Pachinko Game: Difference between revisions

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{{redirect|Pinball Machine|the board in [[Mario Party DS]]|[[Bowser's Pinball Machine]]}}
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{{mission infobox
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|label=Episode
The '''Pinball Machine''' is a hidden stage in ''[[Super Mario Sunshine]]''. It is located in the hole between near [[Delfino Plaza]]'s [[cannon]] and the [[Blue Coin Shop]]. The level is about the 8 [[Red Coin|red coin]]s with [[Mario]] as the [[pinball]]. The wind in the level pushes Mario away from columns that have a red coin, which can make it hard for him to get those coins, but after with all his hard work, [[Mario|the red-capped plumber]] earned the Shine Sprite of this level.
|image=[[File:Pachinko.png|200px]]
<br clear=all>
|location=[[Delfino Plaza]]
{{SMSS}}
|game=''[[Super Mario Sunshine]]''
[[Category:Places]]
|number=12
[[Category:Delfino Locations]]
|boss=
|before=[[Super Slide|<<]]
|after=[[Lily Pad Ride|>>]]
}}
'''Pachinko Game''',<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title=''Super Mario Sunshine'' Player's Guide|page=28|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref> also known as '''The Pachinko Mini-Game''',<ref>{{cite|author=Loe, Casey|title=''Super Mario Sunshine'' Perfect Guide|page=24|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1-931886-09-1}}</ref> '''Pachinko''',<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=149|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref> and  '''Pachinko Pain''',<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=32|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is a hidden minicourse in ''[[Super Mario Sunshine]]''. It is located in the hole under the bridge between [[Delfino Plaza]]'s [[cannon]] and the [[boathouse]], indicated by a coin. This [[level]] is designed like a {{wp|pachinko}} machine, hence the name. [[Mario]] spawns on a platform in front of the machine. He can then go to the bottom left side of the machine, where there is a "launcher" that he can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and lose a life.
 
The objective is to collect the eight [[Red Coin|red coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. He can use the pegs and [[F.L.U.D.D.|FLUDD]] to help guide him into a hole. After the eight red coins are obtained, the [[Shine Sprite]] appears in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
 
This level features an unusual physics mechanic: Upon Mario bouncing into the machine, there is an invisible force pushing him right until he reaches the center of the board, which makes landing in the left holes much more difficult. It is {{file link|SM3DAS SMS Stuck in Ground Pound.jpg|possible to get stuck}} in a perpetual [[Ground Pound|ground pound]] due to this mechanic.
 
==Names in other languages==
{{foreign names
|Jap=パチンコ台ミニコース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section|page=102|isbn=978-4-09-106569-8}}</ref>
|JapR=Pachinkodai Minikōsu
|JapM=Pachinko Machine Minicourse
|Ita=Pachinko paura<ref>{{cite|title=Italian ''Super Mario Sunshine'' Prima's official strategy guide|page=32}}</ref>
|ItaM=Pachinko fear
}}
 
==References==
<references/>
 
{{Super Mario Sunshine}}
{{SMS episodes}}
[[Category:Toy areas]]
[[Category:Sky areas]]
[[Category:Secret areas]]
[[Category:Super Mario Sunshine locations]]
[[Category:Super Mario Sunshine episodes]]
[[it:Pachinko paura]]

Latest revision as of 10:24, August 29, 2024

"Pinball Machine" redirects here. For the board in Mario Party DS, see Bowser's Pinball Machine.
Episode
Pachinko Game
Pachinko Game
Location Delfino Plaza
Mission # 12
Game Super Mario Sunshine
<< Directory of missions >>

Pachinko Game,[1] also known as The Pachinko Mini-Game,[2] Pachinko,[3] and Pachinko Pain,[4] is a hidden minicourse in Super Mario Sunshine. It is located in the hole under the bridge between Delfino Plaza's cannon and the boathouse, indicated by a coin. This level is designed like a pachinko machine, hence the name. Mario spawns on a platform in front of the machine. He can then go to the bottom left side of the machine, where there is a "launcher" that he can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and lose a life.

The objective is to collect the eight red coins situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. He can use the pegs and FLUDD to help guide him into a hole. After the eight red coins are obtained, the Shine Sprite appears in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.

This level features an unusual physics mechanic: Upon Mario bouncing into the machine, there is an invisible force pushing him right until he reaches the center of the board, which makes landing in the left holes much more difficult. It is possible to get stuckMedia:SM3DAS SMS Stuck in Ground Pound.jpg in a perpetual ground pound due to this mechanic.

Names in other languages[edit]

Language Name Meaning Notes
Japanese パチンコ台ミニコース[5]
Pachinkodai Minikōsu
Pachinko Machine Minicourse
Italian Pachinko paura[6] Pachinko fear

References[edit]

  1. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine Player's Guide. Nintendo of America (American English). ISBN 1-930206-23-2. Page 28.
  2. ^ Loe, Casey (August 12, 2002). Super Mario Sunshine Perfect Guide. Versus Books (American English). ISBN 1-931886-09-1. Page 24.
  3. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 149.
  4. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 32.
  5. ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Sunshine section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 102.
  6. ^ Italian Super Mario Sunshine Prima's official strategy guide. Page 32.