''
|rowspan=2|'''Electronic Manual'''
|[[File:SM3DW Electronic Manual Luigi Sighting.png|300px]]
|[[File:SM3DW Electronic Manual Luigi Sighting.png|300px]]
|align="left"|An 8-bit Luigi can be seen at the bottom of Page 8 in the game's electronic manual.  
|An 8-bit Luigi is at the bottom of Page 8 in the game's electronic manual.  
|-
|-
|(A picture will be coming)
|[[File:SM3DW Electronic Manual Luigi Sighting 2.png|300px]]
|align-"left"|Luigi can be seen ducking in the Crouch section of the manual.
|An 8-bit Luigi can be seen ducking on page 17 of the manual, above the control listings for the [[Crouch]] move.
|-
|-
|rowspan=2|'''Intro'''
|rowspan=2|'''Intro'''
|[[File:SM3DW Intro Luigis.jpg|300px]]
|[[File:SM3DW Intro Luigis.jpg|300px]]
|rowspan=2 align="left"|Several 8-bit Luigis are hidden among the items coming out of the Clear Pipe.
|rowspan=2|Several 8-bit Luigis are hidden among the items that come out of the [[Clear Pipe]].
|-
|-
|[[File:SM3DW Intro Luigis 2.jpg|300px]]
|[[File:SM3DW Intro Luigis 2.jpg|300px]]
Line 493: Line 499:
|'''Ball minigame'''
|'''Ball minigame'''
|[[File:SM3DW Ball Luigi.jpg|300px]]
|[[File:SM3DW Ball Luigi.jpg|300px]]
|align="left"|In the ball minigame, sometimes, an 8-bit Luigi can appear on the ball.
|In rooms where the player must guide a ball to obtain a [[Green Star]], an 8-bit Luigi design may appear on the ball.
|-
|-
|'''[[Sprixie House]]'''
|'''[[Sprixie House]]'''
|[[File:SM3DW World 4-tent.png|300px]]
|[[File:SM3DW World 4-tent.png|300px]]
|align="left"|Moving the birds away from the windows reveals an 8-bit Luigi on the very left peeking in, which ducks down out of sight after a few seconds.
|Moving towards the [[little bird]]s to scare them away from the window reveals an 8-bit Luigi on the very left peeking in, which ducks down out of sight after a few seconds.
|-
|-
|rowspan=2|'''Confetti/snow'''
|rowspan=2|'''Confetti/snow'''
|[[File:SM3DW 3-4 Luigi.jpg|300px]]
|[[File:SM3DW 3-4 Luigi.jpg|300px]]
|rowspan=2 align="left"|Levels featuring falling snow or confetti have 8-bit Luigis floating amongst them.
|rowspan=2|Levels featuring falling snow or confetti have 8-bit Luigis floating among the particles.
|-
|-
|[[File:SM3DW Snow Luigi.jpg|300px]]
|[[File:SM3DW Snow Luigi.jpg|300px]]
Line 507: Line 513:
|'''[[? Block]]s'''
|'''[[? Block]]s'''
|[[File:SM3DW Block Luigi.jpg|300px]]
|[[File:SM3DW Block Luigi.jpg|300px]]
|align="left"|An 8 bit Luigi will occasionally pop out of a ? Block.
|An 8-bit Luigi occasionally pops out of [[? Block]]s when they are hit by a character. This also applies to the ''Bowser's Fury'' campaign.
|-
|-
|'''[[Lucky House]]'''
|'''[[Lucky House]]'''
|[[File:SM3DW Lucky House Luigi.jpg|300px]]
|[[File:SM3DW Lucky House Luigi.jpg|300px]]
|align="left"|A Luigi sprite will appear for a split second during the showering of coins after winning.
|If two or more [[Slot Block]]s are matched, an 8-bit Luigi appears for a split second during the resulting shower of [[coin]]s.
|-
|'''[[Cheep Cheep]]'''
|[[File:SM3DW Cheep-Cheep Luigi.jpg|300px]]
|An 8-bit Luigi can occasionally be found inside the mouth of a [[Cheep Cheep]], stuck head-first. This is exclusive to [[Pipeline Lagoon]] in the ''Super Mario 3D World'' campaign, but it also applies to {{conjectural|Cat Cheep Cheeps}} in the ''Bowser's Fury'' campaign.
|-
|-
|'''[[Banzai Bill]]'''
|'''[[Banzai Bill]]'''
|[[File:SM3DW Banzai Bill Luigi.jpg|300px]]
|[[File:SM3DW Banzai Bill Luigi.jpg|300px]]
|align="left"|All Banzai Bills and [[Cat Banzai Bill]]s have an 8-bit Luigi on their thrusters, which can be seen from behind.
|All [[Banzai Bill]]s and [[Cat Banzai Bill]]s have an 8-bit Luigi on their thrusters, which can be seen from behind.
|-
 
|'''Stamp'''
|[[File:8bitLuigiStamp-SM3DW.png]]
|align="left"|In the [[Crown World]]'s Sprixie House, the stamp obtained is a 8-bit Luigi.
|}
|}


==See also==
==See also==
*[[List of Luigi sightings in New Super Luigi U|List of Luigi sightings in ''New Super Luigi U'']]
*[[List of Luigi sightings in New Super Luigi U|List of Luigi sightings in ''New Super Luigi U'']]
*[[List of Luigi sightings in Captain Toad: Treasure Tracker|List of Luigi sightings in ''Captain Toad: Treasure Tracker'']]
*[[List of Luigi sightings in NES Remix 2|List of Luigi sightings in ''NES Remix 2'']]
==References==
<references/>
{{SM3DW}}
{{SM3DW}}
[[Category:Lists|Luigi sightings in Super Mario 3D World]]
[[Category:Lists|Luigi sightings in Super Mario 3D World]]
[[Category:Super Mario 3D World|*]]
[[Category:Super Mario 3D World|*]]

Revision as of 17:19, March 2, 2024

Similarly to New Super Luigi U, 8-bit sprites of Luigi are hidden in most levels of Super Mario 3D World and its campaign in Super Mario 3D World + Bowser's Fury to celebrate the Year of Luigi, which the original game was released in. The more challenging versions of earlier levels in World Mushroom and World Flower contain 8-bit Luigis in the same locations across both counterparts; as such, only Luigis unique to those levels are listed.

While there are no 8-bit Luigis specific to the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, methods of encountering them across both campaigns are noted in their respective sections.

World Map

World Picture Luigi Location
World 1 Hidden Luigi found on the World 1 map in Super Mario 3D World. An 8-bit Luigi occasionally pops out of the pipe above the ground layer of the World 1-2 icon.
World 3 Luigi sighting on the World 3 map in Super Mario 3D World. An 8-bit Luigi can be seen out on the ocean in the background from the platform with a 1-Up Mushroom.
World 4 Hidden Luigi found on the World 4 map in Super Mario 3D World. By taking the Warp Pipe to the upper platform, an 8-bit Luigi can be seen ducking behind a rock to the right after the camera angle shifts.
World 5 Luigi sighting in World 5 of Super Mario 3D World While taking the Warp Pipe to the island, the player can briefly see a crouching 8-bit Luigi in the water. This Luigi is also visible from World 6.
World 6 Luigi sighting found on the World 6 map in Super Mario 3D World. By changing the camera angle near the rainbow bridge dividing the two sections of the world, an 8-bit Luigi can be seen in the water below. It is the same Luigi from World 5.
The other view of Luigi on the 3D World W6 map This same Luigi can be seen if the player takes the Clear Pipe to the platform with the Toad House.
World Castle Hidden Luigi found on the World Castle map in Super Mario 3D World. By waiting near the Clear Pipe used to enter the world, an 8-bit Luigi will appear to its right, above the brick behind the gated-off lava.
World Bowser 8-bit Luigi found on the World Bowser map in Super Mario 3D World. Changing the camera angle when near the hidden Toad House reveals an 8-bit Luigi on the wall.
Other 8-bit Luigi found on the World Bowser map in Super Mario 3D World. An 8-bit Luigi can be seen riding on the Ferris wheel.

World 1

Level Number Level Name Picture Luigi Location
World 1-1 Super Bell Hill Hidden Luigi in Super Bell Hill. He is in the middle-right of the screenshot, near the fence and bushes. By approaching the Sprixie with a pair of binoculars near the Checkpoint Flag and entering its view, an 8-bit Luigi can be seen behind the white fence near the bushes. However, it disappears if a character approaches its hiding location.
World 1-2 Koopa Troopa Cave Koopa Luigi.jpg At the beginning of the stage, an 8-bit Luigi can be seen crouching in the bottom-right of the wall if the player tilts the camera to the right.
Luigi sighting found in Koopa Troopa Cave in Super Mario 3D World. At the beginning of the stage, an 8-bit Luigi appears out of the Warp Pipe when the Time Limit has around 105 seconds remaining; after the "hurry up" jingle plays, the Luigi will go back down the Warp Pipe.
World 1-3 Mount Beanpole Hidden Luigi in Mount Beanpole. By approaching the Sprixie with a pair of binoculars at the beginning of the stage and entering its view, an 8-bit Luigi can be seen on the wall of the mountain, directly below the tallest tree.
World 1-4 Plessie's Plunging Falls The hidden Luigi found in Plessie's Plunging Falls in Super Mario 3D World. Immediately after the first set of Dash Panels, there is an 8-bit Luigi floating on the surface of the water.
World 1-5 Switch Scramble Circus Hidden Luigi in Switch Scramble Circus. A running 8-bit Luigi can be seen in the reflection of the first spade-shaped mirror at the start of the level.
World 1-Castle Bowser's Highway Showdown Luigi sighting found during the intro cutscenes for Bowser's Highway Showdown and Bowser's Lava Lake Keep in Super Mario 3D World. During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance.
Hidden Luigi in Bowser's Highway Showdown. A giant 8-bit Luigi can be seen in the background walking through the water before disappearing below the surface.

World 2

Level Number Level Name Picture Luigi Location
World 2-1 Conkdor Canyon Hidden Luigi in Conkdor Canyon. Underneath the platform past the shifting platforms just after the checkpoint, a large 8-bit Luigi can be seen on the wall.
World 2-2 Puffprod Peaks Hidden Luigi found in Puffprod Peaks in Super Mario 3D World. When using the touch cursor to touch the Touchstones, an 8-bit Luigi appears within the resulting particle effect.
World 2-3 Shadow-Play Alley Hidden Luigi in Shadow-Play Alley. Using the Cat Suit to climb up the wall at the start of the level reveals the shadow of an 8-bit Luigi continually crouching in the top-left corner.
World 2-4 Really Rolling Hills First hidden Luigi in Really Rolling Hills in Super Mario 3D World. An 8-bit Luigi rotates on the wall of the large Turning Floor before the Checkpoint Flag.
Luigi sighting found in Really Rolling Hills in Super Mario 3D World. An 8-bit Luigi pops out of the Warp Pipe leading to the underground section if the Time Limit reaches 100 seconds.
World 2-5 Double Cherry Pass Location of the Luigi hidden in Double Cherry Pass in Super Mario 3D World. On the rightmost fence at the end of the level, there is an 8-bit Luigi hiding in one of the posts.
World 2-Tank Bowser's Bullet Bill Brigade Luigi sighting in Bowser's Bullet Bill Brigade in Super Mario 3D World. At the start of the level, an 8-bit Luigi is on the ground, along the rightmost set of tank treads.

World 3

Level Number Level Name Picture Luigi Location
World 3-2 Chain-Link Charge 8-Bit Luigi in Chain-Link Charge. If the Arrow Sign near the Checkpoint Flag is broken, an 8-bit Luigi can be seen behind it.
World 3-3 Shifty Boo Mansion Luigi sighting at Shifty Boo Mansion in Super Mario 3D World. The player must first collect all six + Clocks in the level (those in bold require the Cat Suit):
  • One in the first room next to the Boo painting
  • Three in the second room just above the bookcase
  • One following afterward next to the large mirror
  • One Green Clock just left of the final indoor room

Upon reaching the Goal Pole, they must then wait until 12 seconds remain on the timer; at that point, several 8-bit Luigis rise from the graves in the background and begin running.

World 3-5 Pipeline Lagoon Hidden Luigi in Pipeline Lagoon. An-8 bit Luigi can be seen within the Clear Pipe before the Checkpoint Flag, but only if the player is fast enough.
Other hidden Luigi found in Pipeline Lagoon in Super Mario 3D World. Near the beginning of the level, an 8-bit Luigi can be seen floating in the water.
World 3-6 Mount Must Dash 8-bit Luigi found in Mount Must Dash in Super Mario 3D World. If the player reaches the end of the level while the Time Limit is at 325 to 320 seconds remaining, an 8-bit Luigi will passes by the finish line before vanishing.
World 3-7 Switchboard Falls Luigi hidden in Switchboard Falls in Super Mario 3D World. By approaching the Sprixie with a pair of binoculars and entering its view, an 8-bit Luigi can be seen above the left waterfall in the background.
SM3DW 3-7 Luigi 2.jpg A faded 8-bit Luigi can barely be seen on the leafy ground in the area just after the Checkpoint Flag, below the bush in the corner.
World 3-Train The Bullet Bill Express A Luigi sighting in the intro of The Bullet Bill Express During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train.
Luigi Bullet Train.jpg By standing on the locomotive of the Bowser train and moving the camera, an 8-bit Luigi can be seen outrunning the Bullet Bill train.

World 4

Level Number Level Name Picture Luigi Location
World 4-1 Ant Trooper Hill Luigi sighting in Ant Trooper Hill in Super Mario 3D World. An 8-bit Luigi hides behind the platform with the Sprixie holding binoculars. Entering the Sprixie's view is not required to see the Luigi, but it will vanish in certain camera angles.
World 4-2 Piranha Creeper Creek Luigi sighting found in Piranha Creeper Creek in Super Mario 3D World. During the cutscene that plays after touching the Goal Pole, a small, crouching 8-bit Luigi can be seen on the bottom right corner of the screen.
World 4-3 Beep Block Skyway Luigi sighting in Beep Block Skyway in Super Mario 3D World. Several 8-bit Luigis scroll alongside the coin and Super Star sprites on the electronic screens in the level.
World 4-4 Big Bounce Byway Luigi sighting in Big Bounce Byway in Super Mario 3D World. By Ground Pounding the Cloud Lift under the Warp Box near the end of the level, an 8-bit Luigi can be seen before the cloud reappears.
World 4-5 Spike's Lost City 8-bit Luigi found in Spike's Lost City in Super Mario 3D World. Near the beginning of the level, before the first Galoombas, an 8-bit Luigi can be found hidden in some leaves on the wall.
World 4-Castle Lava Rock Lair Hidden Luigi found in Lava Rock Lair in Super Mario 3D World. An 8-bit Luigi can be found on the top of the bridge used to access the first Green Star before it is lowered.

World 5

Level Number Level Name Picture Luigi Location
World 5-1 Sunshine Seaside Luigi sighting in Sunshine Seaside in Super Mario 3D World. By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on top the tree closest to the Koopa Troopas.
Other Luigi sighting found in Sunshine Seaside in Super Mario 3D World. At the end of the Plessie section of the level, using a Fire Flower to burn the second bush from the left reveals an 8-bit Luigi.
World 5-2 Tricky Trapeze Theater Luigi sighting found in Tricky Trapeze Theater in Super Mario 3D World. At the beginning of the level, an 8-bit Luigi can be seen at the bottom of the rightmost column in the background, somewhat obscured by the clouds in the bottomless pit below.
World 5-4 Sprawling Savanna Hidden Luigi in Sprawling Savanna. After blasting out of the fifth Clear Pipe Cannon, a large 8-bit Luigi is on the floor in the bottom right of the savannah area.
Second hidden Luigi found in Sprawling Savannah in Super Mario 3D World. By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi standing on a Clear Pipe near the top of the cliff wall.
World 5-5 Bob-ombs Below 8-bit Luigi found in Bob-ombs Below in Super Mario 3D World. At the beginning of the level, by waiting until the Time Limit is at 333 seconds, an 8-bit Luigi can be seen running across the bottom of the screen.

World 6

Level Number Level Name Picture Luigi Location
World 6-1 Clear Pipe Cruise Luigi sighting found in Clear Pipe Cruise in Super Mario 3D World. When collecting this level's Stamp by walking on top of the Clear Pipe Cannon, an 8-bit Luigi can very faintly be seen imprinted on the section going upward.
World 6-2 Spooky Seasick Wreck Hidden Luigi found in Spooky Seasick Wreck in Super Mario 3D World. Near the beginning of the level, an 8-bit Luigi can be seen inside one of the ships, under the bottommost grate.
World 6-3 Hands-On Hall Luigi sighting in Hands-On Hall in Super Mario 3D World. If the player continuously hits the gong with the touch cursor, an 8-bit Luigi will eventually appear.
An 8-bit Luigi found in Hands-On Hall in Super Mario 3D World. The rollers that lead to a secret room outside have an 8-bit Luigi on them.
Other 8-bit Luigi found in Hands-On Hall in Super Mario 3D World. Tilting the camera on the right side of the roof at the end of the level reveals an 8-bit Luigi in one of the windows below.
World 6-4 Deep Jungle Drift Luigi sighting found in Deep Jungle Drift in Super Mario 3D World. By tilting the camera near the Goal Pole, a crouching 8-bit Luigi can be seen in the background, obscured by fog.
World 6-5 Ty-Foo Flurries Hidden Luigi in Ty-Foo Flurries. By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen behind the fence where the Sprixie is.
World 6-6 Bullet Bill Base Luigi sighting in Bullet Bill Base in Super Mario 3D World. By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen on the corner of the fence where the Sprixie is.
World 6-7 Fuzzy Time Mine Fuzzy Time Mine Luigi sighting in Super Mario 3D World. An 8-bit Luigi appears after using the Fire Flower to burn a bush near the Goal Pole.

World Castle

Level Number Level Name Picture Luigi Location
World Castle-1 Fort Fire Bros. Hidden Luigi in Fort Fire Bros. in Super Mario 3D World. After defeating the Fire Bro at the end of the level and changing the camera angle to look down and to the right, an 8-bit Luigi can be seen inside one of the windows; it only appears after the Fire Bro is defeated.
World Castle-2 Switchblack Ruins Luigi sighting found in Switchblack Ruins in Super Mario 3D World. By lighting the wall around the location of the Stamp using the touch cursor, a crouching 8-bit Luigi can be seen.
World Castle-3 Red-Hot Run Hidden Luigi found in Red-Hot Run in Super Mario 3D World. At the end of the level, an 8-bit Luigi can faintly be seen on top of the volcano in the background.
World Castle-4 Boiling Blue Bully Belt Luigi sighting in Boiling Blue Bully Belt in Super Mario 3D World. An 8-bit Luigi is on one end of the first rotating spiked rollers.
World Castle-5 Trick Trap Tower 8-bit Luigi in Trick Trap Tower in Super Mario 3D World. A large 8-bit Luigi is on the wall near the first Green Star.
World Castle-6 Rammerhead Reef Hidden Luigi found in Rammerhead Reef in Super Mario 3D World. By tilting the camera to the right near the Warp Pipe after the Checkpoint Flag, an 8-bit Luigi can be seen jumping on a rock in the distance.
World Castle-7 Simmering Lava Lake Luigi sighting in Simmering Lava Lake in Super Mario 3D World. Changing the camera angle at the beginning of the level reveals an 8-bit Luigi on the thin side of the barrier behind the starting point.
World Castle-Castle Bowser's Lava Lake Keep Luigi sighting found during the intro cutscenes for Bowser's Highway Showdown and Bowser's Lava Lake Keep in Super Mario 3D World. During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance.

World Bowser

Level Number Level Name Picture Luigi Location
World Bowser-1 Spiky Spike Bridge Hidden Luigi at Spiky Spike Bridge in Super Mario 3D World. By adjusting the camera near the first Warp Box, an 8-bit Luigi can be seen on the side of the ledge towards the bottom.
World Bowser-2 Plessie's Dune Downhill Luigi sighting in Plessie's Dune Downhill in Super Mario 3D World. Similarly to Sprawling Savanna, this Luigi is imprinted on the left side of the grass after the Plessie section
World Bowser-3 Cookie Cogworks Hidden Luigi in Cookie Cogworks in Super Mario 3D World. By approaching the Sprixie with a pair of binoculars, entering its view, and viewing the wall on the left, a large 8-bit Luigi can faintly be seen on the wall.
World Bowser-Train The Bowser Express Pixel Luigi sighting on World Bowser-Train, on the right side of the Farris Wheel During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train.
Hidden Luigi found in The Bowser Express in Super Mario 3D World. An 8-bit Luigi is on the locomotive, imprinted directly below a Hidden Block.
World Bowser-4 Footlight Lane Luigi sighting in Footlight Lane in Super Mario 3D World. Occasionally, an 8-bit Luigi can be seen on the back of the first Thwomp in the level.
World Bowser-5 Deepwater Dungeon Hidden Luigi in Deepwater Dungeon. Immediately after the Plessie section, by using the Super Bell to climb to the platform with the Green Star and jumping to the wall adjacent to the corner, a crouching 8-bit Luigi is on the third stone block from the top.
World Bowser-6 A Beam in the Dark Luigi sighting in A Beam in the Dark in Super Mario 3D World. If the player waits at the first mirror in the level until the Time Limit reaches 90 seconds, an 8-bit Luigi begins to move toward the player from inside the mirror's reflection before phasing through it into the actual level.
Luigi sighting in A Beam in the Dark in Super Mario 3D World. By waiting until the Time Limit reaches around 30 seconds and jumping on the Goal Pole, an 8-bit Luigi appears on the moon.
World Bowser-7 Grumblump Inferno Luigi sighting in Grumblump Inferno, World Bowser-7 in Super Mario 3D World. An 8-bit Luigi can occasionally be seen on the second Grumblump after starting the level.
World Bowser-Castle The Great Tower of Bowser Land Luigi sighting in The Great Tower of Bowser Land in Super Mario 3D World. At the beginning of the level, attacking Bowser's Muscle Car may cause an 8-bit Luigi to fly out.

World Star

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World Number World Name Picture Luigi Location
World Star-2 Super Galaxy Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. An 8-bit Luigi appears inside Rosalina's crown. It only appears in Super Mario 3D World + Bowser's Fury. As Rosalina is only present in the course before it is cleared, this sighting can only be seen once.[1]
World Star-3 Rolling Ride Run Luigi sighting in Rolling Ride Run in Super Mario 3D World. By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on the closest tall wall, under an arched block.
World Star-4 The Great Goal Pole Hidden Luigi in The Great Goal Pole in Super Mario 3D World. By running along the endless path of Donut Blocks without touching the Goal Pole, an 8-bit Luigi eventually appears.
World Star-5 Super Block Land Luigi sighting in Super Block Land in Super Mario 3D World. Breaking a giant Brick Block next to the ground after the Checkpoint Flag reveals an 8-bit Luigi on the wall behind where it was.
World Star-6 Honeycomb Starway Hidden Luigi in Honeycomb Starway in Super Mario 3D World. An 8-bit Luigi is on the upper right honeycomb platform, next to the Warp Box.
World Star-7 Gargantuan Grotto Hidden Luigi in Gargantuan Grotto in Super Mario 3D World. An 8-bit Luigi can be seen at the bottom of one of the vines in the foreground of the level, near the first Green Star.

World Flower

World Number World Name Picture Luigi Location
World Flower-9 Towering Sunshine Seaside Luigi sighting in Towering Sunshine Seaside in Super Mario 3D World. By going to the left of the level and climbing the leftmost tree, the camera angle shifts to reveal an 8-bit Luigi positioned above the Time Limit.

Other

Location Picture Luigi Location
Title screen Luigititle.jpg An icon of Luigi will appear after Luigi Bros. has been unlocked.
Electronic Manual Screenshot of an 8-bit Luigi in the electronic manual for Super Mario 3D World An 8-bit Luigi is at the bottom of Page 8 in the game's electronic manual.
Screenshot of an 8-bit Luigi in the electronic manual for Super Mario 3D World An 8-bit Luigi can be seen ducking on page 17 of the manual, above the control listings for the Crouch move.
Intro Hidden Luigis in the intro to Super Mario 3D World. Several 8-bit Luigis are hidden among the items that come out of the Clear Pipe.
Other hidden Luigis found in the intro cutscene for Super Mario 3D World.
Ball minigame Hidden Luigi seen during the ball-guiding puzzle in Super Mario 3D World. In rooms where the player must guide a ball to obtain a Green Star, an 8-bit Luigi design may appear on the ball.
Sprixie House SM3DW World 4-tent.png Moving towards the little birds to scare them away from the window reveals an 8-bit Luigi on the very left peeking in, which ducks down out of sight after a few seconds.
Confetti/snow Luigi sighting in Pretty Plaza Panic in Super Mario 3D World. Levels featuring falling snow or confetti have 8-bit Luigis floating among the particles.
Luigi Sighting in Snowball Park in Super Mario 3D World.
? Blocks A Luigi appearing out of a block in Super Mario 3D World. An 8-bit Luigi occasionally pops out of ? Blocks when they are hit by a character. This also applies to the Bowser's Fury campaign.
Lucky House Luigi sighting in a Lucky House in Super Mario 3D World. If two or more Slot Blocks are matched, an 8-bit Luigi appears for a split second during the resulting shower of coins.
Cheep Cheep A hidden Luigi found inside the mouth of the Cheep Cheep in Super Mario 3D World. An 8-bit Luigi can occasionally be found inside the mouth of a Cheep Cheep, stuck head-first. This is exclusive to Pipeline Lagoon in the Super Mario 3D World campaign, but it also applies to Cat Cheep Cheeps in the Bowser's Fury campaign.
Banzai Bill A Luigi on the back of a Banzai Bill in Super Mario 3D World. All Banzai Bills and Cat Banzai Bills have an 8-bit Luigi on their thrusters, which can be seen from behind.

See also

References