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{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasman|align=right}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasman|align=right}}
An '''Antasman''' is a warlock that works for [[Antasma]], the main villain of the [[Nintendo 3DS]] game ''[[Mario & Luigi: Dream Team]]''. Antasmen are one of the most powerful enemies in the game, and appear in the final dream level, [[Dreamy Neo Bowser Castle]]. They battle in packs, using powerful magic to attack [[Mario]] and [[Luigi]]. They also have a healing ability where they appear to "bond" together to heal themselves; because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. Another attack of theirs involves the use of magic blobs; if these are dodged, the Antasmen on the other side will be damaged. Additionally, Antasmen can create magic blasts; although they are shot while Mario and Luigi are distracted by other Antasmen whacking them with their wands, the plumbers can hammer them away, and can also counter their magic blasts with good timing.
An '''Antasman''' is a warlock resembling [[Antasma]] that appears in ''[[Mario & Luigi: Dream Team]]''. Antasmen are one of the most powerful enemies in the game, and only appear in [[Dreamy Neo Bowser Castle]]. They battle in packs, using powerful magic to attack [[Mario]]. They also have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability. Another attack of theirs involves the use of magic blobs; if these are dodged, the Antasmen on the other side will be damaged. Additionally, Antasmen can create magic blasts; although they are shot while Mario is distracted by other Antasmen whacking them with their wands, Mario can hammer them away, and can also counter their magic blasts with good timing. Another one of their attacks involves them creating a magic wall which moves towards Mario; Mario must walk to the space where there are no Antasmen or jump over the Antasman between the magic wall.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=シモベェ
|JapR=Shimobē
|JapM=From「僕」(''shimobe'', "servant") and possibly「兵衛」(''-bē'', Japanese male given name)
|Dut=
|DutM=
|Fre=Servipeur
|FreM=From ''serviteur'' ("minion") and ''peur'' ("fear")
|Ger=Antasmakai
|GerM=From "Antasma" and ''lakai'' ("lackey")
|Ita=Servombrak
|ItaM=From ''servo'' ("servant"), ''ombra'' ("shadow"), and ''Inkubak'' ("Antasma")
|Kor=
|KorR=
|KorM=
|Por=Servantasma
|PorM=From ''servo'' ("servant") and "Antasma"
|Rus=Мракуленыш
|RusR=Mrakulenysh
|RusM=From ''Мракула'' (''Mrakula'', "Antasma") and ''детёныш'' (''detyonysh'', "young")
|SpaA=Antasmozo
|SpaA=Antasmozo
|SpaAM=From Antasma and ''mozo'' (young boy)
|SpaAM=From "Antasma" and ''mozo'' ("waiter")
|Ger=Antasmakai
|SpaE=
|GerM= from Antasma and Lakai (lackey)
|SpaEM=
}}
}}


{{MLDT}}
{{M&LDT}}
[[Category:Mario & Luigi: Dream Team Enemies]]
[[Category:Magicians]]
[[Category:Mario & Luigi: Dream Team enemies]]
[[it:Servombrak]]
[[it:Servombrak]]

Latest revision as of 18:37, April 21, 2024

Dream Team enemy
Antasman
Antasman from Mario & Luigi: Dream Team.
Location(s) Dreamy Neo Bowser Castle
Role Common
Position Normal
Level 34
HP 204
Power 313
Defense 206
Speed 139
Weakness None
Experience 84 (101)
Coins 12 (100%)
Item drop Secret Box (2%)
Legendary Wear (1%)
No Hitter 59
World Dream

An Antasman is a warlock resembling Antasma that appears in Mario & Luigi: Dream Team. Antasmen are one of the most powerful enemies in the game, and only appear in Dreamy Neo Bowser Castle. They battle in packs, using powerful magic to attack Mario. They also have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability. Another attack of theirs involves the use of magic blobs; if these are dodged, the Antasmen on the other side will be damaged. Additionally, Antasmen can create magic blasts; although they are shot while Mario is distracted by other Antasmen whacking them with their wands, Mario can hammer them away, and can also counter their magic blasts with good timing. Another one of their attacks involves them creating a magic wall which moves towards Mario; Mario must walk to the space where there are no Antasmen or jump over the Antasman between the magic wall.

Names in other languages[edit]

Language Name Meaning
Japanese シモベェ
Shimobē
From「僕」(shimobe, "servant") and possibly「兵衛」(-bē, Japanese male given name)

French Servipeur
From serviteur ("minion") and peur ("fear")
German Antasmakai
From "Antasma" and lakai ("lackey")
Italian Servombrak
From servo ("servant"), ombra ("shadow"), and Inkubak ("Antasma")
Portuguese Servantasma
From servo ("servant") and "Antasma"
Russian Мракуленыш
Mrakulenysh
From Мракула (Mrakula, "Antasma") and детёныш (detyonysh, "young")

Spanish (NOA) Antasmozo
From "Antasma" and mozo ("waiter")