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[[Image:kingkk.jpg|thumb|'''King Kut Out'''.]]
__NOTOC__
'''King Kut Out''' is the second-to-last boss in ''[[Donkey Kong 64]]'' and the boss of the area [[Creepy Castle]].
{{character infobox
|image=[[File:DK64 King Kut Out.png|270px]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
'''King Kut Out'''<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 108.</ref>, also referred to as '''Cardboard K. Rool'''<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. Page 141.</ref>, is a giant crude cardboard cut-out of [[King K. Rool]] created and operated by two [[Kritter]]s. It is the boss of [[Creepy Castle]] and serves as the seventh and penultimate boss of ''[[Donkey Kong 64]]''. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.


After the Kongs managed to open the boss door in Creepy Castle they ventured inside. Unfortunately for the [[Kritter]]s on the other-side of the door there was no one to guard the [[Boss Key]] kept by the two of them. At the last minute the Kritters managed to build a poorly constructed cardboard cut-out of K. Rool. This fake K. Rool could somehow fire lasers from it's forehead, pop-up all over the place and it also has a high pitched crazy laugh that either comes from the cut-out itself or a nearby, hidden loudspeaker. As backup, King Kut Out would sometimes send [[Kritter-in-a-Sheet|Kritters disguised as ghosts]] to attack the Kongs. Explosive [[Puftup]]s also prowl the waters surrounding the battle arena.
==Layout==
The battle arena takes place outside during a rainstorm. The location itself is enclosed by a castle rampart in the shape of a square. There is a platform in the center of the stage, which is surrounded by water where a few [[Puftup]]s dwell. There is a [[Tag Barrel]] in the very center, although [[Lanky Kong]] is the Kong that was specifically chosen by the boss door to fight King Kut Out. There are four cannons in the shape of a barrel, and each one is facing a wall of the arena.


In order to combat King Kut Out the Kongs must use the nearby [[Barrel Cannon]]s to blast into the cut-out. If the shot of the cannon doesn't hit King Kut Out, then that Kong can no longer be used in the fight. Three hits caused the poorly constructed boss's left arm to rip off. With one arm gone, King Kut Out will start to reveal a decoy of itself at the other side of where it's facing. The decoy is darker in appearance, and does not fire lasers.  Three more hits made the right arm rip off. After that, King Kut Out began to pop-up and down at a much faster rate. The player must identify where King Kut Out will be, and then enter the correct cannon. If timed correctly, The player will Hit King Kut Out. The last three hits made King Kut Out's head rip off, leaving the Kritters with no other alternative but to run away. The Kongs therefore, claimed the Boss Key of Creepy Castle.
==Battle==
[[File:Kingkk.jpg|thumb|200px|left|King Kut Out as seen in game.]]
The seventh [[Boss Key]] was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a crude cut-out of K. Rool from cardboard at the last minute to fight the [[Kong]]s. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall.


[[Lanky Kong]] fights first, followed by [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and [[Diddy Kong]], in that specific order.  If Diddy fails to hit King Kut Out, the player will have to restart the battle again.
For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena avoiding the Puftups in the water. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and lastly [[Diddy Kong]].


==Names in Other Languages==
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.
{{Foreignname
 
After being hit three more times, King Kut Out's left arm breaks off and it moves even faster, by moving from one wall to the next in approximately one second. It still moves at a normal pace while shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from the wall in front. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.
 
==Names in other languages==
{{foreign names
|Jap=キング・カットアウト<ref>「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook''), page 120.</ref>
|JapR=Kingu Katto Auto
|JapM=King Kut Out
|Ger=Papp-A-Trapp
|Ger=Papp-A-Trapp
|GerM=Pun on "Papier" (Paper) and "Attrappe" (Dummy)
|GerM=Pun on "Pappe" (Paperboard) and "Attrappe" (Dummy)
}}
}}


==Trivia==
==Trivia==
*King Kut Out is sometimes referred to as '''Cardboard K. Rool''', due to a mistake in Prima's strategy guide for ''Donkey Kong 64''. This mistake is also in the versus books guide.
*After losing the battle, the Kongs are redirected into Creepy Castle from the portal to [[Troff 'n' Scoff]]; for the preceding six boss battles, the active Kong is redirected into the lobby.
*The name for this boss is a pun of Cardboard Cut-Out.
 
*The idea of enemies creating a fake form of their leader is similar to the boss in the game ''[[Paper Mario]]'', in which [[Mario]] fights [[Bowser???]].
==References==
<br clear=all>
<references/>
{{Donkey Kong 64}}
 
{{DK Bosses}}
{{Kremlings}}
[[Category:Donkey Kong Bosses]]
{{DK64}}
[[Category:Traps and Obstacles]]
[[Category:Donkey Kong 64 bosses]]
[[de:Papp-A-Trapp]]

Latest revision as of 18:26, March 2, 2024

King Kut Out
King Kut Out in Donkey Kong 64.
First appearance Donkey Kong 64 (1999)

King Kut Out[1], also referred to as Cardboard K. Rool[2], is a giant crude cardboard cut-out of King K. Rool created and operated by two Kritters. It is the boss of Creepy Castle and serves as the seventh and penultimate boss of Donkey Kong 64. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.

Layout[edit]

The battle arena takes place outside during a rainstorm. The location itself is enclosed by a castle rampart in the shape of a square. There is a platform in the center of the stage, which is surrounded by water where a few Puftups dwell. There is a Tag Barrel in the very center, although Lanky Kong is the Kong that was specifically chosen by the boss door to fight King Kut Out. There are four cannons in the shape of a barrel, and each one is facing a wall of the arena.

Battle[edit]

King Kut Out
King Kut Out as seen in game.

The seventh Boss Key was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a crude cut-out of K. Rool from cardboard at the last minute to fight the Kongs. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall.

For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena avoiding the Puftups in the water. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: Tiny Kong, Chunky Kong, Donkey Kong, and lastly Diddy Kong.

After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, Ghosts begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.

After being hit three more times, King Kut Out's left arm breaks off and it moves even faster, by moving from one wall to the next in approximately one second. It still moves at a normal pace while shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from the wall in front. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.

Names in other languages[edit]

Language Name Meaning
Japanese キング・カットアウト[3]
Kingu Katto Auto
King Kut Out

German Papp-A-Trapp
Pun on "Pappe" (Paperboard) and "Attrappe" (Dummy)

Trivia[edit]

  • After losing the battle, the Kongs are redirected into Creepy Castle from the portal to Troff 'n' Scoff; for the preceding six boss battles, the active Kong is redirected into the lobby.

References[edit]

  1. ^ Bihldorff, Nate, Jason Leung, and Drew Williams. Donkey Kong 64 Player's Guide. Page 108.
  2. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 141.
  3. ^ 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook), page 120.