The Flying Krock: Difference between revisions

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|before=[[K. Rool's Keep|<<]]
|before=[[K. Rool's Keep|<<]]
|after=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
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{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final [[world]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is an enormous, crocodile-shaped {{wp|quadcopter}} where [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] holds [[Donkey Kong]] as a hostage, after completing [[Stronghold Showdown]], when Donkey Kong is pulled up from there and into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final [[world]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is an enormous, crocodile-shaped {{wp|quadcopter}} where [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] holds [[Donkey Kong]] as a hostage, after completing [[Stronghold Showdown]], when Donkey Kong is pulled up from there and into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.
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In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the [[Kremling Krew]] take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]]. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the [[Kremling Krew]] take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]]. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.


==Levels==
In both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's [[Kong Kollege]], [[Funky's Flights II]], or the final battle against Kaptain K. Rool:
The Flying Krock is the shortest world in both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', due to only having one regular level and a boss level. After completing the regular level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool.


===''Donkey Kong Country 2: Diddy's Kong Quest''===
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show levels"data-collapsetext="Hide levels">
{|class="dktable-brown"style="width:75%"
<gallery caption="Donkey Kong Country 2: Diddy's Kong Quest" widths=256>
|-style="background:#bb8855;"
Screechs Sprint DKC2 shot 2.png|'''[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]'''<br>The first and only level, Screech's Sprint takes place within a series of brambles, which Diddy and Dixie must navigate through for the first half, and for the second part, they must transform into [[Squawks]] and race Kaptain K. Rool's pet parrot, [[Screech]].
!Level!!Description!!Enemies!!Animal Friends
TheFlyingKrockFight.png|'''Boss Level: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]'''<br>The boss level, K. Rool Duel involves a boss fight against Kaptain K. Rool.
|-
</gallery>
|style="text-align:center"|[[File:Screechs Sprint DKC2 shot 2.png|256px]]<br>'''[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]'''
|Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into [[Squawks the Parrot|Squawks]] and race Kaptain K. Rool's pet parrot, [[Screech]], through a bramble maze upon reaching the [[Star Barrel]]. Squawks must defeat yellow [[Zinger]]s and avoid red ones later to progress, making the race difficult. If Screech wins, Squawks loses a life.
|[[Cat O' 9 Tails]]<br>[[Kloak]]<br>[[Kaboom]]<br>[[Klinger]]<br>[[Zinger]]<br>[[Flitter]]<br>[[Mini-Necky]]<br>[[Screech]]
|[[Squawks the Parrot|Squawks]]
|-
|style="text-align:center"|[[File:TheFlyingKrockFight.png|256px]]<br>'''Boss Level: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]'''
|K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in the cockpit of The Flying Krock. After throwing a [[Cannonball|kannonball]] into K. Rool's blunderbuss enough times, Donkey Kong breaks free from his ropes and sends K. Rool flying out of The Flying Krock and into the waters below Crocodile Isle. In the Game Boy Advance remake, a following cutscene shows The Flying Krock's destruction. Using the [[Gyrocopter]], [[Funky Kong]] rescues [[Diddy Kong|Diddy]], [[Dixie Kong|Dixie]], [[Cranky Kong|Cranky]], and [[Donkey Kong]] from The Flying Krock right before it collapses into the ocean.
|None
|None
|}


===''Donkey Kong Land 2''===
<gallery caption="Donkey Kong Land 2" widths=256>
{|class="dktable-brown"style="width:75%"
Screech's Sprint DKL2.png|'''[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]'''<br>The first and only level, Screech's Sprint takes place in a bramble-infested area, which Diddy and Dixie have to navigate through for the first part, and for the second part involves transforming into [[Squawks]] to race against Screech.
|-style="background:#bb8855;"
K. Rool Duel DKL2.png|'''Boss level: [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]]'''<br>The boss level, K. Rool Duel involves a boss fight against Kaptain K. Rool, with the background depicting a castle-like environment.
!Level!!Description!!Enemies!!Animal Friends
</gallery>
|-
</div>
|style="text-align:center"|[[File:Screech%27s Sprint DKL2.png]]<br>'''[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]'''
|Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into [[Squawks]] and race Kaptain K. Rool's pet parrot, [[Screech]], through a bramble maze upon reaching the [[Star Barrel]]. Squawks must defeat [[Zinger]]s and weave through narrow bramble paths, making the race difficult. If Screech wins, Squawks loses a life.
|[[Click-Clack]]<br>[[Klobber]]<br>[[Zinger]]<br>[[Screech]]
|[[Squawks]]
|-
|style="text-align:center"|[[File:K. Rool Duel DKL2.png]]<br>'''Boss Level: [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]]'''
|K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in a dungeon area. Diddy and Dixie must throw a [[Cannonball|kannonball]] into K. Rool's blunderbuss enough times to defeat him.
|None
|None
|}


==Gallery==
==Gallery==

Revision as of 15:43, December 14, 2023

{{merge from}} symbol, compressed with SVGCrush It has been suggested that K. Rool's airship (Donkey Kong 64) be merged with this page. (discuss)
The Flying Krock
The Flying Krock's world map.
The Flying Krock map in Donkey Kong Land 2
The Flying Krock map in GBA version.
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 1
<< List of worlds >>
“Good work, but we have to get off this rust bucket before it crashes.”
Cranky Kong, Donkey Kong Country 2 (Game Boy Advance)

The Flying Krock (referred to as the Krockship in the GBA version's Sound Player) is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is an enormous, crocodile-shaped quadcopter where Kaptain K. Rool holds Donkey Kong as a hostage, after completing Stronghold Showdown, when Donkey Kong is pulled up from there and into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.

In the Game Boy Advance version, each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the Kremling Krew take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The Kong Kollege is now on the top tower of the Keep, instead of inside the bramble patch, like Funky's Flights II. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.

In both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, The Flying Krock has only one level and a boss level, making the shortest in both games, and completing the first level unlocks the world's Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool:

Gallery

Music

Audio.svg The Flying Krock - SNES version
File infoMedia:DKC2 SNES The Flying Krock.oga
Audio.svg Krockship - GBA version
File infoMedia:The_Flying_Krock_(GBA).oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese 空とぶせんかん「デビルクルール」
Soratobu Senkan "Debiru Kurūru"
Flying Battleship “Devil K. Rool”

German Fliegendes Krokodil
Flying Crocodile
Italian Il Krock Volante
The Flying Krock
Spanish Krock Volador
Flying Krock

Trivia