Battle Card (Paper Mario: Color Splash)
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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
- “Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
- —Huey, Paper Mario: Color Splash
Battle Cards are important elements in Paper Mario: Color Splash. They serve as Mario's main method of attacking, and as such there are a wide variety of cards to attack with.
Background
There are three different kinds of battle cards:
- Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
- Enemy - These cards summon enemies that attack for Mario and take hits for him.
- Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.
Basic Cards
There are 60 basic cards in the game.
# | Image | Name | In-game Description | Price | Found In |
---|---|---|---|---|---|
01 | ![]() |
Worn-Out Jump | Stomps a single enemy with a weak jump. | N/A | |
02 | ![]() |
Worn-Out Jump ×3 | Stomps a single enemy with a weak jump. Repeats three times. | N/A | |
03 | ![]() |
Worn-Out Jump ×5 | Stomps a single enemy with a weak jump. Repeats five times. | N/A | |
04 | ![]() |
Jump | Stomps a single enemy with a regular jump. | ![]() ![]() |
|
05 | ![]() |
Jump ×2 | Stomps a single enemy with a regular jump. Repeats twice. | ![]() |
|
06 | ![]() |
Jump ×3 | Stomps a single enemy with a regular jump. Repeats three times. | N/A | |
07 | ![]() |
Big Jump | Stomps a single enemy with a strong jump. | ![]() ![]() |
|
08 | ![]() |
Big Jump ×2 | Stomps a single enemy with a strong jump. Repeats twice. | ![]() |
|
09 | ![]() |
Huge Jump | Stomps a single enemy with a super-strong jump. | ![]() ![]() |
|
10 | ![]() |
Line Jump | Stomps all enemies in order with a jump—forward and backward with perfect execution. | ![]() ![]() |
|
11 | ![]() |
Big Line Jump | Stomps all enemies in order with a strong jump—forward and backward with perfect execution. | ![]() ![]() |
|
12 | ![]() |
Huge Line Jump | Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. | N/A | |
13 | ![]() |
Hopslipper | Quickly stomps a single enemy up to 10 times. | ![]() ![]() |
|
14 | ![]() |
Hopslipper ×2 | Quickly stomps a single enemy up to 10 times. Repeats twice. | ![]() |
|
15 | ![]() |
Hopslipper ×3 | Quickly stomps a single enemy up to 10 times. Repeats three times. | N/A | |
16 | ![]() |
Big Hopslipper | Quickly stomps a single enemy with extra power, up to 10 times. | ![]() ![]() |
|
17 | ![]() |
Huge Hopslipper | Quickly stomps a single enemy with super power, up to 10 times. | N/A | |
18 | ![]() |
Iron Jump | Stomps even spiked enemies with a regular jump. | ![]() ![]() |
|
19 | ![]() |
Iron Jump ×2 | Stomps even spiked enemies with two regular jumps. | ![]() |
|
20 | ![]() |
Iron Jump ×3 | Stomps even spiked enemies with three regular jumps. | N/A | |
21 | ![]() |
Big Iron Jump | Stomps even spiked enemies with a string jump. | ![]() ![]() | |
22 | ![]() |
Huge Iron Jump | Stomps even spiked enemies with a super-strong jump. | N/A | |
23 | ![]() |
Spin Jump | Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. | ![]() ![]() |
|
24 | ![]() |
Big Spin Jump | Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. | ![]() ![]() |
|
25 | ![]() |
Worn-Out Hammer | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. | N/A | |
26 | ![]() |
Worn-Out Hammer ×3 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | |
27 | ![]() |
Worn-Out Hammer ×5 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. | N/A | |
28 | ![]() |
Hammer | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. | ![]() ![]() |
|
29 | ![]() |
Hammer ×2 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. | ![]() |
|
30 | ![]() |
Hammer ×3 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | |
31 | ![]() |
Big Hammer | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. | ![]() ![]() |
|
32 | ![]() |
Big Hammer ×2 | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. | ![]() ![]() |
|
33 | ![]() |
Huge Hammer | Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. | N/A | |
34 | ![]() |
KO Hammer | Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. | ![]() ![]() |
|
35 | ![]() |
Big KO Hammer | Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. | ![]() ![]() |
|
36 | ![]() |
Huge KO Hammer | Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. | N/A | |
37 | ![]() |
Eekhammer | Quickly whacks a single enemy with a hammer up to five times. | ![]() ![]() |
|
38 | ![]() |
Eekhammer ×2 | Quickly whacks a single enemy with a hammer up to five times. Repeats twice. | ![]() |
|
39 | ![]() |
Eekhammer ×3 | Quickly whacks a single enemy with a hammer up to five times. Repeats three times. | N/A | |
40 | ![]() |
Big Eekhammer | Quickly whacks a single enemy with a strong hammer up to five times. | ![]() ![]() |
|
41 | ![]() |
Big Eekhammer ×2 | Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. | ![]() |
|
42 | ![]() |
Huge Eekhammer | Quickly whacks a single enemy with a super-strong hammer up to five times. | N/A | |
43 | ![]() |
Hurlhammer | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. | ![]() ![]() |
|
44 | ![]() |
Hurlhammer ×2 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. | ![]() |
|
45 | ![]() |
Hurlhammer ×3 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. | ![]() ![]() |
|
46 | ![]() |
Big Hurlhammer | Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. | N/A | |
47 | ![]() |
Huge Hurlhammer | Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. | N/A | |
48 | ![]() |
Blazehammer | Looses a giant flame on impact, burning all enemies if executed well. | N/A | |
49 | ![]() |
Fire Flower | Throws up to four fireballs at multiple enemies in order if executed well. | ![]() ![]() |
|
50 | ![]() |
Big Fire Flower | Throws up to four super-hot fireballs at multiple enemies in order if executed well. | ![]() ![]() |
|
51 | ![]() |
Ice Flower | Throws up to four iceballs at multiple enemies in order if executed well. | ![]() ![]() |
|
52 | ![]() |
Big Ice Flower | Throws up to four freezing cold iceballs at multiple enemies in order if executed well. | ![]() ![]() |
|
53 | ![]() |
POW Block | Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. | ![]() |
|
54 | ![]() |
Mushroom | Makes you feel better. Just the thing when you're tired. | ![]() |
|
55 | ![]() |
Big Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | ![]() |
|
56 | ![]() |
Mega Mushroom | Makes you feel GREAT! It also tastes delicious. | ![]() |
|
57 | ![]() |
1-Up Mushroom | Refills your paint reserves. Plus it's just fun to look at. | ![]() |
|
58 | ![]() |
Tail | Counters enemy attacks with a swipe of the tail. Lasts until you take damage. | ![]() |
|
59 | ![]() |
Spike Helmet | Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. | ![]() |
|
60 | ![]() |
Frog Suit | Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. | ![]() |
Enemy Cards
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Things
# | Image | Name | Effect | Origin | The Wringer Prices |
---|---|---|---|---|---|
01 | ![]() |
Fire Extinguisher | Exhales a torrent of CO2 that can quell any flame. | On top of the cliff in Ruddy Road | ![]() |
02 | ![]() |
Fan | The blades inside rotate at high speed to create a nice breeze. | Scenic spot in Cherry Lake | ![]() |
03 | ![]() |
Plunger | The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. | Prisma Harbor in Port Prisma | ![]() |
04 | ![]() |
Lemon | Adds a little zest to any meal. | A hill in Indigo Underground | ![]() |
05 | ![]() |
Cat-o-Luck | A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. | Top floor of the Crimson Tower | ![]() |
06 | ![]() |
Piggy Bank | There's only one way to get the coins out of this bad boy: BREAK IT! | Shed in Château Chanterelle | ![]() |
07 | ![]() |
Bone | A favorite snack of round pets with sharp teeth! High in calcium! | Dressing room in Golden Coliseum | ![]() |
08 | ![]() |
Bottle Opener | Harnesses the principle of leverage to pry off bottle caps. | Storage in Golden Coliseum | ![]() |
09 | ![]() |
Ice Pick | Its pointy tip can chip ice into perfectly portioned pieces for any size glass. | Storage in Golden Coliseum | ![]() |
10 | ![]() |
Ballons | Makes things float into the sky, and raises voices by an octave or two. | Performance stage in Plum Park | ![]() |
11 | ![]() |
Teapot | Used to steep and pour tea at fancy tea parties. | Serenity Fountain in Plum Park | ![]() |
12 | ![]() |
Turnip | This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" | Sacred Forest Entrance | ![]() |
13 | ![]() |
Instant Camera | The future of personal photography. Selfies so real, you'll begin to question reality itself. | Snifit or Whiffit prize; Cobalt Base | ![]() |
14 | ![]() |
Basin | An extremely heavy bathing aid. Dropping this on and enemy's head might just knock it out. | Fences in Fort Cobalt | ![]() |
15 | ![]() |
Battery | Contains enough energy to power household items and such. | Cabin in Violet Passage | ![]() |
16 | ![]() |
Compass | Directs lost travelers to their destination. | Cabin in Violet Passage | ![]() |
17 | ![]() |
Cork | A stopper used to keep troublesome things from coming out of dangerous holes. | Pipe in Vortex Island | ![]() |
18 | ![]() |
Washing Machine | Swishes water and agitate clothing in order to remove stubborn stains. | Parallel vortex in Vortex Island | ![]() |
19 | ![]() |
Lightbulb | Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. | Top floor in Lighthouse Island | ![]() |
20 | ![]() |
Salt and Pepper | Seasons even the blandest of meals. | Smoky room in Fortune Island | ![]() |
21 | ![]() |
Charcoal Grill | Grills food to perfection. | Volcano on Fortune Island | ![]() |
22 | ![]() |
Megaphone | Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. | Room in Toad Trainworks | ![]() |
23 | ![]() |
Hair Dryer | Blows searing-hot air that can dry out or melt practically anything! | Spa in Redpepper Crater | ![]() |
24 | ![]() |
Magnifying Glass | Makes things appear larger than they are. Can also fry ants and other various creatures. | Tangerino Grill freezer | ![]() |
25 | ![]() |
Claw Hammer | This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. | Pipe room in Green Energy Plant | ![]() |
26 | ![]() |
Recorder | The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. | Goal in Green Energy Plant | ![]() |
27 | ![]() |
Disco Ball | This relic from years past is making a comeback. None can resist its call to hit the dance floor. | Backstage in Emerald Circus | ![]() |