Music Bash: Difference between revisions

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[[File:MK7-3.png|thumb|200px|left|[[Lakitu (Mario Kart 7)|Lakitu]] approaching Bouncing Notes.]]
[[File:MK7-3.png|thumb|200px|left|[[Lakitu (Mario Kart 7)|Lakitu]] approaching Bouncing Notes.]]
'''Bouncing Notes''' are enemies resembling music notes, which are found in [[Music Park]] in ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]''. They are found towards the end of the track. They bounce in tune with the melody and, once they land, create waves that lift all racers on their section up a little; a [[Trick|trick]] can be performed when this happens. Anyone beneath them when they land, however, will be flattened. Three ticks, similar to the sound of a metronome, can be heard before they land. Bouncing Notes notably bounce faster when the timer is reached, most commonly in the third lap.
'''Bouncing Notes'''<ref>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 62.</ref><ref>Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) ''Mario Kart 8 Deluxe'' Official Guide (from [[Prima Games]]). Page 162.</ref> are enemies resembling music notes, which are found in [[Music Park]] in ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]''. They are found towards the end of the track. They bounce in tune with the melody and, once they land, create waves that lift all racers on their section up a little; a [[Trick|trick]] can be performed when this happens. Anyone beneath them when they land, however, will be flattened. Three ticks, similar to the sound of a metronome, can be heard before they land. Bouncing Notes notably bounce faster when the timer is reached, most commonly in the third lap.


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{{MK7}}

Revision as of 22:56, September 18, 2017

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Lakitu approaching Bouncing Notes.

Bouncing Notes[1][2] are enemies resembling music notes, which are found in Music Park in Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe. They are found towards the end of the track. They bounce in tune with the melody and, once they land, create waves that lift all racers on their section up a little; a trick can be performed when this happens. Anyone beneath them when they land, however, will be flattened. Three ticks, similar to the sound of a metronome, can be heard before they land. Bouncing Notes notably bounce faster when the timer is reached, most commonly in the third lap.

  1. ^ von Esmarch, Nick. (2011) Mario Kart 7 Prima Official Game Guide. Page 62.
  2. ^ Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) Mario Kart 8 Deluxe Official Guide (from Prima Games). Page 162.