Mario Kart 8 Deluxe: Difference between revisions
m (→Mario Kart 8 Deluxe – Booster Course Pass: You said "all" are versions from Tour period, which is incorrect.) |
(→Mario Kart 8 Deluxe – Booster Course Pass: so instead of letting me edit it to make it correct (or even adding it in yourself), you immediately wipe what i wrote and prevented me to add it in because of edit conflicts - makes sense.) |
||
Line 1,339: | Line 1,339: | ||
===''Mario Kart 8 Deluxe – Booster Course Pass''=== | ===''Mario Kart 8 Deluxe – Booster Course Pass''=== | ||
{{main|Mario Kart 8 Deluxe – Booster Course Pass}} | {{main|Mario Kart 8 Deluxe – Booster Course Pass}} | ||
In a Nintendo Direct held on February 9, 2022, a DLC expansion pack called the ''Mario Kart 8 – Booster Course Pass'' was announced. The pack includes 48 additional remastered versions of courses from past ''Mario Kart'' games, including ''[[Mario Kart Tour]]''. The tracks | In a Nintendo Direct held on February 9, 2022, a DLC expansion pack called the ''Mario Kart 8 – Booster Course Pass'' was announced. The pack includes 48 additional remastered versions of courses from past ''Mario Kart'' games, including ''[[Mario Kart Tour]]''. The tracks appear to be ported from ''Tour'', with the exception of [[Coconut Mall]] and [[Shroom Ridge]], which are currently absent from said game. The pack is set to be released in six waves by the end of 2023, with each wave consisting of two cups (eight courses in total) and the first wave releasing on March 18, 2022.<ref>Nintendo (February 9, 2022). [https://youtu.be/1uZDbDoDAq4 Mario Kart 8 Deluxe – Booster Course Pass DLC – Nintendo Switch]. ''YouTube''. Retrieved February 9, 2022.</ref> | ||
==Ghosts== | ==Ghosts== |
Revision as of 20:23, February 9, 2022
- This article is about the Nintendo Switch port of the Mario Kart 8 game. For the game's original version, see Mario Kart 8.
Mario Kart 8 Deluxe is a racing game for the Nintendo Switch, and the first Mario game overall for the console. It is a port in the Mario Kart series, being a port of Mario Kart 8 from the Wii U. It has additional features such as several new characters and features more options for Battle Mode. First teased in the Switch's announcement video on October 20, 2016, the game was formally announced as part of the Nintendo Switch presentation on January 13, 2017.
Controls
Dual Joy-Con / Pro Controller
- or / or tilt: Steer
- or up or or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2)
- or down: Brake/reverse
- /: Use horn/item
- /: Hop/drift/trick
- or / or tilt + or up or or auto-accelerate + /: Drift
- : Rear view
GameCube Controller
: Steer
or
up or
or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2)
or
down: Brake/Reverse
: Use horn/item
or
: Hop/drift/trick
: Rear view
Joy-Con (sideways)
- or tilt: Steer
- or or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2)
- : Brake/reverse
- : Use horn/item
- : Hop/drift/trick
- or tilt + or or auto-accelerate + : Drift
- : Rear view
Toy-Con Motorbike
- Tilt: Steer
- forward tilt or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2)
- : Brake / reverse
- : Use horn/item
- : Hop / trick
- Tilt + forward tilt or auto-accelerate + : Drift
- : Switch view
Toy-Con Car
- Tilt: Steer
- Pedal half press or auto-accelerate: Accelerate / Rocket Start (press and hold when the countdown hits 2)
- : Use horn/item
- Pedal full press: Hop / trick
- Tilt + pedal full press: Drift
- : Switch view
Differences from the original
The game features most of the base and DLC content of Mario Kart 8. Content excluded includes Miiverse compatibility, stamps, and the ability to upload highlight reels on YouTube - all of which were discontinued on the Wii U version when Miiverse was terminated on November 7, 2017. Battle Mode has been significantly altered.
Characters that were originally unlockable or exclusive to downloadable content in Mario Kart 8 are available from the start in this game, marking the largest starting roster of any Mario Kart game.
Characters can now carry up to two items at once, even if they do not drag the first item, and the game features the return of the Double Item Box from Mario Kart: Double Dash!!. The game also introduces Smart Steering and auto-accelerate for beginners; the former makes driving and staying on the track easier, while the latter makes the vehicle automatically accelerate. If the Smart Steering mode is on, the player's vehicle will have an antenna sticking out of its rear end; this antenna blinks and bends when Smart Steering is activated. There is also an additional level of Mini-Turbo, called Ultra Mini-Turbo, denoted by purple (pink in the British English version) sparks that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new staff ghosts for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
The game also features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, battle mode and the functions of each item. There is also an option to change character and vehicle combinations during an online lobby without having to leave; this is done by pressing ( when playing with a single Joy-Con) during the course selection screen of an online lobby. The game also has reduced loading times when compared to the Wii U game.
Some of the vehicle parts that are exclusive to downloadable content in Mario Kart 8 (i.e. parts included within the Mercedes-Benz × Mario Kart 8, The Legend of Zelda × Mario Kart 8, and Animal Crossing × Mario Kart 8 add-on packs) are now randomly unlocked by collecting coins during gameplay.
There are more character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.
Red Shells and Spiny Shells are now slower when they lock onto their target, meaning players are able to outrun them in 200cc when they have any kind of speed boost. The pathing and drifting patterns for the CPU racers have been adjusted to accommodate for the 200cc engine class.
CPU players now have a chance to obtain Triple Red Shells from item boxes. However, this primarily only happens in the Shells Only item setting.
Online lobbies have been changed in that players playing Worldwide or Regional VS Race between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or even 200cc race.
Mii characters in the original Wii U version would wear their normal outfits in online lobbies. However, in the Nintendo Switch version, they wear racing attire instead.
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen.[1] The shadows present in the game are of higher quality in multiplayer.
If a Blooper is about to ink the player as they cross the finish line, the player will now still get inked.[2] This is unlike the Wii U version, where the Blooper or the ink disappeared instead. Characters also no longer verbally react when they are inked by a Blooper.
The course map color on the race tracks is now white instead of blue, including the maps of all three Rainbow Roads and GCN Baby Park, which originally had multiple colors. However, the battle stages have color shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and are of a higher resolution. In a race, the first place player no longer has a crown on their mini-map icon, though they still do in battles. When a Bob-omb or Spiny Shell explodes, its explosion is now shown on the course map. When in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
All courses that feature confetti flying around the start/finish line, such as Mario Circuit, now also have confetti on the ground of the course near it.[3]
When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in Mario Kart Wii; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in Mario Kart Wii.
Inkling Girl, Isabelle, and Link now appear on the loading screen.
When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle nor Bob-omb Blast, as the color of the balloons show the teams in these modes.
During online race lobbies, the engine class for the upcoming race is now shown as the course is selected, via "100", "150", a mirrored "150" (for Mirror) or "200" icons in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a yellow balloon (Balloon Battle), a potted Piranha Plant (Renegade Roundup), a Coin (Coin Runners), a Shine Sprite (Shine Thief), or a Bob-omb (Bob-omb Blast) to denote which battle mode is about to be played.
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching replay videos via Mario Kart TV.
Battle Mode
The biggest change made between Mario Kart 8 Deluxe and the original release of Mario Kart 8 is the Battle Mode. Battle Mode now returns to the arena-based battle and unlike previous games, each player starts with five balloons, as opposed to three. Another addition to Battle Mode is that the character in the lead now wears a crown, unlike in Mario Kart 8 where the crown is displayed only on the HUD map. Additionally, players now start out with zero points instead of Mario Kart 8's default three points, and their balloons do not serve as the remaining three points. Returning from Mario Kart Wii and Mario Kart 7 is the ability to respawn after all balloons are popped; this causes the player's total score to halve and the player respawns with three balloons instead of five. A new addition to this mode is the feature to tell exactly which character hit whom, which appears on the bottom of the screen. Furthermore, after getting hit, players now have about 1.5 seconds of invincibility frames, unlike in Mario Kart 8. The item options also appear to have been updated; alongside the "Frantic Items" option, which chooses rare items more frequently, a "Skilled Items" option is also available for selection, which chooses only offensive items; in this mode, powerful items appear less frequently, similar to Mario Kart Wii's "Strategic" ("Basic" in the PAL version) item option.
There are five different Battle Mode types:
- Balloon Battle: The classic mode where players use items to pop opponents' balloons or steal them in order to score points. This mode now uses the point-based set-up seen in Mario Kart Wii, and Mario Kart 7, rather than the survival set-up of Mario Kart 8 and earlier installments prior to Mario Kart Wii.
- Renegade Roundup: A new mode in the vein of "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Piranha Plant items (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to capture players from the other team, known as "The Renegades". Captured Renegades are placed into one of several jail cells floating above various points on the stage. Remaining Renegades can free their teammates by driving over a key switch placed below the jail cells. The Renegades win if at least one member is still running free when time runs out, and the Authorities win if all of the Renegades get captured. All Authority team members also temporarily lose their ability to capture after being hit by an item and Renegades receive a speed boost and temporary immunity when they are freed from the cells.
- Bob-omb Blast: A returning mode from Mario Kart: Double Dash!!, in which players attack one another using Bob-ombs to score points and can carry up to 10 Bob-ombs. This version follows all of the same rules as Balloon Battle, the difference being that the only items are Bob-ombs.
- Coin Runners: Originating in Mario Kart Wii, this mode was last seen in Mario Kart 7. Players must collect Coins scattered across the course in order to have the most by the end of the match. Plays more akin to the Mario Kart Wii version of the mode, with players having no limit to the amount of coins they can collect, as opposed to the 10-coin limit in the Mario Kart 7 version.
- Shine Thief: Another returning mode from Mario Kart: Double Dash!!, one player must retrieve a Shine Sprite and keep hold of it for about 20 seconds, while the opponents use items against whoever has the Shine to force that player to drop it. The driver holding the shine sprite has a slightly reduced top speed. In Team play, one team must collectively manage to hold on to the Shine for about 30 seconds.
There is also the option to randomly select one of the five available modes by choosing "Random Battle".
Battle courses
Eight battle courses are present in Mario Kart 8 Deluxe; five new and three retro, replacing the repurposed racetracks used for Battle Mode in the Wii U version.
Similar to regular races, a course introduction scene is now added at the start.
![]() |
![]() |
![]() |
![]() |
File:MK8D 3DS Wuhu Town icon.png | ![]() |
![]() |
![]() |
Characters
All base and DLC characters from Mario Kart 8 are present in Mario Kart 8 Deluxe. Additionally, Mario Kart 8 Deluxe features 7 new characters not present in Mario Kart 8, 4 of whom are returning from past games in the series. New characters include additional non-Mario characters with the inclusion of Inklings from Splatoon. Players can choose either the Inkling Girl or Inkling Boy, and they include three selectable colors each; similarly, the two Villagers have also been separated, after being present in the same character slot (with the female Villager being considered a variant of the male one) in Mario Kart 8.[4] Excluding character variants, there are a total of 42 playable characters in this game.
Characters playable in this game that are not playable in the original Mario Kart 8 are listed below.
1 - The character has been previously playable in the Mario Kart series.
2 - This character is a variant of Metal Mario.
3 - This character is unlocked by clearing all cups of the 200cc Grand Prix.
4 - This is the first time this character has been playable in the Mario Kart series.
5 - This character has two additional color variants.
6 - This character is a variant of Link, available in the Ver. 1.6.0 update.
Rival order
Like in Mario Kart 8, characters have set rivals that consistently appear when racing in Grand Prix races. They are once again restricted to Grand Prix only, not appearing in single player versus or battle mode. Unlike the previous game, more characters have rivals: the twelve characters from the previous game who had rivals retain their rivals in this game, while other characters range from having one to two rivals each, or even none at all.
Rival Order | |||||||
---|---|---|---|---|---|---|---|
Player | Opponent(s) | Player | Opponent(s) | Player | Opponent(s) | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
None | ||
![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
None | ![]() |
![]() ![]() |
![]() |
![]() | ||
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() | ||
![]() |
None | ![]() |
![]() |
![]() |
None |
Vehicle parts
Mario Kart 8 Deluxe features six additional vehicle body parts. One is the Koopa Clown, returning from Mario Kart 7. Two new vehicles are Splatoon-based ATVs; the Splat Buggy and Inkstriker. These three change their colors for certain characters: the former for the Koopalings, and the latter two for all Inkling variations. Ver. 1.6.0 adds the Master Cycle Zero, Ancient Tires, and Paraglider.
Computer characters now also choose from a wider variety of kart parts than the original version, such as the Flame Rider and the Sports Coupe. However, they are still restricted to a set amount of body parts per character. A computer Baby Daisy has the tendency to choose a Wild Wiggler with Wood wheels, for example. In total, there are 41 vehicle bodies, 22 tires, and 15 gliders, resulting in up to 13,530 different combinations.
Available parts
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:
- Bold = Part is available at the start.
- * = Changes color, depending on the character.
- ** = Changes color for the Koopalings.
- *** = Changes color for Daisy, Baby Daisy, Rosalina, and Baby Rosalina.
- **** = Changes color for the Inklings.
- (DX) = Part is not available in the original Mario Kart 8.
- (NEW) = Part is introduced in this game.
The "8" logos on the parts are replaced with the character's emblem, except on the Gold Standard and Gold Glider.
Karts
Biddybuggy*
BuggybudLandship**
Sneeker*
BounderSports Coupe
Sports CoupéGold Standard
Gold KartGLA*
Koopa Clown** (DX)
Standard bikes
Mr. Scooty
Mr ScootyMaster Cycle Zero (NEW)
Sport bikes
ATVs
Standard ATV*
Standard QuadSplat Buggy**** (NEW)
Inkstriker**** (NEW)
Tires
Standard
NormalWood
WoodenBlue Standard
Normal BlueHot Monster
Funky MonsterGold Tires
Gold WheelsGLA Tires
GLA WheelsTriforce Tires
Triforce TyresLeaf Tires
Leaf TyresAncient Tires (NEW)
Ancient Tyres
Gliders
Paraglider (NEW)
CPU combinations
All of the characters in the game (except Gold Mario) have four different combinations of vehicle parts that they can use if they are CPUs. These combinations are listed below.
AI Combinations | ||||
---|---|---|---|---|
Player | Combination 1 | Combination 2 | Combination 3 | Combination 4 |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
Drivers' and vehicle parts' statistics
- For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see Mario Kart 8 Deluxe in-game statistics.
Mario Kart 8 Deluxe features different statistics with respect to Mario Kart 8.
Statistics shown in the vehicle customization screen
Just like Mario Kart 7 and Mario Kart 8, the game uses "points" ("PT") which are conferred by characters and vehicle parts to determine the final values of the game's statistics. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called "Level" ("Lv") which is then used by a table to convert the level into appropriate physical parameters used by the game. There are a total of 7,560 different stat combinations. The Level of five statistics is displayed in the vehicle customization screen:
- Speed: The top speed of the vehicle on land with normal gravity.
- Acceleration: how fast the speed increases when holding the acceleration button until top speed has been reached.
- Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
- Handling: The turning ability of the vehicle on land with normal gravity. A higher stat means vehicles turn sharper, and will continue turning normally for longer before automatically initiating a drift.
- Traction (Grip in the British English version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
Said Level is represented through bars by adding three points to the sum of points, then dividing the result by four, resulting in values ranging from 0.75 to 5.75. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:
Element | Points conferred | ||||
---|---|---|---|---|---|
Speed | Acceleration | Weight | Handling | Traction | |
![]() Dry Bones |
1 | 5 | 1 | 8 | 4 |
![]() ![]() |
2 | 5 | 1 | 4 | 5 |
![]() ![]() |
2 | 4 | 2 | 3 | 5 |
![]() ![]() |
1 | 1 | 1 | 1 | 1 |
Final values | Speed | Acceleration | Weight | Handling | Traction |
Level | 1 + 2 + 2 + 1 = 6 |
5 + 5 + 4 + 1 = 15 |
1 + 1 + 2 + 1 = 5 |
8 + 4 + 3 + 1 = 16 |
4 + 5 + 5 + 1 = 15 |
Value shown in the vehicle customization screen | (6 + 3) / 4 = 9 / 4 = 2.25 |
(15 + 3) / 4 = 18 / 4 = 4.5 |
(5 + 3) / 4 = 8 / 4 = 2 |
(16 + 3) / 4 = 19 / 4 = 4.75 |
(15 + 3) / 4 = 18 / 4 = 4.5 |
Drivers' statistics
Drivers are still grouped into small groups of characters sharing the same statistics, the number of groups has been increased with respect to Mario Kart 8.
In addition to the statistics shown in the vehicle customization screen, there are the following statistics:
- Water Speed: The top speed of the vehicle while driving underwater.
- Air Speed: The top speed of the vehicle while gliding.
- Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
- Water Handling: The turning ability of the vehicle while driving underwater.
- Air Handling: The turning ability of the vehicle while gliding.
- Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
- Mini-Turbo: The length of the vehicle's mini-turbo speed boosts and how fast mini-turbos can be charged. Also affects the length of jump boosts from tricks.
Just like in Mario Kart 8, Miis can be Light, Medium, or Heavy, depending on their height and weight.
The statistics are shown in points.
Parts' statistics
The number of groups of vehicle parts sharing the same statistics has increased as well when compared with Mario Kart 8.
The statistics are reported in points.
Unlocking criteria
Gold Mario
The only unlockable playable character in this game is Gold Mario, who is unlocked by winning all twelve gold cups at 200cc. Once unlocked, he replaces Metal Mario on the character select screen. Metal Mario is from then on treated as a color variant of Gold Mario. The two differ only in their color scheme and the voice clip used when selecting them. Their other voice clips, horn sounds, animations, and statistics are identical.
Vehicle parts
A vehicle part is randomly unlocked every 30 coins. Once reaching 450 coins this changes to every 50, and once reaching 1500 coins this changes to every 100. Eventually, the last non-gold vehicle part is unlocked on reaching 3100 coins.
Special parts
Special gold parts are unlocked with the following criteria:
- Gold Standard: Unlocked by achieving at least 1 star ranking on all Mirror Cups.
- Gold Tires: Unlocked by defeating all 48 staff ghosts in 150cc Time Trials.
- Gold Glider: Unlocked by collecting 5,000 coins.
Courses
There are 48 race courses in the game (including all four cups that were DLC in the original Mario Kart 8), these being the 25 courses introduced in the original game and 23 retro, including two courses from Super Mario Kart, three courses each from Mario Kart: Super Circuit, Mario Kart DS, and Mario Kart Wii, and four courses each from Mario Kart 64, Mario Kart: Double Dash!!, and Mario Kart 7. It is also the first Mario Kart game since Mario Kart 64 to have all courses available from the start. Names in italics indicate the British English name for the course.
Mushroom Cup |
Flower Cup |
Star Cup |
Special Cup |
Egg Cup |
Crossing Cup |
---|---|---|---|---|---|
![]() white |
![]() white |
![]() white |
![]() white |
File:MK8 DLC GCN Yoshi Circuit Course Icon.png white |
File:MK8 DLC GCN Baby Park Course Icon.png white |
![]() white |
![]() Toad Harbour |
![]() white |
![]() Bone Dry Dunes |
File:MK8 DLC Excitebike Arena Course Icon.png white |
File:MK8 DLC Cheese Land Course Icon.png white |
![]() white |
![]() white |
![]() white |
![]() white |
File:MK8 DLC Dragon Driftway Course Icon.png white |
File:MK8 DLC Wild Woods Course Icon.png white |
![]() white |
![]() white |
![]() white |
![]() white |
File:MK8 DLC Mute City Course Icon.png white |
File:MK8 DLC Animal Crossing Course Icon.png white |
Shell Cup |
Banana Cup |
Leaf Cup |
Lightning Cup |
Triforce Cup |
Bell Cup |
---|---|---|---|---|---|
![]() white |
![]() white |
![]() white |
![]() white |
File:MK8 DLC Wii Wario's Gold Mine Course Icon.png white |
File:MK8 DLC 3DS Neo Bowser City Course Icon.png 3DS Koopa City |
![]() white |
![]() white |
![]() white |
![]() 3DS Piranha Plant Pipeway |
File:MK8 DLC SNES Rainbow Road Course Icon.png white |
File:MK8 DLC GBA Ribbon Road Course Icon.png white |
![]() white |
![]() white |
![]() 3DS Melody Motorway |
![]() white |
File:MK8 DLC Ice Ice Outpost Course Icon.png white |
File:MK8 DLC Super Bell Subway Course Icon.png white |
![]() white |
![]() white |
![]() white |
![]() white |
File:MK8 DLC Hyrule Circuit Course Icon.png white |
File:MK8 DLC Big Blue Course Icon.png white |
Mario Kart 8 Deluxe – Booster Course Pass
- Main article: Mario Kart 8 Deluxe – Booster Course Pass
In a Nintendo Direct held on February 9, 2022, a DLC expansion pack called the Mario Kart 8 – Booster Course Pass was announced. The pack includes 48 additional remastered versions of courses from past Mario Kart games, including Mario Kart Tour. The tracks appear to be ported from Tour, with the exception of Coconut Mall and Shroom Ridge, which are currently absent from said game. The pack is set to be released in six waves by the end of 2023, with each wave consisting of two cups (eight courses in total) and the first wave releasing on March 18, 2022.[6]
Ghosts
150cc Staff Ghosts
In Mario Kart 8 Deluxe, the times for staff ghosts in 150cc are slightly different from the original Mario Kart 8. Also, unlike the original game, players will not unlock any stamps if they beat the ghosts.
Course | Staff Name | Country | Time | Character | Vehicle Combination | ||
---|---|---|---|---|---|---|---|
Body | Tires | Glider | |||||
Mario Kart Stadium | Nin★Chris | United Kingdom | 1:53.191 | Mario | Sports Coupe | Standard | Super Glider |
Water Park | Nin★Massim | Italy | 2:02.186 | Baby Luigi | Mr. Scooty | Roller | Super Glider |
Sweet Sweet Canyon | Nin★Fausti | France | 2:07.205 | Baby Peach | Teddy Buggy | Wood | Peach Parasol |
Thwomp Ruins | Nin★Sophia | Germany | 2:12.125 | Donkey Kong | Standard ATV | Monster | Super Glider |
Mario Circuit | Nin★Sho | Japan | 2:08.501 | Mario | Standard Kart | Standard | Super Glider |
Toad Harbor | Nin★Alice | United States | 2:29.282 | Toadette | Cat Cruiser | Retro Off-Road | Plane Glider |
Twisted Mansion | Nin★Mark | Netherlands | 2:14.615 | Luigi | Mach 8 | Slim | Super Glider |
Shy Guy Falls | Nin★Frank | United Kingdom | 2:21.804 | Shy Guy | Flame Rider | Off-Road | Super Glider |
Sunshine Airport | Nin★Leonel | United States | 2:20.447 | Rosalina | Circuit Special | Standard | Super Glider |
Dolphin Shoals | Nin★Skip | United States | 2:14.832 | Wendy | Landship | Wood | Bowser Kite |
Electrodrome | Nin★Yuya | Japan | 2:21.023 | Larry | Sport Bike | Monster | Super Glider |
Mount Wario | Nin★Elena | Russia | 2:03.483 | Waluigi | The Duke | Monster | Wario Wing |
Cloudtop Cruise | Nin★Maria | Portugal | 2:19.568 | Baby Rosalina | Biddybuggy | Standard | Super Glider |
Bone-Dry Dunes | Nin★Elena | Russia | 2:15.338 | Morton | Tri-Speeder | Monster | Super Glider |
Bowser's Castle | Nin★Polly | United Kingdom | 2:21.980 | Bowser | Badwagon | Standard | Super Glider |
Rainbow Road | Nin★Mizuho | Japan | 2:25.267 | Pink Gold Peach | Comet | Slim | Super Glider |
Wii Moo Moo Meadows | Nin★Chris | United Kingdom | 1:41.846 | Daisy | Varmint | Hot Monster | Super Glider |
GBA Mario Circuit | Nin★Rie | Japan | 1:44.593 | Baby Mario | Yoshi Bike | Standard | Super Glider |
DS Cheep Cheep Beach | Nin★Massim | Italy | 2:06.314 | Koopa Troopa | Steel Driver | Metal | Parachute |
N64 Toad's Turnpike | Nin★Alice | United States | 2:08.966 | Toad | Standard Bike | Standard | Parachute |
GCN Dry Dry Desert | Nin★Maria | Portugal | 2:26.614 | Peach | Standard Bike | Slim | Super Glider |
SNES Donut Plains 3 | Nin★Frank | United Kingdom | 1:35.564 | Lakitu | Pipe Frame | Monster | MKTV Parafoil |
N64 Royal Raceway | Nin★Skip | United States | 2:18.307 | Peach | Prancer | Wood | Peach Parasol |
3DS DK Jungle | Nin★Rie | Japan | 2:20.006 | Donkey Kong | Varmint | Monster | Waddle Wing |
DS Wario Stadium | Nin★Mizuho | Japan | 2:09.171 | Wario | Tri-Speeder | Off-Road | Wario Wing |
GCN Sherbet Land | Nin★Fausti | France | 2:20.174 | Lemmy | Sneeker | Standard | Super Glider |
3DS Music Park | Nin★Sho | Japan | 2:19.675 | Baby Daisy | Biddybuggy | Standard | Super Glider |
N64 Yoshi Valley | Nin★Mark | Netherlands | 2:23.688 | Yoshi | Wild Wiggler | Standard | Flower Glider |
DS Tick-Tock Clock | Nin★Sophia | Germany | 2:06.485 | Iggy | Standard Bike | Monster | Super Glider |
3DS Piranha Plant Slide | Nin★Polly | United Kingdom | 2:21.321 | Ludwig | Jet Bike | Slim | Super Glider |
Wii Grumble Volcano | Nin★Yuya | Japan | 2:16.524 | Roy | Badwagon | Off-Road | Super Glider |
N64 Rainbow Road | Nin★Leonel | United States | 1:33.981 | Metal Mario | Standard ATV | Monster | Super Glider |
GCN Yoshi Circuit | Nin★Adrien | France | 2:07.557 | Red Yoshi | B Dasher | Standard | Super Glider |
Excitebike Arena | Nin★Pedro | Spain | 1:58.808 | Mario | Standard Bike | Slim | Super Glider |
Dragon Driftway | Nin★Mitsu | Japan | 2:05.957 | Lakitu | Varmint | Monster | Cloud Glider |
Mute City | Nin★Laura | United States | 2:10.167 | Mario | Blue Falcon | Roller | Super Glider |
Wii Wario's Gold Mine | Nin★Pit | Germany | 2:22.119 | Wario | Standard Kart | Monster | Super Glider |
SNES Rainbow Road | Nin★Anne | Netherlands | 1:40.711 | Cat Peach | Cat Cruiser | Retro Off-Road | Super Glider |
Ice Ice Outpost | Nin★Pavel | Russia | 2:09.427 | Tanooki Mario | Tanooki Kart | Monster | Super Glider |
Hyrule Circuit | Nin★Mitsu | Japan | 2:08.616 | Link | Master Cycle | Triforce Tires | Hylian Kite |
GCN Baby Park | Nin★Joost | Netherlands | 1:16.561 | Baby Mario | Biddybuggy | Standard | Super Glider |
GBA Cheese Land | Nin★Aracel | Spain | 2:06.316 | Orange Yoshi | Pipe Frame | Monster | Parafoil |
Wild Woods | Nin★Akira | Japan | 2:05.396 | Villager (Boy) | Streetle | Leaf Tires | Paper Glider |
Animal Crossing | Nin★Marie | United States | 1:53.584 | Isabelle | City Tripper | Slim | Paper Glider |
3DS Neo Bowser City | Nin★Rui | Portugal | 2:13.138 | Dry Bowser | Bone Rattler | Metal | Super Glider |
GBA Ribbon Road | Nin★Giulia | Italy | 2:07.152 | Villager (Girl) | Teddy Buggy | Button | Super Glider |
Super Bell Subway | Nin★Juliet | France | 2:06.487 | Pink Shy Guy | City Tripper | Slim | Super Glider |
Big Blue | Nin★Dylan | United Kingdom | 1:37.316 | Mario | P-Wing | Blue Standard | Super Glider |
200cc Staff Ghosts
Mario Kart 8 Deluxe features a new option for players to race in Time Trials in the 200cc engine class. This option also features entirely new staff ghosts for each of the 48 courses.
Course | Staff Name | Country | Time | Character | Vehicle Combination | ||
---|---|---|---|---|---|---|---|
Body | Tires | Glider | |||||
Mario Kart Stadium | Nin★Sophia | Germany | 1:21.984 | Gold Mario | Gold Standard | Gold Tires | Gold Glider |
Water Park | Nin★Yuya | Japan | 1:22.799 | Baby Mario | Biddybuggy | Standard | Super Glider |
Sweet Sweet Canyon | Nin★Alice | United States | 1:40.972 | Peach | Prancer | Wood | Peach Parasol |
Thwomp Ruins | Nin★Skip | United States | 1:31.436 | Bowser | Badwagon | Standard | Bowser Kite |
Mario Circuit | Nin★Joost | Russia | 1:23.243 | Pink Gold Peach | Standard Bike | Slim | Super Glider |
Toad Harbor | Nin★Adrien | France | 1:43.003 | Toad | Sports Coupe | Standard | Super Glider |
Twisted Mansion | Nin★Rui | Portugal | 1:38.244 | King Boo | Wild Wiggler | Sponge | Flower Glider |
Shy Guy Falls | Nin★Anne | Netherlands | 1:40.698 | White Yoshi | Standard ATV | Retro Off-Road | Parafoil |
Sunshine Airport | Nin★Sho | Japan | 1:45.437 | Luigi | Jet Bike | Metal | Plane Glider |
Dolphin Shoals | Nin★Polly | United Kingdom | 1:38.911 | Ludwig | Steel Driver | Blue Standard | Bowser Kite |
Electrodrome | Nin★Laura | United States | 1:40.943 | Roy | The Duke | Cushion | Parafoil |
Mount Wario | Nin★Massim | Italy | 1:37.266 | Wario | Standard ATV | Crimson Slim | Wario Wing |
Cloudtop Cruise | Nin★Giulia | Italy | 1:44.120 | Bowser Jr. | Koopa Clown | Cyber Slick | Cloud Glider |
Bone-Dry Dunes | Nin★Pavel | Russia | 1:39.330 | Dry Bones | Pipe Frame | Wood | Plane Glider |
Bowser's Castle | Nin★Mark | Netherlands | 1:40.953 | Dry Bowser | Flame Rider | Slim | Bowser Kite |
Rainbow Road | Nin★Pedro | Spain | 1:55.767 | Rosalina | Mach 8 | Blue Standard | MKTV Parafoil |
Wii Moo Moo Meadows | Nin★Leonel | United States | 1:09.980 | Baby Daisy | Sneeker | Cyber Slick | MKTV Parafoil |
GBA Mario Circuit | Nin★Pit | Germany | 1:10.475 | Baby Luigi | Sport Bike | Slick | Parachute |
DS Cheep Cheep Beach | Nin★Mizuho | Japan | 1:25.089 | Lakitu | Landship | Metal | Cloud Glider |
N64 Toad's Turnpike | Nin★Rie | Japan | 1:21.156 | Toadette | Sports Coupe | Slick | Super Glider |
GCN Dry Dry Desert | Nin★Chris | United Kingdom | 1:45.087 | Lemmy | Tanooki Kart | Off-Road | Super Glider |
SNES Donut Plains 3 | Nin★Mizuho | Japan | 1:11.794 | Koopa Troopa | Streetle | Monster | Flower Glider |
N64 Royal Raceway | Nin★Dylan | United Kingdom | 1:43.120 | Baby Peach | Circuit Special | Cyber Slick | Parafoil |
3DS DK Jungle | Nin★Polly | United Kingdom | 1:46.758 | Yellow Yoshi | City Tripper | Hot Monster | Paper Glider |
DS Wario Stadium | Nin★Massim | Italy | 1:39.724 | Waluigi | Varmint | Hot Monster | Wario Wing |
GCN Sherbet Land | Nin★Sophia | Germany | 1:34.370 | Iggy | Bone Rattler | Monster | Bowser Kite |
3DS Music Park | Nin★Mitsu | Japan | 1:36.529 | Daisy | Badwagon | GLA Tires | MKTV Parafoil |
N64 Yoshi Valley | Nin★Yuya | Japan | 1:35.628 | Green Shy Guy | Comet | Slim | Super Glider |
DS Tick-Tock Clock | Nin★Elena | Russia | 1:32.483 | Larry | Standard Kart | Sponge | Paper Glider |
3DS Piranha Plant Slide | Nin★Frank | United Kingdom | 1:48.454 | Wendy | Mr. Scooty | Metal | Peach Parasol |
Wii Grumble Volcano | Nin★Maria | Portugal | 1:44.284 | Morton | Standard Bike | Cushion | Parachute |
N64 Rainbow Road | Nin★Fausti | France | 1:08.128 | Mario | Tri-Speeder | Monster | Super Glider |
GCN Yoshi Circuit | Nin★Elena | Russia | 1:38.869 | Light-blue Shy Guy | P-Wing | Slick | Parachute |
Excitebike Arena | Nin★Akira | Japan | 1:29.202 | Inkling Girl | Inkstriker | Leaf Tires | Super Glider |
Dragon Driftway | Nin★Aracel | Portugal | 1:34.873 | Purple Inkling Boy | Splat Buggy | Blue Standard | Super Glider |
Mute City | Nin★Sho | Japan | 1:34.273 | Metal Mario | Blue Falcon | Azure Roller | Parafoil |
Wii Wario's Gold Mine | Nin★Alice | United States | 1:41.168 | Waluigi | Standard Bike | Retro Off-Road | Wario Wing |
SNES Rainbow Road | Nin★Marie | United States | 1:12.762 | Tanooki Mario | GLA | GLA Tires | Parachute |
Ice Ice Outpost | Nin★Juliet | France | 1:32.435 | Cat Peach | Sneeker | Off-Road | Peach Parasol |
Hyrule Circuit | Nin★Mark | Netherlands | 1:40.394 | Link | Master Cycle | Triforce Tires | Hylian Kite |
GCN Baby Park | Nin★Leonel | United States | 0:59.765 | Baby Rosalina | Teddy Buggy | Cyber Slick | Waddle Wing |
GBA Cheese Land | Nin★Chris | United Kingdom | 1:41.248 | Donkey Kong | Streetle | Roller | Flower Glider |
Wild Woods | Nin★Mitsu | Japan | 1:27.555 | Villager (Girl) | City Tripper | Leaf Tires | Paper Glider |
Animal Crossing | Nin★Fausti | France | 1:23.417 | Villager (Boy) | 300 SL Roadster | GLA Tires | Super Glider |
3DS Neo Bowser City | Nin★Massim | Italy | 1:37.526 | Bowser | Bone Rattler | Standard | Super Glider |
GBA Ribbon Road | Nin★Maria | Portugal | 1:31.220 | Isabelle | Cat Cruiser | Crimson Slim | Paper Glider |
Super Bell Subway | Nin★Skip | United States | 1:23.304 | Blue Yoshi | Yoshi Bike | Blue Standard | Super Glider |
Big Blue | Nin★Rie | Japan | 1:13.516 | Luigi | W 25 Silver Arrow | Slim | Plane Glider |
New items
The Boo and Feather items make a return in this game, functioning as they had previously. All other items from the Wii U version return as well. Also, the item distributions have been altered beside the addition of the new items.
New Items | |
---|---|
![]() Boo |
Allows the player to become invisible to other racers for 10 seconds. While invisible, players will also be granted immunity to items and obstacles. Activating the item will also allow Boo to steal an item from a randomly selected racer in front of the player. If there are no items to steal, Boo will bring back a single Mushroom by default. If Boo steals a multiple usage item or a timed item, it will be returned to the player fresh. Boo cannot steal Crazy 8's, or Piranha Plants and Bullet Bills already in use. Only one Boo can be in play at a time; once it brings back an item, another can appear in item boxes again, even while the other player is still invisible. Players who are under the effect of a Super Star or even a Boo are not immune to Boo's item stealing. |
![]() Feather |
Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump). When used near an opponent, the player steals a balloon, 3 coins, or the Shine Sprite from them, depending on the mode; however, the player needs to touch the opponent to steal from them, either by touching them upon use, or upon landing. Can be used on trickable places to gain more height, though does not grant more height if used while airborne, and cancels the gliding immediately. Exclusive to Battle Mode. |
New amiibo compatibility
In addition to all of the compatible amiibo in Mario Kart 8 with their respective Mii Racing Suits, Mario Kart 8 Deluxe adds compatibility with amiibo from the Splatoon line, which unlock a Mii Racing Suit based on Splatoon. Additionally, more amiibo can be used to unlock the returning Mii Racing Suits, as all Animal Crossing related amiibo being compatible and unlocking the Animal Crossing Mii Racing Suit, and the Pikmin amiibo unlocking the Pikmin suit.
Update history
Note that in order to play online, players must have downloaded the most recent software update.
Ver. 1.1.0
An update was released on May 17, 2017. The following changes were made:
- Opponents' names are displayed in the rear view mirror view in online matches.
- Invincibility period after a spin-out or crash is longer in online matches.
- Up to two players can spectate a friend group while they wait to join.
- "Worldwide" and "Regional" modes add players to Mirror and 200cc matches less often.
- Players can now properly create a friend lobby when having 100 or more friends.
- The starting positions in online races now properly reflect the order in which the players join (just like the original).
- Miis now properly show facial expressions during matches.
- The Tournament clock now properly reflects real-world time.
- One of Inkling Girl's animations has been modified.
- The original animation was considered by some to resemble an obscene gesture.[7][8]
Ver. 1.2.0
An update was released on June 28, 2017. The following changes were made:
- Players can use Pikmin-themed amiibo to unlock a Pikmin Suit for the Mii driver.
- Race rules and course name are now displayed on loading screens for online and wireless play, as well as Mario Kart TV.
- Players who are behind in online matches will receive items geared toward catching up more frequently.
- In online matches, no more than two Piranha Plants will be granted as items at the same time.
- Controls are no longer unresponsive when the timer runs out when choosing a Mii racing suit for online matches.
- When a player uses an item right after the Super Horn in online matches, that item will now remain available for other players.
- Item wheel no longer spins continuously in online matches.
- Online matches now end as intended 30 seconds after the first place racer finishes.
- The Boomerang now returns to the first slot, if possible, after a player catches it.
- Items shown in a player's item slots now display correctly when holding an item behind them.
- No longer possible to use an item after it has been used to block an attack.
- Communication errors no longer occur frequently while spectating or after spectating online matches.
Ver. 1.2.1
An update was released on August 9, 2017. The following changes were made:
- Corrected an issue that prolonged the time to return to the lobby after races near the start and end times of online tournaments.
Ver. 1.3.0
An update was released on October 18, 2017. The following changes were made:
- Video capture compatibility added. Hold the Capture Button to capture up to 30 seconds of the previous footage.
- This system must be updated to Ver. 4.0.0 or higher to use this feature.
- Now more difficult to float down using the glider when Smart Steering is ON.
- Blue Shells no longer hit the second place player when the first place player has not crossed the finish line.
- Extended the invulnerability period after spinning out or crashing.
- Changes made to Online Play prior to Ver. 1.2.1 now apply to Wireless Play and LAN Play as well:
- When further back in a race, will receive better items to help catch up to other players.
- No more than one Piranha Plant will appear at a time.
- Updating to Ver 1.3.0 will prevent users from Wireless Play or LAN Play with users on Ver. 1.2.1 or lower.
Ver. 1.4.0
An update was released on December 12, 2017. The following changes were made:
- Language support for Traditional Chinese, Simplified Chinese, and Korean has now been implemented.
- Players can change languages in Settings on the console.
- An issue has been resolved that prevented background music from playing after players reach the finish line.
- Updating to Ver 1.4.0 will prevent users from Wireless Play or LAN Play with users on Ver. 1.2.1 or lower.
Ver. 1.5.0
An update was released on June 25, 2018. The following changes were made:
- Now supports the use of the Toy-Con Motorbike from the Nintendo Labo Toy-Con Variety Kit.
- Players can now set whether or not use the Toy-Con Motorbike from the Toy-Con settings in the main menu.
- At the screen right before the game begins, the Joy-Con needs to be set inside the Toy-Con Motorbike.
- When using the Toy-Con Motorbike, the camera will look over the character's shoulder.
- Pressing the downward directional button will allow the player to play with normal view again.
- Addressed an issue where, after setting up a tournament, the "Search by code" feature would stop functioning.
- Addressed an issue that made it impossible for a player to proceed after colliding with a Super Thwomp.
- Updating to Ver 1.5.0 will prevent users from Wireless Play or LAN Play with users on prior versions
Ver. 1.6.0
An update was released on July 19, 2018. The following changes were made:
- Link in the Champion's Tunic from The Legend of Zelda: Breath of the Wild has been added as a variant for Link.
- The Master Cycle Zero, Ancient Tires, and Paraglider have been added as kart parts.
- Updating to Ver. 1.6.0 will prevent users from Wireless Play or LAN Play with users on prior versions.
Ver. 1.7.0
An update was released on September 19, 2018. The following changes were made:
- Now compatible with Toy-Con Car in Nintendo Labo Toy-Con 03 Vehicle Kit.
- Players can select which Toy-Con to use in Toy-Con settings in the main menu.
- Now compatible with Nintendo Switch Online smartphone app.
- If an application is running on any device when entering an online match, players can receive a prompt on their smartphone asking whether if they would like to join a voice chat with their opponents.
- Worldwide, Regional, Friends, and Tournaments allow players to use this function.
Ver. 1.7.1
An update was released on January 23, 2019. The following changes were made:
- Fixed an issue that caused the game to become unresponsive to any input except for the HOME Button.
Ver 1.7.2
An update was released on May 25, 2021. The following changes were made:
- Addressed an issue that caused tournament points to be reset.
- Addressed an issue that caused match history with friends to be reset.
Reception
Critical reception
Mario Kart 8 Deluxe has been received with universal acclaim, garnering higher aggregate scores than the original Mario Kart 8. The game has been praised for being well-suited to the Switch's portability, the increased performance, and particularly the redesigned Battle Mode, although several reviews noted Deluxe would not be as appealing of a proposition to players who already own Mario Kart 8 and its downloadable content.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | Laurely Birba, Jeux Actu | 18/20 | While purists may accuse Mario Kart 8 of being a opportunistic rehash, Nintendo's goal was to give the Switch a racing game that is fun, polished, filled with content, and able to showcase the Switch's hybrid nature. These four objectives are mostly accomplished, and the game will have no problem seducing newcomers considering how well the formula has been mastered. |
Nintendo Switch | Kallie Plagge, GameSpot | 9/10 | Even if you didn't really care about Battle Mode, the smallest changes in Mario Kart 8 Deluxe refine an already great racing game. But the huge overhaul to the original's afterthought of a Battle Mode is a chaotic, varied opportunity to play very differently than in Grand Prix mode and well worth reinvesting yourself in Mario Kart 8 on Switch. |
Nintendo Switch | Matthew Sainsbury, Digitally Downloaded | 4.5/5 | Thanks to substantial DLC releases, Mario Kart 8 on the Wii U went from being a game with plenty of content, to one with an overload of it. Mario Kart 8 Deluxe on the Nintendo Switch has all of that, plus the return of the battle mode (which should never have left), and while it won't be a new game as such for the people who actually bought a Wii U (we're a special club), having this game on a portable console is reason enough to buy it all over again. |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 92 | ||
GameRankings | 92.39% |
Sales
In the United Kingdom, Mario Kart 8 Deluxe debuted at No. 1 on the sales chart, making it the first Nintendo game to be No. 1 in the UK since 2011's Pokémon Black and White, and the first Mario game to place such since Mario Kart Wii.[9]
The game sold 459,000 copies for its US launch day, making it the fastest-selling Mario Kart game in the US and meaning 45% of US Switch owners purchased the game.[10]
As of December 31, 2017, Mario Kart 8 Deluxe had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original Mario Kart 8's 8.42 million and making it the second best-selling game on the Nintendo Switch behind Super Mario Odyssey.[11] As of January 31, 2019, Mario Kart 8 Deluxe had sold 15.02 million units worldwide, exceeding Super Mario Odyssey's sales and making it the best-selling game on the Nintendo Switch.[12] By June 30, 2021, the game had sold 37.08 million units worldwide.[13] By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing Mario Kart Wii as the best-selling game in the series.[14] By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the Mario franchise, surpassing Super Mario Bros. for the Nintendo Entertainment System.[15]
Awards and acknowledgements
Mario Kart 8 Deluxe was nominated for the "Best Family Game" and "Best Multiplayer" awards at The Game Awards 2017.[16] However, it won neither, losing the former to Super Mario Odyssey and the latter to PlayerUnknown's Battlegrounds.[16]
References to other games
- Super Mario Kart: The Feather item returns from this game, with the same function. Battle Course 1 reappears as a retro battle stage; a billboard in the course background is modeled after the player select screen from this game.
- Mario Kart 64: Similar to this game, all courses in Mario Kart 8 Deluxe are unlocked from the start.
- Mario Golf: Metal Mario has an alternate color scheme where he can be selected into gold like in this game. However, unlike this game, Gold Mario is an unlockable skin.
- Mario Kart: Double Dash!!: Luigi's Mansion reappears as a retro battle stage. The Double Item Boxes and the two Battle sub-modes, Bob-omb Blast and Shine Thief, return.
- Mario Kart DS: An arrangement of the theme song of Luigi's Mansion is used in GCN Luigi's Mansion.
- Mario Kart Wii: Dry Bones, Bowser Jr., and King Boo's voice clips are reused from this game.
- Mario Kart 7: The Koopa Clown kart body returns from this game. Wuhu Town reappears as a retro battle stage. Lunar Colony has a moon section with low gravity just like Rainbow Road from this game.
- New Super Mario Bros. 2: Gold Mario returns as a character.
- Super Mario 3D World: The crown mechanic in Battle Mode is similar to the mechanic in this game's multi-player, where the player with the highest score from one stage will be wearing a crown in the next stage.
- Super Smash Bros. for Nintendo 3DS / Wii U: The Koopa Clown's propellers in anti-gravity sections emerge from circular panels on the side of the vehicle, much like the Junior Clown Car's weapons. Also, the Koopalings' Koopa Clowns match the Clown Car colors they use in this game.
References in later games
- Yoshi's Crafted World: Various sponsors from Mario Kart 8 / Mario Kart 8 Deluxe reappear in this game.
- Mario Kart Tour: The third level of Mini-Turbos, Ultra Mini-Turbos, returns. The Koopa Clown retains its appearance from this game.
Staff
- Main article: List of Mario Kart 8 Deluxe staff
Gallery
- For this subject's image gallery, see Gallery:Mario Kart 8 Deluxe.
Media
- For a complete list of media for this subject, see List of Mario Kart 8 media.
File info |
File info |
File info |
File info |
File info |
File info |
File info |
File info |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオカート8 デラックス Mario Kāto 8 Derakkusu |
Mario Kart 8 Deluxe | |
Chinese (simplified) | 马力欧卡丁车8 豪华版[17] Mǎlìōu Kǎdīngchē 8 Háohuábǎn |
Mario Kart 8 Deluxe Edition | |
Chinese (traditional) | 瑪利歐賽車8 豪華版 Mǎlìōu Sàichē 8 Háohuábǎn |
Mario Racing 8 Deluxe Edition | |
Korean | 마리오 카트 8 디럭스 Mario Kateu 8 Direokseu |
Mario Kart 8 Deluxe |
External links
- Official Japanese site
- Official American site
- Official Mexican site
- Official European site
- Official Oceanian site
- Official Korean site
- Official Chinese (Hong Kong) site
- Official Chinese (Taiwan) site
- Official Chinese (Mainland) site
References
- ^ Template:Media link.
- ^ Nintendo World Report (January 14, 2017). Mario Kart 8 Deluxe - Wario's Gold Mine - Nintendo Switch Off-Screen Footage. YouTube. Retrieved February 19, 2017.
- ^ https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s
- ^ GameXplain (April 10, 2017). Mario Kart 8 Deluxe - New Pink Sparks, 200cc Trial Mode, & All Characters Unlocked!. YouTube. Retrieved April 10, 2017.
- ^ Nintendo. (July 19, 2018). Mario Kart 8 Deluxe: Breath of the Wild Update - Nintendo Switch. YouTube. Retrieved July 29, 2018.
- ^ Nintendo (February 9, 2022). Mario Kart 8 Deluxe – Booster Course Pass DLC – Nintendo Switch. YouTube. Retrieved February 9, 2022.
- ^ Brian (May 17, 2017). Mario Kart 8 Deluxe patches out offensive Inkling Girl gesture with version 1.1. Nintendo Everything. Retrieved July 28, 2017.
- ^ Frank, Allegra (May 18, 2017) Mario Kart 8 Deluxe patch edits out obscene gesture. Polygon. Retrieved July 28, 2017.
- ^ Dring, Christopher (April 30, 2017), Mario Kart 8 Deluxe is Nintendo's first UK No.1 since 2011, GameIndustryBiz
- ^ Brian (May 1, 2017) Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game. Nintendo Everything. Retrieved May 1, 2017
- ^ IR Information : Sales Data - Top Selling Title Sales Units. Nintendo. Retrieved April 26, 2018.
- ^ GameXplain. (February 1, 2019) Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More! YouTube. Retrieved December 22, 2020.
- ^ Nintendo (n.d.) Top Selling Title Sales Units. Nintendo Japan. Retrieved August 5, 2021. Archived from the original on August 5, 2021.
- ^ Nintendo (November 4, 2021) Top Selling Title Sales Unites. Nintendo Japan. Retrieved November 8, 2021. Archived from the original on November 8, 2021.
- ^ Nintendo (February 3, 2022) Top Selling Title Sales Unites. Nintendo Japan. Retrieved February 3, 2022. Archived from the original on February 3, 2022.
- ^ a b Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
- ^ http://bbs.ngacn.cc/read.php?tid=13046281&rand=773