Wario Land II
- "Wario Land 2" redirects here. For the manga, see Super Mario Land 3: Wario Land 2.
- Not to be confused with Super Mario Land 2.
| Wario Land II | |||||||||
|---|---|---|---|---|---|---|---|---|---|
North American box art (Game Boy Color) For alternate box art, see the related gallery. | |||||||||
| Developers | Nintendo R&D1 Tose[A] | ||||||||
| Publisher | Nintendo | ||||||||
| Platforms | Game Boy, Game Boy Color, LodgeNet, Virtual Console (Nintendo 3DS) | ||||||||
| Release dates | Game Boy: Game Boy Color: Virtual Console (Nintendo 3DS): | ||||||||
| Languages | English Japanese | ||||||||
| Genre | 2D Platformer | ||||||||
| Ratings |
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| Mode | Single Player | ||||||||
| Format |
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| Input | |||||||||
| Serial codes | Game Boy: Game Boy Color: | ||||||||
Wario Land II is a game by Nintendo that was released in Western regions for the Game Boy in March 1998. Contrary to the name, this is the third installment of the Wario Land series. It is a 2D platformer starring Wario, the greedy treasure hunter, who was also the protagonist of the series' previous games, Wario Land: Super Mario Land 3 and Virtual Boy Wario Land.
While the game was originally released as a Super Game Boy-enhanced title outside of Japan, a version adding Game Boy Color support was released in Japan seven months later as one of the October 1998 launch titles, featuring colored sprites and backgrounds. While the Game Boy Color version of this game is backwards compatible with the Game Boy system, its save is incompatible with the Game Boy if the game is saved on the Game Boy Color and vice versa, requiring deleting the original save to save it on the other system. This version also came out in Western regions later on. It was also rereleased for the Nintendo 3DS's Virtual Console in 2012.
A successor to the game, Wario Land 3, which adapts most of Wario Land II's gameplay mechanics, was released in 2000.
Story[edit]
- “Aaargh! I can't believe that Captain Syrup and the Black Sugar Gang have stolen my treasures! I am one angry Wario! I'm going to get my treasures back if it's the last thing I do!”
- —Wario, Wario Land II
Wario is taking a nap in his castle, as three shadowy figures approach it from outside. They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. After this, the pirates escape and leave Wario in the mess they caused. Wario eventually wakes up by the alarm clock's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.
During his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet hen away, so he ditches his quest for a brief moment to rescue his beloved pet. He resumes the pursuit after the hen is safe again. Wario manages to get to the pirate's ship before they can set off. He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario chases them through the overgrown jungle of Maze Woods and a city with an unknown name.
Wario eventually arrives at Syrup Castle, the hideout of the mischievous pirate gang. Horrified that the pirates managed to return to their fortress, he continues his pursuit and breaks in the building. After battling many of the pirate grunts, including a quartet of D.D.s, Wario confronts the pirate leader herself in combat. After defeating Captain Syrup and demolishing her aircraft, Wario blasts the pirates out of their fortress, reclaims his treasures and returns home to resume his nap.
The game also features alternate pathways and alternate endings, but they generally end with Wario safely back at his castle and his treasures returned. Eventually in the true final chapter (which contains a Time Attack feature), Wario returns to Syrup Castle and proceeds to a mountain range somewhere near the building. There he discovers a secret cave in which the pirates store their treasures. In a final raid, Wario overcomes the difficulties in the pirate cave and plunders Syrup's riches. He then returns home for the final time, but not without the giant spear man following him closely. The pirate's motivation of doing so is unclear.
Gameplay[edit]
- “Wario Land 2 is much better than any of my previous games. Why, you ask? Because in this game, I'm immortal! There's no Game Over! With multiple endings, you can play my game MANY times. Isn't that great?!”
- —Wario, Wario Land II
Wario Land II is a 2D platforming game, like its predecessor Wario Land: Super Mario Land 3. It is divided into five worlds (called Chapters), which each are divided into five respective stages (called Stories). The chapters are accessed one after another, so when the player completes a level, they will be instantly transported to the next level. However, after completing the game for the first time, the player will receive a Treasure Map which allows them to choose the level they visit at will.
The game is notable for its branching storyline. Throughout the levels, the player can discover many secret exits which lead to five additional Chapters. Five different endings can be unlocked in this way, not counting the real ending that is accessed after completing the unlockable Time Attack level.
Basic abilities[edit]
Wario's primary abilities remain the same as in the previous game. The player can walk, crouch, and enter doors with the , jump using the
Button and perform Wario's signature Dash Attack by pressing the
Button. If the
is pressed up while jumping, Wario will jump slightly higher. The Player can use this technique while jumping on an enemy to jump even higher. When standing on a slope, pressing down will cause Wario to perform a rolling attack, that can smash blocks and defeat enemies. Unlike earlier, Wario can now use a Ground Pound to create shockwaves even without using a Viking helmet. This can be used to reverse enemies' movement, as well as to defeat them. When Wario stuns an enemy by jumping on it, he can pick up the motionless foe and carry it around. Wario's speed will decrease while he is carrying a heavy foe (e.g. a Grunt, or a D.D.). A carried foe can be used to defeat other foes by throwing it on them. The player can now also power up Wario's throw by pressing and holding the
Button. This will increase Wario's throwing distance and also instantly defeats the tossed enemy if it hits an obstacle.
Wario's conditions[edit]
- “No matter how much damage I take, I am immortal! Ha ha! But I am not invincible. Some enemy attacks affect me in different ways.”
- —Wario, Wario Land II
One of the most prominent features in Wario Land II is Wario's immunity against death. Being hit by an enemy only causes him to be briefly knocked backwards and lose some coins. In addition, some enemies cause Wario to assume new slapstick-based forms which the player can use to progress through the level. While eleven conditions (later renamed "reactions") can be used to gain advantages, they may sometimes act as a hindrance, depending on the situation. Most conditions are curable if Wario touches a body of water, but some only wear off after a certain amount of time has passed.
| Image | Name | Description |
|---|---|---|
| Wario | Wario's normal form. In this state he controls normally, he can execute his trademark attack, smash the ground, pick, and throw enemies, etc. While virtually invincible, Wario will recoil some steps back and lose coins in the process if he takes damage, which could be a hindrance sometimes. | |
| Ball | When jumped on by Dunk, Wario becomes a ball. If grabbed, he will be used to score a point, which will revert him to normal if he is still in the basketball game. He can slowly move left or right while bouncing, and can also touch one of Dunk's basketballs to revert to normal. Likewise, Wario can inflict the same effect on Dunk. | |
| Bouncy Wario | When getting hit by an Ape's mallet, Wario transforms into a spring-like creature and bounces around, which can be used to reach higher levels. After a while, the effect will wear off. | |
| Bubble Wario | By touching a bubble that emerges from a hole under water, Wario will be trapped in the bubble and float upwards. In this form, Wario can pass currents that would reject him normally. Hitting a ceiling or the surface will end this condition abruptly. | |
| Crazy Wario | A useless condition that is evoked by ball-throwing penguins in the English version. In this state, Wario will stumble around and controlling him is much harder. When the player presses the | |
| Egg Wario | Egg Wario is a useless reaction only seen during the giant snake boss fight, and after transforming into it, Wario immediately flies out of the boss arena and is forced to restart the fight. | |
| Fat Wario | When Wario eats one of Cook's cakes, he will turn fat and his jumping skills will decrease massively. While being obese, any enemy that comes in contact with Wario will instantly be defeated. The effect wears off after Wario moved around enough. | |
| Flat Wario | Being smashed by a D-Bat's weight or a giant falling rock will cause Wario to get flat. In this state, he cannot attack anymore, but can glide through the air and fit into small holes. To assume his normal form, Wario has to touch water or use a D-Bat without a weight. | |
| Hot Wario | When getting burned by a Flame's torch, Wario will be set on fire and he will run around panicking (similar to Mario running around with his overalls on fire from Super Mario 64). After a while, the flames will spread over his whole body, transforming him into a wandering fireball. In this state he can break certain blocks. The condition ends when Wario touches water or is burned to ash. | |
| Ice Skatin' Wario | When hit by a Yukimaru's chilling breath, Wario will be covered in ice and slide backwards until he hits a wall. Every enemy in his way will be defeated. | |
| Puffy Wario | Getting stung by a bee will cause Wario's head to swell to enormous proportions. He will float upwards like a balloon (similar to Balloon Mario from Super Mario World) until he hits a ceiling. This can be used to reach higher locations. | |
| Tiny Wario | When being cursed by a Wizard's magic, Wario will transform into a dwarf. In this form, he fits through narrow holes and can jump higher. Touching water or suffering a hit from an enemy attack will revert him to his original form. | |
| Zombie Wario | After suffering a bite from an undead, Wario will become a zombie. Unlike his normal form, Zombie Wario cannot jump anymore, but he is impervious and will defeat any enemy upon contact. He can also fall through thin floors and thereby reach locations he cannot enter by normal means. Being exposed to light will change him back to his old form. |
Treasures and Mini-Games[edit]
Like in every installment of the Wario Land series, the player can obtain various optional treasures during Wario's adventure. The kinds of treasure that can be found in the game are composed of different artifacts, seemingly useless junk, strange oddities, and even references to other Nintendo franchises, such as The Legend of Zelda and Metroid. To obtain a treasure, a coin-consuming mini-game must be completed. There are two different categories of treasures in the game, each having 50 parts, making 100 obtainable objects in total. Once all the treasures are collected, the player will gain access to the game's final stage, as well as to a remake of the Game & Watch game Flagman, titled Flagman D-D.
Treasure[edit]
Treasures are items that are hidden somewhere in the game's levels. Each story has one of these, making a total of fifty treasures in the game. The treasure can be obtained by playing a mini-game behind the respective treasure door.
Matching Game[edit]
Before the matching game can be played, the player has to pay a certain amount of coins. The price for one try depends on the difficulty mode that is chosen at the beginning of the game, so the amount of necessary coins varies between 50, 100, and 200 coins. After the preparations are set, a lock will float down from above and attach itself to the treasure chest. The lock shows a picture of an enemy. After that, eight panels will be displayed in the lower half of the screen. The panels will turn around for a short time, showing pictures of various enemies. Then after a moment (the duration of the moment depends on the earlier payment), the panels will turn around again. The player has to choose the panel that shows the same enemy as that on the chest's lock to open the chest and receive the treasure. If the player makes a wrong decision, the game is forfeit and it has to be played again (at the full price).
Picture Panel[edit]
The Picture Panel is a panel of 50 Picture Pieces[9] that, when completed, forms a treasure map that reveals the secret entrance to the pirates' treasure cave. One piece of the Picture Panel is hidden at the end of each of the game's levels. The player has to play a mini-game to obtain the prize.
Number-Matching Game[edit]
The number-matching game is a mini-game mainly composed of nine panels, arranged in a 3x3 pattern, facing to the ground. When turned around, they form the shape of a digit, which can be any digit from zero to nine. The player has to guess which digit is displayed on the panels to obtain the treasure. By paying 50 coins, they can make one of the nine panels turn around. The respective panel will be chosen at random. When the player wishes, they can make a guess. If the guess is right, the chest will open and release a piece of the Picture Panel. If not, the mini-game is forfeited and the player will have to replay the whole level in order to get another chance.
After beating the game for the first time, the mini-game will slightly change. The panels will now turn around automatically, while Wario's number of coins is steadily decreasing. This leaves the player with less time to think and makes the mini-game more fast-paced. The player can turn it back to the original before the game starts by hitting .
Chapters[edit]
Regular chapters[edit]
Chapter 1: One Noisy Morning[edit]
Story 1: Turn off the alarm clock!
Story 2: Turn off the giant faucet!
Story 3: Let the water out!
Story 4: Go down to the cellar
Story 5: Defeat the giant snake
Chapter 2: SS Tea Cup[edit]
Story 1: Return the hen to her nest
Story 2: Escape from the woods!
Story 3: Get in the Tea Cup
Story 4: Drop the anchor!!
Story 5: Defeat Bobo!!
Chapter 3: Maze Woods[edit]
Story 1: Get to Maze Woods
Story 2: Defeat the giant spear man
Story 3: Through the thorny maze!!
Story 4: Escape from Maze Woods
Story 5: Defeat the giant bee!
Chapter 4: In Town[edit]
Story 1: Stop that train!
Story 2: Up on the rooftop!!
Story 3: Down in the cellar
Story 4: Escape from the factory!
Story 5: Anyone for B-ball?
Final Chapter: Syrup Castle[edit]
Story 1: Get to the Castle!!
Story 2: Storm the castle!!
Story 3: Defeat four ducks!
Story 4: Find the hidden door!!
Final Story: The Final Battle!!
Additional chapters[edit]
Chapter 2: Invade Wario Castle[edit]
Story 1: To the castle!!
Story 2: Storm the castle!!
Story 3: Defeat the giant spear man
Story 4: Go through the grand hall
Final Story: Kick'em out!
Chapter 2: Go to the cellar!![edit]
Story 1: Defeat the giant spear man
Story 2: Avoid the rocks!
Story 3: Stop that train!
Story 4: Find the exit!!
Story 5: Defeat the cave master!!
Chapter 3: Ruins at the Bottom of the sea[edit]
Story 1: Escape from the Tea Cup!
Story 2: Defeat the giant spear man
Story 3: Inside the ruins!
Story 4: Escape from the ruins!
Final Story: Captured Syrup!
Final Chapter: Uncanny Mansion[edit]
Story 1: Defeat the giant spear man
Story 2: Hold on to the owl
Story 3: The way to the open door
Story 4: Coming back is difficult
Final Story: Capture the ghost!
Final Chapter: Mysterious Factory![edit]
Story 1: Defeat the giant spear man
Story 2: Into the factory!
Story 3: Move through the water!
Story 4: Don't shock the owl!
Final Story: Awaiting Syrup!
The Really Final Chapter[edit]
Time Attack: Steal the Syrup's treasure!!
Endings[edit]
There are multiple ending cutscenes to the game depending on the Final Story. All follow the same general format.
- Syrup Castle/Mysterious Factory! - Wario defeats Captain Syrup and regains his three treasure bags. He then returns over land, air (via the owl), and sea to his castle, where the birds from the opening fly around outside.
- Invade Wario Castle - The birds from the opening fly over the same path Wario usually takes, as he is already at his castle, going back to sleep.
- Ruins at the Bottom of the sea - Wario regains his treasure and swims back up to the surface of the ocean. Once he reaches the surface, the rest of the cutscene plays like the normal ending.
- Uncanny Mansion - Wario falls out of bed and realizes it was all a dream. The pirates are then shown taking their balloon along the path Wario usually takes in most endings, with it finishing with a short reenactment of the game's opening with the Pirate Gooms approaching the castle.
- Steal the Syrup's treasure!! - At first, the ending plays out like the normal one albeit with a single large bag of treasure. However, the giant spear man appears following Wario from a distance on the final land-based travel segment, then follows him into the castle at the end.
Enemies[edit]
Enemies in the game are divided between those that Wario can lift, carry, and throw easily, and ones that weigh him down more. There are also several that cannot be lifted whatsoever, particularly flying and swimming ones.
| Image | Name | Description | First appearance | Last appearance |
|---|---|---|---|---|
| Light enemies | ||||
| Pirate Goom | A common type of enemy that wields a trident as a weapon. Three of them kickstart the game's plot by stealing Wario's treasure and vandalizing his castle, and accompany Captain Syrup throughout the game's cutscenes. | Turn off the alarm clock! | Steal the Syrup's treasure!! | |
| Punch | Helmeted enemies that are armed with boxing gloves, which they use to punch Wario backwards. They are functionally very similar to Pirate Gooms. | Turn off the alarm clock! | Move through the water! | |
| Flame | Fox pirates that are armed with a burning torch that can ignite Wario into Hot Wario. | Turn off the giant faucet! | Move through the water! | |
| Togemen | Spiked creatures that jump around, with their weak point being their undersides. | Return the hen to her nest | The way to the open door | |
| Cook | Moles that wear an apron and a chef hat and attacks by throwing cakes, which make Wario into Fat Wario. | Drop the anchor!! | Don't shock the owl! | |
| Inamazu | Walking pirate catfish that produces electricity in their antennas, which they shoot in both directions along the ground. | Through the thorny maze!! | Steal the Syrup's treasure!! | |
| Penguin | Pirates who toss an orb (or a mug of beer in the Japanese version), which causes Wario to become Crazy Wario. | The Final Battle!! | Awaiting Syrup! | |
| Heavy enemies | ||||
| Alarm clock | An alarm clock that was deposited at Wario Castle to act as a distraction. It is incapable of doing anything other than making a racket. | Turn off the alarm clock! | ||
| D.D. | Duck members of the Black Sugar Gang that wield boomerangs. Four of them are the targets of the stage Defeat four ducks! | Let the water out! | Move through the water! | |
| Rooster | Chickens that lives in Wario's chicken pen. They attack only when touched, prompting them to charge at him while pecking. | Return the hen to her nest | Defeat the giant spear man (Uncanny Mansion) | |
| Giant spear man | A giant version of Pirate Goom that takes several pounds to defeat and appears as the target enemy in many levels of the game. It is also the target of the actual final stage. | Defeat the giant spear man (Maze Woods) | Steal the Syrup's treasure!! | |
| Pogo Guy | Hammer-wielding apes that try to smash Wario, changing him into Bouncy Wario. | Down in the cellar | Awaiting Syrup! | |
| Pecan | Pelican pirates that spit spiky fish in an arc at Wario. | Storm the castle!! (Syrup Castle) | Coming back is difficult | |
| Yukimaru | Living snowmen that can turn Wario into Frozen Wario with their icy breath. | Storm the castle!! (Syrup Castle) | Steal the Syrup's treasure!! | |
| Grunt | Apes that carry spiked iron balls, which they throw in an arc when approached. | Find the hidden door!! | The way to the open door | |
| Non-liftable grounded enemies | ||||
| Chūta | Rodents that emerge from mouse holes and other dark areas, jump over obstacles, and attack by leaping into Wario. Any attack defeats them immediately. | Turn off the alarm clock! | The way to the open door | |
| White puff | Cloud-like creatures that inflate upon contact, blocking the way. Throwing an enemy at them or touching them when under certain reactions defeats them. | Turn off the giant faucet! | Stop that train! (Go to the cellar!!) | |
| Zombie | Undead creatures which emerge from the ground where their head lays when approached and can turn Wario into Zombie Wario with one bite from their thrown flying heads. Normal attacks do not affect them, but hitting the body when the head is off causes them to temporarily disappear. Some reactions including the zombie ability itself can defeat them permanently. | Defeat the giant snake | Capture the ghost! | |
| Gugi | Mollusk-like creatures with a tendency to sleep a lot. They attack in a frenzy by gnashing their extending jaws while sliding back-and-forth when woken up, which occurs when Wario performs a noisy action near one or awakens any other nearby Gugi. | Get in the Tea Cup | The way to the open door | |
| Tsuriuo | Fish with a fishing rod that use a fake coin as a decoy to trick Wario. Any contact with Wario defeats them instantly. | Get to Maze Woods | Defeat the giant spear man (Mysterious Factory!) | |
| Gaugau | Pirate wolves which throw bottles at Wario from windows. Hitting them from below makes them disappear briefly, and attacking them otherwise defeats them. | Up on the rooftop!! | Into the factory! | |
| Wizard | Two stacked Pirate Gooms wearing a wizard's robe. They can change Wario into Tiny Wario with a magic spell. Touching them causes them to fall out of their robes. | Storm the castle!! (Syrup Castle) | Captured Syrup! | |
| Airborne enemies | ||||
| D-Bat | Flying creatures that try to grab Wario, lifting him and shaking coins from him, but can cure Flat Wario. Some instead carry weights. | Turn off the alarm clock! | Into the factory! | |
| Weight | Thwomp relatives that are held by D-Bats, which drop them periodically to turn Wario into Flat Wario. | Turn off the alarm clock! | Into the factory! | |
| Bird | Small birds that attack by flying in a straight horizontal line as soon as they spot Wario, trying to poke him with their beaks. | Get to Maze Woods | Steal the Syrup's treasure!! | |
| Kotsuheri | Helicopter-like enemies shaped like a spiked skull. They float in the air and block Wario's path, moving either in back-and-forth in straight lines or in circles. | Get to Maze Woods | Steal the Syrup's treasure!! | |
| Bee | Aggressive bees which swoop down to sting Wario, causing him to become Puffy Wario. | Escape from Maze Woods | To the castle!! | |
| Ghost | Ghosts that live in dark places and turn Wario into Zombie Wario upon contact. They float in circles or in a wavy patttern. | Storm the castle!! (Syrup Castle) | Capture the ghost! | |
| Aquatic enemies | ||||
| Drill | Sawfish-like creatures that have spikes attached to their noses. They dash at Wario when they see him. | Turn off the giant faucet! | Move through the water! | |
| Tobī | Flying fish that leap out of the water when their hiding place is approached, swimming away temporarily if they managed to land back in. | Turn off the giant faucet! | Inside the ruins! | |
| Kamukamu | Fish that attempt to hold Wario in their maws and chomp his coins away. They only appear in the Game Boy version, being replaced by Drills in the Game Boy Color version. | Turn off the giant faucet! | Escape from the Tea Cup! | |
| Utsutsubo | Giant eels that grab Wario and pull him down into below currents. | Get in the Tea Cup | ||
Bosses[edit]
Due to the game's lack of health system, whenever a boss successfully "defeats" Wario, he will be evicted from their boss arena in some manner (usually through the top or bottom of the room) and have to reenter to start the battle over. In the Game Boy Color version, many bosses change color when they are near defeat. Bosses marked with an asterisk(*) are treated as final bosses for that path.
| Image | Name | Description | Stage |
|---|---|---|---|
| Main story bosses | |||
| Giant snake | A giant snake in the basement of Wario Castle. It attacks by biting and can turn Wario into an egg. | One Noisy Morning: Defeat the giant snake | |
| Bobo | A large bird that acts as the guard of the SS Tea Cup. He attacks with dive attacks and uses strong wind gusts to blow Wario away. | SS Tea Cup: Defeat Bobo!! | |
| Giant bee | A bee of abnormal size that can sting Wario and summon smaller bees. | Maze Woods: Defeat the giant bee! | |
| Dunk | A rabbit who enjoys basketball. He can turn Wario into a ball and slam dunk him. | In Town: Anyone for B-ball? | |
| Captain Syrup* | The main antagonist of the game, who stole Wario's treasure. She flies around in a craft that drops helmeted Pirate Gooms and bombs over a pit of fire. | Syrup Castle: The Final Battle!! | |
| Alternate path bosses | |||
| Mecha Kuri* | A robotic giant spear man. Controlled by Captain Syrup, the robot rampages and tries to catch Wario with his rake. | Invade Wario Castle: Kick'em out! | |
| Cave master | A bulky pig-like creature that attacks by shoving Wario around and tries to shove him out of the battlefield. | ||









