Talk:Countdown Timer
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(First topic)[edit]
Shouldn't it be Countdown Timer?--FREAK ~Game Freak~ OUT!
- Super Mario World 2: Yoshi's Island calls it "Timer" in the in-game message appearing when you get hit for the first time; Super Mario Advance 3 calls it "Countdown Timer" at the beginning of its tutorial level. I think it should be moved to either of those; I don't think the spelling "Count Down Timer" is ever used.--vellidragon 10:00, 22 January 2010 (EST)
It should be called "Countdown Timer" then, with "Timer" as a redirect, because the most recent official name becomes the the article's name. But I could be wrong... Fawfulfury65
I added more appearances for the timer like the Mario Kart series. It has three seconds in Mario Kart: Double Dash!!. Reddragon19k
(talk)
Speed[edit]
Did you know that the Countdown Timer ticks down faster in the original game than it does in its GBA remake? It counts down nearly twice as fast!
— The preceding unsigned comment was added by 50.47.31.215 (talk).
Move to "Star power"[edit]
Bouncing around Yoshi's New Islandmaterial, and turns out we have been incorrectly describing this mechanic. It's properly called "Star power", full stop. Why?
- In the manuals NA and EU, the section on this mechanic is titled "Star Power". It reads, "When you get hit by an enemy, Baby Mario will fall off Yoshi's back and your star power (counter icon) will start decreasing. Hurry to grab Baby Mario before the counter hits zero! Once you've got the baby back, your star power will start regenerating until it reaches 10"
- The entry on Star (Yoshi's Island series) reads: "These increase your star power by one, to a maximum of 30"
- The North American website's entry on Stars [1] reads, "Adds to your Star Power counter to keep Baby Mario safe.
If Countdown Timer was true, and I'm not saying its false, describing this as a proper in world force has succeeded calling it just a arbitrary game mechanic timer. Salmancer (talk) 17:06, July 29, 2025 (EDT)