Battle Card (Paper Mario: Color Splash)
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
- “Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
- —Huey, Paper Mario: Color Splash
Battle Cards are important elements in Paper Mario: Color Splash. They succeeded Stickers from the game's predecessor and serve as Mario's main method of attacking, and as such there are a wide variety of cards to attack with.
Variations
There are three different kinds of battle cards:
- Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
- Enemy - These cards summon enemies that attack for Mario and take hits for him.
- Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.
Basic Cards
There are 60 Basic Cards in the game and four categories: Worn-Out Basic Cards have a striped background with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.
# | Image | Name | In-game Description | Price* | Found In |
---|---|---|---|---|---|
01 | Worn-Out Jump | Stomps a single enemy with a weak jump. | N/A | Ruddy Road | |
02 | Worn-Out Jump ×3 | Stomps a single enemy with a weak jump. Repeats three times. | N/A | Ruddy Road | |
03 | Worn-Out Jump ×5 | Stomps a single enemy with a weak jump. Repeats five times. | N/A | ||
04 | Jump | Stomps a single enemy with a regular jump. | 5 20 | Ruddy Road | |
05 | Jump ×2 | Stomps a single enemy with a regular jump. Repeats twice. | 15 | ||
06 | Jump ×3 | Stomps a single enemy with a regular jump. Repeats three times. | N/A | ||
07 | Big Jump | Stomps a single enemy with a strong jump. | 15 60 | ||
08 | Big Jump ×2 | Stomps a single enemy with a strong jump. Repeats twice. | 40 | ||
09 | Huge Jump | Stomps a single enemy with a super-strong jump. | 36 170 | ||
10 | Line Jump | Stomps all enemies in order with a jump—forward and backward with perfect execution. | 20 90 | ||
11 | Big Line Jump | Stomps all enemies in order with a strong jump—forward and backward with perfect execution. | 50 250 | ||
12 | Huge Line Jump | Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. | N/A | ||
13 | Hopslipper | Quickly stomps a single enemy up to 10 times. | 5 15 | Ruddy Road | |
14 | Hopslipper ×2 | Quickly stomps a single enemy up to 10 times. Repeats twice. | 12 | ||
15 | Hopslipper ×3 | Quickly stomps a single enemy up to 10 times. Repeats three times. | N/A | ||
16 | Big Hopslipper | Quickly stomps a single enemy with extra power, up to 10 times. | 20 60 | ||
17 | Huge Hopslipper | Quickly stomps a single enemy with super power, up to 10 times. | N/A | ||
18 | Iron Jump | Stomps even spiked enemies with a regular jump. | 6 22 | ||
19 | Iron Jump ×2 | Stomps even spiked enemies with two regular jumps. | 20 | ||
20 | Iron Jump ×3 | Stomps even spiked enemies with three regular jumps. | N/A | ||
21 | Big Iron Jump | Stomps even spiked enemies with a string jump. | 20 70 | ||
22 | Huge Iron Jump | Stomps even spiked enemies with a super-strong jump. | N/A | ||
23 | Spin Jump | Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. | 10 30 | ||
24 | Big Spin Jump | Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. | 20 80 | ||
25 | Worn-Out Hammer | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. | N/A | Ruddy Road | |
26 | Worn-Out Hammer ×3 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | Ruddy Road | |
27 | Worn-Out Hammer ×5 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. | N/A | ||
28 | Hammer | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. | 5 20 | Ruddy Road | |
29 | Hammer ×2 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. | 16 | ||
30 | Hammer ×3 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | ||
31 | Big Hammer | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. | 18 75 | ||
32 | Big Hammer ×2 | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. | 52 250 | ||
33 | Huge Hammer | Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. | N/A | ||
34 | KO Hammer | Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. | 7 28 | ||
35 | Big KO Hammer | Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. | 16 70 | ||
36 | Huge KO Hammer | Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. | N/A | ||
37 | Eekhammer | Quickly whacks a single enemy with a hammer up to five times. | 5 20 | ||
38 | Eekhammer ×2 | Quickly whacks a single enemy with a hammer up to five times. Repeats twice. | 15 | ||
39 | Eekhammer ×3 | Quickly whacks a single enemy with a hammer up to five times. Repeats three times. | N/A | ||
40 | Big Eekhammer | Quickly whacks a single enemy with a strong hammer up to five times. | 15 60 | ||
41 | Big Eekhammer ×2 | Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. | 40 | ||
42 | Huge Eekhammer | Quickly whacks a single enemy with a super-strong hammer up to five times. | N/A | ||
43 | Hurlhammer | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. | 15 65 | ||
44 | Hurlhammer ×2 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. | 50 | ||
45 | Hurlhammer ×3 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. | 50 250 | ||
46 | Big Hurlhammer | Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. | N/A | ||
47 | Huge Hurlhammer | Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. | N/A | ||
48 | Blazehammer | Looses a giant flame on impact, burning all enemies if executed well. | N/A | ||
49 | Fire Flower | Throws up to four fireballs at multiple enemies in order if executed well. | 40 200 | Ruddy Road | |
50 | Big Fire Flower | Throws up to four super-hot fireballs at multiple enemies in order if executed well. | 80 300 | ||
51 | Ice Flower | Throws up to four iceballs at multiple enemies in order if executed well. | 40 200 | Ruddy Road | |
52 | Big Ice Flower | Throws up to four freezing cold iceballs at multiple enemies in order if executed well. | 80 300 | ||
53 | POW Block | Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. | 100 | ||
54 | Mushroom | Makes you feel better. Just the thing when you're tired. | 20 | ||
55 | Big Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | 70 | ||
56 | Mega Mushroom | Makes you feel GREAT! It also tastes delicious. | 150 | ||
57 | 1-Up Mushroom | Refills your paint reserves. Plus it's just fun to look at. | 300 | ||
58 | Tail | Counters enemy attacks with a swipe of the tail. Lasts until you take damage. | 80 | ||
59 | Spike Helmet | Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. | 80 | ||
60 | Frog Suit | Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. | 80 | ||
*When there are two prices, the first price is the one of the unpainted card, the second is that of the painted card. |
Enemy Cards
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
- Red Shy Guy
- Blue Shy Guy
- Green Shy Guy
- Yellow Shy Guy
- Pink Shy Guy
- Red Slurp Guy
- Blue Slurp Guy
- Yellow Slurp Guy
- Red Spike Guy
- Blue Spike Guy
- Green Spike Guy
- Yellow Spike Guy
- Pink Spike Guy
- The Shy Bandit
- Red Snifit
- Blue Snifit
- Green Snifit
- Yellow Snifit
- Pink Snifit
- Slurp Snifit (Red, Blue, Green, Yellow, Pink)
- Spike Snifit (Red, Blue, Green, Yellow, Pink)
- Goomba
- Paragoomba
- Bone Goomba
- Koopa Troopa
- Koopa Paratoopa
- Fire Piranha Plant
- Ptooie
- Cheep Cheep
- Blooper
- Lava Bubble
- Hammer Bro
- Boomerang Bro
- Fire Bro
- Ice Bro
- Sledge Bro
- Bob-omb
- Ninji
- Pokey
- Green Pokey
- Dry Bones
- Boo
- Spike
- Rocky Wrench
- Spiny
- Buzzy Beetle
- Spike Top
- Fuzzy
- Swoop
- Dino Rhino
- Scaredy Rat
- Morton
- Iggy
- Ludwig
- Wendy
- Larry
- Kamek
- Lemmy
- Roy
- Shy Bandit
Things
# | Image | Name | Effect | Origin | The Wringer Prices |
---|---|---|---|---|---|
01 | Fire Extinguisher | Exhales a torrent of CO2 that can quell any flame. | On top of the cliff in Ruddy Road | 300 | |
02 | Fan | The blades inside rotate at high speed to create a nice breeze. | Scenic spot in Cherry Lake | 300 | |
03 | Plunger | The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. | Prisma Harbor in Port Prisma | 150 | |
04 | Lemon | Adds a little zest to any meal. | A hill in Indigo Underground | 150 | |
05 | Cat-o-Luck | A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. | Top floor of the Crimson Tower | 300 | |
06 | Piggy Bank | There's only one way to get the coins out of this bad boy: BREAK IT! | Shed in Château Chanterelle | 150 | |
07 | Bone | A favorite snack of round pets with sharp teeth! High in calcium! | Dressing room in Golden Coliseum | 300 | |
08 | Bottle Opener | Harnesses the principle of leverage to pry off bottle caps. | Storage in Golden Coliseum | 250 | |
09 | Ice Pick | Its pointy tip can chip ice into perfectly portioned pieces for any size glass. | Storage in Golden Coliseum | 250 | |
10 | Ballons | Makes things float into the sky, and raises voices by an octave or two. | Performance stage in Plum Park | 300 | |
11 | Teapot | Used to steep and pour tea at fancy tea parties. | Serenity Fountain in Plum Park | 250 | |
12 | Turnip | This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" | Sacred Forest Entrance | 200 | |
13 | Instant Camera | The future of personal photography. Selfies so real, you'll begin to question reality itself. | Snifit or Whiffit prize; Cobalt Base | 150 | |
14 | Basin | An extremely heavy bathing aid. Dropping this on and enemy's head might just knock it out. | Fences in Fort Cobalt | 300 | |
15 | Battery | Contains enough energy to power household items and such. | Cabin in Violet Passage | 300 | |
16 | Compass | Directs lost travelers to their destination. | Cabin in Violet Passage | 150 | |
17 | Cork | A stopper used to keep troublesome things from coming out of dangerous holes. | Pipe in Vortex Island | 200 | |
18 | Washing Machine | Swishes water and agitate clothing in order to remove stubborn stains. | Parallel vortex in Vortex Island | 300 | |
19 | Lightbulb | Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. | Top floor in Lighthouse Island | 150 | |
20 | Salt and Pepper | Seasons even the blandest of meals. | Smoky room in Fortune Island | 150 | |
21 | Charcoal Grill | Grills food to perfection. | Volcano on Fortune Island | 300 | |
22 | Megaphone | Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. | Room in Toad Trainworks | 150 | |
23 | Hair Dryer | Blows searing-hot air that can dry out or melt practically anything! | Spa in Redpepper Crater | 250 | |
24 | Magnifying Glass | Makes things appear larger than they are. Can also fry ants and other various creatures. | Tangerino Grill freezer | 200 | |
25 | Claw Hammer | This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. | Pipe room in Green Energy Plant | 200 | |
26 | Recorder | The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. | Goal in Green Energy Plant | 300 | |
27 | Disco Ball | This relic from years past is making a comeback. None can resist its call to hit the dance floor. | Backstage in Emerald Circus | 200 |