King Kut Out
| King Kut Out | |
|---|---|
Sprite from Donkey Kong 64 | |
| Species | Cardboard Kremling |
| Appears in | Donkey Kong 64 (1999) |
King Kut Out,[1] also referred to as Cardboard K. Rool,[2] Kardboard K.Rool,[3] and K. Rool Cut-Out,[4] is a giant, crude cardboard cut-out of King K. Rool created and operated by two Kritters. It is the boss of Creepy Castle and serves as the seventh and penultimate boss of Donkey Kong 64. King Kut Out is made up of four parts: a head, torso, left arm, and right arm.
Layout[edit]
The battle arena takes place outside during a rainstorm. The location itself is enclosed by a castle rampart in the shape of a square. There is a platform in the center of the stage, which is surrounded by water where a few Puftups dwell. There is a Tag Barrel in the very center, although Lanky Kong is the Kong that was specifically chosen by the boss door to fight King Kut Out. There are four cannons in the shape of a barrel, and each one is facing a wall of the arena.
Battle[edit]
The seventh Boss Key was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a crude cut-out of K. Rool from cardboard at the last minute to fight the Kongs. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall.
For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena avoiding the Puftups in the water. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: Tiny Kong, Chunky Kong, Donkey Kong, and lastly Diddy Kong.
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, Ghosts begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.
After being hit three more times, King Kut Out's left arm breaks off and it moves even faster, by moving from one wall to the next in approximately one second. It still moves at a normal pace while shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from the wall in front. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | キング・カットアウト[5] Kingu Katto Auto |
King Kut Out | |
| German | Papp-A-Trapp[?] | Pun on "Pappe" (Paperboard) and "Attrappe" (Dummy) | |
| Italian | K.Rool[sic] finto[6] | Fake K.Rool |
Notes[edit]
- After losing the battle, the Kongs are redirected into Creepy Castle from the portal to Troff 'n' Scoff; for the preceding six boss battles, the active Kong is redirected into the lobby.
- An unused fourth phase of the boss fight exists. This phase features the spotlight on the Barrel Cannons spinning around counterclockwise as if a wheel were spinning. King Kut Out pops out at wherever the spotlight lands.[7]
References[edit]
- ^ Bihldorff, Nate et al. (1999). Donkey Kong 64 Player's Guide. Nintendo of America (English). Page 108.
- ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 141.
- ^ Lockhart, Ryan (1999). Donkey Kong 64 Official Perfect Guide. Versus Books (American English). Page 115.
- ^ Bogenn, Tim, and Ken Schmidt (1999). Donkey Kong 64 Official Strategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 137.
- ^ 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 120.
- ^ Roberto Ferri (April 2000). Official Nintendo Magazine issue 17. Milan: Xenia Edizione S. r. L. (Italian). Page 81.
- ^ 'King Kut-Out' Fight Unused 4th Phase | Donkey Kong 64 on YouTube. Uploaded by Ballaam on August 16, 2018. Accessed July 3, 2024.
| Kremlings | |
|---|---|
| Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool (Baby · K. Rool, King of Rot) • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krusha • Krushy • Kudgel • Kutlass • Mama • Mega Amp • Okusan • Quint Skurvy • Resident demon |
| Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |