K. Rool's Keep: Difference between revisions

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{{world infobox
{{world infobox
|image=[[File:K. Rool's Keep.png|256px]]
|image=[[File:K. Rool's Keep.png|x200px]]
|appears_in=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|levels=6
|levels=6
|before=[[Gloomy Gulch|<<]]
|before=[[Gloomy Gulch|<<]]
|after=[[The Flying Krock|>>]]
|after=[[The Flying Krock|>>]]
}}
}}
{{quote2|[[King K. Rool|Kaptain K. Rool]] is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] be the first?|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 23}}  
{{quote2|[[King K. Rool|Kaptain K. Rool]] is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] be the first?|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 23}}  
 
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle belonging to [[King K. Rool|Kaptain K. Rool]], and it is situated on the very top of [[Crocodile Isle]]. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. [[Donkey Kong Island]] also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange [[Kremling]] named [[Kerozene]].
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle situated on the very top of [[Crocodile Isle]].
 
== Description ==
As its name suggests, K. Rool's Keep belongs to [[King K. Rool|Kaptain K. Rool]]. Since the area is at a high elevation, some surrounding areas are entirely frozen and constantly battered by high winds. The castle is hazardous to climb, as there are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Every dungeon-based level has a quirk to impede [[Diddy Kong|Diddy]] and [[Dixie Kong]]'s progress; the first [[Castle Crush |dungeon]] has a rising floor, meaning the heroes could get crushed if they do not move out of the way of the ceiling quick enough. The only way to proceed up the second [[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|dungeon]] is by climbing chain links, guarded by a plethora of enemies and obstacles. The third [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|dungeon]] has a rising pool of [[toxic waste]]. [[Donkey Kong Island]] also appears in the background, on the left side of the world map.  
 
Unlike the other worlds in the Super Nintendo version, K. Rool's Keep does not have a boss. However, it eventually received its own boss in the Game Boy Advance remake: a large, orange monster named [[Kerozene]].
 
In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the castle was remodeled to look like a cylindrical medieval tower, in addition to giving the bottom of the castle a floor of ice. Furthermore, there is snow outside at the world's [[Kong Kollege]]. Donkey Kong Island can no longer be seen from the world map.
 
In the ending of both ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', after the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] explodes, the entire Crocodile Isle sinks into the ocean with K. Rool's Keep getting destroyed as it sinks.


==Levels==
==Levels==
Castle Crush is absent from ''Donkey Kong Land 2'' and is replaced with a different level, Dungeon Danger. In the Game Boy Advance release, the level order is slightly different: Castle Crush is the second level, Clapper's Cavern is the third, and Windy Well is the fourth.
Both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'' have six levels and a boss level, most of which are identically named in both games:


===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{|class="dktable-brown" style="width:75%"
<gallery widths=256>
|-style="background:#bb8855;"
ArcticAbyss.png|'''[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]'''<br>The first level, Arctic Abyss takes place in an ice cavern, mostly involving taking control of [[Enguarde]], who has to swim all the way to the end. The water level changes at certain points along the way.
! Level !! Description !! Enemies !! Animal Friends
Windy Well.png|'''[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]'''<br>The second level (fourth in the remake), Windy Well takes place in a mine shaft where the player rides the wind upward as they ascend to the top.
|-
Castle Crush.png|'''[[Castle Crush]]'''<br>The third level (second in the remake), Castle Crush takes place inside of a castle where the Kongs are taken upward by a rising platform. The first part has an [[Animal Barrel]] of [[Rambi]], while the second one has an Animal Barrel of [[Squawks]].
|style="text-align:center"|[[File:ArcticAbyss.png|256px]]<br>'''[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]'''
Clappers Cavern.png|'''[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]'''<br>The fourth level (third in the remake), Clapper's Cavern takes place in an ice cavern where [[Clapper]]s help by freezing the water into solid ice, allowing Diddy and Dixie to travel across while avoiding a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] in the water.
|This level is the first ice-themed level (not counting [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] in the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], which can be played earlier since it is accessible through the [[Klubba's Kiosk]] in [[Krem Quay]]). [[Enguarde the Swordfish]] will take the majority of the level to swim all the way to the end of the level. Waters will rise or fall depending on the location in the level, essentially making it a race against the waters at times. Beware of exploding [[Puftup]]s.
Chain Link Chamber.png|'''[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]'''<br>The fifth level, Chain Link Chamber involves having to climb a series of chains, laid out both horizontally and vertically.
|[[Kaboom]]<br>[[Flotsam]]<br>[[Puftup]]<br>[[Lockjaw]]<br>[[Shuri]]
Toxic Tower.png||'''[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]'''<br>The sixth level, Toxic Tower has the player transform into various [[Animal Friends]], including [[Rattly]], Squawks, and [[Squitter]], to avoid the rising [[toxic waste]].
|[[Enguarde the Swordfish|Enguarde]]
Stronghold Showdown.png|'''[[Stronghold Showdown]]'''<br>The seventh level, Stronghold Showdown is essentially a cutscene where Donkey Kong is found tied up, only to immediately be pulled away into The Flying Krock.
|-
Kerozene DKC2 GBA Battle.png|'''Boss level: Stronghold Showdown''' (GBA)<br>In the Game Boy Advance version, Stronghold Showdown is completely different, now having a boss fight against [[Kerozene]] instead.
|style="text-align:center"|[[File:Windy Well.png|256px]]<br>'''[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]'''
</gallery>
|This is the third and final mine shaft level of ''Donkey Kong Country 2: Diddy's Kong Quest''. The player(s) will ride the winds upward and ascend to the top, while avoiding enemies such as [[Zinger]]. Bonus items can be collected if they are good enough at positioning and timing.
|[[Click-Clack]]<br>[[Zinger]]<br>[[Kutlass]]<br>[[Kannon]]<br>[[Krook]]<br>[[Kruncha]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Klampon]]<br>[[Klobber]]
|[[Squawks the Parrot|Squawks]]
|-
|style="text-align:center"|[[File:Castle Crush.png|256px]]<br>'''[[Castle Crush]]'''  
|The first castle level of this world where the player(s) ride a platform upward and avoid collision with the ceiling and various enemies. Two [[Animal Buddies]] can be found in this level, being [[Rambi the Rhino]] and [[Squawks the Parrot]], in order of appearance.
|[[Neek]]<br>Spiny<br>Kutlass<br>Krook<br>Kruncha<br>Klampon<br>Zinger<br>[[Mini-Necky]]
|[[Rambi the Rhino|Rambi]]<br>Squawks
|-
|style="text-align:center"|[[File:Clappers Cavern.png|256px]]<br>'''[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]'''
|Clapper's Cavern is an ice cavern level where [[Clapper the Seal]] will help the player(s) throughout. Clapper has the ability temporarily freeze the water into solid ice for the Kongs so that they can avoid a swimming [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] in the water. The player(s) must slide their way across pools of water to finish the level.
|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]<br>Kruncha<br>Spiny<br>Klampon<br>Zinger<br>Neek<br>Flotsam<br>Shuri<br>Puftup<br>[[Flitter]]
|[[Clapper the Seal|Clapper]]<br>Enguarde
|-
|style="text-align:center"|[[File:Chain Link Chamber.png|256px]]<br>'''[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]'''
|The player(s) will navigate this level by climbing a series of chains, being laid out horizontally and vertically, and can find various secret areas and items throughout the level. Enemies such as [[Klinger]]s and Zingers will try to harm the player(s).
|[[Klinger]]<br>Zinger<br>Klobber<br>Krook<br>Kutlass<br>Mini-Necky<br>Kannon
|None
|-
|style="text-align:center"|[[File:Toxic Tower.png|256px]]<br>'''[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]'''
|The final regular level of K. Rool's Keep has the player(s) transforming into various Animal Buddies as they try to dodge rising toxic waste. They will have to transform into [[Rattly the Rattlesnake]], Squawks the Parrot, and [[Squitter the Spider]], in that order, all of which are required in order to complete the level.
|Klampon<br>[[Kaboing]]<br>Zinger<br>Kannon
|[[Rattly the Rattlesnake|Rattly]]<br>Squawks<br>[[Squitter the Spider|Squitter]]
|-
|style="text-align:center"|[[File:Stronghold Showdown.png|256px]]<br>'''Boss Level: [[Stronghold Showdown]]'''
|This level is essentially a cutscene: the Kongs find Donkey Kong tied up, are then rewarded a [[Kremkoin]], only to have Donkey Kong immediately pulled away into The Flying Krock. In the Game Boy Advance remake, the Kongs fight the new world boss, [[Kerozene]].
|None
|None
|}


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
{|class="dktable-brown" width=75%
<gallery widths=256>
|-style="background:#bb8855;"
Arctic Abyss 2.png|'''[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]'''<br>The first level, Arctic Abyss involves traveling through an ice cavern, and there are two instances when Enguarde is transformed into.  
! Level !! Description
Windy Well DKL2.png|'''[[Windy Well (Donkey Kong Land 2)|Windy Well]]'''<br>The second level, Windy Well takes place in a mine shaft with a strong gust of wind that carries Diddy and Dixie upward.  
|-
Dungeon Danger DKL2.png|'''[[Dungeon Danger]]'''<br>The third level, Dungeon Danger takes place in a castle with no distinct features, and it replaces Castle Crush from ''Donkey Kong Country 2''.
|style="text-align:center"|[[File:Arctic Abyss 2.png|160px]]<br>'''[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]'''
Clapper's Cavern DKL2.png|'''[[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]]'''<br>The fourth level, Clapper's Cavern requires the player to jump on Clappers to temporarily freeze the water into ice, as the water itself is too cold to swim in and therefore damages the Kongs.  
|Arctic Abyss is a generic water level, featuring two appearances of Enguarde the Swordfish. The water levels never change, unlike its namesake level, so the player may proceed at their own pace.
Chain Link Chamber DKL2.png|'''[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]]'''<br>The fifth level, Chain Link Chamber involves the player having to climb across horizontal ropes and up vertical ropes.  
|-
Toxic Tower DKL2 shot 2.png|'''[[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]]'''<br>The sixth level, Toxic Tower involves having to go up a tower while avoiding the rising toxic waste. Throughout the level, three Animal Friends are transformed into, in order of Squitter, Rattly, and lastly Squawks.
|style="text-align:center"|[[File:Windy Well DKL2.png|160px]]<br>'''[[Windy Well (Donkey Kong Land 2)|Windy Well]]'''
Stronghold Showdown DKL2.png|'''[[Stronghold Showdown]]'''<br>Just as in ''Donkey Kong Country 2: Diddy's Kong Quest'', Donkey Kong is briefly found tied up here before being carried off into The Flying Krock.
|Windy Well is fundamentally unaltered from its ''Donkey Kong Country 2: Diddy's Kong Quest'' iteration. The player will get to the top of a mine shaft by being lifted by a strong gust. Collectible items, including [[Banana]]s and [[Banana Coin]]s, can be acquired along the way.
</gallery>
|-
|style="text-align:center"|[[File:Dungeon Danger DKL2.png|160px]]<br>'''[[Dungeon Danger]]'''  
|This level is a regular castle level with no rising floors, and replaces Castle Crush in ''Donkey Kong Land 2''. It is a maze-like level.
|-
|style="text-align:center"|[[File:Clapper's Cavern DKL2.png|160px]]<br>'''[[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]]'''
|Clapper's Cavern in ''Donkey Kong Land 2'' is essentially the same as its ''Donkey Kong Country 2: Diddy's Kong Quest'' predecessor: Clapper must be used to get across pools of water, but instead of the waters having Snapjaw, instead the water itself is harmful to touch. Thus, if the water thaws out before the player can jump to land, they will be injured. The unfrozen water is darkened similar to lava seen in [[Krem Cauldron]], but is extremely cold instead of extremely hot, still being unsafe to swim in.
|-
|style="text-align:center"|[[File:Chain Link Chamber DKL2.png|160px]]<br>'''[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]]'''
|Chain Link Chamber has the player climbing up the castle via chain links, and they can find some bonus items along the way. The level itself has a straightforward route without much room for deviation.  
|-
|style="text-align:center"|[[File:Toxic Tower DKL2 shot 2.png|160px]]<br>'''[[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]]'''
|Toxic Tower has the player racing against rising toxic waste. Similar to its namesake level in ''Donkey Kong Country 2: Diddy's Kong Quest'', three animal buddies are used, but the order was altered. After a brief chain link climbing segment, Squitter the Spider is used first, then Rattly the Rattlesnake, and finally Squawks the Parrot. The first two Animal Buddies take up the beginning of the stage, and Squawks is used for the remainder of the level.
|-
|style="text-align:center;white-space:nowrap"|[[File:Stronghold Showdown DKL2.png|160px]]<br>'''Boss Level: [[Stronghold Showdown]]'''
|Stronghold Showdown has the same purpose as it did in ''Donkey Kong Country 2: Diddy's Kong Quest''.
|}


==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
<u>'''Instruction booklet'''</u>:
{{quote2|Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 23}}
*"''Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?''"
{{quote2|The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!|''Donkey Kong Country: Diddy's Kong Quest'' SNES Player's Guide, page 20}}
<u>'''Player's Guide'''</u>:
{{quote2|At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!|''Nintendo Power'' vol. 79, page 28}}
*"''The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!''"
===''Donkey Kong Land 2''===
<u>'''Nintendo Power'''</u>:
{{quote2|The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents|''Nintendo Power'' vol. 87, page 43}}
*"''At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!''"
 
==Gallery==
==Gallery==
<gallery>
<gallery>
K. Rool's Keep DKL2.png|In ''Donkey Kong Land 2''
Kongs and Klampon in castle DKC2 group art.jpg|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
K. Rool's Keep DKC2 GBA.png|In ''Donkey Kong Country 2'' (Game Boy Advance)
Caged DK DKC2 group art.jpg|''Donkey Kong Country 2: Diddy's Kong Quest''
Kroolkeep-art.jpg|''Donkey Kong Country 2: Diddy's Kong Quest''
K. Rool's Keep DKL2.png|''Donkey Kong Land 2'' map
K. Rool's Keep DKC2 GBA.png|In the Game Boy Advance version
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=山頂の砦「クロコブルグ」
|Jap={{hover|山頂|さんちょう}}の{{hover|砦|とりで}}「クロコブルグ」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 29.</ref>
|JapR=Sanchō no Toride "Kurokoburugu"
|JapR=Sanchō no Toride "Kurokoburugu"
|JapM=Mountaintop Fortress "Croc-berg"
|JapM=Mountaintop Fortress “Crocburg”
|Spa=Guarida de K. Rool
|Spa=Guarida de K. Rool
|SpaM=K. Rool's Lair
|SpaM=K. Rool's Lair
|Fra=Castel de K. Rool
|Fre=Castel de K. Rool
|FraM=K. Rool's Castle
|FreM=K. Rool's Castle
|Ger=K. Rools Reich
|Ger=K. Rools Reich
|GerM=K. Rool's Realm
|GerM=K. Rool's Realm
Line 119: Line 66:
|ItaM=Fort K. Rool
|ItaM=Fort K. Rool
}}
}}
==References==
<references/>


{{DKC2}}
{{DKC2}}

Latest revision as of 21:40, March 2, 2024

K. Rool's Keep
K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
<< List of worlds >>
Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 23

K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Levels[edit]

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

“Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?”
Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 23
“The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!”
Donkey Kong Country: Diddy's Kong Quest SNES Player's Guide, page 20
“At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!”
Nintendo Power vol. 79, page 28

Donkey Kong Land 2[edit]

“The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents”
Nintendo Power vol. 87, page 43

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 山頂「クロコブルグ」[1]
Sanchō no Toride "Kurokoburugu"
Mountaintop Fortress “Crocburg”

French Castel de K. Rool
K. Rool's Castle
German K. Rools Reich
K. Rool's Realm
Italian Forte K. Rool
Fort K. Rool
Spanish Guarida de K. Rool
K. Rool's Lair

References[edit]

  1. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 29.