(→Appearances: Added a few little bits. Also included Shrowser's battle since this article involved Thunder Sass and the Hammer Bros in Paper Jam as well.)
In ''[[Mario & Luigi: Bowser's Inside Story]]'' during the battle against the [[Vacuum Helmet]] inside Bowser, it will suck up one of the command blocks, preventing either [[List of items|items]] or [[Bros. Attack#Mario & Luigi: Bowser's Inside Story]]s from being used. After a few turns or after the helmet is destroyed, the Bros. will get it back.
In ''[[Mario & Luigi: Bowser's Inside Story]]'' during the battle against the [[Vacuum Helmet]] inside Bowser, it will suck up one of the command blocks, preventing either [[List of items|items]] or [[Bros. Attack]]s from being used. After a few turns or after the helmet is destroyed, the Bros. will get it back.
During Mario and Luigi's battle against [[Bowser X]] in [[the Gauntlet]], using a Bros. Attack will make Bowser [[Vacuum Block|vacuum]] it, so it is unavailable for five turns.
During Mario and Luigi's battle against [[Bowser X]] in [[the Gauntlet]], using a Bros. Attack will make Bowser [[Vacuum Block|vacuum]] it, so it is unavailable for five turns.
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', When first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks. [[Paper Kamek|The]] [[Kamek]]s will also disable whichever command block has been most-used by each bro during their battle.
In ''[[Mario & Luigi: Paper Jam]]'', When first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks. [[Paper Kamek|The]] [[Kamek]]s will also disable whichever Command Block has been most-used by each bro during their battle e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those will be disabled for them.
==Reference==
==Reference==
Revision as of 08:41, March 23, 2019
This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.
The battle against the Vacuum Helmet, where this effect can be attained.
In Super Mario RPG: Legend of the Seven Stars, after Mario and Mallow join Geno while he is fighting Bowyer, Bowyer will retort that a three-on-one fight is not fair. To compensate for this, the , and buttons will appear in front of him. Bowyer will then fire an Aero at one of the buttons, which will effectively lock the ability to use that button's commands (magic, items or attacks). Only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. His Machine Made counterpart does this as well.
Paper Mario series
Paper Mario
This ailment in Paper Mario is inflicted by Spy Guys when they attack Mario with their hammers. The impact will dislodge one of Mario's action commands (jump, hammer or item) from the menu. Two boss fights also feature this status effect - Fuzzipede's tackle and Bowser's jump attack both disable one of Mario's commands. Lost commands are restored after a couple of turns.
Paper Mario: The Thousand-Year Door
Mario's hammer command disabled in Paper Mario: The Thousand-Year Door.
In the second installment of the series, this ailment returns with the same effect as the previous game, but now partner abilities can be disabled as well. It is once again inflicted by Bowser's jump. Additionally, using the badge Jumpman increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and Hammerman has the opposite effect.
Super Paper Mario
In Super Paper Mario, this effect is inflicted by Tech Cursyas. When affected by it, the Heroes of Light cannot use their special abilities for a period of time. Mario loses the ability to flip, Luigi loses his super jump, Bowser is unable to breathe fire, and Princess Peach loses her parasol abilities. If Mario gets this ailment while already in 3D, he will be stuck in 3D until the ailment wears off, the timer runs out, or the player switches characters.
Paper Mario: Sticker Star
In Paper Mario: Sticker Star, the only time this effect occurs is in Rustle Burrow, where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer stickers he has in his album. Due to the loss of Kersti, the Battle Spinner and Paperize are unavailable as well, which also occurs when she is eaten by Petey Piranha in Rumble Volcano.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
During the final battle against Shrowser, no command blocks are available and the fight can only be won by counterattacking.
Mario & Luigi: Bowser's Inside Story
In Mario & Luigi: Bowser's Inside Story during the battle against the Vacuum Helmet inside Bowser, it will suck up one of the command blocks, preventing either items or Bros. Attacks from being used. After a few turns or after the helmet is destroyed, the Bros. will get it back.
During Mario and Luigi's battle against Bowser X in the Gauntlet, using a Bros. Attack will make Bowser vacuum it, so it is unavailable for five turns.
In Mario & Luigi: Paper Jam, When first exploring the Twinsy Tropics Dungeon, a group of Hammer Brossteal the bros' Command Blocks, and they must be battled in order to recover the stolen Command Blocks. TheKameks will also disable whichever Command Block has been most-used by each bro during their battle e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those will be disabled for them.
Reference
^Stratton, Stephen, and Levi Buchanan. Mario & Luigi: Superstar SagaPrima Official Strategy Guide. Page 17.