Countdown Timer: Difference between revisions

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{{distinguish|Time Limit|Star Power}}
{{distinguish|Time Limit|Star Power}}
[[File:Countdown Timer SMW2.png|frame]]
[[File:Countdown Timer SMW2.png|frame]]
The '''Countdown Timer''' (or just the '''Timer'''), also known as the '''counter''',<ref name=YNI>''Yoshi's New Island'' digital instruction manual, Page 9 / 17 Playing the Game.</ref> is a feature in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. This feature is first explained in the level [[Welcome to Yoshi's Island]]. If a [[Yoshi (species)|Yoshi]] takes damage, [[Baby Mario]] (or any other baby in ''Yoshi's Island DS'') flies away in a [[bubble]] and starts crying, and the timer begins, indicating how long [[star (Yoshi's Island series)|star]] power can protect him. The timer turns from white to red when it falls below ten (in ''Yoshi's Island DS'', the timer turns yellow below ten seconds and red in the last three seconds). If the Countdown Timer reaches zero, a few [[Toady|Toadies]] will come and steal Baby Mario (or whichever baby is riding on the Yoshi's back in ''Yoshi's Island DS''), and the player will lose a life.
The '''Countdown Timer''' (or just the '''Timer'''), also known as the '''counter''',<ref name=YNI>''Yoshi's New Island'' digital instruction manual, Page 9 / 17 Playing the Game.</ref> is a feature in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. This feature is first explained in the level [[Welcome To Yoshi's Island]]. If a [[Yoshi (species)|Yoshi]] takes damage, [[Baby Mario]] (or any other baby in ''Yoshi's Island DS'') flies away in a [[bubble]] and starts crying, and the timer begins, indicating how long [[star (Yoshi's Island series)|star]] power can protect him. The timer turns from white to red when it falls below ten (in ''Yoshi's Island DS'', the timer turns yellow below ten seconds and red in the last three seconds). If the Countdown Timer reaches zero, a few [[Toady|Toadies]] will come and steal Baby Mario (or whichever baby is riding on the Yoshi's back in ''Yoshi's Island DS''), and the player will lose a life.


The Countdown Timer will stop when the Yoshi retrieves the baby, and the timer will slowly restore to ten seconds. However, if the Yoshi recovers the baby while the Countdown Timer is above ten seconds, no increase is awarded. Stars add one more second to the timer, and [[Checkpoint Ring]]s add ten more seconds, up to 30. If the player has reached the maximum, any extra stars released from [[Winged Cloud]]s and [[tulip]]s are replaced by [[coin]]s. The Countdown Timer also plays a part in determining the score for completing a [[level]], with a [[point]] awarded for each second left on the timer.
The Countdown Timer will stop when the Yoshi retrieves the baby, and the timer will slowly restore to ten seconds. However, if the Yoshi recovers the baby while the Countdown Timer is above ten seconds, no increase is awarded. Stars add one more second to the timer, and [[Checkpoint Ring]]s add ten more seconds, up to 30. If the player has reached the maximum, any extra stars released from [[Winged Cloud]]s and [[tulip]]s are replaced by [[coin]]s. The Countdown Timer also plays a part in determining the score for completing a [[level]], with a [[point]] awarded for each second left on the timer.

Revision as of 02:23, March 1, 2022

Not to be confused with Time Limit or Star Power.
Sprite of the Countdown Timer inSuper Mario World 2: Yoshi's Island.

The Countdown Timer (or just the Timer), also known as the counter,[1] is a feature in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, and Yoshi's New Island. This feature is first explained in the level Welcome To Yoshi's Island. If a Yoshi takes damage, Baby Mario (or any other baby in Yoshi's Island DS) flies away in a bubble and starts crying, and the timer begins, indicating how long star power can protect him. The timer turns from white to red when it falls below ten (in Yoshi's Island DS, the timer turns yellow below ten seconds and red in the last three seconds). If the Countdown Timer reaches zero, a few Toadies will come and steal Baby Mario (or whichever baby is riding on the Yoshi's back in Yoshi's Island DS), and the player will lose a life.

The Countdown Timer will stop when the Yoshi retrieves the baby, and the timer will slowly restore to ten seconds. However, if the Yoshi recovers the baby while the Countdown Timer is above ten seconds, no increase is awarded. Stars add one more second to the timer, and Checkpoint Rings add ten more seconds, up to 30. If the player has reached the maximum, any extra stars released from Winged Clouds and tulips are replaced by coins. The Countdown Timer also plays a part in determining the score for completing a level, with a point awarded for each second left on the timer.

In Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3, in addition to collecting individual stars to increase the timer, the Yoshis can use items called 10-Point Stars and 20-Point Stars.

References

  1. ^ Yoshi's New Island digital instruction manual, Page 9 / 17 Playing the Game.