Lurchin: Difference between revisions

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===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
In ''Donkey Kong Land III'', Lurchins retain their behavior from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. However, during the boss fight against Barbos, she has a different battle strategy where she sends Lurchins after Enguarde. One of the Lurchins move slowly before stopping, and Enguarde can attack Barbos by stabbing the Lurchin back into Barbos' center.
In ''Donkey Kong Land III'', Lurchins retain their behavior from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. Lurchins act different in the boss level, [[Barbos Bastion]], than in other parts of the game. In the boss level, [[Barbos]]'s battle strategy involves her sending a few Lurchins after Enguarde; one of the Lurchins moves slowly before stopping, and once the Lurchin opens its shell, Enguarde must stab the Lurchin back into Barbos. The Lurchin can even bounce off the walls.


==Levels==
==Levels==

Revision as of 16:58, November 6, 2019

This article is about a species in the Donkey Kong franchise. For an enemy in the Wario franchise, see Lurchin (Wario: Master of Disguise).

Template:Species-infobox Lurchins are sea urchin-like enemies that appear in the underwater levels of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, along with some riverside and boardwalk levels. Lurchins have two yellow-spiked, green outer shells, on the top and bottom respectively, and a thin, squishy pink segment connecting both shells. Lurchins face is on the squishy segment, and they have large eyes with bulging, red veins.

In both games, Enguarde fights a large Lurchin boss known as Barbos, the mother of the Lurchins.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Lurchins first appear in two Bonus Areas, but their first appearance outside a Bonus Area is in Fish Food Frenzy.

Lurchins do not directly attack Dixie or Kiddy Kong directly. Instead, they remain stationary or travel up and down in a set path, opening and closing their shell. Some Lurchins move at a faster pace than others. The Kongs must avoid contact with a Lurchin, else it injures the lead Kong.

Like many other underwater enemies, Enguarde can defeat a Lurchin by stabbing it. However, Enguarde can only stab a Lurchin in its squishy center, because if he touches Lurchin's spiky shell, Enguarde gets injured. In Fish Food Frenzy, Nibbla is also capable of defeating Lurchins by eating them. However, doing so worsens Nibbla's mood, in contrast to Kocos, which keep Nibbla at ease. However, Nibbla there is one Lurchin that Nibbla must eat to reveal the path to a Bonus Barrel.

In the Game Boy Advance version, during the Pacifica level Ripcurl Reef, there are Lurchins with a yellow shell, purple spikes and a green center. These Lurchins act no different than their normal counterpart.

According to Dixie Kong's Photo Album during the end credits, Lurchins are categorized under the "Aquatic Attackers" enemy class.

Donkey Kong Land III

In Donkey Kong Land III, Lurchins retain their behavior from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Lurchins act different in the boss level, Barbos Bastion, than in other parts of the game. In the boss level, Barbos's battle strategy involves her sending a few Lurchins after Enguarde; one of the Lurchins moves slowly before stopping, and once the Lurchin opens its shell, Enguarde must stab the Lurchin back into Barbos. The Lurchin can even bounce off the walls.

Levels

Donkey Kong Country 3

Donkey Kong Land III

Gallery

Names in other languages

Language Name Meaning Notes
Japanese リラーチ[?]
Rirāchi
No specific meaning