Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.

A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in Missile Meg Mayhem). During an effect, the background often changes, ? Blocks (and ! Blocks when the "Add ! Blocks" badge is equipped) turn magenta, and all Coins dance to the music.

Mechanics

A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) runs out.
  • Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
  • The Goal Pole is reached.

Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.

List of Wonder Effects

Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain Wonder Tokens.

Wonder Effect Description Appears in
  Causes pipes to gain eyes and start moving up and down. Welcome to the Flower Kingdom!
Credits sequence
  Causes pipes to come to life as Inchworm Pipes. Welcome to the Flower Kingdom!
Swamp Pipe Crawl
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
  Causes Piranha Plants and their variants to sing and pop in and out of pipes rhythmically. Piranha Plants on Parade
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
  Pipes start moving rhythmically. Piranha Plants on Parade
Angry Spikes and Sinkin' Pipes*
The Final Battle! Bowser's Rage Stage
  Summons an endless rain of Super Stars. Collecting one resets a 10-second timer. Scram, Skedaddlers!*
The Sugarstar Trial: Across the Night Sky*
The Final Test Wonder Gauntlet*
  Summons a stampede of invincible Bulrushes. Bulrush Coming Through!*
Bulrush Express
The Final Battle! Bowser's Rage Stage
  Giant Hoppos appear. Here Come the Hoppos*
Cosmic Hoppos
Pipe-Rock Plateau Special Bounce, Bounce, Bounce
The Final Test Wonder Gauntlet
Credits sequence
  Creates magical translucent slopes for the player and Rolla Koopas to run on. Rolla Koopa Derby
The Final Test Wonder Gauntlet
Credits sequence
  Causes Spikes to dance and throw Spike Balls rhythmically. Angry Spikes and Sinkin' Pipes*
The Final Battle! Bowser's Rage Stage
The Semifinal Test Piranha Plant Reprise
  Gives the player the ability to stretch their body, as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted. Sproings in the Twilight Forest
Fluff-Puff Peaks Palace
  Causes the player to float freely in the air. Cosmic Hoppos
Downpour Uproar
The Final Battle! Bowser's Rage Stage
  Causes pipes to fall. Pipe-Rock Plateau Palace
The Final Test Wonder Gauntlet
  Causes the player and Wonder Bowser Jr. to shrink or grow. Pipe-Rock Plateau Palace (boss)
  Summons a giant Smackerel. Leaping Smackerel
  The dry and flooded areas are inverted. Robbird Cove
Sunbaked Desert Palace (boss)
Credits sequence
  Causes Blewbirds to blow rainbow-colored bouncy bubbles instead of arrows. Blewbird Roost*
Petal Isles Special Way of the Goomba
The Final Test Wonder Gauntlet
Credits sequence
  Reveals a giant snowball that begins rolling and destroying the level. Outmaway Valley
  A snowstorm begins, creating snow blocks everywhere. Pokipede Pass
Credits sequence
  The player starts walking on the walls from a top-down perspective. Condarts Away!*
Raarghs in the Ruins*
Shining Falls Special Triple Threat Deluge
Credits sequence
  Pole Blocks start extending in all sorts of shapes. Pole Block Passage
The Final Battle! Bowser's Rage Stage
Sunbaked Desert Special Pole Block Allure
  The player turns into a Puffy Lift, guiding Spike Balls along the way. Up 'n' Down with Puffy Lifts*
  The battleship's figurehead detaches from the front and begins firing explosive blasts at the player. Fluff-Puff Peaks Flying Battleship
Petal Isles Flying Battleship
Deep Magma Bog Flying Battleship
  Creates colorful Dotted-Line Blocks and sets off a timed rhythm sequence. Jump! Jump! Jump!*
Fluff-Puff Peaks Special Climb to the Beat*
  The player starts freefalling. Countdown to Drop Down*
Fungi Mines Special Dangerous Donut Ride
  Causes Linking Lifts to grow taller and/or wider, and summons a Lakitu trio to throw coins and Wonder Tokens all over the course. Cruising with Linking Lifts†*
 
 
Causes the ground to become icy or sticky. Fluff-Puff Peaks Palace (boss)
  Summons zigzagging lightning bolts across the screen. Downpour Uproar
The Final Test Wonder Gauntlet
Credits sequence
  Summons giant Hoppycats. The Hoppycat Trial: Hop, Hop, and Awaaay
The Final Test Wonder Gauntlet
  Summons flying rainbow Anglefish. The Anglefish Trial: Ready, Aim, Fly!*
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
  The player transforms into their Hoppycat form. The Midway Trial: Hop to It*
The Sharp Trial: Launch to Victory*
The Final Trial: Zip Track Dash
  Summons a Big Konk. Jewel-Block Cave*
   Causes time to speed up, slow down, or both periodically. Armads on the Roll
Valley Fulla Snootles*
Sunbaked Desert Palace
The Final Test Wonder Gauntlet
  Causes an ancient temple to rise from below the ground. The Desert Mystery
  The whole level tilts, causing Giant Spiked Balls and other objects to roll. Rolling-Ball Hall
The Final Battle! Bowser's Rage Stage
The Final Test Wonder Gauntlet
Credits sequence
  Causes "Ninji Disco" to play and Ninjis to dance. Ninji Jump Party
Credits sequence
  Turns the player into their Balloon form. Bloomps of the Desert Skies*
  Summons Rift Mario to chase the player. Color-Switch Dungeon
Beware of the Rifts
  A Wonder-powered Shova pushes a giant Bowser Statue towards the player. Secrets of Shova Mansion
  Causes Bloomps to grow giant. Flight of the Bloomps
Sunbaked Desert Special Pole Block Allure
  Summons large Water Balls. Sunbaked Desert Palace (boss)
Hot-Hot Hot!†*
Credits sequence
  Summons a swarm of invincible Gnawshers. Gnawsher Lair
The Final Test Wonder Gauntlet
  Turns the player into a Goomba. Maw-Maw Mouthful
Petal Isles Special Way of the Goomba
  Causes Mushroom Platforms to glow and start moving up and down rhythmically, catapulting Jack O'Goomba-themed pumpkins upwards. Upshroom Downshroom
The Final Battle! Bowser's Rage Stage
Credits sequence
  Starts a quiz. The player must pull on the Taily with the right answer to complete three questions. Taily's Toxic Pond*
  Summons King Boo to sing and chase the player, with Noknoks and Boos singing along. Light-Switch Mansion*
The Final Battle! Bowser's Rage Stage
  Turns the player into a Wubba. An Uncharted Area: Wubba Ruins
A Final Uncharted Area: Poison Ruins
Operation Poplin Rescue
Deep Magma Bog Palace
  The ground becomes slimy and slippery. Another Uncharted Area: Swaying Ruins*
Credits sequence
 
 
Causes Semisolid Platforms to come to life and move around. Muncher Fields
Deep Magma Bog Palace (boss)
The Final Test Wonder Gauntlet
Credits sequence
  The player turns into a Spike Ball. Where the Rrrumbas Rule
Deep Magma Bog Special Solar Roller
  The player becomes invincible and able to swim through magma. Pull, Turn, Burn
Credits sequence
  Summons a giant Spike statue in the background that spits fiery boulders at the player. Wavy Ride through the Magma Tube*
  Revives a dragon fossil into an Ancient Dragon. Dragon Boneyard*
The Final Battle! Bowser's Rage Stage
Deep Magma Bog Special Solar Roller
Credits sequence
  Summons several Wonder-powered Missile Megs. Missile Meg Mayhem
The Final Test Wonder Gauntlet
Credits sequence
  Turns the player into their Metal form. High-Voltage Gauntlet
Credits sequence
  Creates a ship made out of blocks with a cannon. Evade the Seeker Bullet Bills!
The Final Test Wonder Gauntlet
  Causes "Bowser's Blazing Beats" to play, and Fire Knuckles, platforms and Bill Blasters to move and fire rhythmically. KnuckleFest Bowser's Blazing Beats

Music

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese ワンダー[3][4]
Wandā
Wonder

Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder

Dutch Wondereffect [6]
Wonder Effect
French Prodige
Wonder/Prodigy
Italian Effetto meraviglia
Wonder effect
Korean 원더
Wondeo
Wonder

Spanish Efecto Maravilla[7]
Wonder Effect

References