Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by September 2011.

Template:Level Rattle Battle is the fourteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fourth area of Krem Quay in Diddy's Kong Quest, as well as the ninth area of Krem Cauldron in Donkey Kong Land 2.

Taking place on the deck of Glimmer's Galleon, the Kongs discover an Animal Barrel here, which contains Rattly the Rattlesnake, who must be played as throughout almost the whole level. Rattly's jumping skills prove useful here, as they are required to cross large pits and to reach highly-placed items. Kannons, Zingers and Flitters can be found here, as well as Kaboings, who populate much of the stage. As with most ship levels, there are several large barrels across the level that the heroes can climb on top of.

Level Layout

Donkey Kong Country 2

At the beginning of the level, the monkeys walk into a small room of the ship and turn into Rattly. When the rattlesnake gets back on deck, he travels east and defeats a few Kaboings hopping along. Two gaps are farther ahead, and the second gap is particularly large. Three Kaboings are also in Rattly's path near the abysses. He passes more enemies along the way, along with an additional abyss. There is a Zinger over this abyss, who can help Rattly get to the other side of bounced on. The rattlesnake can move on and defeat more Kaboings, then jump across a small gap following them. Another gap is right after this one, and it is too large to cross with a normal jump, unless the Zinger inside of it is bounced on; Rattly must use his super-jump ability to cross without assistance. After this obstacle is overcome, Rattly jumps on a pile of barrels and travels over another gap, with the aid of a Zinger, whom he can bounce on. The Star Barrel is on the other side of the gap.

Halfway through the level, Rattly can continue forward and avoid a Kannon shooting kannonballs at him. Then, the snake is able to jump across a small gap. A Zinger is between both sides of the abyss, whom he can jump on to reach the other end. More abysses are farther ahead for him to jump over, and some Kaboings after them as well. A Zinger is located in the center of a large abyss placed near the enemies, and it must be bounced off of to get across. More enemies can be found in the area after the gap, such as Kannons, Zingers, and Kaboings. A small gap is present on the rattlesnake's travels through here as well. Soon, Rattly comes up to a very big abyss, and it is way too big to cross with any of his jumps. The only way to cross is by using barrels shooting in the air, coming from a nearby Kannon. The Animal Buddy needs to use his special jump move to bounce high in the air, and then reach one of the barrels. On the other side of the gap, Rattly can keep going east across the ship and defeat a few more enemies, until he passes the No Animal Sign, which makes him turn back into the Kongs. Without the help of their Animal Buddy, the heroes need to continue forward, where they can find the End of Level Target.

Donkey Kong Land 2

From the start of the level, the heroes get into a Rattly Barrel and turn into the rattlesnake. Rattly begins by traveling east and pass a few enemies. Soon, he gets across an abyss, which can easily be crossed by a simple jump. There is another gap after this as well, and, althoug wide, has a Flitter in its center to help Rattly cross it. Another third abyss is located after this, and a Zinger waits in the center of it. Two more gaps are farther ahead, and piles of barrels scattered on the deck can help the snake cross it. Kaboings are placed in the areas after the gaps, and another gap is located after them with two Zingers in it. The Star Barrel is on the other side of this gap.

From the barrel, Rattly comes up to many enemies, including Kannons and Kaboings. Another few gaps can be reached on the way, and, although the first gap is quite small, the abyss following it is too large to get across with a normal jump; Rattly's super-jump move must be used to cross it. More gaps are farther ahead of here, and some of them have an insect enemy flying in them. The final gap has two Zingers inside of it, and they can be bounced on to allow the snake to get across more easily. A spring is at the other end of this final gap, and it leads out of the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: The letter K is above a pile of two barrels found immediately after the first DK Barrel.
  • O: In an area located not to far from the Star Barrel, Rattly can find a pit with a pair of Zingers above it. The letter O is above these foes.
  • N: Shortly after Rattly passes the Star Barrel, he reaches a pit with the letter N above it and a Kannon next to it. He can bounce on the barrels shot by this enemy to reach the letter safely.
  • G: The letter G is on the highest point of a large pile of barrels found shortly before the end of the level.

Bonus Levels

File:RattleBattle465.png
Dixie Kong runs through the first Bonus Level.
  • At the start of the level, the Kongs must jump straight upwards to land in a hidden Auto Fire Barrel that shoots them onto a higher part of the ship, where there is a Banana Coin, a Banana Bunch, and a Bonus Barrel. To reach the Bonus Barrel, they must use their Team-up move to throw one another into it. The barrel leads them to a Bonus Level, where they must use many large barrels as platforms in order to reach a Kremkoin that is placed at the top of that area. They have 25 seconds to collect the coin.
  • Almost immediately before the letter O, the Rattly discovers a pair of Kaboings bouncing around a small gap in the ship. He needs to drop down into the gap, as directed by a small trail of bananas, and then travel west into the ship lower part of the ship. A Bonus Barrel is hidden here, and it leads to a Bonus Level, where Rattly has 10 seconds to find and collect a Kremkoin. To reach the coin, he must first cross a wide gap in a rigging-themed area. He can cross this gap by bouncing on the many Zingers that fly above it.
  • Immediately before reaching the final DK Barrel in the level, Rattly finds a barrel with an arrow (formed by bananas) pointing up above it. The rattlesnake needs to get on this barrel and use his special jumping ability to leap high into the air, where he can land in a hidden Bonus Barrel that leads to a Bonus Level. In this special stage, the snake must bounce on piles of barrels to collect 75 stars scattered throughout the air. If he grabs all of the stars within 40 seconds, a Kremkoin appears on top of one of the barrels.

DK Coin

  • Immediately before reaching the Star Barrel, the rattlesnake should notice several barrels piled up on each other, which are bounced on by Kaboings. If he approaches the small pit following these barrels and then jumps into the side of the ship, he can reach a hidden DK Coin and then land in an Auto Fire Barrel that can shoot him back onto the top of the ship. In the Super Nintendo Entertainment System version of the game, a banana is next to the coin to give the player a hint of the coin's location, but in the Game Boy Advance version, there is no banana.

Golden Feather (Game Boy Advance version only)

  • After Rattly passes the Star Barrel, he discovers the first Kannon in the level. He must pass the foe and jump across a large abyss nearby, which he can spot a group of two large barrels on the other side of. He can jump to the top of these barrels to find a Golden Feather on top of them.

Photograph (Game Boy Advance version only)

  • Immediately before the second-to-last Kannon in the level and the letter G, Rattly makes his way to a large pile of barrels that many Kaboings bounce on. One of these Kaboings is in possession of a photograph, as shown by the camera icon above its head. If Rattly or the Kongs defeat this enemy, they the photograph and earn a picture of a Kaboing for the second page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: The letter K is above a pile of barrels found near the beginning of the level.
  • O: Immediately after passing the second DK Barrel in the level, Rattly reaches a pit with the letter O above it.
  • N: The letter N floats above a Kannon found immediately after the level's Star Barrel.
  • G: Rattly can find the letter G in mid-air as he approaches the final pit in the level.

Bonus Level

File:RattleBattle565.png
Rattly bounces on Zingers in order to reach a Kremkoin in a Bonus Level.
  • Immediately before reaching the second DK Barrel, Rattly should find an arrangement of barrels, with three barrels on the bottom row, and two on the top. If the rattlesnake jumps to the left from the top of these barrels, he discovers a hidden Zinger, who he must bounce on to reach a nearby Bonus Barrel, which leads to a Bonus Level. He can also reach this Bonus Barrel with his high-jump move. In the Bonus Level, the Animal Buddy has 20 seconds to reach a Kremkoin at the end of the ship area. The coin is on a high platform on the other side of a large pit; in order to advance to this platform, the rattlesnake must bounce on the many Zingers that fly in the pit. Once he reaches the area with the Kremkoin, he must grab it within the remaining time to add it to the Kongs' collection.

DK Coin

  • Shortly after passing the letter O, Rattly makes his way to a large barrel with an arrow formed by bananas above it. The arrow points upwards, meaning that the hero should use his high-jump in order to reach the area directly above the arrow, where a DK Coin is hidden.

Gallery

Names in Other Languages

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