Battle Card (Paper Mario: Color Splash)

Revision as of 07:02, October 2, 2018 by Gold Luigi (talk | contribs) (→‎Basic Cards: I believe that it's a little more easier to understand the types of the basic cards without showing the Worn-Out Hammer x5 Card too.)
This article is about the cards used as battle commands in Paper Mario: Color Splash. For the cards used as a special effect in Mario & Luigi: Paper Jam, see Battle Card (Mario & Luigi: Paper Jam).
Super Mario looking at his deck of cards in Paper Mario: Color Splash
Mario holding a set of Battle Cards
“Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
Huey, Paper Mario: Color Splash

Battle Cards are important elements in Paper Mario: Color Splash. They succeed Stickers from the game's predecessor and serve as Mario's main method of attacking. As such, there are a wide variety of cards that appear in the game, and can be found in blocks, or purchased from Prisma Cardware.

Variations

There are three different kinds of battle cards:

  • Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
  • Enemy - These cards summon enemies that attack for Mario and take hits for him.
  • Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.

Basic Cards

From left to right: a Worn-Out Hammer Card, a Hammer Card, a Big Hammer Card, a Huge Hammer Card.

There are 60 Basic Cards in the game pertaining to four categories: Worn-Out Basic Cards have a striped background with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.

# Image Name Details Price* Found In
01   Worn-Out Jump Stomps a single enemy with a weak jump. N/A Ruddy Road
02   Worn-Out Jump ×3 Stomps a single enemy with a weak jump. Repeats three times. N/A Ruddy Road
03   Worn-Out Jump ×5 Stomps a single enemy with a weak jump. Repeats five times. N/A Sacred Forest
04   Jump Stomps a single enemy with a regular jump.  5
 20
Ruddy Road
05   Jump ×2 Stomps a single enemy with a regular jump. Repeats twice.  15 The Crimson Tower
06   Jump ×3 Stomps a single enemy with a regular jump. Repeats three times. N/A Fortune Island
07   Big Jump Stomps a single enemy with a strong jump.  15
 60
Mondo Woods
08   Big Jump ×2 Stomps a single enemy with a strong jump. Repeats twice.  40 Redpepper Volcano
09   Huge Jump Stomps a single enemy with a super-strong jump.  36
 170
Green Energy Plant
10   Line Jump Stomps all enemies in order with a jump—forward and backward with perfect execution.  20
 90
Bloo Bay Beach
11   Big Line Jump Stomps all enemies in order with a strong jump—forward and backward with perfect execution.  50
 250
Plum Park
12   Huge Line Jump Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. N/A Green Energy Plant
13   Hopslipper Quickly stomps a single enemy up to 10 times.  5
 15
Ruddy Road
14   Hopslipper ×2 Quickly stomps a single enemy up to 10 times. Repeats twice.  12 Plum Park
15   Hopslipper ×3 Quickly stomps a single enemy up to 10 times. Repeats three times. N/A Redpepper Volcano
16   Big Hopslipper Quickly stomps a single enemy with extra power, up to 10 times.  20
 60
Mondo Woods
17   Huge Hopslipper Quickly stomps a single enemy with super power, up to 10 times. N/A Green Energy Plant
18   Iron Jump Stomps even spiked enemies with a regular jump.  6
 22
Sunglow Ridge
19   Iron Jump ×2 Stomps even spiked enemies with two regular jumps.  20 Plum Park
20   Iron Jump ×3 Stomps even spiked enemies with three regular jumps. N/A Redpepper Crater
21   Big Iron Jump Stomps even spiked enemies with a strong jump.  20
 70
Plum Park
22   Huge Iron Jump Stomps even spiked enemies with a super-strong jump. N/A Mossrock Theater
23   Spin Jump Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well.  10
 30
Marmalade Valley
24   Big Spin Jump Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well.  20
 80
Toad Trainworks
25   Worn-Out Hammer Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. N/A Ruddy Road
26   Worn-Out Hammer ×3 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. N/A Ruddy Road
27   Worn-Out Hammer ×5 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. N/A The Crimson Tower
28   Hammer Whacks one enemy with a regular hammer. Damages multiple enemies if executed well.  5
 20
Ruddy Road
29   Hammer ×2 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice.  16 The Crimson Tower
30   Hammer ×3 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. N/A Redpepper Crater
31   Big Hammer Whacks one enemy with a strong hammer. Damages multiple enemies if executed well.  18
 75
Mondo Woods
32   Big Hammer ×2 Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice.  50 Redpepper Crater
33   Huge Hammer Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well.  52
 250
Black Bowser's Castle after beating the game
34   KO Hammer Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well.  7
 28
Bloo Bay Beach
35   Big KO Hammer Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well.  16
 70
Plum Park
36   Huge KO Hammer Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. N/A Green Energy Plant
37   Eekhammer Quickly whacks a single enemy with a hammer up to five times.  5
 20
Fortune Island
38   Eekhammer ×2 Quickly whacks a single enemy with a hammer up to five times. Repeats twice.  15 Plum Park
39   Eekhammer ×3 Quickly whacks a single enemy with a hammer up to five times. Repeats three times. N/A Fortune Island
40   Big Eekhammer Quickly whacks a single enemy with a strong hammer up to five times.  15
 60
Mondo Woods
41   Big Eekhammer ×2 Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice.  40 Redpepper Volcano
42   Huge Eekhammer Quickly whacks a single enemy with a super-strong hammer up to five times. N/A Green Energy Plant
43   Hurlhammer Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well.  15
 65
Marmalade Valley
44   Hurlhammer ×2 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice.  50 Fortune Island
45   Hurlhammer ×3 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. N/A Mossrock Theater
46   Big Hurlhammer Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well.  50
 250
Sunset Express
47   Huge Hurlhammer Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. N/A Black Bowser's Castle after beating the game
48   Blazehammer Looses a giant flame on impact, burning all enemies if executed well. N/A Daffodil Peak
49   Fire Flower Throws up to four fireballs at multiple enemies in order if executed well.  40
 200
Ruddy Road
50   Big Fire Flower Throws up to four super-hot fireballs at multiple enemies in order if executed well.  80
 300
Vortex Island
51   Ice Flower Throws up to four iceballs at multiple enemies in order if executed well.  40
 200
Ruddy Road
52   Big Ice Flower Throws up to four freezing cold iceballs at multiple enemies in order if executed well.  80
 300
Vortex Island
53   POW Block Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well.  100 Kiwano Temple
54   Mushroom Makes you feel better. Just the thing when you're tired.  20 Ruddy Road
55   Big Mushroom Makes you feel quite a bit better. Unknown if it tastes good or not.  70 Plum Park
56   Mega Mushroom Makes you feel GREAT! It also tastes delicious.  150 Emerald Circus
57   1-Up Mushroom Refills your paint reserves. Plus it's just fun to look at.  300 Emerald Circus
58   Tail Counters enemy attacks with a swipe of the tail. Lasts until you take damage.  80 Fort Cobalt
59   Spike Helmet Counters attacks from above. Deals more damage if executed well. Lasts until you take damage.  80 Indigo Underground
60   Frog Suit Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage.  80 Sunglow Ridge
*When there are two prices, the upper one is that of the unpainted card, and the lower one is that of the painted card.

Enemy Cards

There are seventy Enemy Cards in the game, and most of them are occasionally dropped by enemies. The Kamek and Koopaling Cards can be obtained by beating the Rock Paper Wizard in Super Roshambo, and the Black Bowser's Castle Card is obtained after Mario defeats Bowser. When Mario uses an Enemy Card, the enemy that is pictured on the card is summoned. The summoned enemy attacks the enemies that are in battle with Mario, and it also takes hits for Mario. The enemy continues to help Mario until it is defeated or the battle is won. Only one enemy can be summoned at a time, and summoning another causes the first one to run away. If an Enemy Card is used against a boss, the enemy runs away, and Koopaling Enemy Cards cause normal enemies to run away when used.

# Image Name Details Best Location(s)
01   Red Shy Guy Rushes over and punches an enemy. Ruddy Road, Cherry Lake, Indigo Underground, Daffodil Peak, The Crimson Tower, Fort Cobalt
02   Green Shy Guy Rushes over and punches an enemy. Cherry Lake, Sunglow Ridge, Fort Cobalt, Mossrock Theater
03   Blue Shy Guy Rushes over and punches an enemy. Fort Cobalt
04   Yellow Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
05   Pink Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
06   Red Slurp Guy Slurps paint from a single enemy to restore its own HP. Bloo Bay Beach, The Crimson Tower, Sunglow Ridge
07   Blue Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Fort Cobalt, Mossrock Theater
08   Yellow Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Sunglow Ridge, Mossrock Theater
09   Red Spike Guy Slide into a single enemy and attacks with a head-butt. Ruddy Road, The Crimson Tower, Mossrock Theater
10   Green Spike Guy Slide into a single enemy and attacks with a head-butt. Mossrock Theater
11   Blue Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
12   Yellow Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
13   Pink Spike Guy Slide into a single enemy and attacks with a head-butt. Fort Cobalt
14   Red Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
15   Green Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
16   Pink Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
17   Sombrero Guy Throws its hat at a single enemy. Sunset Express
18   Shy Bandit Slurps up paint from a single enemy. Defeating an enemy with this attack may turn the enemy into a card. Fort Cobalt, World Map
19   Goomba Headbutts a single enemy. The Crimson Tower, Sunglow Ridge, Mondo Woods, Sacred Forest
20   Paragoomba Hurls itself at a single enemy with reckless abandon. Mustard Café, Sacred Forest
21   Bone Goomba Headbutts a single enemy while rocking a skull on its noggin. Marmalade Valley
22   Koopa Troopa Retreats inside its shell, and throws itself at all enemies. Cherry Lake, Bloo Bay Beach, Green Energy Plant
23   Koopa Paratroopa Retreats inside its shell, and throws itself at a row of enemies. Can only attack enemies on the ground after losing its wings. Daffodil Peak, The Crimson Tower
24   Swoop Swoops down and hurls itself at a single enemy. Indigo Underground
25   Cheep Cheep Shoots water at a single enemy near the ground. Bloo Bay Beach
26   Blooper Shoots water at a single enemy. Plum Park, Vortex Island, Lighthouse Island, Fortune Island
27   Spike Hurls an iron ball at all enemies on the ground. Kiwano Temple
28   Dry Bones Throws a bone at a single enemy. Marmalade Valley, Vortex Island, Lighthouse Island, Fortune Island
29   Boo Slaps a single enemy with its ghastly palm. Vortex Island, Lighthouse Island, Fortune Island
30   Scaredy Rat Hurls itself at a single enemy. Dark Bloo Inn, Toad Trainworks
31   Ninji Strikes a single enemy with an ancient ninja jump attack. Fort Cobalt
32   Fuzzy Strikes a single enemy with a jump attack. The Golden Coliseum, Sunset Express, Redpepper Volcano
33   Red Snifit Spits a bullet at a single enemy. Plum Park, Mustard Café
34   Green Snifit Spits a bullet at a single enemy. Mustard Café
35   Blue Snifit Spits a bullet at a single enemy. Mustard Café
36   Yellow Snifit Spits a bullet at a single enemy. Mustard Café
37   Pink Snifit Spits a bullet at a single enemy. Mustard Café
38   Red Slurp Snifit Slurps up an enemy's paint to restore its own HP. Sunglow Ridge, Plum Park
39   Blue Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
40   Yellow Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
41   Red Spike Snifit Spits three bullets at a single enemy. Plum Park
42   Green Spike Snifit Spits three bullets at a single enemy. Plum Park, Mustard Café
43   Blue Spike Snifit Spits three bullets at a single enemy. Plum Park
44   Yellow Spike Snifit Spits three bullets at a single enemy. Plum Park
45   Pink Spike Snifit Spits three bullets at a single enemy. Mustard Café
46   Spiny Retreats inside its shell, and hurls itself at all enemies. Daffodil Peak, Sunglow Ridge, Kiwano Temple
47   Buzzy Beetle Retreats inside its shell, and hurls itself at all enemies. Indigo Underground, Sacred Forest, Lighthouse Island
48   Spike Top Retreats inside its shell, and hurls itself at all enemies. Redpepper Volcano, Redpepper Crater
49   Rocky Wrench Throws a wrench at a single enemy. Sunset Express
50   Pokey Throws itself at a single enemy. Mustard Café
51   Green Pokey Throws itself at a single enemy. Mustard Café
52   Bob-omb Approaches a single enemy and explodes. Fort Cobalt, Redpepper Crater
53   Lava Bubble Throws itself at a single enemy. Redpepper Volcano, Redpepper Crater
54   Fire Piranha Plant Spits a fireball at a single enemy. Mossrock Theater, Redpepper Crater
55   Ptooie Throws an iron ball at a single enemy. Mossrock Theater
56   Dino Rhino Charges a single enemy. Mossrock Theater, The Emerald Circus
57   Hammer Bro Tosses a hammer at a single enemy. The Golden Coliseum
58   Boomerang Bro Tosses a boomerang at all enemies. Green Energy Plant
59   Fire Bro Tosses a fireball at a single enemy. Redpepper Crater, Fortune Island
60   Ice Bro Tosses an iceball at a single enemy. Lighthouse Island, Fortune Island
61   Juggler Bro Tosses a hammer at a single enemy. Mossrock Theater, The Emerald Circus
62   Circus Bro Tosses a boomerang at all enemies. Mossrock Theater, The Emerald Circus
63   Sledge Bro Pounds the ground, shaking up all standing enemies. Green Energy Plant
64   Kamek Attacks all enemies with his Koopa magicks. Roshambo Temple #6
65   Morton Scares off enemies with his imposing figure. Roshambo Temple #1
66   Iggy Scares off enemies with his lanky dimensions. Roshambo Temple #2
67   Ludwig Scares off enemies with his classical stylings. Roshambo Temple #3
68   Wendy Scares off enemies with her oversized jewelry. Roshambo Temple #4
69   Larry Scares off enemies with his kooky personality. Roshambo Temple #5
70   Lemmy Scares off enemies with his rainbow mohawk. Roshambo Temple #7
71   Roy Scares off enemies with his cool red shades. Roshambo Temple #8
72   Black Bowser's Castle Falls from the sky and crushes everything. Defeat Black Bowser

Thing Cards

“Objects that are 3D are called Things. A Thing Card is what you get when you squeeze a Thing. When you use them, crazy things can happen.”
Huey, Paper Mario: Color Splash

Only one of each Thing Card can be carried at a time. However Replica Cards, which are less powerful versions of Thing Cards, can have multiple copies in a deck. A Replica Card has an effect similar to the Thing Cards they are replicating with the exception of a transparent "REPLICA" watermark added in front of the animation and the card, as well as doing less damage. During the battles against the Koopalings, if a Replica of the mandatory Thing Cards is used, the Koopaling will nullify its effect, forcing the player to use the actual mandatory Thing Cards instead. Replica Cards cannot be used outside of battle as well.

# Image Name Details Origin Use The Wringer Prices
01   Fire Extinguisher Exhales a torrent of CO2 that can quell any flame. On top of the cliff in Ruddy Road To extinguish Morton's hammer in The Crimson Tower  300
02   Fan The blades inside rotate at high speed to create a nice breeze. Scenic spot in Cherry Lake To blow the Blue Chosen Toad's boat in Bloo Bay Beach, and to give wind to the captain's ship in Violet Passage  300
03   Plunger The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. Prisma Harbor in Port Prisma To free Rescue Green from the pipe in Indigo Underground.  150
04   Lemon Adds a little zest to any meal. A hill in Indigo Underground Part of cooking the Steak in Tangerino Grill  150
05   Cat-o-Luck A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. Top floor of The Crimson Tower N/A  300
06   Piggy Bank There's only one way to get the coins out of this bad boy: BREAK IT! Shed in Château Chanterelle N/A  150
07   Bone A favorite snack of round pets with sharp teeth! High in calcium! The highest boardwalk in Marmalade Valley1
Dressing room in The Golden Coliseum
To bait Princess into coming to the professor in Château Chanterelle, and to destroy the chariots in The Golden Coliseum  3002
08   Bottle Opener Harnesses the principle of leverage to pry off bottle caps. Storage in The Golden Coliseum To open a bottle in Redpepper Volcano  250
09   Ice Pick Its pointy tip can chip ice into perfectly portioned pieces for any size glass. Storage in The Golden Coliseum To pop Lemmy's Wonder Ball in The Emerald Circus  250
10   Balloons Makes things float into the sky, and raises voices by an octave or two. Performance stage in Plum Park To lift the Super Ludsub out of the water in Fort Cobalt  300
11   Teapot Used to steep and pour tea at fancy tea parties. Serenity Fountain in Plum Park Start the Ghost's tea party in Dark Bloo Inn  250
12   Turnip This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" Sacred Forest Entrance N/A  200
13   Instant Camera The future of personal photography. Selfies so real, you'll begin to question reality itself. Snifit or Whiffit prize; Cobalt Base To serve a distraction for Wendy in Fortune Island  150
14   Basin An extremely heavy bathing aid. Dropping this on and enemy's head might just knock it out. Fences in Fort Cobalt To Stun Draggadon in Redpepper Volcano  300
15   Battery Contains enough energy to power household items and such. Cabin in Violet Passage To power the house in Green Energy Plant  300
16   Compass Directs lost travelers to their destination. Cabin in Violet Passage To clear the fog in the fifth area of the Lost Sea  150
17   Cork A stopper used to keep troublesome things from coming out of dangerous holes. Pipe in Vortex Island To clog the smokestack during Larry's battle in the Sunset Express  200
18  
 
Washing Machine3 Swishes water and agitate clothing in order to remove stubborn stains. Parallel vortex in Vortex Island To clear the black paint during Roy's battle in Black Bowser's Castle  300
19   Lightbulb Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. Top floor in Lighthouse Island To light up the lighthouse in Lighthouse Island  150
20   Salt and Pepper Seasons even the blandest of meals. Smoky room in Fortune Island Part of cooking the Steak in Tangerino Grill  150
21   Charcoal Grill Grills food to perfection. Volcano on Fortune Island Part of cooking the Steak in Tangerino Grill  300
22   Megaphone Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. Room in Toad Trainworks To awaken the Thwomp in the Sunset Express  150
23   Hair Dryer Blows searing-hot air that can dry out or melt practically anything! Spa in Redpepper Crater To melt the ice in Tangerino Grill  250
24   Magnifying Glass Makes things appear larger than they are. Can also fry ants and other various creatures. Tangerino Grill freezer To enlarge the pipe in Sacred Forest, and to enlarge the small Toad in Port Prisma  200
25   Claw Hammer This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. Pipe room in Green Energy Plant N/A  200
26   Recorder The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. Goal in Green Energy Plant N/A  300
27   Disco Ball This relic from years past is making a comeback. None can resist its call to hit the dance floor. Backstage in The Emerald Circus To distract Lemmy from his Wonder Ball in The Emerald Circus  200
28   Huey+ A sentient paint can who came from Prisma Fountain Emergency Recovery Unit. Black Bowser Boss Battle To suck the black paint from Black Bowser N/A
1: Not found in this location after using it in Château Chanterelle
2: Labeled as "Coming soon" on Wringer's list after collecting it in Marmalade Valley and up to collecting it again in The Golden Colosseum
3: The two versions of the Washing Machine thing are exclusive to different versions: the top-loading one appears in American and Japanese versions, and the front-loading one in PAL versions
+: Although Replica versions of this card are found in the game's files, they cannot be obtained in the final game.