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{{split|Spike Bar|Spiked roller}}
{{species infobox
{{species infobox
|image=[[File:SpikeBar3dworld.jpg|250px]]<br>Two spiked rollers rotating on an axis like Spike Bars, as seen in ''[[Super Mario 3D World]]''
|image=[[File:SMR Spike Bar.png|250px]]<br>A Spike Bar in ''Super Mario Run''
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
|latest_appearance=''[[Super Mario Run]]'', version 3.0.4 (2017)
|comparable=[[Fire Bar]]<br>[[Moonsnake]]
|comparable=[[Fire Bar]]<br>[[Moonsnake]]<br>[[Spiked roller]]
}}
}}
'''Spike Bars''' are spiky obstacles encountered chiefly in ''[[Super Mario (series)|Super Mario]]'' games. They are similar to [[Fire Bar]]s, but with spiked balls in place of [[fireball]]s. They usually can be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.
'''Spike Bars''' are spiky obstacles encountered chiefly in ''[[Super Mario (series)|Super Mario]]'' games. They are similar to [[Fire Bar]]s, but with small [[Spike Ball|spiked balls]] in place of [[fireball]]s. They usually can be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.
==History==
==History==
===''Wario Land: Shake It!''===
===''Wario Land: Shake It!''===
[[File:WLSI Launchpad Labyrinth spike bars.png|thumb|left|Spike poles in ''[[Wario Land: Shake It!]]'']]
In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 166-169.</ref> or '''spiky poles''',<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 96.</ref> appear in levels that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.
In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 166-169.</ref> or '''spiky poles''',<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 96.</ref> appear in levels that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Special 3-4.png|thumb|Spiked rollers in [[Special 3-4]] of ''Super Mario 3D Land'']]
[[File:SpikeBar3DLand.PNG|thumb|A Spike Bar in [[World 5-2 (Super Mario 3D Land)|World 5-2]] of ''Super Mario 3D Land'']]
[[File:SpikeBar3DLand.PNG|thumb|left|A Spike Bar in [[World 5-3 (Super Mario 3D Land)|World 5-3]] of ''Super Mario 3D Land'']]
Contrary to Fire Bars, which mostly appear in [[lava]]-themed [[level]]s, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. If [[Mario]] or [[Luigi]] make contact with a Spike Bar in their [[Statue Mario|Statue]] forms, it breaks and releases several [[coin]]s.
Contrary to Fire Bars, which mostly appear in [[lava]]-themed [[level]]s, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side.
 
Objects similar to Spike Bars, known as '''spiked rollers''',<ref>Profile for Spike in ''Mario Party: Star Rush''. "''Spikes use their immense strength to hurl spiked rollers that are even bigger than they are!''"</ref> also appear. They automatically roll back and forth along the ground, though they are occasionally swung by chains, giving them vertical movement.
 
If [[Mario]] or [[Luigi]] make contact with a Spike Bar or spiked roller in their [[Statue Mario|Statue]] forms, it breaks and releases several [[coin]]s.
{{br}}
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DWBF Spiked Roller.jpg|thumb|x100px|A spiked roller thrown by a Spike in [[Spike's Lost City]]]]
Spiked rollers reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In [[Spike's Lost City]], some spiked rollers roll perpetually on pendulum platforms. In [[Spooky Seasick Wreck]] and [[Gigantic Seasick Wreck]], spiked rollers move gently back and forth with the swaying of the large boats. In [[Red-Hot Run]], some spiked rollers move back and forth on their own, while the others rotate in the air as groups of four, around a fixed axis. In [[Boiling Blue Bully Belt]] and [[Broken Blue Bully Belt]], groups of two or four spiked rollers rotate in the air around a fixed axis, either horizontally or vertically. In [[Footlight Lane]], many individual spiked rollers roll around circular invisible platforms, in a portion of the level after the [[Checkpoint Flag]]. The last group of spiked rollers must be navigated to reach a [[Green Star Ring]] and collect the second [[Green Star]] of the level. In [[The Bowser Express]] and [[Champion's Road]], several spiked rollers swing back and forth on chains.
 
[[Spike]]s attack by producing spiked rollers and throwing them forward, which roll down the path in front of them. All spiked roller varieties can be destroyed by characters if they assume an invincible state, which includes the [[Lucky Cat Mario|Lucky Cat]], [[Invincible Mario|Invincible]], [[White Tanooki Mario|White Tanooki]], or [[White Cat Mario|White Cat]] forms.
 
[[File:Catspike.png|x100px|thumb|left|A Cat Spike holding a spiked roller]]
In ''Super Mario 3D World + Bowser's Fury'', {{conjectural|Cat Spikes}} throw spiked rollers identically to normal Spikes during the "So Close Yet So Far" mission of [[Trickity Tower]]. After this mission is completed, if Mario leaves the area and returns, the Cat Spikes will permanently disappear from the area.


====''Super Mario Run''====
====''Super Mario Run''====
[[File:SMR Spike Bar.png|thumb|A Spike Bar in ''Super Mario Run'']]
Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]]. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by [[River Piranha Plant]]s in ''[[New Super Mario Bros. Wii]]'', or the [[spike ball (seed)|spike ball]]s that appear in some courses of ''Super Mario 3D World''. In this game, the bar is also connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]].
Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]], and are designed to look closer to their original appearance from ''Super Mario 3D Land'', but with extra spikes. This is its only appearance where the bar is connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]].
 
===''Captain Toad: Treasure Tracker''===
Spiked rollers appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]], once again thrown by Spike, although only in the level [[Windup Stairs]].
 
===''Mario Party: Star Rush''===
In ''[[Mario Party: Star Rush]]'', Spikes produce spiked rollers in [[Roller Revenge]].
 
===''Mario + Rabbids Kingdom Battle''===
[[File:MRKB Spike.jpg|thumb|230px|left|A spiked roller in ''Mario + Rabbids Kingdom Battle'']]
A spiked roller can be found at Underwater Village, a location in [[Spooky Trails]] from ''[[Mario + Rabbids Kingdom Battle]]''. It is stuck between some plants grown away from the main path. [[Beep-0]] notes that whoever owned the spiked roller left the area quickly, claiming this to be "an ominous sign". The weapons [[List of weapons in Mario + Rabbids Kingdom Battle#Spike Strike|Spike Strike]] and [[List of weapons in Mario + Rabbids Kingdom Battle#Big Spike|Big Spike]] are designed after spiked rollers, though their description refers to them as [[Skewer]]s.
 
===''Mario Tennis Aces''===
In ''[[Mario Tennis Aces]]'', [[Spike]] produces a spiked roller and uses it to hit the tennis ball in his [[Special Shot#Mario Tennis Aces|Special Shot]].
 
===''Paper Mario: The Origami King''===
In ''[[Paper Mario: The Origami King]]'', some spiked rollers can be seen in the Spike's quarters alongside some [[Spike Ball]]s in [[Bowser's Castle]].
{{br|left}}
{{br|left}}
==Gallery==
<gallery>
WLSI Launchpad Labyrinth spike bars.png|''[[Wario Land: Shake It!]]''
MTA SpecialShot Spike.jpg|''[[Mario Tennis Aces]]''
LSM Big Spike Cloudtop Challenge Expansion Set.jpg|[[LEGO Super Mario|LEGO ''Super Mario'']]
</gallery>


==Names in other languages==
==Names in other languages==
===Spike Bar===
{{foreign names
{{foreign names
|Jap=トゲバー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''. ''Super Mario 3D Land'' section. Page 185.</ref>
|Jap=トゲバー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''. ''Super Mario 3D Land'' section. Page 185.</ref>
Line 68: Line 28:
|Jap2R=Togetoge Bā
|Jap2R=Togetoge Bā
|Jap2M=Spiky Bar
|Jap2M=Spiky Bar
|Chi=尖刺棒
|ChiR=Jiān cì bàng
|ChiM=Spiked stick
|Dut=Spijkerbalk
|Dut=Spijkerbalk
|DutM=Nail Beam
|DutM=Spike bar
|Fre=Barre à pointes
|Fre=Barre à pointes
|FreM=Spike bar
|FreM=Spike bar
|Ger=Piksbarriere
|Ger=Piksbarriere
|GerM=
|GerM=Spike Barrier
|Ita=Sbarra chiodata<br>Sbarra Spino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 185.</ref>
|Ita=Sbarra chiodata<br>Sbarra Spino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 185.</ref>
|ItaM=Spike Bar
|ItaM=Spike Bar
|Kor=가시가시바
|KorR=Gasigasi ba
|KorM=Spiky bar
|Por=Barra espinhosa
|Por=Barra espinhosa
|PorM=Spiky bar
|PorM=Spiky bar
}}
}}
===Spiked roller===
{{foreign names
|Jap=トゲローラー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''. Pages 186, 225, and 233.</ref>
|JapR=Toge Rōrā
|JapM=Spiked Roller
|Ita=Rullo pungente<br>Pilastro Spino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Pages 225 and 233.</ref>
|ItaM=Prickly roller<br>Spike Pillar
|Rom=Rolă cu țepi<ref>[https://www.lego.com/ro-ro/product/big-spike-s-cloudtop-challenge-expansion-set-71409 Set de extindere Provocarea de pe nor al Marelui Spike]. ''lego.com'' (Romanian). Retrieved January 10, 2023. ([https://web.archive.org/web/20221129220952/https://www.lego.com/ro-ro/product/big-spike-s-cloudtop-challenge-expansion-set-71409 Archived] November 29, 2022, 22:09:52 UTC via Wayback Machine.)</ref>
|RomM=Reel with spikes
|Fra=Rouleau à piques<ref>https://www.lego.com/fr-fr/product/big-spike-s-cloudtop-challenge-expansion-set-71409</ref>
|FraM=Spiked roller
}}
==See also==
==See also==
*[[Moonsnake]]
*[[Moonsnake]]
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{{WLSI}}
{{WLSI}}
{{SM3DL}}
{{SM3DL}}
{{SM3DW}}
{{SMR}}
{{SMR}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Koopa Troop weapons]]
[[Category:Bowser's Fury objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Super Mario 3D Land objects]]
[[Category:Super Mario 3D Land objects]]
[[Category:Super Mario 3D World objects]]
[[Category:Super Mario 3D World objects]]

Latest revision as of 22:59, March 10, 2024

Spike Bar
Super Mario Run Spike Bar
A Spike Bar in Super Mario Run
First appearance Wario Land: Shake It! (2008)
Latest appearance Super Mario Run, version 3.0.4 (2017)
Comparable

Spike Bars are spiky obstacles encountered chiefly in Super Mario games. They are similar to Fire Bars, but with small spiked balls in place of fireballs. They usually can be destroyed with certain power-up forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.

History[edit]

Wario Land: Shake It![edit]

Wario navigating a Rocket Bucket around several spike poles in Launchpad Labyrinth
Spike poles in Wario Land: Shake It!

In Wario Land: Shake It!, Spike Bars, referred to as spike poles[1] or spiky poles,[2] appear in levels that feature Rocket Buckets, such as Airytale Castle and Launchpad Labyrinth. They extend out of a metallic pivot and start rotating around it the moment Wario mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with coins, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.

Super Mario series[edit]

Super Mario 3D Land[edit]

A Spike Bar
A Spike Bar in World 5-2 of Super Mario 3D Land

Contrary to Fire Bars, which mostly appear in lava-themed levels, Spike Bars are found in a variety of level themes throughout Super Mario 3D Land. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. If Mario or Luigi make contact with a Spike Bar in their Statue forms, it breaks and releases several coins.

Super Mario Run[edit]

Spike Bars return in Super Mario Run as obstacles in the level Spike Bar Jungle. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by River Piranha Plants in New Super Mario Bros. Wii, or the spike balls that appear in some courses of Super Mario 3D World. In this game, the bar is also connected to a Hard Block with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by Yoshis.

Names in other languages[edit]

Language Name Meaning
Japanese トゲバー[3]
Toge Bā
トゲトゲバー (Super Mario Run)
Togetoge Bā
Spike Bar

Spiky Bar

Chinese 尖刺棒
Jiān cì bàng
Spiked stick

Dutch Spijkerbalk
Spike bar
French Barre à pointes
Spike bar
German Piksbarriere
Spike Barrier
Italian Sbarra chiodata
Sbarra Spino[4]
Spike Bar
Korean 가시가시바
Gasigasi ba
Spiky bar

Portuguese Barra espinhosa
Spiky bar

See also[edit]

References[edit]

  1. ^ Stratton, Steve. Wario Land: Shake It! PRIMA Official Strategy Guide. Pages 166-169.
  2. ^ Stratton, Steve. Wario Land: Shake It! PRIMA Official Strategy Guide. Page 96.
  3. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Super Mario 3D Land section. Page 185.
  4. ^ Super Mario Bros. Enciclopedia. Page 185.