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[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]]
[[File:SMBW bending pipe.jpg|thumb|250px|A Warp Pipe [[Water spout|spouting water]] and another becoming an [[Inchworm Pipe]], an example of a Wonder Effect]]
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>[https://www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc English ''Nintendo Magazine'' 2023 summer], page 48.</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits.
'''Wonder Effects''' are the central mechanic of ''[[Super Mario Bros. Wonder]]'', triggered by collecting [[Wonder Flower]]s. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a [[Spike Ball]], causing hordes of enemies to appear,<ref>[https://www.nintendo.co.jp/software/feature/magazine_2023summer/index_en.html?page=25&device=pc English ''Nintendo Magazine'' 2023 summer], page 48.</ref> or spawning [[flower coin]]s. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The goal of every Wonder Effect is to collect a [[Wonder Seed]], which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.


A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in [[Missile Meg Mayhem]]). During an effect, the background often changes, [[? Block]]s (and [[! Block]]s when the "Add ! Blocks" [[Badge (Super Mario Bros. Wonder)|badge]] is equipped) turn magenta, and all [[Coin]]s dance to the music.
==Mechanics==
==Mechanics==
Wonder Flowers can be found in almost every level, and each flower has a respective [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (represented with a distinct sound) if:
A Wonder Flower can be found in almost every level, and each Wonder Effect features a [[Wonder Seed]] that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
 
*All players are defeated.
*All players are defeated.
*The time limit on the effect (if present) is reached.
*The time limit on the effect (if present) runs out.
*Players ignore the [[Wonder Seed]] and proceed to the next scene (via a pipe in general).
*Players proceed to the next scene (usually via a [[Warp Pipe]]) without collecting the Wonder Seed.
*The [[Goal Pole]] is reached.
*The [[Goal Pole]] is reached.
 
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
Failing a Wonder Effect does not cause the Wonder Flower to disappear, allowing the player to try again as long as it is possible to reach the flower.


==List of Wonder Effects==
==List of Wonder Effects==
{{construction|section=y}}
Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain [[Wonder Token]]s.
===Pipe Rock Plateau===
{|class=wikitable style="width:100%"
*Welcome to the Flower Kingdom!: Pipes start moving.
!Wonder Effect
*Piranha Plants on Parade: Piranha Plants break into song and dance.
!Description
*Scram, Skedaddlers!: Super Stars fall from the sky. There is a time limit of 10 seconds; if a Super Star is collected, the timer resets.
!width=30%|Appears in
*Bulrush Coming Through!: A stampede of Bulrushes occur. There is a time limit of 60 seconds.
|-
*Here Come the Hoppos: Many Hoppos roll around the level, including a giant one holding the Wonder Seed.
|align=center|[[File:WelcometotheFlowerKingdom Wonder.jpg|250px]]||Causes pipes to gain eyes and start moving up and down.
*Rolla Koopa Derby: Magical hills appear and the player climbs up, collecting Wonder Tokens.
|align=center|[[Welcome to the Flower Kingdom!]]<br>Credits sequence
*Swamp Pipe Crawl: A nearby pipe becomes an Inchworm Pipe as the player rides it through the level.
|-
*Angry Spikes and Sinkin' Pipes: A musical sequence starring the Spikes where the player rides up the pipes avoiding Spike Balls.
|align=center|[[File:SwampPipeCrawl Wonder.jpg|250px]]||Causes pipes to come to life as [[Inchworm Pipe]]s.
*Bulrush Express: A Bulrush stampede carries the player through the level.
|align=center|[[Welcome to the Flower Kingdom!]]<br>[[Swamp Pipe Crawl]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
*Sproings in the Twilight Forest: The player becomes stretched. Each time they duck, items will drop down temporarily; this method is used to obtain the Wonder Seed.
|-
*Cosmic Hoppos: The Hoppo on the screen becomes super bouncy and sends the player into space.
|align=center|[[File:SMBW Piranha Plants on Parade Wonder Effect.png|250px]]||Causes [[Piranha Plant]]s and their variants to sing and pop in and out of pipes rhythmically.
*Pipe Rock Plateau Palace: Pipes start falling as the player moves through the level.
|align=center|[[Piranha Plants on Parade]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]
 
|-
===Fluff-Puff Peaks===
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Pipes start moving rhythmically.
*Outmaway Valley: The level turns into a rolling snowball avalanche.
|align=center|[[Piranha Plants on Parade]]<br>[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]
*Pokipede Pass: Snow starts falling, creating snow blocks.
|-
*Condarts Away!: The level briefly shifts to a top-down perspective. The player cannot jump or attack here, so they must move through the area and avoid enemies until they reach the Wonder Seed.
|align=center|[[File:ScramSkedaddlers Wonder.jpg|250px]]||Summons an endless rain of [[Super Star]]s. Collecting one resets a 10-second timer.
*Pole Block Passage: Poles start extending everywhere as the player climbs to collect Wonder Tokens.
|align=center|[[Scram, Skedaddlers!]]*<br>[[The Sugarstar Trial: Across the Night Sky]]*<br>[[The Final Test Wonder Gauntlet]]*
*Up 'n' Down with Puffy Lifts: Turns the player into a Puffy Lift as they climb and redirect Spike Balls.
|-
*Jump! Jump! Jump!: The level is turned into a timing-based jumping challenge.
|align=center|[[File:SMBW Bulrush stampede.jpg|250px]]||Summons a stampede of invincible [[Bulrush]]es.
*Countdown to Drop Down: The level transforms into a free-fall section with Smogrins and a Super Star shower.
|align=center|[[Bulrush Coming Through!]]*<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]]
*Cruising with Linking Lifts: Lakitus throw items from the background as the player collects Wonder Tokens.
|-
*Fluff-Puff Peaks Flying Battleship: A giant Bowser robot starts targeting the player with its cannon. The player must avoid it as they make their way through the level.
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||[[Wonder Koronporin|Giant Hoppos]] appear.
*Fluff-Puff Peaks Palace: The player becomes stretched.
|align=center|[[Here Come the Hoppos]]*<br>[[Cosmic Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
 
|-
===Shining Falls===
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates magical translucent slopes for the player and [[Rolla Koopa]]s to run on.
*The Hoppycat Trial: Hop, Hop, and Awaaay: Giant Hoppycats appear.
|align=center|[[Rolla Koopa Derby]]†<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
*The Anglefish Trial: Ready, Aim, Fly!: The player bounces upwards off Anglefish to reach the top.
|-
*The Midway Trial: Hop To It: The player is transformed into a Hoppycat.
|align=center|[[File:SMBW Angry Spikes and Sinkin' Pipes Wonder Effect.jpg|250px]]||Causes [[Spike]]s to dance and throw Spike Balls rhythmically.
*The Sharp Trial: Launch To Victory: The player is transformed into a Hoppycat.
|align=center|[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]]
*The Sugarstar Trial: Across the Night Sky: Super Stars fall from the sky. There is a time limit of 10 seconds; if a Super Star is collected, the timer resets.
|-
*The Final Trial: Zip Track Dash: The player is transformed into a Hoppycat.
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Biyon Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted.
 
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]]
===Sunbaked Desert===
|-
*Armads on the Roll: Time speeds up.
|align=center|[[File:Cosmic Hoppos.jpg|250px]]||Causes the player to float freely in the air.  
*The Desert Mystery: A Wonder Seed appears. But every time you try to reach it, it runs away.
|align=center|[[Cosmic Hoppos]]<br>[[Downpour Uproar]]<br>[[The Final Battle! Bowser's Rage Stage]]
*Rolling-Ball Hall: The screen tilts and a [[Giant Spiked Ball]] comes after you. Collecting [[Wonder Token]]s cause the screen to tilt another way and another [[Giant Spiked Ball]] rolls toward you.
|-
*Ninji Jump Party: The course turns into a jump-to-the-beat challenge.
|align=center|[[File:SMBW Pipe-Rock Plateau Palace Wonder Effect.jpg|250px]]||Causes pipes to fall.
 
|align=center|[[Pipe-Rock Plateau Palace]]<br>[[The Final Test Wonder Gauntlet]]
===Fungi Mines===
|-
*Upshroom Downshroom: A bit of a Halloween dance party occurs.
|align=center|[[File:SMBW blue Koopa boss.jpg|250px]]||Causes the player and [[Wonder Bowser Jr.]] to shrink or grow.
*Taily's Toxic Pond: A quiz starts. Pull the right [[Taily]] with the right answer to complete each question.
|align=center|[[Pipe-Rock Plateau Palace]] (boss)
**What does a blewbird blow?: Arrows
|-
**What can you do by pressing X?: Greeting
|align=center|[[File:LeapingSmackerel Wonder.jpg|250px]]||Summons a [[Wonder Haiden|giant Smackerel]].
**How many [[Goomba]]s have you defeated?: This question is based on your stats. It's probably the blue answer.
|align=center|[[Leaping Smackerel]]†
**What can you do while in Bubble form?: Bubble Jumps
|-
**Which badge challenge appears in the Petal Isles?: Dolphin Kick Lvl. 1
|align=center|[[File:RobbirdCove Wonder.jpg|250px]]||The dry and flooded areas are inverted.
**What happens if you touch a [[Hoppo]]?: You're Pushed
|align=center|[[Robbird Cove]]<br>[[Sunbaked Desert Palace]] (boss)<br>Credits sequence
**What can you buy at Poplin Shops?: Wonder Seeds
|-
*Light-Switch Mansion: King Boo chases you while A Night at Boo's Opera plays.
|align=center|[[File:BlewbirdRoost Wonder.jpg|250px]]||Causes [[Blewbird]]s to blow rainbow-colored bouncy bubbles instead of arrows.
*Beware the Rifts: Dark Mario chases you.
|align=center|[[Blewbird Roost]]*<br>[[Petal Isles Special Way of the Goomba]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
*An Uncharted Area: Wubba Ruins: The player turns into a [[Wubba]].
|-
*Another Uncharted Area: Swaying Ruins: The whole level is greased with slick goo.
|align=center|[[File:SMBW snow level.jpg|250px]]||Reveals a giant snowball that begins rolling and destroying the level.
*A Final Uncharted Area: Poison Ruins: The player turns into a [[Wubba]].
|align=center|[[Outmaway Valley]]
 
|-
===Deep Magma Bog===
|align=center|[[File:PokipedePass Wonder.jpg|250px]]||A snowstorm begins, creating [[snow block]]s everywhere.
 
|align=center|[[Pokipede Pass]]<br>Credits sequence
===Petal Isles===
|-
*The Final Battle! Bowser's Rage Stage
|align=center|[[File:CondartsAway Wonder.jpg|250px]]||The player starts walking on the walls from a top-down perspective.
**Goombas become Hefty Goombas.
|align=center|[[Condarts Away!]]*<br>[[Raarghs in the Ruins]]*<br>[[Shining Falls Special Triple Threat Deluge]]<br>Credits sequence
**The background tilts left and right.
|-
**A dragon appears.
|align=center|[[File:PoleBlockPassage Wonder.jpg|250px]]||[[Pole Block]]s start extending in all sorts of shapes.
**Pole Blocks extend while Anglefish fly horizontally at the top.
|align=center|[[Pole Block Passage]]†<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Sunbaked Desert Special Pole Block Allure]]
**The background becomes dark.
|-
**A herd of Bulrushes is summoned.
|align=center|[[File:UpnDownwithPuffyLifts Wonder.jpg|250px]]||The player turns into a [[Puffy Lift]], guiding [[Spike Ball]]s along the way.
**Piranha Plants and a Spike break into song and dance.
|align=center|[[Up 'n' Down with Puffy Lifts]]*
**King Boo chases the players and sings alongside Moving Doors.
|-
**Zero gravity
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The battleship's [[Bowser cannon|figurehead]] detaches from the front and begins firing explosive blasts at the player.
**Circular poison appears.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]<br>[[Petal Isles Flying Battleship]]<br>[[Deep Magma Bog Flying Battleship]]
**Pipes becomes Inchworm Pipes and travel across the poison.
|-
 
|align=center|[[File:JumpJumpJumpNabbit.jpg|250px]]||Creates colorful [[Dotted-Line Block]]s and sets off a timed rhythm sequence.
===Special World===
|align=center|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]*<br>[[Fluff-Puff Peaks Special Climb to the Beat]]*
*The Final Test Wonder Gauntlet
|-
**A pipe becomes an Inchworm Pipe and travel across the poison.
|align=center|[[File:SMBW skydiving level.jpg|250px]]||The player starts freefalling.
**Blewbirds blow bubbles.
|align=center|[[Countdown to Drop Down]]*<br>[[Fungi Mines Special Dangerous Donut Ride]]
**The speed alternates between fast and slow.
|-
**Anglefish fly upwards.
|align=center|[[File:CruisingwithLinkingLifts Wonder.jpg|250px]]||Causes [[Linking Lift]]s to grow taller and/or wider, and summons a [[Lakitu trio]] to throw [[coin]]s and [[Wonder Token]]s all over the course.
**A horde of Gnawshers chases the player.
|align=center|[[Cruising with Linking Lifts]]†*
**Giant Hoppycats appear.
|-
**The background becomes dark.
|align=center|[[File:BowserJrIce Wonder.jpg|250px]]<br>[[File:SMBW Wonder Bowser Jr. second fight.jpg|250px]]||Causes the ground to become icy or sticky.
**Semisolid Platforms come to life and walk.
|align=center|[[Fluff-Puff Peaks Palace]] (boss)
**Missle Megs fly diagonally.
|-
**A Wonder ship appears.
|align=center|[[File:DownpourUproar Wonder.jpg|250px]]||Summons zigzagging [[Lightning (obstacle)|lightning bolts]] across the screen.
**Lightning strikes.
|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
**Rifts appear on the left side of the screen and chase the players.
|-
**The background tilts to the right while many Hoppos roll towards the player, including a giant one.
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Deka Hoppin|giant Hoppycat]]s.
**Magical hills appear.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]]
**Super Stars fall from the sky.
|-
 
|align=center|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! Wonder Effect.jpg|250px]]||Summons flying rainbow [[Anglefish]].
==Gallery==
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]
<gallery>
|-
SMBW spherical hippos.jpg|Hoppos rolling around a level
|align=center|[[File:MidwayTrial Wonder.jpg|250px]]||The player transforms into their [[Hoppycat Mario|Hoppycat form]].
SMBW Mario stretched.jpg|[[Mario]] and a [[Goomba]] stretched out
|align=center|[[The Midway Trial: Hop to It]]*<br>[[The Sharp Trial: Launch to Victory]]*<br>[[The Final Trial: Zip Track Dash]]
SMBW Spike Ball Mario.jpg|Mario transformed into a red [[Spike Ball]]
|-
SMBW bovid stampede.jpg|A herd of Bulrushes charging through a level
|align=center|[[File:JewelBlockCave Wonder.jpg|250px]]||Summons a [[Wonder Gottsun|giant Konk]].
SMBW golden Giant Spiked Ball.jpg|The stage tilting and releasing a rolling [[Giant Spiked Ball]]
|align=center|[[Jewel-Block Cave]]*
SMBW Balloon Mario Gang.jpg|Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Princess Daisy|Daisy]] [[Balloon Mario|transformed into balloons]]
|-
SMBWKingBoo.png|[[King Boo]] chasing Mario, Daisy, [[Toadette]], and [[Yoshi (species)|Light-Blue Yoshi]]
|align=center|[[File:SMBWPokey.jpg|250px]][[File:ValleyFullaSnootles Wonder.jpg|250px]]||Causes time to speed up, slow down, or both periodically.
</gallery>
|align=center|[[Armads on the Roll]]<br>[[Valley Fulla Snootles]]*<br>[[Sunbaked Desert Palace]]<br>[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:TheDesertMystery Wonder.jpg|250px]]||Causes an ancient temple to rise from below the ground.
|align=center|[[The Desert Mystery]]
|-
|align=center|[[File:SMBW golden Giant Spiked Ball.jpg|250px]]||The whole level tilts, causing [[Giant Spiked Ball]]s and other objects to roll.
|align=center|[[Rolling-Ball Hall]]†<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|align=center|[[File:SMBW Ninji Jump Party first 10-flower coin.jpg|250px]]||Causes "Ninji Disco" to play and Ninjis to dance.
|align=center|[[Ninji Jump Party]]†<br>Credits sequence
|-
|align=center|[[File:SMBW Balloon Mario Gang.jpg|250px]]||Turns the player into their [[Balloon Mario|Balloon form]].
|align=center|[[Bloomps of the Desert Skies]]*
|-
|align=center|[[File:ColorSwitchDungeon Wonder.jpg|250px]]||Summons [[Rift Mario]] to chase the player.
|align=center|[[Color-Switch Dungeon]]<br>[[Beware of the Rifts]]†
|-
|align=center|[[File:SecretsofShovaMansion Wonder.jpg|250px]]||A Wonder-powered [[Shova]] pushes a giant [[Bowser Statue]] towards the player.
|align=center|[[Secrets of Shova Mansion]]
|-
|align=center|[[File:WonderBloomp.png|250px]]||Causes [[Bloomp]]s to [[Wonder Būsuke|grow giant]].
|align=center|[[Flight of the Bloomps]]<br>[[Sunbaked Desert Special Pole Block Allure]]
|-
|align=center|[[File:SMBW Wonder Bowser Jr. third fight.jpg|250px]]||Summons large [[Water Ball]]s.
|align=center|[[Sunbaked Desert Palace]] (boss)<br>[[Hot-Hot Hot!]]†*<br>Credits sequence
|-
|align=center|[[File:GnawsherLair Wonder.jpg|250px]]||Summons a swarm of invincible [[Gnawsher]]s.
|align=center|[[Gnawsher Lair]]<br>[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:MawMawMouthful Wonder.jpg|250px]]||Turns the player [[Goomba Mario|into a Goomba]].
|align=center|[[Maw-Maw Mouthful]]<br>[[Petal Isles Special Way of the Goomba]]
|-
|align=center|[[File:UpshroomDownshroom Wonder.jpg|250px]]||Causes [[Mushroom Platform]]s to glow and start moving up and down rhythmically, catapulting [[Jack O'Goomba]]-themed pumpkins upwards.
|align=center|[[Upshroom Downshroom]]<br>[[The Final Battle! Bowser's Rage Stage]]<br>Credits sequence
|-
|align=center|[[File:SMBW Taily's Toxic Pond Wonder Effect.jpg|250px]]||Starts a quiz. The player must pull on the [[Taily]] with the right answer to complete three questions.
|align=center|[[Taily's Toxic Pond]]*
|-
|align=center|[[File:SMBWKingBoo.png|250px]]||Summons [[King Boo]] to sing and chase the player, with [[Noknok]]s and [[Boo]]s singing along.
|align=center|[[Light-Switch Mansion]]*<br>[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:WubbaRuins Wonder.jpg|250px]]||Turns the player [[Wubba Mario|into a Wubba]].
|align=center|[[An Uncharted Area: Wubba Ruins]]<br>[[A Final Uncharted Area: Poison Ruins]]<br>[[Operation Poplin Rescue]]<br>[[Deep Magma Bog Palace]]
|-
|align=center|[[File:SwayingRuins Wonder.jpg|250px]]||The ground becomes slimy and slippery.
|align=center|[[Another Uncharted Area: Swaying Ruins]]*<br>Credits sequence
|-
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to come to life and move around.
|align=center|[[Muncher Fields]]<br>[[Deep Magma Bog Palace]] (boss)<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|align=center|[[File:SMBW Spike Ball Mario.jpg|250px]]||The player turns into a [[Spike-Ball Mario|Spike Ball]].
|align=center|[[Where the Rrrumbas Rule]]<br>[[Deep Magma Bog Special Solar Roller]]
|-
|align=center|[[File:PullTurnBurn Wonder.jpg|250px]]||The player becomes invincible and able to swim through [[lava|magma]].
|align=center|[[Pull, Turn, Burn]]†<br>Credits sequence
|-
|align=center|[[File:SMBW Wavy Ride through the Magma Tube Wonder Effect.jpg|250px]]||Summons a giant [[Spike]] statue in the background that spits fiery boulders at the player.
|align=center|[[Wavy Ride through the Magma Tube]]*
|-
|align=center|[[File:SMBW Dragon Boneyard Wonder Effect.jpg|250px]]||Revives a dragon fossil into an [[Ancient Dragon]].
|align=center|[[Dragon Boneyard]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[Deep Magma Bog Special Solar Roller]]<br>Credits sequence
|-
|align=center|[[File:SMBW long Bullet Bills.jpg|250px]]||Summons several Wonder-powered [[Missile Meg]]s.
|align=center|[[Missile Meg Mayhem]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence
|-
|align=center|[[File:HighVoltageGauntlet Wonder.jpg|250px]]||Turns the player into their [[Metal Mario|Metal form]].
|align=center|[[High-Voltage Gauntlet]]<br>Credits sequence
|-
|align=center|[[File:EvadetheSeekerBulletBills Wonder.jpg|250px]]||Creates a ship made out of blocks with a [[cannon]].
|align=center|[[Evade the Seeker Bullet Bills!]]<br>[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW KnuckleFest Bowser's Blazing Beats Wonder Effect.jpg|250px]]||Causes "Bowser's Blazing Beats" to play, and [[Fire Knuckle]]s, platforms and [[Bill Blaster]]s to move and fire rhythmically.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|}


==Music==
==Music==
Line 135: Line 205:
|Dut=Wondereffect <ref>Nintendo Nederland (September 22, 2023). [https://youtu.be/4QMOi4xYLc0?si=TlD0eVSLYerbMsit Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch)]. ''YouTube''. Retrieved September 22, 2023.</ref>
|Dut=Wondereffect <ref>Nintendo Nederland (September 22, 2023). [https://youtu.be/4QMOi4xYLc0?si=TlD0eVSLYerbMsit Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch)]. ''YouTube''. Retrieved September 22, 2023.</ref>
|DutM=Wonder Effect
|DutM=Wonder Effect
|Fra=Prodige
|Fre=Prodige
|FraM=Wonder/Prodigy
|FreM=Wonder/Prodigy
|Spa=Efecto Maravilla<ref>[https://m.youtube.com/watch?v=3nXCuQLMahI Super Mario Bros. Wonder Direct – 31-08-2023]</ref>
|Spa=Efecto Maravilla<ref>[https://www.youtube.com/watch?v=3nXCuQLMahI Super Mario Bros. Wonder Direct – 31-08-2023]</ref>
|SpaM=Wonder Effect
|SpaM=Wonder Effect
|Ita=Effetto meraviglia
|Ita=Effetto meraviglia
|ItaM=Wonder effect
|ItaM=Wonder effect
|Kor=원더
|KorR=Wondeo
|KorM=Wonder
}}
}}



Latest revision as of 17:58, June 9, 2024

Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.

A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in Missile Meg Mayhem). During an effect, the background often changes, ? Blocks (and ! Blocks when the "Add ! Blocks" badge is equipped) turn magenta, and all Coins dance to the music.

Mechanics[edit]

A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) runs out.
  • Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
  • The Goal Pole is reached.

Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.

List of Wonder Effects[edit]

Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain Wonder Tokens.

Wonder Effect Description Appears in
Welcome to the Flower Kingdom!'s Wonder Effect Causes pipes to gain eyes and start moving up and down. Welcome to the Flower Kingdom!
Credits sequence
Swamp Pipe Crawl's Wonder Effect Causes pipes to come to life as Inchworm Pipes. Welcome to the Flower Kingdom!
Swamp Pipe Crawl
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
Screenshot of the Wonder Effect of the course Piranha Plants on Parade from Super Mario Bros. Wonder. Causes Piranha Plants and their variants to sing and pop in and out of pipes rhythmically. Piranha Plants on Parade
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
The Wonder Effect in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder Pipes start moving rhythmically. Piranha Plants on Parade
Angry Spikes and Sinkin' Pipes*
The Final Battle! Bowser's Rage Stage
Scram, Skedaddlers!' Wonder Effect Summons an endless rain of Super Stars. Collecting one resets a 10-second timer. Scram, Skedaddlers!*
The Sugarstar Trial: Across the Night Sky*
The Final Test Wonder Gauntlet*
A herd of Bulrushes charging into a Goal Pole in Super Mario Bros. Wonder Summons a stampede of invincible Bulrushes. Bulrush Coming Through!*
Bulrush Express
The Final Battle! Bowser's Rage Stage
Luigi fighting Hoppos in Here Come the Hoppos in Super Mario Bros. Wonder Giant Hoppos appear. Here Come the Hoppos*
Cosmic Hoppos
Pipe-Rock Plateau Special Bounce, Bounce, Bounce
The Final Test Wonder Gauntlet
Credits sequence
Rolla Koopa Derby's Wonder Effect Creates magical translucent slopes for the player and Rolla Koopas to run on. Rolla Koopa Derby
The Final Test Wonder Gauntlet
Credits sequence
The Wonder Effect in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder Causes Spikes to dance and throw Spike Balls rhythmically. Angry Spikes and Sinkin' Pipes*
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
Mario stretched out in Super Mario Bros. Wonder Gives the player the ability to stretch their body, as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted. Sproings in the Twilight Forest
Fluff-Puff Peaks Palace
Cosmic Hoppos Causes the player to float freely in the air. Cosmic Hoppos
Downpour Uproar
The Final Battle! Bowser's Rage Stage
The Wonder Effect in action during the Pipe-Rock Plateau Palace in Super Mario Bros. Wonder Causes pipes to fall. Pipe-Rock Plateau Palace
The Final Test Wonder Gauntlet
Fire Mario fighting Wonder Bowser Jr. in Super Mario Bros. Wonder Causes the player and Wonder Bowser Jr. to shrink or grow. Pipe-Rock Plateau Palace (boss)
Leaping Smackerel's Wonder Effect Summons a giant Smackerel. Leaping Smackerel
Robbird Cove's Wonder Effect The dry and flooded areas are inverted. Robbird Cove
Sunbaked Desert Palace (boss)
Credits sequence
Blewbird Roost's Wonder Effect Causes Blewbirds to blow rainbow-colored bouncy bubbles instead of arrows. Blewbird Roost*
Petal Isles Special Way of the Goomba
The Final Test Wonder Gauntlet
Credits sequence
A snow level in Super Mario Bros. Wonder Reveals a giant snowball that begins rolling and destroying the level. Outmaway Valley
Pokipede Pass' Wonder Effect A snowstorm begins, creating snow blocks everywhere. Pokipede Pass
Credits sequence
Condarts Away!'s Wonder Effect The player starts walking on the walls from a top-down perspective. Condarts Away!*
Raarghs in the Ruins*
Shining Falls Special Triple Threat Deluge
Credits sequence
Pole Block Passage's Wonder Effect Pole Blocks start extending in all sorts of shapes. Pole Block Passage
The Final Battle! Bowser's Rage Stage
Sunbaked Desert Special Pole Block Allure
Up 'n' Down with Puffy Lifts's Wonder Effect The player turns into a Puffy Lift, guiding Spike Balls along the way. Up 'n' Down with Puffy Lifts*
The Wonder Effect in the Fluff-Puff Peaks Flying Battleship level in Super Mario Bros. Wonder The battleship's figurehead detaches from the front and begins firing explosive blasts at the player. Fluff-Puff Peaks Flying Battleship
Petal Isles Flying Battleship
Deep Magma Bog Flying Battleship
Nabbit in Jump! Jump! Jump! Creates colorful Dotted-Line Blocks and sets off a timed rhythm sequence. Jump! Jump! Jump!*
Fluff-Puff Peaks Special Climb to the Beat*
The characters skydiving through clouds in Super Mario Bros. Wonder The player starts freefalling. Countdown to Drop Down*
Fungi Mines Special Dangerous Donut Ride
Cruising with Linking Lifts's Wonder Effect Causes Linking Lifts to grow taller and/or wider, and summons a Lakitu trio to throw coins and Wonder Tokens all over the course. Cruising with Linking Lifts†*
Wonder Bowser Jr.'s ice Wonder Effect in Fluff-Puff Peaks Palace
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Causes the ground to become icy or sticky. Fluff-Puff Peaks Palace (boss)
Downpour Uproar's Wonder Effect Summons zigzagging lightning bolts across the screen. Downpour Uproar
The Final Test Wonder Gauntlet
Credits sequence
The Hoppycat Trial: Hop, Hop, and Awaaay's Wonder Effect Summons giant Hoppycats. The Hoppycat Trial: Hop, Hop, and Awaaay
The Final Test Wonder Gauntlet
The Wonder Effect in the The Anglefish Trial: Ready, Aim, Fly! level in Super Mario Bros. Wonder Summons flying rainbow Anglefish. The Anglefish Trial: Ready, Aim, Fly!*
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
The Midway Trial: Hop to It's Wonder Effect The player transforms into their Hoppycat form. The Midway Trial: Hop to It*
The Sharp Trial: Launch to Victory*
The Final Trial: Zip Track Dash
Jewel-Block Cave's Wonder Effect Summons a giant Konk. Jewel-Block Cave*
Pokey in Super Mario Bros. WonderValley Fulla Snootles' Wonder Effect Causes time to speed up, slow down, or both periodically. Armads on the Roll
Valley Fulla Snootles*
Sunbaked Desert Palace
The Final Test Wonder Gauntlet
The Desert Mystery's Wonder Effect Causes an ancient temple to rise from below the ground. The Desert Mystery
The characters startled by a golden Giant Spiked Ball in Super Mario Bros. Wonder The whole level tilts, causing Giant Spiked Balls and other objects to roll. Rolling-Ball Hall
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
Credits sequence
The first 10-flower coin in Ninji Jump Party in Super Mario Bros. Wonder Causes "Ninji Disco" to play and Ninjis to dance. Ninji Jump Party
Credits sequence
Mario, Luigi, Peach and Princess Daisy under the Balloon Transformation Wonder Effect. Turns the player into their Balloon form. Bloomps of the Desert Skies*
Color-Switch Dungeon's Wonder Effect Summons Rift Mario to chase the player. Color-Switch Dungeon
Beware of the Rifts
Secrets of Shova Mansion's Wonder Effect A Wonder-powered Shova pushes a giant Bowser Statue towards the player. Secrets of Shova Mansion
A big Bloomp wonder effect in Super Mario Bros. Wonder Causes Bloomps to grow giant. Flight of the Bloomps
Sunbaked Desert Special Pole Block Allure
Third fight against Wonder Bowser Jr. in Super Mario Bros. Wonder Summons large Water Balls. Sunbaked Desert Palace (boss)
Hot-Hot Hot!†*
Credits sequence
Gnawsher Lair's Wonder Effect Summons a swarm of invincible Gnawshers. Gnawsher Lair
The Final Test Wonder Gauntlet
Maw-Maw Mouthful's Wonder Effect Turns the player into a Goomba. Maw-Maw Mouthful
Petal Isles Special Way of the Goomba
Upshroom Downshroom's Wonder Effect Causes Mushroom Platforms to glow and start moving up and down rhythmically, catapulting Jack O'Goomba-themed pumpkins upwards. Upshroom Downshroom
The Final Battle! Bowser's Rage Stage
Credits sequence
The Wonder Effect in the level Taily's Toxic Pond in Super Mario Bros. Wonder Starts a quiz. The player must pull on the Taily with the right answer to complete three questions. Taily's Toxic Pond*
King Boo in Super Mario Bros. Wonder Summons King Boo to sing and chase the player, with Noknoks and Boos singing along. Light-Switch Mansion*
The Final Battle! Bowser's Rage Stage
An Uncharted Area: Wubba Ruins' Wonder Effect Turns the player into a Wubba. An Uncharted Area: Wubba Ruins
A Final Uncharted Area: Poison Ruins
Operation Poplin Rescue
Deep Magma Bog Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect The ground becomes slimy and slippery. Another Uncharted Area: Swaying Ruins*
Credits sequence
Muncher Fields' Wonder Effect
Wonder Bowser Jr.'s silhouette Wonder Effect in Deep Magma Bog Palace
Causes Semisolid Platforms to come to life and move around. Muncher Fields
Deep Magma Bog Palace (boss)
The Final Test Wonder Gauntlet
Credits sequence
Mario as a Spike Ball in Super Mario Bros. Wonder The player turns into a Spike Ball. Where the Rrrumbas Rule
Deep Magma Bog Special Solar Roller
Pull, Turn, Burn's Wonder Effect The player becomes invincible and able to swim through magma. Pull, Turn, Burn
Credits sequence
The Wonder Effect in the Wavy Ride through the Magma Tube level in Super Mario Bros. Wonder Summons a giant Spike statue in the background that spits fiery boulders at the player. Wavy Ride through the Magma Tube*
The Wonder Effect in the level Dragon Boneyard in Super Mario Bros. Wonder Revives a dragon fossil into an Ancient Dragon. Dragon Boneyard*
The Final Battle! Bowser's Rage Stage
Deep Magma Bog Special Solar Roller
Credits sequence
Long Bullet Bills in Super Mario Bros. Wonder Summons several Wonder-powered Missile Megs. Missile Meg Mayhem
The Final Test Wonder Gauntlet
Credits sequence
High-Voltage Gauntlet's Wonder Effect Turns the player into their Metal form. High-Voltage Gauntlet
Credits sequence
Evade the Seeker Bullet Bills' Wonder Effect Creates a ship made out of blocks with a cannon. Evade the Seeker Bullet Bills!
The Final Test Wonder Gauntlet
Mario striking a very rad pose in KnuckleFest Bowser's Blazing Beats in Super Mario Bros. Wonder Causes "Bowser's Blazing Beats" to play, and Fire Knuckles, platforms and Bill Blasters to move and fire rhythmically. KnuckleFest Bowser's Blazing Beats

Music[edit]

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Names in other languages[edit]

Language Name Meaning
Japanese ワンダー[3][4]
Wandā
Wonder

Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder

Dutch Wondereffect [6]
Wonder Effect
French Prodige
Wonder/Prodigy
Italian Effetto meraviglia
Wonder effect
Korean 원더
Wondeo
Wonder

Spanish Efecto Maravilla[7]
Wonder Effect

References[edit]