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{{character infobox
{{character infobox
|image=[[File:Banjo DKR art.jpg|200px]]
|image=[[File:Banjo DKR art.jpg|200px]]
|species=[[wikipedia:Honey bear|Honey Bear]]
|full_name=Banjo the Honey Bear
|first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]], overall)<br>''[[wikipedia:Banjo-Kazooie (video game)|Banjo-Kazooie]]'' (1998, home series)
|species={{wp|Honey bear|Honey Bear}}<ref>[https://www.nintendo.co.uk/Games/Nintendo-64/Banjo-Kazooie-269415.html]</ref>
|first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]], overall)<br>''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'' (1998, home series)
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' (Challenger Pack 3) ([[List of games by date#2019|2019]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' (Challenger Pack 3) ([[List of games by date#2019|2019]])
|portrayed_by=[[Chris Sutherland]] ([[List of games by date#1997|1997]]–present)<ref>[https://youtu.be/Q83W5_srddA?t=6m37s Interview with Chris Sutherland]</ref><ref>Credited in the sound test menu in the Japanese version of ''[[Super Smash Bros. Ultimate]]''.</ref>
|portrayed_by=[[Chris Sutherland]] ([[List of games by date#1997|1997]]–present)<ref>[https://youtu.be/Q83W5_srddA?t=6m37s Interview with Chris Sutherland]</ref><ref>Credited in the sound test menu in the Japanese version of ''[[Super Smash Bros. Ultimate]]''.</ref>
}}
}}
{{quote2|I'm Banjo!|[[Banjo]]|[[Diddy Kong Racing]]}}
{{quote2|I'm Banjo!|[[Banjo]]|[[Diddy Kong Racing]]}}
'''{{wp|Banjo & Kazooie|Banjo}}''' is one of the two protagonists of the {{wp|Banjo-Kazooie|''Banjo-Kazooie'' franchise}}, along with his best friend, [[Kazooie]]. However, his first appearance is in ''[[Diddy Kong Racing]]'', in which he is a playable character. His inclusion was to promote his then-upcoming title, ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}''. Banjo has light-brown fur, and he wears a shark-tooth necklace, yellow shorts, and a blue backpack that houses Kazooie.
'''{{wp|Banjo & Kazooie|Banjo}}''' is one of the two protagonists of the {{wp|Banjo-Kazooie|''Banjo-Kazooie'' franchise}}, along with his best friend, [[Kazooie]]. However, his first appearance is in ''[[Diddy Kong Racing]]'', in which he is a playable character to promote his then-upcoming title, ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}''. He is a honey bear with light-brown fur, tan skin, blue eyes, and a black nose, and he wears a shark-tooth necklace, yellow shorts, and a blue backpack that houses Kazooie.


Banjo is owned by [[Rare Ltd.]], a former second-party developer for [[Nintendo]]. In 2002, Rare was sold to {{wp|Microsoft}}, and the rights of both Banjo and [[Conker]] were transferred to the company.
Banjo is owned by [[Rare Ltd.]], a former second-party developer for [[Nintendo]]. In 2002, Rare was sold to {{wp|Microsoft}}, and the rights of Banjo, Kazooie and [[Conker]] were transferred to the company.
==History==
==History==
===''Diddy Kong Racing''===
===''Diddy Kong Racing''===
[[File:DKR Banjo Walrus Cove.png|thumb|left|Banjo races in [[Walrus Cove]] of ''Diddy Kong Racing'']]
[[File:DKR Banjo Walrus Cove.png|thumb|left|Banjo races in [[Walrus Cove]] of ''Diddy Kong Racing'']]
In ''[[Diddy Kong Racing]]'', when [[Wizpig]] invaded [[Timber's Island]], [[Timber]] calls for [[Diddy Kong]]'s assistance. In turn, he sends [[Squawks the Parrot|Squawks]] to contact his friends, one of whom is Banjo. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. Eventually, the eight racers, with the help of [[Taj the Genie|Taj]] and [[T.T.]], drove Wizpig back to his home planet, [[Future Fun Land]]. However, Wizpig returns, and the racers go to his homeworld. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch.
In ''[[Diddy Kong Racing]]'', when [[Wizpig]] invaded [[Timber's Island]], [[Timber]] calls for [[Diddy Kong]]'s assistance. In turn, he sends [[Squawks the Parrot|Squawks]] to contact his friends, one of whom is Banjo. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. Eventually, the eight racers, with the help of [[Taj]] and [[T.T.]], drove Wizpig back to his home planet, [[Future Fun Land]]. However, Wizpig returns, and the racers go to his homeworld. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch.


On the character selection screen, Banjo's theme instrument is the banjo. The menu's theme is re-composed in a banjo when the player highlights him. Like the other characters, Banjo says his name when he is selected.
On the character selection screen, Banjo's theme instrument is the banjo. The menu's theme is re-composed in a banjo when the player highlights him. Like the other characters, Banjo says his name when he is selected.
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===''N-Gang''===
===''N-Gang''===
[[File:Club Nintendo N-Gang.jpg|thumb|right|Banjo and Kazooie's appearance in "N-Gang vs. Nintendo"]]
[[File:Club Nintendo N-Gang.jpg|thumb|Banjo and Kazooie's appearance in "N-Gang vs. Nintendo"]]
===="Freeze Frame"====
===="Freeze Frame"====
Banjo and Kazooie make a brief cameo at the end of the ''[[N-Gang]]'' comic "[[N-Gang#Freeze Frame|Freeze Frame]]", where they are seen celebrating alongside many other Nintendo characters.
Banjo and Kazooie make a brief cameo at the end of the ''[[N-Gang]]'' comic "[[N-Gang#Freeze Frame|Freeze Frame]]", where they are seen celebrating alongside many other Nintendo characters.
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===''Mario Artist: Paint Studio''===
===''Mario Artist: Paint Studio''===
Banjo appears in some ''Banjo-Kazooie'' and ''Diddy Kong Racing''-based artwork in ''[[Mario Artist: Paint Studio]]'' along with other characters from those games.
Banjo appears in some ''Banjo-Kazooie'' and ''Diddy Kong Racing''-based artwork in ''[[Mario Artist: Paint Studio]]'' along with other characters from those games.
===''Minecraft''===
Originally exclusive to the {{wp|Xbox 360}} and {{wp|Xbox One}} versions of the game, Banjo and a few other Microsoft-exclusive characters (including Conker) appear as playable skins in the [[Wii U]] and [[Nintendo Switch]] versions of ''[[Minecraft]]'' through an update on January 30, 2018. This technically marks Banjo's first appearance on a Nintendo console since ''{{wp|Banjo-Pilot}}'' on the Game Boy Advance, and additionally, technically his first appearance alongside [[Diddy Kong]] since his debut.
{{br}}


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
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}}
}}
{{main-external|SmashWiki|Banjo & Kazooie (SSBU)}}
{{main-external|SmashWiki|Banjo & Kazooie (SSBU)}}
Banjo, alongside Kazooie, were announced as playable fighters in ''[[Super Smash Bros. Ultimate]]'' during the E3 2019 Nintendo Direct on June 11 (PDT). ''Ultimate'' marks their first non-cameo appearance in a new game since ''[[sonicretro:Sonic & Sega All-Stars Racing|Sonic & SEGA All-Stars Racing with Banjo-Kazooie]]'', which was released for the {{wp|Xbox 360}} in 2010, as well as the duo's first appearance on a Nintendo console since ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'' for the [[Game Boy Advance]] in 2005. Banjo & Kazooie were released on September 4, 2019 (PDT) as part of Challenger Pack 3.
Banjo, alongside Kazooie and the [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|heroes]] of ''Dragon Quest'', were announced as playable fighters in ''[[Super Smash Bros. Ultimate]]'' during the E3 2019 Nintendo Direct on June 11 (PDT). This marks their first non-cameo appearance in a new game since ''[[sonicretro:Sonic & Sega All-Stars Racing|Sonic & Sega All-Stars Racing with Banjo-Kazooie]]'', which was released for the {{wp|Xbox 360}} in 2010, as well as the duo's first appearance on a Nintendo console since ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'' for the [[Game Boy Advance]] in 2005. Banjo & Kazooie were released on September 4, 2019 (PDT) as part of Challenger Pack 3.


The reveal trailer for the duo heavily references [[King K. Rool]]'s original reveal trailer, with [[Donkey Kong]], [[Diddy Kong]], and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be [[Duck Hunt (character)|Duck Hunt]] playing a prank, much like how the K. Rool reveal trailer had [[King Dedede]] pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument.  
The reveal trailer for the duo heavily references [[King K. Rool]]'s original reveal trailer, with [[Donkey Kong]], [[Diddy Kong]], and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be [[Duck Hunt (character)|Duck Hunt]] playing a prank, much like how the K. Rool reveal trailer had [[King Dedede]] pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument.  
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The trailer references the connection between the ''Banjo-Kazooie'' and ''Donkey Kong'' franchises, as both were managed by [[Rare Ltd.|Rareware]] in the 1990s. The trailer could also be referencing the fact that Banjo's first in-game appearance was in a ''Donkey Kong'' series game, ''[[Diddy Kong Racing]]''. The English tagline "Banjo-Kazooie are Raring to Go!" is a reference to Rareware as well. Banjo and Kazooie appear in [[Sephiroth]]'s reveal trailer, and are shocked to see him descend from the sky.
The trailer references the connection between the ''Banjo-Kazooie'' and ''Donkey Kong'' franchises, as both were managed by [[Rare Ltd.|Rareware]] in the 1990s. The trailer could also be referencing the fact that Banjo's first in-game appearance was in a ''Donkey Kong'' series game, ''[[Diddy Kong Racing]]''. The English tagline "Banjo-Kazooie are Raring to Go!" is a reference to Rareware as well. Banjo and Kazooie appear in [[Sephiroth]]'s reveal trailer, and are shocked to see him descend from the sky.


Banjo & Kazooie's moveset and appearances are directly pulled from their two Nintendo 64 titles, ''Banjo-Kazooie'' and ''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'', though they also sport a few original attacks. [[Spiral Mountain]], the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than [[Link]], [[Yoshi]], [[Captain Falcon]], [[Mii Gunner]], and [[Min Min]], but lighter than Wario, [[Ike]], [[Ridley]], [[Simon Belmont|Simon]], and [[Richter Belmont|Richter]], while having the same weight as [[Solid Snake|Snake]] and [[R.O.B.]].
Banjo & Kazooie's moveset and appearances are directly pulled from their two Nintendo 64 titles, ''Banjo-Kazooie'' and ''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'', though they also sport a few original attacks. [[Spiral Mountain]], the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than [[Link]], [[Yoshi]], [[Captain Falcon]], [[Mii Gunner]], and [[Min Min]], but lighter than Wario, [[Ike]], [[Ridley]], [[Simon Belmont|Simon]], and [[Richter Belmont|Richter]], while having the same weight as [[Solid Snake|Snake]] and [[R.O.B.]]


Banjo & Kazooie are the first fighters from a Western franchise in the ''Super Smash Bros.'' series.
Banjo & Kazooie are the first fighters from a Western franchise in the ''Super Smash Bros.'' series, as well as the first to be owned by a company that competed with Nintendo at the time of their announcement (being owned by Microsoft).
====Classic Mode route====
====Classic Mode route====
Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.
Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.
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|-
|-
!5
!5
|[[Fox McCloud|Fox]] (dark costume), [[Falco Lombardi|Falco]] (dark costume)
|[[Fox]] (dark costume), [[Falco Lombardi|Falco]] (dark costume)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|Mad Monster Mansion
|Mad Monster Mansion
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[[File:SSBU Breegull Blaster.jpg|thumb|upright=1.1|Breegull Blaster in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Breegull Blaster.jpg|thumb|upright=1.1|Breegull Blaster in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Egg Firing}}
{{main-external|SmashWiki|Egg Firing}}
'''[https://banjokazooiewiki.com/wiki/Egg_Firing Egg Firing]''' is Banjo & Kazooie's standard special move, which involves Banjo crouching, and Kazooie shooting a Blue Egg forward. This egg is affected by gravity, and is a weak projectile that will cause mild flinching. If Banjo and Kazooie use this move in midair, their falling speed is slower.  
'''[[jiggywikki:Egg Firing|Egg Firing]]''' is Banjo & Kazooie's standard special move, which involves Banjo crouching, and Kazooie shooting a Blue Egg forward. This egg is affected by gravity, and is a weak projectile that will cause mild flinching. If Banjo and Kazooie use this move in midair, their falling speed is slower.  


When the standard special move button is held down, the move transitions to '''[https://banjokazooiewiki.com/wiki/Breegull_Blaster Breegull Blaster]'''. Banjo will take Kazooie out the backpack and hold her like a gun; holding or mashing attack or special buttons during Breegull Blaster, will make the eggs fire at twice the speed of the Egg Firing move, with Banjo now able to walk around while shooting. These eggs deal less damage than from Egg Firing, especially with repeated hits on the same player. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. These two moves originate from ''Banjo-Kazooie'' and ''Banjo-Tooie'', respectively.  
When the standard special move button is held down, the move transitions to '''[[jiggywikki:Breegull Blaster|Breegull Blaster]]'''. Banjo will take Kazooie out the backpack and hold her like a gun; holding or mashing attack or special buttons during Breegull Blaster, will make the eggs fire at twice the speed of the Egg Firing move, with Banjo now able to walk around while shooting. These eggs deal less damage than from Egg Firing, especially with repeated hits on the same player. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. These two moves originate from ''Banjo-Kazooie'' and ''Banjo-Tooie'', respectively.  
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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|JapR=Tamago Misairu / Tamago Bakyūn
|JapR=Tamago Misairu / Tamago Bakyūn
|JapM=Egg Missile / Egg Kaboom
|JapM=Egg Missile / Egg Kaboom
|Fra=Jet d'œufs / Blaster Breegull
|Fre=Jet d'œufs / Blaster Breegull
|Ger=Eitacke / Bazoo-Kazoo
|Ger=Eitacke / Bazoo-Kazoo
|Ita=Fucile a uova / Pelicannone
|Ita=Fucile a uova / Pelicannone
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[[File:SSBU Wonderwing.jpg|thumb|left|upright=1.4|Wonderwing in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Wonderwing.jpg|thumb|left|upright=1.4|Wonderwing in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Wonderwing}}
{{main-external|SmashWiki|Wonderwing}}
'''[https://banjokazooiewiki.com/wiki/Wonderwing Wonderwing]''' is Banjo & Kazooie's side special move. The move involves Banjo doing a side charge forward with Kazooie placing a wing over the duo, acting as a shield. The attack is very powerful, but they can only use the move five times per stock, as represented with five Gold Feathers displaying each time they perform the move. Once they run out of feathers for the stock, the duo will trip when attempting to perform it. In Sudden Death and Super Sudden Death, the duo only gets one feather, and in stamina battles, the numbers of feathers is determined by their starting HP. The move originates from ''Banjo-Kazooie''.  
'''[[jiggywikki:Wonderwing|Wonderwing]]''' is Banjo & Kazooie's side special move. The move involves Banjo doing a side charge forward with Kazooie placing a wing over the duo, acting as a shield. The attack is very powerful, but they can only use the move five times per stock, as represented with five Gold Feathers displaying each time they perform the move. Once they run out of feathers for the stock, the duo will trip when attempting to perform it. In Sudden Death and Super Sudden Death, the duo only gets one feather, and in stamina battles, the numbers of feathers is determined by their starting HP. The move originates from ''Banjo-Kazooie''.  
{{br}}
{{br}}
;Names in other languages
;Names in other languages
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|JapR=Wandā Uingu
|JapR=Wandā Uingu
|JapM=Wonderwing
|JapM=Wonderwing
|FraA=Bouclier miracle
|FreA=Bouclier miracle
|Ger=Wunderflügel
|Ger=Wunderflügel
|Ita=Scudo alare
|Ita=Scudo alare
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[[File:SSBU Shock Spring Jump.jpg|thumb|upright=1.4|Shock Spring Jump in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Shock Spring Jump.jpg|thumb|upright=1.4|Shock Spring Jump in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Shock Spring Jump}}
{{main-external|SmashWiki|Shock Spring Jump}}
'''[https://banjokazooiewiki.com/wiki/Shock_Spring_Jump Shock Spring Jump]''' is Banjo & Kazooie's up special move. The move involves the duo using a Shock Spring Pad that spontaneously appears under them, to launch themselves upwards into the air. The pad then acts like [[Sonic the Hedgehog]]'s [[Sonic the Hedgehog#Spring Jump|Spring Jump]] move, in the sense the pad falls downwards (if the duo uses the move in midair), which can hurt any opponent that comes in contact with it. The move can be slightly charged for a slight increase in jump height. The move originates from ''Banjo-Kazooie''.
'''[[jiggywikki:Shock Spring Jump|Shock Spring Jump]]''' is Banjo & Kazooie's up special move. The move involves the duo using a Shock Spring Pad that spontaneously appears under them, to launch themselves upwards into the air. The pad then acts like [[Sonic|Sonic the Hedgehog]]'s [[Sonic#Spring Jump|Spring Jump]] move, in the sense the pad falls downwards (if the duo uses the move in midair), which can hurt any opponent that comes in contact with it. The move can be slightly charged for a slight increase in jump height. The move originates from ''Banjo-Kazooie''.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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|JapR=Shokku Janpu
|JapR=Shokku Janpu
|JapM=Shock Jump
|JapM=Shock Jump
|FraA=Super saut
|FreA=Super saut
|Ger=Supersprung
|Ger=Supersprung
|Ita=Salto choccante
|Ita=Salto choccante
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[[File:SSBU Rear Egg.jpg|thumb|left|upright=1.4|Rear Egg in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Rear Egg.jpg|thumb|left|upright=1.4|Rear Egg in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Rear Egg}}
{{main-external|SmashWiki|Rear Egg}}
'''Rear Egg''' is Banjo & Kazooie's down special move. The move involves Banjo crouching, while Kazooie shoots a [https://banjokazooiewiki.com/wiki/Grenade_Egg Grenade Egg] backwards (opposite direction of which they are facing). The egg bounces in an unpredictable pattern, before detonating either on contact or after several seconds. This egg can be picked up by any players to be tossed again, but it can also explode in the player's hands if it is not thrown fast enough. If the egg detonates from contact of an opponent, said explosion will not harm Banjo and Kazooie, but if exploding on timer, or in Banjo's hands, it will harm the duo. Banjo and Kazooie can only fire one Grenade Egg at a time. The Rear Egg move originates from ''Banjo-Kazooie'', while Grenade Eggs originate from ''Banjo-Tooie''.  
'''Rear Egg''' is Banjo & Kazooie's down special move. The move involves Banjo crouching, while Kazooie shoots a [[jiggywikki:Grenade Egg|Grenade Egg]] backwards (opposite direction of which they are facing). The egg bounces in an unpredictable pattern, before detonating either on contact or after several seconds. This egg can be picked up by any players to be tossed again, but it can also explode in the player's hands if it is not thrown fast enough. If the egg detonates from contact of an opponent, said explosion will not harm Banjo and Kazooie, but if exploding on timer, or in Banjo's hands, it will harm the duo. Banjo and Kazooie can only fire one Grenade Egg at a time. The Rear Egg move originates from ''Banjo-Kazooie'', while Grenade Eggs originate from ''Banjo-Tooie''.  
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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|JapR=Oketsu Tamago
|JapR=Oketsu Tamago
|JapM=Ass Egg
|JapM=Ass Egg
|Fra=Jet arrière
|Fre=Jet arrière
|FraM=Rear Jet
|FreM=Rear Jet
|Ger=Bürzel-Ei
|Ger=Bürzel-Ei
|GerM=Rump Egg
|GerM=Rump Egg
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====Final Smash====
====Final Smash====
=====The Mighty Jinjonator=====
=====The Mighty Jinjonator=====
[[File:Banjo Final Smash.png|thumb|right|upright=1.4|The Mighty Jinjonator in ''Super Smash Bros. Ultimate'']]
[[File:Banjo Final Smash.png|thumb|upright=1.4|The Mighty Jinjonator in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|The Mighty Jinjonator}}
{{main-external|SmashWiki|The Mighty Jinjonator}}
'''[https://banjokazooiewiki.com/wiki/The_Mighty_Jinjonator The Mighty Jinjonator]''' is Banjo & Kazooie's [[Final Smash]]. The move must be performed in close proximity of an opponent (or opponents), to which Banjo and Kazooie will summon the statue of the Jinjonator from under the opponent(s). A quick cutscene begins which shows the Jinjonator statue breaking apart, revealing the Jinjonator. The Jinjonator will then begin to fly and ram into a trapped opponent multiple times, before charging forward for a final hit with four other [https://banjokazooiewiki.com/wiki/Jinjo Jinjos]. Only one opponent can be caught in the cutscene, but multiple opponents can take damage from the attack. The Mighty Jinjonator originates from the final battle and ending of ''Banjo-Kazooie''.
'''[[jiggywikki:The Mighty Jinjonator|The Mighty Jinjonator]]''' is Banjo & Kazooie's [[Final Smash]]. The move must be performed in close proximity of an opponent (or opponents), to which Banjo and Kazooie will summon the statue of the Jinjonator from under the opponent(s). A quick cutscene begins which shows the Jinjonator statue breaking apart, revealing the Jinjonator. The Jinjonator will then begin to fly and ram into a trapped opponent multiple times, before charging forward for a final hit with four other [[jiggywikki:Jinjo|Jinjos]]. Only one opponent can be caught in the cutscene, but multiple opponents can take damage from the attack. The Mighty Jinjonator originates from the final battle and ending of ''Banjo-Kazooie''.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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|JapR=Jinjonētā
|JapR=Jinjonētā
|JapM=Jinjonator
|JapM=Jinjonator
|FraA=Le Grand Jinjonator
|FreA=Le Grand Jinjonator
|FraM=
|FreM=
|Ger=Der hammerstarke Jinjonator
|Ger=Der hammerstarke Jinjonator
|GerM=
|GerM=
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{{br}}
{{br}}


===Canceled appearances===
===Unused appearances===
====''Donkey Kong 64''====
====''Donkey Kong 64''====
[[File:BanjoKazooieTreehouse.jpg|frame|150px|right|Banjo and Kazooie's cameo in an early build of ''Donkey Kong 64'']]
[[File:BanjoKazooieTreehouse.jpg|frame|150px|right|Banjo and Kazooie's cameo in an early build of ''Donkey Kong 64'']]
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==Profiles and statistics==
==Profiles and statistics==
===''Diddy Kong Racing''===
===''Diddy Kong Racing''===
*'''''Diddy Kong Racing'' instruction booklet:''' "''(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn't one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"
*'''''Diddy Kong Racing'' Official Nintendo Player's Guide:''' "''When Squawks brought Diddy's call for help, Banjo didn't hestitate&ndash;he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come.''"
*'''''[[Nintendo Power]]'' Volume 103:''' "''Like Conker, Banjo is sort of hanging out on Timber's Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guym but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways.''"
*'''Character stats'''
*'''Character stats'''
**'''Weight:''' Heavy
**'''Weight:''' Heavy
**'''Acceleration:''' 2/5
**'''Acceleration:''' 2/5
**'''Turning:''' 2/5
**'''Handling:''' 2/5
**'''Speed:''' 3.5/5
**'''Speed:''' 3.5/5
**'''Color:''' Turquoise
**'''Color:''' Turquoise
*'''Instruction booklet bio''' (page 24): "''(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"
*'''[[Nintendo Power#Player's Guides|Player's Guide]]''' (page 7): "''When Squawks brought Diddy’s call for help, Banjo didn’t hestitate—he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come.''"
*'''''[[Nintendo Power]]'' Volume 103''' (page 15): "''Like Conker, Banjo is sort of hanging out on Timber’s Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guy, but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways.''"
*'''[https://web.archive.org/web/19981206065714/http://www.dkr.com/driversed.html Diddy's Drivers Ed]''': "''Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique to take corners cleanly.''"
*'''''Nintendo 64 Game Secrets, 1999 Edition'' [[Prima Games|Prima]]'s Official Strategy Guide''' (page 37): "''Banjo is one of the harder characters to control, and his acceleration is low. Of course, his heavier weight also means that, once he builds up some momentum, his top speed is second only to Krunch. On a tightly turning course, however, there’s little chance for his extra speed to come into play: He’s always in the process of accelerating, and then skidding through the next turn.''"
*'''[https://web.archive.org/web/19990902205540/http://www.rareware.com/recent/games/racing/castlist/cast_banjo.html Rarewhere]''': "''Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
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*''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!''
*''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!''


==''Mario''-related appearances==
==List of ''Super Mario''-related appearances==
{|class="wikitable sortable"style="width:100%"
{|class="wikitable sortable"style="width:100%"
!width=40%|Title
!width=40%|Title
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|1999
|1999
|[[Nintendo 64DD]]
|[[Nintendo 64DD]]
|-
|''[[Minecraft|Minecraft: Wii U Edition]]''
|Playable skin via update
|2018
|[[Wii U]]
|-
|''[[Minecraft|Minecraft: Nintendo Switch Edition]]''
|Playable skin via update
|2018
|[[Nintendo Switch]]
|-
|''[[Minecraft]]'' (Bedrock edition)
|Playable skin
|2018
|[[Nintendo Switch]]
|-
|-
|''[[Super Smash Bros. Ultimate]]''
|''[[Super Smash Bros. Ultimate]]''
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Carbanjo.png|Artwork
Carbanjo.png|Artwork
Banjo0.png|Artwork
Banjo0.png|Artwork
BanjoFront.jpg|Artwork
BanjoBack.jpg|Artwork
BanjoSide.png|Artwork
DKR Banjo model.png|An in-game render of Banjo
DKR Banjo model.png|An in-game render of Banjo
Character Selection DKR.png|Banjo is at the top-right of the character selection.
Character Selection DKR.png|Banjo is at the top-right of the character selection.
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
Banjo-Kazooie intro.png|Introduction splash screen
TalonTrot.jpg|Kazooie carrying Banjo with the Talon Trot to run faster
TalonTrot.jpg|Kazooie carrying Banjo with the Talon Trot to run faster
BreegullBash.jpg|Banjo doing the Breegull Bash to attack [[Falco Lombardi|Falco]]
BreegullBash.jpg|Banjo doing the Breegull Bash to attack [[Falco Lombardi|Falco]]
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BanjoKazooieSmash.jpg|Screenshot from the reveal trailer showing Banjo and Kazooie with various fighters
BanjoKazooieSmash.jpg|Screenshot from the reveal trailer showing Banjo and Kazooie with various fighters
Banjo & Kazooie SSBU.jpg|Artwork with shadow
Banjo & Kazooie SSBU.jpg|Artwork with shadow
SSBU Panoramic Complete.png|Panoramic artwork
Banjo & Kazooie amiibo.png|Banjo and Kazooie's amiibo
Banjo & Kazooie amiibo.png|Banjo and Kazooie's amiibo
</gallery>
</gallery>
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DKRJPNC.png|Cast of ''Diddy Kong Racing'', Japanese commercial
DKRJPNC.png|Cast of ''Diddy Kong Racing'', Japanese commercial
Banjo4Koma.jpg|''[[4-koma Gag Battle]]''
Banjo4Koma.jpg|''[[4-koma Gag Battle]]''
RareRacers Spinning Pin Banjo a.png|Banjo pin (front side)
RareRacers Spinning Pin Banjo c.png|Banjo [[Fangamer|RareRacers]] spinning pin
RareRacers Spinning Pin Banjo b.png|Banjo pin (back side)
RareRacers Spinning Pin Banjo c.png|Banjo pin (front side)
</gallery>
</gallery>


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|Jap=バンジョー
|Jap=バンジョー
|JapR=Banjō
|JapR=Banjō
|JapM=According to [[Gregg Mayles]], Banjo's name is based on the name of Banjō Yamauchi (山内万丈), [[Hiroshi Yamauchi]]'s grandson; both names have the exact same pronunciation.
|JapM=According to [[Gregg Mayles]], Banjo's name is based on the name of Banjō Yamauchi ({{ruby|山|やま}}{{ruby|内|うち}}{{ruby|万|ばん}}{{ruby|丈|じょう}}), [[Hiroshi Yamauchi]]'s grandson; both names have the exact same pronunciation.
|Spa=Banjo
|Spa=Banjo
|SpaM=-
|SpaM=-
Line 396: Line 384:


==References==
==References==
{{NIWA|SmashWiki=Banjo}}
{{NIWA|SmashWiki=1}}
{{Wikipedia|Banjo & Kazooie|Banjo}}
{{Wikipedia|Banjo & Kazooie|Banjo}}
<references/>
<references/>
 
{{Crossover characters}}
{{DKR}}
{{DKR}}
{{SSBU}}
{{SSBU}}
[[Category:Bears]]
[[Category:Bears]]
[[Category:Club Nintendo]]
[[Category:Club Nintendo]]
[[Category:Banjo-Kazooie series]]
[[Category:Playable characters]]
[[Category:Playable characters]]
[[Category:Third-party characters]]
[[Category:Third-party characters]]
[[Category:Downloadable content]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong allies]]
[[Category:Diddy Kong Racing characters]]
[[Category:Diddy Kong Racing characters]]

Revision as of 14:40, April 12, 2024

Banjo
Banjo holds a checkered flag in Diddy Kong Racing
Full name Banjo the Honey Bear
Species Honey Bear[1]
First appearance Diddy Kong Racing (1997, overall)
Banjo-Kazooie (1998, home series)
Latest appearance Super Smash Bros. Ultimate (Challenger Pack 3) (2019)
Portrayed by Chris Sutherland (1997–present)[2][3]
“I'm Banjo!”
Banjo, Diddy Kong Racing

Banjo is one of the two protagonists of the Banjo-Kazooie franchise, along with his best friend, Kazooie. However, his first appearance is in Diddy Kong Racing, in which he is a playable character to promote his then-upcoming title, Banjo-Kazooie. He is a honey bear with light-brown fur, tan skin, blue eyes, and a black nose, and he wears a shark-tooth necklace, yellow shorts, and a blue backpack that houses Kazooie.

Banjo is owned by Rare Ltd., a former second-party developer for Nintendo. In 2002, Rare was sold to Microsoft, and the rights of Banjo, Kazooie and Conker were transferred to the company.

History

Diddy Kong Racing

Banjo races in the Snowflake Mountain stage, Walrus Cove, in Diddy Kong Racing.
Banjo races in Walrus Cove of Diddy Kong Racing

In Diddy Kong Racing, when Wizpig invaded Timber's Island, Timber calls for Diddy Kong's assistance. In turn, he sends Squawks to contact his friends, one of whom is Banjo. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. Eventually, the eight racers, with the help of Taj and T.T., drove Wizpig back to his home planet, Future Fun Land. However, Wizpig returns, and the racers go to his homeworld. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch.

On the character selection screen, Banjo's theme instrument is the banjo. The menu's theme is re-composed in a banjo when the player highlights him. Like the other characters, Banjo says his name when he is selected.

As a heavyweight racer, Banjo has slow acceleration, which is compensated for a high top speed (57 MPH without Bananas). His handling is below average, but is nevertheless better than Krunch's.

Since Microsoft had direct ownership over Banjo and Conker, both of them do not appear in Diddy Kong Racing DS. Instead, they were replaced with Tiny Kong and Dixie Kong, respectively. Despite this, Banjo's theme instrument was left intact, and it plays both on the character selection and the game's introduction sequence. Banjo's statistics were also retained for Tiny Kong, who was likely redesigned for Banjo's heavyweight feature.

Mario no Bōken Land

Banjo in Mario no Bōken Land
Banjo in Mario no Bōken Land

Banjo makes a small, non-speaking cameo in the Diddy Kong Racing story segment of Mario no Bōken Land, titled "Go Go Diddy!". The comic shows him participating in a race with his friends, with him being in sixth place.

4-koma Gag Battle

Banjo appears throughout the 4-koma Gag Battle manga adaptation of Diddy Kong Racing. A certain four panel comic provides an explanation for what was in his backpack during Diddy Kong Racing, since Kazooie was absent: the backpack was filled with a beehive full of bees.

N-Gang

Banjo and Kazooie's appearance in "N-Gang vs. Nintendo"

"Freeze Frame"

Banjo and Kazooie make a brief cameo at the end of the N-Gang comic "Freeze Frame", where they are seen celebrating alongside many other Nintendo characters.

"N-Gang vs. Nintendo"

Banjo appeared in the 2000 N-Gang comic, "N-Gang vs. Nintendo", where he played on the same soccer camp team with Kazooie, Wario, Yoshi, Princess Peach, Donkey Kong, and Lanky Kong. Mario refereed the match.

"Die Hexe lacht um Mitternacht"

Banjo makes an appearance in the N-Gang comic "Die Hexe lacht um Mitternacht". After Gruntilda transformed Toni and VIP into hot dogs and leaves to reek havoc into the city, Big B. and Gecko arrives and devise a plan to defeat Gruntilda. They then use VIP's machine to bring Banjo into the real world, and then launches eggs at the witch to defeat her. After that, they all celebrate.

Mario Artist: Paint Studio

Banjo appears in some Banjo-Kazooie and Diddy Kong Racing-based artwork in Mario Artist: Paint Studio along with other characters from those games.

Super Smash Bros. Ultimate

BanjoKazooieEmblem.png
Super Smash Bros. fighter
Banjo & Kazooie
Banjo & Kazooie artwork for Super Smash Bros. Ultimate
Game appearances
Super Smash Bros. Ultimate (downloadable)
Special moves
Standard:  Egg Firing / Breegull Blaster
Side:  Wonderwing
Up:  Shock Spring Jump
Down:  Rear Egg
Final Smash:  The Mighty Jinjonator
Battle entrance
Banjo appears from a Jiggy-shaped portal with Kazooie, bowing.
SmashWiki article: Banjo & Kazooie (SSBU)

Banjo, alongside Kazooie and the heroes of Dragon Quest, were announced as playable fighters in Super Smash Bros. Ultimate during the E3 2019 Nintendo Direct on June 11 (PDT). This marks their first non-cameo appearance in a new game since Sonic & Sega All-Stars Racing with Banjo-Kazooie, which was released for the Xbox 360 in 2010, as well as the duo's first appearance on a Nintendo console since Banjo-Pilot for the Game Boy Advance in 2005. Banjo & Kazooie were released on September 4, 2019 (PDT) as part of Challenger Pack 3.

The reveal trailer for the duo heavily references King K. Rool's original reveal trailer, with Donkey Kong, Diddy Kong, and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be Duck Hunt playing a prank, much like how the K. Rool reveal trailer had King Dedede pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument.

The trailer references the connection between the Banjo-Kazooie and Donkey Kong franchises, as both were managed by Rareware in the 1990s. The trailer could also be referencing the fact that Banjo's first in-game appearance was in a Donkey Kong series game, Diddy Kong Racing. The English tagline "Banjo-Kazooie are Raring to Go!" is a reference to Rareware as well. Banjo and Kazooie appear in Sephiroth's reveal trailer, and are shocked to see him descend from the sky.

Banjo & Kazooie's moveset and appearances are directly pulled from their two Nintendo 64 titles, Banjo-Kazooie and Banjo-Tooie, though they also sport a few original attacks. Spiral Mountain, the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than Link, Yoshi, Captain Falcon, Mii Gunner, and Min Min, but lighter than Wario, Ike, Ridley, Simon, and Richter, while having the same weight as Snake and R.O.B.

Banjo & Kazooie are the first fighters from a Western franchise in the Super Smash Bros. series, as well as the first to be owned by a company that competed with Nintendo at the time of their announcement (being owned by Microsoft).

Classic Mode route

Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.

Perfect Partners
Round Opponent(s) Stage Song
1 Duck Hunt (brown/red costume) Spiral Mountain Main Theme - Banjo-Kazooie
2 Rosalina & Luma Tortimer Island Treasure Trove Cove
3 Ice Climbers Summit Freezeezy Peak
4 Link, Zelda Mushroomy Kingdom Gobi's Valley
5 Fox (dark costume), Falco (dark costume) Luigi's Mansion Mad Monster Mansion
6 Donkey Kong, Diddy Kong Jungle Japes Donkey Kong Country Returns
Final Master Hand, Crazy Hand Final Destination Master Hand / Crazy Hand

Special moves

Egg Firing / Breegull Blaster
Banjo and Kazooie's standard special in Super Smash Bros. Ultimate.
Egg Firing in Super Smash Bros. Ultimate
Banjo and Kazooie's standard special in Super Smash Bros. Ultimate.
Breegull Blaster in Super Smash Bros. Ultimate
SmashWiki article: Egg Firing

Egg Firing is Banjo & Kazooie's standard special move, which involves Banjo crouching, and Kazooie shooting a Blue Egg forward. This egg is affected by gravity, and is a weak projectile that will cause mild flinching. If Banjo and Kazooie use this move in midair, their falling speed is slower.

When the standard special move button is held down, the move transitions to Breegull Blaster. Banjo will take Kazooie out the backpack and hold her like a gun; holding or mashing attack or special buttons during Breegull Blaster, will make the eggs fire at twice the speed of the Egg Firing move, with Banjo now able to walk around while shooting. These eggs deal less damage than from Egg Firing, especially with repeated hits on the same player. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. These two moves originate from Banjo-Kazooie and Banjo-Tooie, respectively.

Names in other languages
Language Name Meaning
Japanese タマゴミサイル/タマゴばきゅーん
Tamago Misairu / Tamago Bakyūn
Egg Missile / Egg Kaboom

Chinese 蛋导弹/蛋砰砰枪
Dàn Dǎodàn / Dàn Pēngpēng Qiāng
Egg Missile / Egg Kaboom Gun

Dutch Eieren Vuren / Bazoo-Kazooie
-
French Jet d'œufs / Blaster Breegull
-
German Eitacke / Bazoo-Kazoo
-
Italian Fucile a uova / Pelicannone
-
Russian Яйцемет / Бригал-бластер
Yaitsemet / Brigal-blaster
-

Spanish Disparo de Huevos / Arma Alada
-
Wonderwing
Banjo and Kazooie's side special in Super Smash Bros. Ultimate.
Wonderwing in Super Smash Bros. Ultimate
SmashWiki article: Wonderwing

Wonderwing is Banjo & Kazooie's side special move. The move involves Banjo doing a side charge forward with Kazooie placing a wing over the duo, acting as a shield. The attack is very powerful, but they can only use the move five times per stock, as represented with five Gold Feathers displaying each time they perform the move. Once they run out of feathers for the stock, the duo will trip when attempting to perform it. In Sudden Death and Super Sudden Death, the duo only gets one feather, and in stamina battles, the numbers of feathers is determined by their starting HP. The move originates from Banjo-Kazooie.

Names in other languages
Language Name Meaning
Japanese ワンダーウイング
Wandā Uingu
Wonderwing

Chinese 惊奇羽翼
Jīngqí Yǔyì
Surprise Wing

Dutch Wondervleugel
-
French (NOA) Bouclier miracle
-
German Wunderflügel
-
Italian Scudo alare
-
Spanish (NOA) Ala de las Maravillas
-
Shock Spring Jump
Banjo and Kazooie's up special in Super Smash Bros. Ultimate.
Shock Spring Jump in Super Smash Bros. Ultimate
SmashWiki article: Shock Spring Jump

Shock Spring Jump is Banjo & Kazooie's up special move. The move involves the duo using a Shock Spring Pad that spontaneously appears under them, to launch themselves upwards into the air. The pad then acts like Sonic the Hedgehog's Spring Jump move, in the sense the pad falls downwards (if the duo uses the move in midair), which can hurt any opponent that comes in contact with it. The move can be slightly charged for a slight increase in jump height. The move originates from Banjo-Kazooie.

Names in other languages
Language Name Meaning
Japanese ショックジャンプ
Shokku Janpu
Shock Jump

Chinese 震撼跳跃
Zhènhàn Tiàoyuè
Shocking Jump

Dutch Trampolinesprong
-
French (NOA) Super saut
-
German Supersprung
-
Italian Salto choccante
-
Spanish (NOA) Salto de Resortes de Impacto
-
Rear Egg
Banjo and Kazooie's down special in Super Smash Bros. Ultimate.
Rear Egg in Super Smash Bros. Ultimate
SmashWiki article: Rear Egg

Rear Egg is Banjo & Kazooie's down special move. The move involves Banjo crouching, while Kazooie shoots a Grenade Egg backwards (opposite direction of which they are facing). The egg bounces in an unpredictable pattern, before detonating either on contact or after several seconds. This egg can be picked up by any players to be tossed again, but it can also explode in the player's hands if it is not thrown fast enough. If the egg detonates from contact of an opponent, said explosion will not harm Banjo and Kazooie, but if exploding on timer, or in Banjo's hands, it will harm the duo. Banjo and Kazooie can only fire one Grenade Egg at a time. The Rear Egg move originates from Banjo-Kazooie, while Grenade Eggs originate from Banjo-Tooie.

Names in other languages
Language Name Meaning
Japanese おケツタマゴ
Oketsu Tamago
Ass Egg

Chinese 屁屁蛋
Pìpì Dàn
Ass Egg

Dutch Windei
Wind Egg
French Jet arrière
Rear Jet
German Bürzel-Ei
Rump Egg
Italian Lancio all'indietro
Backward Throw
Spanish Disparo de Huevos Hacia Atrás
Backward Egg Shot

Final Smash

The Mighty Jinjonator
Banjo and Kazooie's Final Smash in Super Smash Bros. Ultimate.
The Mighty Jinjonator in Super Smash Bros. Ultimate
SmashWiki article: The Mighty Jinjonator

The Mighty Jinjonator is Banjo & Kazooie's Final Smash. The move must be performed in close proximity of an opponent (or opponents), to which Banjo and Kazooie will summon the statue of the Jinjonator from under the opponent(s). A quick cutscene begins which shows the Jinjonator statue breaking apart, revealing the Jinjonator. The Jinjonator will then begin to fly and ram into a trapped opponent multiple times, before charging forward for a final hit with four other Jinjos. Only one opponent can be caught in the cutscene, but multiple opponents can take damage from the attack. The Mighty Jinjonator originates from the final battle and ending of Banjo-Kazooie.

Names in other languages
Language Name Meaning
Japanese ジンジョネーター
Jinjonētā
Jinjonator

Chinese 好啾终结者
Hǎojiū Zhōngjiézhě
Jinjo Terminator

Dutch De Almachtige Jinjonator
 
French (NOA) Le Grand Jinjonator
-
German Der hammerstarke Jinjonator
 
Italian Il grande Jinjonatore
 
Korean 진조네이터
Jinjoneiteo
Jinjonator

Spanish (NOA) El Poderoso Jinjonator
-

Unused appearances

Donkey Kong 64

The Banjo and Kazooie poster originally found in DK's Tree House in Donkey Kong 64.
Banjo and Kazooie's cameo in an early build of Donkey Kong 64

Both Banjo and Kazooie made a cameo in early versions of Donkey Kong 64, but were ultimately cut from the final game. Their faces were going to appear on a shower stall in DK's Tree House.

Profiles and statistics

Diddy Kong Racing

  • Character stats
    • Weight: Heavy
    • Acceleration: 2/5
    • Handling: 2/5
    • Speed: 3.5/5
    • Color: Turquoise
  • Instruction booklet bio (page 24): "(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."
  • Player's Guide (page 7): "When Squawks brought Diddy’s call for help, Banjo didn’t hestitate—he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come."
  • Nintendo Power Volume 103 (page 15): "Like Conker, Banjo is sort of hanging out on Timber’s Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guy, but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways."
  • Diddy's Drivers Ed: "Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique to take corners cleanly."
  • Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide (page 37): "Banjo is one of the harder characters to control, and his acceleration is low. Of course, his heavier weight also means that, once he builds up some momentum, his top speed is second only to Krunch. On a tightly turning course, however, there’s little chance for his extra speed to come into play: He’s always in the process of accelerating, and then skidding through the next turn."
  • Rarewhere: "Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."

Super Smash Bros. Ultimate

Palutena's Guidance

Banjo & Kazooie share this stock conversation with all other Fighters Pass characters. It was originally used for Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta in Super Smash Bros. for Wii U, who are downloadable fighters in that game.

  • Pit: Who is THAT?
  • Palutena: I have no data on this fighter. I can't believe it!
  • Viridi: It must be an intruder from another dimension!
  • Pit: Whoever it is, the goal remains the same: to fight and win!

Spirit

Name Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
Banjo & Kazooie Banjo & Kazooie spirit from Super Smash Bros. Ultimate. Banjo-Kazooie Series Fighter N/A N/A Classic Mode as Banjo & Kazooie N/A N/A N/A N/A

Official website

  • The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!

List of Super Mario-related appearances

Title Description Release Date System/Format
Diddy Kong Racing Playable character 1997 Nintendo 64
Mario Artist: Paint Studio Cameo in artworks from Banjo-Kazooie and Diddy Kong Racing 1999 Nintendo 64DD
Super Smash Bros. Ultimate Playable character via DLC 2019 Nintendo Switch

Gallery

Diddy Kong Racing

Super Smash Bros. Ultimate

Miscellaneous

Names in other languages

Language Name Meaning
Japanese バンジョー
Banjō
According to Gregg Mayles, Banjo's name is based on the name of Banjō Yamauchi (やまうちばんじょう), Hiroshi Yamauchi's grandson; both names have the exact same pronunciation.

Chinese 班卓
Bānzhuō
阿邦 (Super Smash Bros. Ultimate)
Ābāng

Banjo

In Chinese, adding an 「阿」 in front of a given name makes it a diminutive form.

French Banjo
-
German Banjo
-
Italian Banjo
-
Korean 반조
Banjo
Banjo

Russian Банджо
Bandzho
Banjo

Spanish Banjo
-

Trivia

  • Prior to Banjo's inclusion in Super Smash Bros. Ultimate, he and Kazooie were among the most requested Super Smash Bros. characters of all time. A Rare employee wrote on their website back in 2009, that although they had not been considered for Super Smash Bros., many Rare franchise trophies were originally in Super Smash Bros. Melee.[4] Vice President of Microsoft's gaming division, Phil Spencer, made a Tweet in 2015, stating "it would be cool" to see Banjo and Kazooie appear as DLC fighters in Super Smash Bros. for Nintendo 3DS / Wii U.[5] He doubled down on the comments in 2018, a year before Banjo and Kazooie's reveal in Super Smash Bros. Ultimate.[6]

External links

References

  1. ^ [1]
  2. ^ Interview with Chris Sutherland
  3. ^ Credited in the sound test menu in the Japanese version of Super Smash Bros. Ultimate.
  4. ^ Rare Scribes. Posted September 18th, 2009. Accessed October 30, 2020.
  5. ^ Xbox Head Phil Spencer Says 'It Would Be Cool' to See Banjo in Super Smash Bros. for Nintendo 3DS and Wii U IGN. Posted April 3, 2015. Accessed August 30, 2020.
  6. ^ Microsoft Is Willing To Put Banjo In Smash Bros. Posted March 21, 2018. Accessed August 30, 2020.