List of Super Mario 3D Land glitches: Difference between revisions

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{{italic title|List of ''Super Mario 3D Land'' glitches}}
{{italic title|List of ''Super Mario 3D Land'' glitches}}
This is a list of glitches in the game ''[[Super Mario 3D Land]]''.
{{more images|Illustrate all applicable glitches}}
This is a list of glitches in ''[[Super Mario 3D Land]]''. Unless otherwise noted, all names are conjectural.
__TOC__
==Audio==
===Double music glitch===
First, the player should Save and Quit in any of the normal worlds. Then, on the title screen, they should wait until the very end when Mario jumps offscreen, and tap the screen (not press {{button|3ds|A}}) right when he starts flying. Then, at the file-select screen, both the title screen theme and the [[Toad House]] theme play at the same time.<ref>http://www.youtube.com/watch?v=ZqmoLyCGZXc</ref>


==Glitches==
===Incorrect music glitch===
'''NOTE:''' Unless otherwise noted, all names are conjectural.
In Special 8-Crown, if one uses a P-Wing during the boss battle against Boom Boom and Pom Pom, the music at the Goal Pole will change to the boss cleared music instead of the normal overworld music that plays in the level. <ref>https://youtu.be/s5MSffdCULo</ref>
===Backwards Long Jump===
First, Mario or Luigi should build up speed by running. Then, they should jump, and face the opposite direction immediately after, so that it appears as if they are jumping backwards. After landing on the ground, the player should move the Circle Pad towards the direction Mario or Luigi is facing and perform a [[Long Jump]]. If done correctly, Mario or Luigi will perform a backwards long jump. The player can continue performing this action by repeatedly long jumping while holding the Circle Pad in the opposite direction. The backwards long jump will stop when Mario or Luigi hits a wall, at which point they will long jump fowards.


===Baddie Box Lag===
===No Pipe sound glitch===
[[File:SM3DL-BaddieBoxExplosion.png|thumb|upright=1.2|Baddie Box Lag being executed.]]
In any level with a [[Warp Pipe]], if the player throws a Fireball or a Boomerang and presses {{button|3ds|L}} or {{button|3ds|R}} at the same time, the pipe sound fails to play.
If Invincible Mario or [[White Tanooki Mario]] were to [[Ground Pound]] onto a [[Baddie Box]], the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a [[Beanstalk]] coming out of a [[? Block]] from ''[[Super Mario Bros.]]'' can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}}. It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like that. The glitch can only be done on levels such as World 2-4, 5-[[Castle]] and Special 1-3 where Baddie Boxes appear. Only the latter level (where there is a [[Roulette Block]] and Baddie Boxes are placed on a surface and not in the air) will have this glitch even after the player beats the level before and is also the only level where Luigi can execute this glitch. Both World 2-4, 5-Castle require the White Tanooki suit.<ref>http://www.youtube.com/watch?v=HytGIPjx8Hg</ref>


===Bowser Game Freeze Glitch===
===No Power-Up glitch===
During the boss fight with Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when Bowser jumps to the left. If done correctly, the bridge will collapse with Bowser off-screen, and the game will never end the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
If the player collides with both an enemy and a power-up at the same time, the power-up sound will play, but Mario or Luigi will remain exactly the same.


===Burning Boomerang===
===No statue sound glitch===
The player must fight [[Boom Boom]] and/or [[Pom Pom]] with [[Boomerang Mario]], hit Boom Boom or Pom Pom with boomerangs five times, then there will be a small fire explosion on Boom Boom/Pom Pom.
If the player is in statue leaf and presses {{button|3ds|X}} or {{button|3ds|Y}} then quickly {{button|3ds|L}} or {{button|3ds|R}} there will be no statue transformation sound effect.


===Camera Quake===
===Transform statue sound glitch===
[[File:SM3DL-CameraQuake.png|thumb|right|220px|Even though it is impossible to see in a screenshot, the camera shakes at this point.]]
Where ever a [[Statue Leaf]] is, the player must grab it and press {{button|3ds|R}} as soon as they touch it. Mario or Luigi will be a statue but the power-up sound will play. This glitch is very hard to do as it requires very precise timing.
In World 8-1, Mario must take the Spiked Ball before the [[Red-Blue Panel]]s to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes, until Mario jumps and the Spiked Ball falls.


===Coin Heaven in 4-4 glitches===
==Graphics==
In world 4-4, the player should go to the [[Coin Heaven]]. Before the end of the area, the player should crouch and walk off the edge when it turns. If the player keeps holding the crouch button while the white screen appears, on the other side the player will be stuck in the air, unable to move. The item storage will work, as well as the d pad.
===Backwards Long Jump glitch===
First, Mario or Luigi should build up speed by running. Then, they should jump, and face the opposite direction immediately after, so that it appears as if they are jumping backwards. After landing on the ground, the player should move the Circle Pad towards the direction Mario or Luigi is facing and perform a [[Long Jump]]. If done correctly, Mario or Luigi will perform a backwards long jump. The player can continue performing this action by repeatedly long jumping while holding the Circle Pad in the opposite direction. The backwards long jump will stop when Mario or Luigi hits a wall, at which point they will long jump forwards.


If the player is under the effect of the star, does the above glitch, and the player loses it while the white screen, the player will die on the white screen.
===Burning boomerang glitch===
The player must fight [[Boom Boom]] and/or [[Pom Pom]] with [[Boomerang Mario]], hit Boom Boom or Pom Pom with boomerangs five times, then there will be a small fire explosion on Boom Boom/Pom Pom.


===Coins in the Wall===
===Camera shake glitch===
In [[World 7-1 (Super Mario 3D Land)|World 7-1]], if the player manages to knock the [[Coin Coffer]], thus making it face the stone wall and then Ground Pound it, the coins it will spit out will be shot into the rock.
[[File:SM3DL-CameraQuake.png|thumb|220px|Even though it is impossible to see in a screenshot, the camera shakes at this point]]
In World 8-1, Mario must take the [[Spike Ball|spiked ball]] before the [[Red-Blue Panel]]s to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes until Mario jumps and the spiked ball falls.
{{br}}


===Die in a Warp Box===
===File sprite glitch===
To perform this glitch, Mario needs to go to the airship of World 2. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.
 
===Extremely Fast Running===
The player should do a Rolling Long Jump. When the player lands on the ground, they should let go of the Run button, but continue moving. The player will then run at a very high speed. This glitch works with both Mario and Luigi in any power up. <ref>http://www.youtube.com/watch?v=6S4ipxUjbLE</ref>
 
===File Sprite Glitch===
To perform this glitch Special 8-Crown must be unlocked. Then position Mario/Luigi on the stage and Save and Quit. Occasionally, instead of a crown sprite, a [[Warp Pipe]] sprite will appear on the file-select screen. It can be fixed by loading the file and then quitting again.
To perform this glitch Special 8-Crown must be unlocked. Then position Mario/Luigi on the stage and Save and Quit. Occasionally, instead of a crown sprite, a [[Warp Pipe]] sprite will appear on the file-select screen. It can be fixed by loading the file and then quitting again.


===Floating on Lava Glitch===
===Gliding glitch===
In World 8-Bowser's Castle 2, the level starts off Mario/Luigi riding on the bone coaster. If the player stands on the tail after its first drop, then after the second drop, Mario/Luigi will fall down. If done right, Mario/Luigi will be standing on the edge of a platform, barely touching the lava.<ref>http://www.youtube.com/watch?v=P68db9JQcpQ</ref>
In any level with a Propeller Box, the player must be in Tanooki or statue leaf form, put on a Propeller Box and do a long jump while holding {{button|3ds|B}} when the long jump is being executed. Mario will then use his tail while using the propeller box, even when the player releases {{button|3ds|B}}. This is also achievable by crouching for a little while, jumping, then flying upwards.


===Fly/gliding===
===Invisibility glitch===
In any level with a Propeller Box, the player must be in Tanooki or statue leaf form, put on a Propeller Box and do a long jump while holding {{button|3ds|B}} when the long jump is being executed. Mario will then use his tail while using the propeller box, even when the player releases {{button|3ds|B}}. This is also acheivable by crouching for a little while, jumping, then flying upwards.
In any level with a [[P-Wing]] block and a Warp Box near each other, if the player enters into a Warp Box immediately after grabbing a P-Wing before the text message appears, the player can use the P-Wing while warping. If the player uses the P-Wing while warping, Mario/Luigi will be invisible at the [[Goal Pole]] for the rest of the level. Interacting with certain objects will deactivate the glitch, like entering a cannon or jumping off of a rope.<ref>https://www.youtube.com/watch?v=kzwt2-1eaBo</ref>


===Higher Jumping===
===Long Jump of death glitch===
The player should be either Mario or Luigi. The player should do a [[Roll]] and jump. If the player did not perform a rolling long jump, the player will have made a higher jump than normally possible.
In World 1-1, the player must be Tanooki Mario/Luigi and do a Rolling Long Jump out of the house-like building. If the player bounces off of the first Goomba, they will pose as a normal Long Jump. Upon getting close enough to the second Goomba, it will abruptly die.


===Incorrect Music===
===Shadow glitch===
In Special 8-Crown, if one uses a P-Wing during the boss battle against Boom Boom and Pom Pom, the music at the flagpole will change to the boss cleared music instead of the normal overworld music that plays in the level. <ref>https://youtu.be/s5MSffdCULo</ref>
[[File:SM3DL-ShadowGlitch.png|thumb|upright=1.2|The shadow is touching the ground, through the platform]]
When [[Mario]] or [[Luigi]] jumps into the air above a platform, their shadows pass through the platform and reach the ground.<ref>http://www.youtube.com/watch?v=22yxWdSo21U</ref>
{{br}}


===Invisibility Glitch===
===Tanooki gliding glitch===
In any level with a P-Wing block and a Warp Box near each other, if the player enters into a Warp Box immediately after grabbing a P-Wing before the text message appears, the player can use the P-Wing while warping. If the player uses the P-Wing while warping, Mario/Luigi will be invisible at the flagpole for the rest of the level. Interacting with certain objects will deactivate the glitch, like entering a cannon or jumping off of a rope.<ref>https://www.youtube.com/watch?v=kzwt2-1eaBo</ref>
First, the player must be [[Fire Mario]] or [[Boomerang Mario]] and have either a [[Super Leaf]] or [[Statue Leaf]] in the inventory. Secondly, the player has to jump as high as they can and then release the item. Right before collecting the leaf (while still fairly high in the air), the player must throw the projectile so it looks like [[Tanooki Mario]] is throwing either a [[Fireball]] or [[Boomerang]]. Finally, during the transformation, the player must use the gliding command. If successfully done, Tanooki Mario will appear to be falling, but will be falling slowly, as if he was gliding.<ref>http://www.youtube.com/watch?v=OqGsgd-lm-Y</ref>


===Long Jump Glitch===
This glitch can also be performed in ''[[Super Mario 3D World]]''.
When the player performs a rolling long jump onto an enemy, when they bounce off they will look as though they were performing a normal long jump. Additionally, when the player performs a normal long jump onto an enemy they will bounce off of it in a regular jump.
===Long Jump Of Death===
In World 1-1, the player must be Tanooki Mario/Luigi and do a Rolling Long Jump out of the house-like building. If the player bounces off of the first Goomba, they will pose as a normal Long Jump. Upon getting close enough to the second Goomba, it will abruptly die.


===No Pipe Sound===
===Vanishing boomerang glitch===
In any level with a [[Warp Pipe]], if the player throws a Fireball or a Boomerang and presses {{button|3ds|L}} or {{button|3ds|R}} at the same time, the pipe sound won't play.
When [[Boomerang Mario]] enters into a Toad House, he must throw a boomerang and quickly leave the room. The [[Boomerang]] will disappear near the door.


===Music Times Two===
===World 7-5 camera glitch===
First, the player should Save and Quit in any of the normal worlds. Then, on the title screen, they should wait until the very end when Mario jumps offscreen, and tap the screen (not press {{button|3ds|A}}) right when he starts flying. Then, at the file-select screen, both the title screen theme and the [[Toad House]] theme play at the same time.<ref>http://www.youtube.com/watch?v=ZqmoLyCGZXc</ref>
[[File:SM3DL-World75CameraGlitch.png|thumb|upright=1.1|The glitch being performed]]
After the [[Checkpoint Flag]], the player should go to the long, wooden bar with three coins on it. The player has to go behind the two walls and the camera will warp to the two wooden [[Goomba]]s, without the ground.<ref>http://www.youtube.com/watch?v=_be-lAt9b-A</ref>
{{br}}


===No Power-Up Glitch===
==Freezes==
If the player collides with both an enemy and a power-up at the same time, the power-up sound will play, but Mario or Luigi will remain exactly the same.
===Bowser offscreen softlock===
During the boss fight with Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when Bowser jumps to the left. If done correctly, the bridge will collapse with Bowser off-screen, and the game will never end the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>


===No Statue Sound===
===Coin Heaven exit glitches===
If the player is in statue leaf and presses {{button|3ds|X}} or {{button|3ds|Y}} then quickly {{button|3ds|L}} or {{button|3ds|R}} there will be no statue transformation sound effect.
In world 4-4, the player should go to the [[Coin Heaven]]. Before the end of the area, the player should crouch and walk off the edge when it turns. If the player keeps holding the crouch button while the white screen appears, on the other side the player will be stuck in the air, unable to move. The item storage will work, as well as the d pad.


===Pom Pom Death Glitch===
If the player is under the effect of the star, does the above glitch, and the player loses it while the white screen, the player will die on the white screen.
Tanooki Mario or Statue Mario is needed to do this glitch. The player should go to [[Special 4-Airship]], fight Pom Pom, then damage her once, then run across only the Donut Blocks and keep Pom Pom's shell attack on the right platform. If she comes out, she will jump to the left platform. When she is still in the air, the player should quickly jump and use Mario's tail to attack Pom Pom in the air, then she'll fall in the hole if the Donut Block is dropped.


===Prongo attacks Wallop===
===Pom Pom death glitch===
[[File:SM3DLProngoGlitch.JPG|thumb|The [[Prongo]] on top of the [[Wallop]]]]
Tanooki Mario or Statue Mario is needed to do this glitch. The player should go to [[Special 4-Airship]], fight Pom Pom, then damage her once, then run across only the Donut Blocks and keep Pom Pom's shell attack on the right platform. If she comes out, she will jump to the left platform. When she is still in the air, the player should quickly jump and use Mario's tail to attack Pom Pom in the air, then she will fall in the hole if the Donut Block is dropped.
In [[World 6-4 (Super Mario 3D Land)|World 6-4]] after the first two [[Blinking Block|Beep Block]] bridges, there are two [[Prongo]]s. The player needs to lead a Prongo up over the next ledge and over to the [[Wallop]]. By standing behind the Wallop, the Prongo will attempt to attack the player, but end up getting stuck on top of the Wallop instead.  


Another glitch in the same area can occur if the player causes the Prongo to attack beside the Wallop instead, then time the Wallop to attack and move toward the player just as the Prongo recovers. The result will be the two enemies clipping into each other.
==Physics==
'''NOTE''': These glitches result from how Mario and/or other characters and objects interact with the world.
===Coins in wall glitch===
In [[World 7-1 (Super Mario 3D Land)|World 7-1]], if the player manages to knock the [[Coin Coffer]], thus making it face the stone wall and then Ground Pound it, the coins it will spit out will be shot into the rock.


===Shadow Glitch===
===Floating on lava glitch===
[[File:SM3DL-ShadowGlitch.png|thumb|left|upright=1.2|The shadow is touching the ground, through the platform.]]
In World 8-Bowser's Castle 2, the level starts off Mario/Luigi riding on the bone coaster. If the player stands on the tail after its first drop, then after the second drop, Mario/Luigi will fall down. If done right, Mario/Luigi will be standing on the edge of a platform, barely touching the lava but not dying. The player can safely move slightly left or right, but not much else can be done in this position.<ref>http://www.youtube.com/watch?v=P68db9JQcpQ</ref>
When [[Mario]] or [[Luigi]] jumps into the air above a platform, their shadows pass through the platform and reach the ground.<ref>http://www.youtube.com/watch?v=22yxWdSo21U</ref>


===Special 4-1 Spawning Glitch===
===Higher jumping glitch===
At the start of the level, if the player activates the elevator and quickly stands on the front edge, the enemies will not spawn until the [[Fire Piranha Plant]]s appear.<ref>http://www.youtube.com/watch?v=Or0Pi4MNmEA</ref>
The player should be either Mario or Luigi. The player should do a [[Roll]] and jump a little later so that they do not perform a rolling long jump. The player will have made a higher jump than normally possible.


===Speeding Sideways Long Jump===
===Speeding sideways Long Jump glitch===
If Mario moves sideways upon long jumping, his speed will never stop increasing; his speed is capped if he moves solely forwards.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref>
If Mario moves sideways upon long jumping, his speed will never stop increasing; his speed is capped if he moves solely forwards.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref>


===Spiked Ball Through the Wall===
===Spiked ball through the wall glitch===
In World 8-1, the player must go to the [[Red-Blue Panel]]s area. Then, they need to make the [[Spiked Ball]] cross the first Red-Blue Panel and reach on the second, timing correctly to crash with another Spiked Ball shot by the shooter near the platform. This Spiked Ball occasionally will fall with the half on the wall.
In World 8-1, the player must go to the [[Red-Blue Panel]]s area. Then, they need to make the [[Spike Ball|spiked ball]] cross the first Red-Blue Panel and reach on the second, timing correctly to crash with another spiked ball shot by the shooter near the platform. This spiked ball occasionally will fall with the half on the wall.


===Statue Forever Glitch===
===Statue forever glitch===
[[File:StatueForever.png|thumb|right|250px]]
[[File:StatueForever.png|thumb|250px]]
The player must have a Statue Leaf to perform this glitch. In World 2-1, the player must move Mario to the upward-moving yellow platforms and turn into Statue Mario. Then, the player will remain in their statue form unless the player lets go of the {{button|3ds|L}} or {{button|3ds|R}} button.
The player must have a Statue Leaf to perform this glitch. In World 2-1, the player must move Mario to the upward-moving yellow platforms and turn into Statue Mario. Then, the player will remain in their statue form unless the player lets go of the {{button|3ds|L}} or {{button|3ds|R}} button.
{{br}}


===Swimming on Land Glitch===
===Swimming on land glitch===
In World 3-2, after entering the first pipe, the player must go to the first slope underwater on the floor and towards the front. If the player swims at around a 45 degree angle northwest holding left and up and presses the swim button once or twice, the player can swim out of water and onto land while still in swimming animation and controls. If the player jumps while swimming on land, the glitch will deactivate.<ref>https://www.youtube.com/watch?v=gN12Vd3GnOU</ref>
In World 3-2, after entering the first pipe, the player must go to the first slope underwater on the floor and towards the front. If the player swims at around a 45 degree angle northwest holding left and up and presses the swim button once or twice, the player can swim out of water and onto land while still in swimming animation and controls. If the player jumps while swimming on land, the glitch will deactivate.<ref>https://www.youtube.com/watch?v=gN12Vd3GnOU</ref>


===Tanooki Gliding Glitch===
===Trampoline crossing the wall glitch===
First, the player must be [[Fire Mario]] or [[Boomerang Mario]] and have either a [[Super Leaf]] or [[Statue Leaf]] in the inventory. Secondly, the player has to jump as high as he or she can and then release the item. Right before collecting the leaf (while still fairly high in the air), the player must throw the projectile so it looks like [[Tanooki Mario]] is throwing either a [[Fireball]] or [[Boomerang]]. Finally, during the transformation, the player must use the gliding command. If successfully done, Tanooki Mario will appear to be falling, but will be falling slowly, as if he was gliding.<ref>http://www.youtube.com/watch?v=OqGsgd-lm-Y</ref>
In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, he will cross the ground and back instantly.
 
===World 1-1 out of bounds glitch===
As Tanooki Mario or Luigi, the player must hit the wheel on the moving platform at base level two times without it falling while standing on the left or right side. If the player hits the wheel the third time, the player can clip out of bounds by immediately moving in between the ceiling and the moving platform afterwards and rapidly pressing the jump button.<ref>https://www.youtube.com/watch?v=HvTiz2XsU-M</ref>


===Tile Glitch===
===World 3-2 Cheep Cheep out of bounds===
In World 6-2, the player must use a [[P-Wing]] to be warped to the end of the stage. Then, Mario must go to the rising tiles area, just before the [[Flagpole]]. The gray tiles will be missing. If the player goes to the far left, and then come back to the area, the tiles will suddenly appear.
After entering the first pipe, if the player has a [[Mushroom]] in the inventory, is [[Small Mario]] or Luigi, and is wedged between the first [[Cheep Cheep]] and ceiling at a specific spot, the player can clip out of bounds by ground pounding the Cheep Cheep and jumping immediately after releasing and obtaining the Mushroom.<ref>https://www.youtube.com/watch?v=haHWbwZ9y-I</ref>


===Trampoline Crossing the Wall===
==Scripting==
In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, he will cross the ground and back instantly.
'''NOTE''': These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.
===Baddie Box lag===
[[File:SM3DL-BaddieBoxExplosion.png|thumb|upright=1.2|The glitch being performed]]
If Invincible Mario or [[White Tanooki Mario]] were to [[Ground Pound]] onto a [[Baddie Box]], the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a [[Beanstalk]] coming out of a [[? Block]] from ''[[Super Mario Bros.]]'' can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}}. It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like that. The glitch can only be done on levels such as World 2-4, 5-[[Castle]] and Special 1-3 where Baddie Boxes appear. Only the latter level (where there is a [[Roulette Block]] and Baddie Boxes are placed on a surface and not in the air) will have this glitch even after the player beats the level before and is also the only level where Luigi can execute this glitch. Both World 2-4 and 5-Castle require the White Tanooki suit.<ref>http://www.youtube.com/watch?v=HytGIPjx8Hg</ref>
{{br}}


===Transform Statue Sound Glitch===
===Fast running glitch===
Where ever a [[Statue Leaf]] is, the player must grab it and press {{button|3ds|R}} as soon as they touch it. Mario or Luigi will be a statue but the power-up sound will play. This glitch is very hard to do as it requires very good timing.
The player should do a Rolling Long Jump. When the player lands on the ground, they should let go of the Run button, but continue moving. The player will then run at a very high speed. This glitch works with both Mario and Luigi in any power up. <ref>http://www.youtube.com/watch?v=6S4ipxUjbLE</ref>


===Vanishing Boomerang===
===Prongo attacking Wallop glitch===
When [[Boomerang Mario]] enters into a Toad House, he must throw a boomerang and quickly leave the room. The [[Boomerang]] will disappear near the door.
[[File:SM3DLProngoGlitch.JPG|thumb|The [[Prongo]] on top of the [[Wallop]]]]
In [[World 6-4 (Super Mario 3D Land)|World 6-4]] after the first two [[Blinking Block|Beep Block]] bridges, there are two [[Prongo]]s. The player needs to lead a Prongo up over the next ledge and over to the [[Wallop]]. By standing behind the Wallop, the Prongo will attempt to attack the player, but end up getting stuck on top of the Wallop instead.
{{br}}


===Warp Box and Boomerang===
Another glitch in the same area can occur if the player causes the Prongo to attack beside the Wallop instead, then time the Wallop to attack and move toward the player just as the Prongo recovers. The result will be the two enemies clipping into each other.
In any level with a [[Warp Box]], [[Boomerang Mario]] can throw a boomerang right as he enters the Warp Box, and it will not disappear. That leaves Mario to having to wait at least 5 seconds for it to fly back to him. This also applies to [[Mystery Box]]es found within levels.


===World 1-1 Out of Bounds===
===Special 4-1 spawning glitch===
As Tanooki Mario or Luigi, the player must hit the wheel on the moving platform at base level two times without it falling while standing on the left or right side. If the player hits the wheel the third time, the player can clip out of bounds by immediately moving in between the ceiling and the moving platform afterwards and rapidly pressing the jump button.<ref>https://www.youtube.com/watch?v=HvTiz2XsU-M</ref>
At the start of the level, if the player activates the elevator and quickly stands on the front edge, a trigger is avoided and the enemies will not spawn until the [[Fire Piranha Plant]]s appear.<ref>http://www.youtube.com/watch?v=Or0Pi4MNmEA</ref>


===World 3-2 Cheep Cheep Out of Bounds===
===Tile glitch===
After entering the first pipe, if the player has a [[Mushroom]] in the inventory, is [[Small Mario]] or Luigi, and is wedged between the first [[Cheep Cheep]] and ceiling at a specific spot, the player can clip out of bounds by ground pounding the Cheep Cheep and jumping immediately after releasing and obtaining the Mushroom.<ref>https://www.youtube.com/watch?v=haHWbwZ9y-I</ref>
In World 6-2, the player must use a P-Wing to be warped to the end of the stage. Then, Mario must go to the rising tiles area, just before the Goal Pole. The gray tiles will be missing. If the player goes to the far left, and then come back to the area, the tiles will suddenly appear.


===World 7-5 Camera Glitch===
===Warp Box death glitch===
[[File:SM3DL-World75CameraGlitch.png|thumb|upright=1.1|Camera Glitch being executed.]]
To perform this glitch, Mario needs to go to the airship of World 2. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.
After the [[Checkpoint Flag]], the player should go to the long, wooden bar with three coins on it. The player has to go behind the two walls and the camera will warp to the two wooden [[Goomba]]s, without the ground.<ref>http://www.youtube.com/watch?v=_be-lAt9b-A</ref>


==References==
==References==
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{{Glitches}}
{{Glitches}}
[[it:Super Mario 3D Land/Glitch]]
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[[Category:Glitches|Super Mario 3D Land]]
[[Category:Glitches|Super Mario 3D Land]]
[[Category:Super Mario 3D Land|*]]
[[Category:Super Mario 3D Land|*]]
[[it:Glitch di Super Mario 3D Land]]

Latest revision as of 23:44, April 4, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Illustrate all applicable glitches

This is a list of glitches in Super Mario 3D Land. Unless otherwise noted, all names are conjectural.

Audio

Double music glitch

First, the player should Save and Quit in any of the normal worlds. Then, on the title screen, they should wait until the very end when Mario jumps offscreen, and tap the screen (not press A Button) right when he starts flying. Then, at the file-select screen, both the title screen theme and the Toad House theme play at the same time.[1]

Incorrect music glitch

In Special 8-Crown, if one uses a P-Wing during the boss battle against Boom Boom and Pom Pom, the music at the Goal Pole will change to the boss cleared music instead of the normal overworld music that plays in the level. [2]

No Pipe sound glitch

In any level with a Warp Pipe, if the player throws a Fireball or a Boomerang and presses L Button or R Button at the same time, the pipe sound fails to play.

No Power-Up glitch

If the player collides with both an enemy and a power-up at the same time, the power-up sound will play, but Mario or Luigi will remain exactly the same.

No statue sound glitch

If the player is in statue leaf and presses X Button or Y Button then quickly L Button or R Button there will be no statue transformation sound effect.

Transform statue sound glitch

Where ever a Statue Leaf is, the player must grab it and press R Button as soon as they touch it. Mario or Luigi will be a statue but the power-up sound will play. This glitch is very hard to do as it requires very precise timing.

Graphics

Backwards Long Jump glitch

First, Mario or Luigi should build up speed by running. Then, they should jump, and face the opposite direction immediately after, so that it appears as if they are jumping backwards. After landing on the ground, the player should move the Circle Pad towards the direction Mario or Luigi is facing and perform a Long Jump. If done correctly, Mario or Luigi will perform a backwards long jump. The player can continue performing this action by repeatedly long jumping while holding the Circle Pad in the opposite direction. The backwards long jump will stop when Mario or Luigi hits a wall, at which point they will long jump forwards.

Burning boomerang glitch

The player must fight Boom Boom and/or Pom Pom with Boomerang Mario, hit Boom Boom or Pom Pom with boomerangs five times, then there will be a small fire explosion on Boom Boom/Pom Pom.

Camera shake glitch

Camera Quake
Even though it is impossible to see in a screenshot, the camera shakes at this point

In World 8-1, Mario must take the spiked ball before the Red-Blue Panels to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes until Mario jumps and the spiked ball falls.

File sprite glitch

To perform this glitch Special 8-Crown must be unlocked. Then position Mario/Luigi on the stage and Save and Quit. Occasionally, instead of a crown sprite, a Warp Pipe sprite will appear on the file-select screen. It can be fixed by loading the file and then quitting again.

Gliding glitch

In any level with a Propeller Box, the player must be in Tanooki or statue leaf form, put on a Propeller Box and do a long jump while holding B Button when the long jump is being executed. Mario will then use his tail while using the propeller box, even when the player releases B Button. This is also achievable by crouching for a little while, jumping, then flying upwards.

Invisibility glitch

In any level with a P-Wing block and a Warp Box near each other, if the player enters into a Warp Box immediately after grabbing a P-Wing before the text message appears, the player can use the P-Wing while warping. If the player uses the P-Wing while warping, Mario/Luigi will be invisible at the Goal Pole for the rest of the level. Interacting with certain objects will deactivate the glitch, like entering a cannon or jumping off of a rope.[3]

Long Jump of death glitch

In World 1-1, the player must be Tanooki Mario/Luigi and do a Rolling Long Jump out of the house-like building. If the player bounces off of the first Goomba, they will pose as a normal Long Jump. Upon getting close enough to the second Goomba, it will abruptly die.

Shadow glitch

Shadow Glitch
The shadow is touching the ground, through the platform

When Mario or Luigi jumps into the air above a platform, their shadows pass through the platform and reach the ground.[4]

Tanooki gliding glitch

First, the player must be Fire Mario or Boomerang Mario and have either a Super Leaf or Statue Leaf in the inventory. Secondly, the player has to jump as high as they can and then release the item. Right before collecting the leaf (while still fairly high in the air), the player must throw the projectile so it looks like Tanooki Mario is throwing either a Fireball or Boomerang. Finally, during the transformation, the player must use the gliding command. If successfully done, Tanooki Mario will appear to be falling, but will be falling slowly, as if he was gliding.[5]

This glitch can also be performed in Super Mario 3D World.

Vanishing boomerang glitch

When Boomerang Mario enters into a Toad House, he must throw a boomerang and quickly leave the room. The Boomerang will disappear near the door.

World 7-5 camera glitch

World 7-5 Camera Glitch
The glitch being performed

After the Checkpoint Flag, the player should go to the long, wooden bar with three coins on it. The player has to go behind the two walls and the camera will warp to the two wooden Goombas, without the ground.[6]

Freezes

Bowser offscreen softlock

During the boss fight with Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when Bowser jumps to the left. If done correctly, the bridge will collapse with Bowser off-screen, and the game will never end the cutscene. The player, however, can still exit the level.[7]

Coin Heaven exit glitches

In world 4-4, the player should go to the Coin Heaven. Before the end of the area, the player should crouch and walk off the edge when it turns. If the player keeps holding the crouch button while the white screen appears, on the other side the player will be stuck in the air, unable to move. The item storage will work, as well as the d pad.

If the player is under the effect of the star, does the above glitch, and the player loses it while the white screen, the player will die on the white screen.

Pom Pom death glitch

Tanooki Mario or Statue Mario is needed to do this glitch. The player should go to Special 4-Airship, fight Pom Pom, then damage her once, then run across only the Donut Blocks and keep Pom Pom's shell attack on the right platform. If she comes out, she will jump to the left platform. When she is still in the air, the player should quickly jump and use Mario's tail to attack Pom Pom in the air, then she will fall in the hole if the Donut Block is dropped.

Physics

NOTE: These glitches result from how Mario and/or other characters and objects interact with the world.

Coins in wall glitch

In World 7-1, if the player manages to knock the Coin Coffer, thus making it face the stone wall and then Ground Pound it, the coins it will spit out will be shot into the rock.

Floating on lava glitch

In World 8-Bowser's Castle 2, the level starts off Mario/Luigi riding on the bone coaster. If the player stands on the tail after its first drop, then after the second drop, Mario/Luigi will fall down. If done right, Mario/Luigi will be standing on the edge of a platform, barely touching the lava but not dying. The player can safely move slightly left or right, but not much else can be done in this position.[8]

Higher jumping glitch

The player should be either Mario or Luigi. The player should do a Roll and jump a little later so that they do not perform a rolling long jump. The player will have made a higher jump than normally possible.

Speeding sideways Long Jump glitch

If Mario moves sideways upon long jumping, his speed will never stop increasing; his speed is capped if he moves solely forwards.[9]

Spiked ball through the wall glitch

In World 8-1, the player must go to the Red-Blue Panels area. Then, they need to make the spiked ball cross the first Red-Blue Panel and reach on the second, timing correctly to crash with another spiked ball shot by the shooter near the platform. This spiked ball occasionally will fall with the half on the wall.

Statue forever glitch

Luigi performing the statue forever glitch

The player must have a Statue Leaf to perform this glitch. In World 2-1, the player must move Mario to the upward-moving yellow platforms and turn into Statue Mario. Then, the player will remain in their statue form unless the player lets go of the L Button or R Button button.

Swimming on land glitch

In World 3-2, after entering the first pipe, the player must go to the first slope underwater on the floor and towards the front. If the player swims at around a 45 degree angle northwest holding left and up and presses the swim button once or twice, the player can swim out of water and onto land while still in swimming animation and controls. If the player jumps while swimming on land, the glitch will deactivate.[10]

Trampoline crossing the wall glitch

In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, he will cross the ground and back instantly.

World 1-1 out of bounds glitch

As Tanooki Mario or Luigi, the player must hit the wheel on the moving platform at base level two times without it falling while standing on the left or right side. If the player hits the wheel the third time, the player can clip out of bounds by immediately moving in between the ceiling and the moving platform afterwards and rapidly pressing the jump button.[11]

World 3-2 Cheep Cheep out of bounds

After entering the first pipe, if the player has a Mushroom in the inventory, is Small Mario or Luigi, and is wedged between the first Cheep Cheep and ceiling at a specific spot, the player can clip out of bounds by ground pounding the Cheep Cheep and jumping immediately after releasing and obtaining the Mushroom.[12]

Scripting

NOTE: These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.

Baddie Box lag

Baddie Box Explosion
The glitch being performed

If Invincible Mario or White Tanooki Mario were to Ground Pound onto a Baddie Box, the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a Beanstalk coming out of a ? Block from Super Mario Bros. can be heard as Mario crouches when the player holds L Button or R Button. It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like that. The glitch can only be done on levels such as World 2-4, 5-Castle and Special 1-3 where Baddie Boxes appear. Only the latter level (where there is a Roulette Block and Baddie Boxes are placed on a surface and not in the air) will have this glitch even after the player beats the level before and is also the only level where Luigi can execute this glitch. Both World 2-4 and 5-Castle require the White Tanooki suit.[13]

Fast running glitch

The player should do a Rolling Long Jump. When the player lands on the ground, they should let go of the Run button, but continue moving. The player will then run at a very high speed. This glitch works with both Mario and Luigi in any power up. [14]

Prongo attacking Wallop glitch

The Prongo on top of the Wallop

In World 6-4 after the first two Beep Block bridges, there are two Prongos. The player needs to lead a Prongo up over the next ledge and over to the Wallop. By standing behind the Wallop, the Prongo will attempt to attack the player, but end up getting stuck on top of the Wallop instead.

Another glitch in the same area can occur if the player causes the Prongo to attack beside the Wallop instead, then time the Wallop to attack and move toward the player just as the Prongo recovers. The result will be the two enemies clipping into each other.

Special 4-1 spawning glitch

At the start of the level, if the player activates the elevator and quickly stands on the front edge, a trigger is avoided and the enemies will not spawn until the Fire Piranha Plants appear.[15]

Tile glitch

In World 6-2, the player must use a P-Wing to be warped to the end of the stage. Then, Mario must go to the rising tiles area, just before the Goal Pole. The gray tiles will be missing. If the player goes to the far left, and then come back to the area, the tiles will suddenly appear.

Warp Box death glitch

To perform this glitch, Mario needs to go to the airship of World 2. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.

References