List of Luigi's Mansion pre-release and unused content
This article needs Luigi's Mansion improvement. Specifically:
- A large percentage of the page's writing is fraught with 2000s/2010s speculation, informal writing, and overall poor quality. This should be fixed.
- This page is missing several discoveries otherwise documented elsewhere on this wiki, or on The Cutting Room Floor.
- Elaboration on the "different behavior" of the E3 2001 Boos.
- Leftover dialogue from the E3 2001 demo
- Leftover "Scare Ghost" animations used by the also unused "EnFrighten" attack.
- Additional details about "bmario", such as it spawning with a ghost-like shader, its over-sized hitbox, and duplicate equipment actors.
- The unused Green Toads, internally known as "kinopio2"
- "elh"'s elemental cores, and animations.
- The unused dialogue boxes for Mario, Bowser, and the Gold Ghosts.
- The unsued Noze bones on the Blue Twirlers and Purple Punchers
- The unsued door functionality on the
- The climbable ladder in E.Gadd's lab.
- Various internal Dev comments leftover in the code.
- The unused, more opaque Ghost shaders from the E3 2001 demo.
- The unused spinning Coins encountered out of bounds in various rooms.
- The unused, completely different files used in place of the piano arrangement of Totakeke's theme in the Japanese version of the game.
- The unheard sections of Bowser's boss theme, the arrangement of Ground BGM (Super Mario Bros.) in the Conservatory, and Chauncey's theme.
- Various unused voice clips for Luigi, and E. Gadd.
- Other leftover/unused maps, such as an earlier version of the Breaker Room.
- Jarvis's unused Heart quote. (Which is already documented on his own page.)
- The unseen Blackout ghosts in the Sitting Room and Guest Room, despite the info already being documented elsewhere on this wiki.
- Unused spawn points for ghosts in the Training Room
- Various unused animations for:
- Luigi
- Lydia, who has a leftover animation from the E3 2001 demo.
- Uncle Grimmly
- Gold Ghosts
- Purple Punchers
- Blue Twirlers
- Ceiling Surprises/Purple Punchers.
- Grabbing Ghosts
- Garbage Can Ghosts
- Bowling Ghost
- Boos
- King Boo
- Boolussus. (Many of which appear to be leftovers from when it was used as the "standard" design for Boos in the game.
- Various animations shared between "bmario" and an earlier version of Luigi's model known as "Luige".
- Are there any archives for the dead links?
- This article is about pre-release and unused content for the Nintendo Gamecube version of Luigi's Mansion. For pre-release and unused content from the Nintendo 3DS remake, see Luigi's Mansion (Nintendo 3DS).
This is a list of pre-release and unused content for the game Luigi's Mansion.
Early ideas[edit]
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion" and a Japanese-style house, before the style of an old American mansion was chosen.[1]
Luigi's Mansion was developed with stereoscopic 3D compatibility. The Nintendo GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3] The game's remake and sequel both support stereoscopic 3D, as they were released for the Nintendo 3DS.
Early iterations[edit]
Nintendo Space World 2000[edit]
The game was first publicly revealed at Nintendo Space World in 2000 as a tech demo.[4][5] designed to show off the graphical capabilities of the Nintendo GameCube.[6] In this build, the ghosts are all colored blue and many had large noses.[4] Luigi is not shown wearing the Poltergust 3000 at any point in this demo, and the Foyer and Parlor appear differently.
Screenshots[edit]
- An early version of the mansion, with three different top windows, no visible chimneys, and no gravestones.
- An early Foyer with a chair to the left leaning on the wall, the final drawer with a lamp on top to the right. There is a spider web, and the Area 2 door design is different (which can still be seen on the select screen), and the mirror is missing. This version of the Foyer can still be seen if the player presses start/pauses the game.
- A very early Parlor. Filled with a cafe table, two chairs, a window with curtains, a different china cabinet, an extra side-chair to the left of the table, which do not appear in the final game.
- The rest of the very early Parlor. There is an analog TV with three ghosts on it, as seen later in the demo. The TV texture was reused for the sepia-toned portrait that is seen framed on the Ghost Portrificationizer in the final game.
- Luigi looks at the viewer, breaking the fourth wall, while in the early Foyer.
- Two early ghosts peek around an open door somewhere unspecified in the early Parlor, with the upper green ghost later appearing to sit on the center table seat in the Parlor and the other blue ghost on the bottom blinking and later sitting on the left table seat in the said room. There is a different wall design and a spider web.
- Three ghosts appear at the table in the center of the early Parlor playing spiderweb-themed cards for roughly three seconds. There are three chairs around the table with an ashtray on top, and the middle green ghost has a top hat and is smoking a pipe. The ghosts appear to be early versions of the Gold Ghost, Purple Puncher, and the Blue Twirler. The ghost on the right has a pinkish nose and is sporting a haircut similar to Slim Bankshot. A clip of this scene is also seen in the final game on the Ghost Portrificationizer.
- Unused blue ghosts circling Luigi in the upper left area inside the early Parlor, similar to how Boolossus' minions did.
Miscellaneous[edit]
E3 2001[edit]
E3 2001 featured a playable demo of the game, along with several trailers showing areas which were otherwise inaccessible in the demo. Several trailer reuse footage from the Spaceworld Demo.
Gameplay[edit]
- The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning", though this menu was developed uniquely for the playable demo.
- A different main menu, giving the options to "Skip Intro" or play "From The Beginning". There is no "TM" logo, the dirt path leading to the mansion is straight, there are only four gravestones (which can still be seen on the main menu and new file select screen), and the mansion is missing two chimneys.
- In this build, the Poltergust 3000 featured a different design and was slightly bigger.[7]
- The Poltergust 3000 overheating after reaching 10 on its pressure meter.[8]
- The flashlight was originally unable to be toggled off.[3]
- Luigi has the ability to crouch in this demo. In the final game, he is not able to do during normal gameplay, although the animation itself is used during the cutscene which triggers the Blackout.
- Luigi crouching for roughly a second in the Foyer.[10]
- Luigi's total remaining health was shown as a fraction.[3]
- Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[11]
- Luigi holding the Game Boy Horror, which was originally just called a Game Boy Color.
- Because the Game Boy Horror displays a timer rather than Luigi's current money total, Luigi's coin count was displayed via otherwise unused Coin meter.[3]
- Treasure chests were more rectangular-shaped, are rendered with a translucent ghost-like shader, and appear to be intangible.
- Nevile and Lydia both have 50 HP rather than 100 HP.
Early ghosts[edit]
Ghosts use different designs in this build, resembling their final counterparts more closely than the versions seen at Spaceworld 2000, while still differing in several aspects:
- Standard ghosts are generally not color-coded by type, instead any ghosts could be any color, and their abilities were instead conveyed by body-type alone.
- Gold Ghosts had smaller eyes, fangs, a row of teeth, and different shaped heads.
- Purple Punchers also had smaller eyes, as well as having different fangs, and a large nose.
- Blue Twirlers had different fangs and teeth, smaller eyes, and a big nose.
- Additionally, Blue Twirlers use the same voice clips as Gold Ghosts in this build.
Ghosts had a different sound effect when appearing from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.[3]
An unique purple-colored Ghost, resembling the appearances of a Gold Ghost appears in this build. They would attack by scaring Luigi from behind suddenly while releasing a "BAHHHHHH" particle, causing Luigi to cry out in terror, crawl backwards uncontrollably, and lose 50 health points while the amount of his maximum health also gets capped to its half; his heart is beating very quickly on the counter. After a while, Luigi gets up and his health limit is raised back to normal.[3]
- A Scare Ghost scaring Luigi in the Area 2 hallway near the Dining Room and Ball Room. In the final game, it is instead replaced with Bowling Ghosts, Ceiling Surprises, and Purple Bombers.
Boos all use the appearance of Boolossus (albeit at a smaller size), and have different behavior.
In certain versions of this build, a ghost resembling a chef holding a tomato could be found in the Kitchen.[12]
A spherical ghost resembling the Shining Ghosts from the Observatory were seen briefly in the game's E3 2001 trailer, and were originally supposed to harmlessly bounce around Chauncey's room.[3]
Cutscenes[edit]
- The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.[3]
- E. Gadd also had different dialogue.[3]
- The early Gold Ghosts have speaking lines, which were removed from the final game.
- E. Gadd laying on the floor next to an early version of a Gold Ghost. There is no cloth on the table, an extra sofa, purple Blue Twirler ghost portraits on the wall, and the Anteroom door is different in design and is boarded up.
Environmental changes[edit]
The mansion differs from the final version in several ways.
- Several of the doors in the demo are boarded up or blocked by immovable objects, presumably to prevent players from accessing unfinished parts of the game.
- The northwest side of Area 2 hallway seems to be partly merged with the Area 3 hallway, meaning that there is no door to the Courtyard, and that Nana's Room appears to take the place of the Conservatory.
- There are no fake doors. Instead, several locations where they would have otherwise appeared generally replace them with real doors.
- There are also various doors which do not exist in the final game in any form whatsoever, such as a door on the right side of the Foyer which would have led to the Area 3 hallway.
- Likely due to a rushed localisation process, several rooms have different, simpler names.
- The Master Bedroom is called "Bed room 1"
- The Nursery was originally called "Child's room".
Area 1[edit]
| Image | Room | Acessable in demo | Area differences | Gameplay differences |
|---|---|---|---|---|
| Foyer | Yes | There is a boarded up door in the Foyer, which would have led to the Area 3 hallway, near the boarded up Sealed Room and Sitting Room. | ||
| Parlor | Yes | The door to the Anteroom is boarded up. In certain builds, the center painting in the room depicts a portrait of a Blue Twirler-like ghost, instead of the human figure used in the demo itself and the final game. |
The key received in this room unlocks the Area 1 hallway, because the Anteroom is inaccessible. The treasure chest also grants Luigi a large number of coins. | |
| Area 1 Hallway | Yes. | The hallway has a different wall design, The Twins' Room door is boarded up, and it features a unique star-themed door which goes unused in the final game. | There is a bat on the ceiling in the Area 1 hallway instead of mice. | |
| Study | Yes. | There is a cafe table with two champagne bottles on top of it next to Neville's rocking chair. A green book on the table is placed closer to the chair. | There are mice in the Study, along with several small Boos. | |
| Bed room 1 | Yes | The room featured a wardrobe, two beds with a drawer with a lamp on top between them, and two wall paintings. There is no drawer with two paintings on top and an extra wall painting. | In addition to Lydia, several standard ghosts also appear in the room. Lydia turns her head back to the player in order for them to stun her. | |
| Child's room | Yes. | A stuffed rabbit and two teddy bears are found on a shelf with two paintings in between, and the crib is pulled further away from the wall. The chairs were further from the table, which had no vase, a stuffed rabbit on a chair, and two teddy bears on the top of the shelf. | Chauncey is not present in the demo, and is instead replaced by several standard ghosts. |
Area 2[edit]
| Image | Room | Acessable in demo | Area differences | Gameplay differences |
|---|---|---|---|---|
| Area 2 hallway | Yes (Certain areas only) | The Laundry Room door is boarded up. Both the Fortune-teller's Room and basement stairway doors are boarded up. There is a stack of immovable boxes blocking access to the door leading the Rec Room and Area 3. The Billiards Room is boarded up. The Ball Room door is boarded up. |
The unused Scare Ghost can be encountered in the hallway. Nana's Room's door is boarded up. The door leading to the courtyard is not present, and is instead replaced with the 2nd floor end. None of the doors require a key to access. There is an extra door leading to the Dining Room in the section of the hallway closest to the Area 2 door. | |
| Dining room | Yes | An extra door is present, which would lead to the Billiards Room, although it is boarded up. A china cabinet is positioned between both boarded up doors. There were seven chairs around the table and a china cabinet was positioned between the doors for the Billiards Room and the Projection Room. A door which would have led to the Projection Room is present, but boarded up. There is also a grandfather clock to the right corner of the room. |
Mr. Luggs and the Waiters are not present, instead the room contains Gold Ghosts, Purple Punchers, and Blue Twirlers. | |
| Kitchen | Yes. | A spider web can be seen, there is no fire on the Boneyard door and there is a different array of pots and pans above the stove, with two bottles on top of the sink, and an extra door which would have led to the Area 2 hallway is present, but boarded up. | There are different ghosts in the Kitchen. In certain builds, the unused chef ghost,[13] appeared in this room. | |
| Boneyard | Yes | The yellow sign reading "Skeleton is buried here" was missing and the Graveyard is not present. The Boneyard lacks a plant and there is a ground stake to the left of Spooky, indicting Spooky might have been chained up. This can still be seen in the game from the Balcony. | Orange colored Purple Punchers appear in the Boneyard, alongside Spooky. | |
| Bath room | Yes. | There is a silhouette of Miss Petunia on the curtain, but she does not appear when pulling back the shower curtain in this build. | There are Boos present inside the Bathroom. | |
| Lavatory | Yes | There is no painting on the wall and the suckable poster is missing. |
Area 3 / Area 4[edit]
Most of Area 3 and Area 4 were not accessible during the demo. However, they were showcased during certain trailers for the game.
| Image | Room | Acessable in demo | Area differences | Gameplay differences |
|---|---|---|---|---|
| Nana's Room | No | The yarn spinner is in the back left of Nana's Room instead of in the front left. | ||
| Area 3 Hallway | No (partly) | Bats in the Area 3 hallway, which were white-colored. | ||
| Area 1 Hallway | Yes. | The hallway has a different wall design, The Twins' Room door is boarded up, and it features a unique star-themed door which goes unused in the final game. | There is a bat on the ceiling in the Area 1 hallway instead of mice. | |
| Sitting Room | No. | There is no cloth on the table in the Sitting Room. | ||
| Telephone Room | No | The Telephone Room had white colored mice. | ||
| Area 4 B1 hallway | No | Mice appear in the hallway. | ||
| Breaker Room | No | There is a water valve with a rotary handle, a table, two chairs, a water bucket, and two oil barrels. | ||
| Pipe Room | No | The room contains multiple pink-colored Flying Fish, whereas in the final game, only the green-colored variant appears in this room. |
E. Gadd's Lab[edit]
E. Gadd's Lab appears slightly different from its final counterpart.
- E. Gadd has a different dialogue while talking to Luigi in the Lab saying, "Heh, heh, heh!"
- There are only two options to choose from: "Go to the Mansion" and "Practice", labeled as "The Mansion" and "The Training Room" in the final respectively. The option bubble is blue instead of green.
The Gallery was not accessible during the demo, but was likewise shown in on of the trailers for the game, had a different design than its final game.[3]
Miscellaneous[edit]
During the game's showcase at E3 in 2001, the disc to the game had different design.[7][3]
- An early King Boo[citation needed], resembling a Big Boo and not wearing a crown.
- Artwork from the 107th issue of the Nintendo Official Magazine UK. On the left is an early design for a Blue Twirler.
- Artwork from the 107th issue of the Nintendo Official Magazine UK. On the left is an early design for a Blue Twirler.
Nintendo Power 2001 build[edit]
Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.
- At this point, the designs for most of the Ghosts have been finalized.
- The Overheat meter has been updated to a "Ghost Counter", which tracked all of ghosts captured by Luigi during the playthrough. Similar to the previous iterations, the counter does not count higher than ten.
- Early gameplay images from this builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.
Screenshots[edit]
- Luigi outside on the Balcony in one early build. A different camera angle was used, two trees were missing in the Graveyard, and Toad was not present.
- The Conservatory had instruments on the wall, along with steep steps for Luigi to walk on, which are early blue ghost paintings in the final. There is no suckable poster on the wall near the piano.
- The Game Boy Horror showing what Luigi is seeing in the Courtyard without switching to first-person view. No Flying Fish appear.
- An early version of the Rec Room. The ladder and mirror in the back were switched up and the windows had metal protectors, along with three plant pots.
- The tiger mats are not on tables in the Safari Room in the final version.
Scans[edit]
Miscellaneous[edit]
- A collage of screenshots depicting an earlier build of the game, along with a differently colored Purple Puncher.
Other builds[edit]
- A treasure chest unleashing coins. In the final game, the treasure chest only appears after capturing Uncle Grimmly during the Blackout, and it only contains the key to the Breaker Room.
Unused data[edit]
Models[edit]
Luigi and Poltergust 3000[edit]
There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).[14]
The assets for the early version of Poltergust 3000 along with its equipment still exists in the files as well, along with two unused nozzles used for dust and water labeled "wpair" and "wpwater" respectively. [14]
An unused model exist for a Matryoshka doll-like depiction of Luigi, which was an early version of the Luigi's head that appears on the Game Boy Horror's maps. It is is labeled as "gidemap.szp" internally.
Mario[edit]
An unused model for Mario exists in the files under the name labeled "bmario". Compared to its normal counterpart, it is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggested that he would've been playable in some capacity.[9]
Ghosts[edit]
Textures for cyan and blue-colored Ghost Guys along with two unused, non-functioning actors for them are also present in the game's data.[14]
- Unused models for blue and cyan color variants of the Ghost Guy, who would have likely appeared in the Ball Room, Astral Hall, and Roof.
The unused variants Shining Ghost model of the still exist in the files, internally named "Ball".These were seen in the E3 2001 trailer, though as a white colored variant.
- The original Bogmire model (labeled "shadow") who appears in the Graveyard. It features longer wings, narrower flabs of ectoplasm hanging down, a defined chin, and an slightly different facial expression.
- The Bat Twirler (labeled "bat.bin"), which would likely been similar to that of the The Twins' Room ceiling fan, though was supposed to be in the Nursery.[15]
- A pink colored Mouse (labeled "rat_3"), which is another unused color variant of mice, aside from the Blue Mouse, Purple Mouse, and Gold Mouse.
Objects[edit]
A blue vase (labeled "tubo30_1.bin") seen in the E3 demo footage. Some areas that had a blue vase were replaced with a fake door.[15] Due to the Luigi's Mansion stage from Super Smash Bros. Brawl being built using an eariler version of the foyer. the blue vase still appears in the stage, and having an additional door on the right side of the hall. Both oddities were retained for the stage's later reappearances in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- The blue vase as seen in the Luigi's Mansion stage from Super Smash Bros. Brawl.
- Artwork of Daisy from Mario Tennis (labeled "Test.bti"), seemingly a test image for suckable posters on the wall, based off the fact that the image's file name is located in "game_usa.szp".
- An unused Phonograph model (labeled "chiku.bin") that comes with two animations, which might've have been intended to be used the Projection Room, or Nana's Room.[15]
- An icicle that serves an unknown purpose (labeled "turara"), likely to have been used in the Cold Storage.
- A cafe table (labeled "otuku.bin") would have been in the Mirror Room.
Miscellaneous[edit]
- An early map of the basement shows that the Breaker Room would have been accessed from the basement hallway instead of from the stairway area.
Unused graphics[edit]
- There are several unused graphics intended to be used in dialogue boxes, which never appear in the final release. Two of them depict early ghost designs reminiscent of the ones seen within the Space World 2000 tech demo:[14]
- Gold Ghost icon, likely a leftover from Gold Ghost's dialogue from the E3 2001 demo.[16]
- An unused graphic labeled "Obake01", resembling the early blue ghosts seen in the Nintendo Space World 2000 trailer.[19]
Text strings[edit]
- There are two unseen room name graphics which suggest that E. Gadd's Lab was potentially once explorable:[20]
- The "Underground lab" (The Lab) text string (labeled "e_labo.bti"), likely indicating that The Lab was once explorable. Furthermore, "Lab" is not capitalized, which is common in pre-release builds and suggests a rushed translation.[14]
Unused audio[edit]
Music[edit]
| File info 0:10 |
| File info 0:30 |
| File info 0:04 |
| File info 0:02 |
| File info 0:18 |
| File info 0:09 |
Sound effects[edit]
| File info 0:04 |
| File info 0:01 |
| File info 0:02 |
| File info 0:01 |
| File info 0:07 |
Scrapped features[edit]
There is a file called "Koga::MissionMode" in the game, suggesting that a "Mission mode" was once planned for the game.[citation needed]
The Game Boy Horror's timer and first person view is still in the game's code for all regions.
There is an unused "poisoned" state in the game which utilizes an otherwise unused eye-texture for Luigi. It may have been intended to be used when making constant with a Poison Mushroom, or as any unused variant of the animation used when being attacked by a Grabbing Ghost.
There is unused in the game for an "EnFrighten" attack for ghosts, which strongly resembles the functionality of the Scare Ghost's abilities from the E3 2001 demo.
Multiplayer[edit]
Internally, there is an address/value which controls. to the quantity of Luigis that are spawned in game. Adjusting it causes a second Luigi to appear, though without the Poltergust 3000. This Luigi is normally inputless, but can be controlled via custom code which makes him use the second controller. This Luigi physically appears identical to the Player 1 Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. Certain facial animations will not play correctly depending on what the other player is doing, and the game will not acknowledge anything captured by the second Luigi. Additionally, the second Luigi is not able to pick up keys, Hearts, Poison Mushrooms, or any other items. The first-person scan mode of the Game Boy Horror also does not function correctly in this mode. This scrapped multiplayer mode was mentioned by the developers during an Iwata Asks interview,[23] and the concept would be revisited in later entries of the series, most notably with the inclusion of Gooigi, who appears to contains similar coding and limitations exhibited by this second Luigi,.[24]
Scrapped areas[edit]
There are three early variants of the gallery present within the game's files. The collision on most of these maps are somewhat broken.
- Earliest version of the Gallery. E. Gadd is at the center, there are dim lights from the King Boo painting section, lack of stones on the ground, no pillars, the statue bases are different, and the brown wall design is similar to that of the Training Room. An event was once able to be triggered by talking with E. Gadd, but its data was overwritten with the event where Lydia closes the curtains in the Master Bedroom.
- Second early version of the Gallery with a longer hallway. There are unicorn statues with shorter horns vertically from the Balcony instead of angel statues.
- Third early version of the Gallery, which is slightly shorter and lacks space for where the Clockwork Soldiers, Biff Atlas, Slim Bankshot, Sir Weston, Bogmire, Uncle Grimmly, Vincent Van Gore and Boolossus portraits would be.
A test map also exists in the game, containing four rooms filled with various assets from the game.
- The center area of the test room. It contains the staircase from the Foyer, a different wall design, a mirrored and flatter clock, a ladder, no handrails, one normal room door, a different carpet, the Mario painting from the Secret Altar, Shivers, a candle, fire from the Boneyard door in the Kitchen, King Boo, Toad, and Luigi's right hand during the cutscene where Luigi retrieves Mario's Painting.
- The west most area of the test room. It is a mostly empty room with just a carpet and one of The Floating Whirlindas, Mr. Whirlinda, who is unable to be captured due to the absence of the rotating platforms from the Ball Room.
- The northmost area of the test room. There is a carpet, three round tables, and two rectangular tables. Internal data appears to suggest that it was used to test the movement patterns of various enemies, such as the Mice.
Notes[edit]
- The Japanese version of the game kept Luigi's original hurt sound, while the North American, European, Australian, and South American versions replaced them with different voice clips depending on Luigi's current amount of HP.
- The E3 2001 design for Purple Punchers would be used in a contest hosted on Camp Hyrule in 2001.
References[edit]
- ^ September 2001. 開発スタッフインタビュー ("Development staff interview"). Nintendo Online Magazine, issue 38. Page 1. Archived October 26, 2022, 12:42:38 UTC from the original via Wayback Machine. Retrieved October 31, 2025.
- ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Archived April 26, 2012, 18:21:44 UTC from the original via Wayback Machine. Retrieved January 17, 2025.
- ^ a b c d e f g h i j k l m LMTalk (April 3, 2017). Luigi's Mansion E3 2001 Tech Demo Show Off - IGN. YouTube. Retrieved March 10, 2022.
- ^ a b Lamoreux, Ben (November 26, 2021). Luigi's Mansion Spaceworld 2000 demo footage discovered. Nintendo Enthusiast. Archived November 26, 2021, 19:36:16 UTC from the original via Wayback Machine.
- ^ Adam Doree (December 5, 2021). [Updated Version: See Description] Nintendo Spaceworld 2000 Showfloor Experience / Behind the Scenes (03:45). YouTube. Retrieved January 17, 2025.
- ^ Hard4Games (January 25, 2024). Nintendo Space World 2000. Finally, high quality footage.. YouTube. Retrieved January 17, 2025.
- ^ a b c TheHappyFaceKing (September 28, 2018). Luigi's Mansion E3 2001 Trailer. YouTube. Retrieved January 17, 2025.
- ^ Patrick Kite. E3 2K1 Tape 1 (08:20). Retrieved January 17, 2025.
- ^ a b Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ Patrick Kite (August 31, 2020). E3 2K1 Tape 1 (09:50). YouTube. Retrieved January 17, 2025.
- ^ Brad Lynch (MarinoV1) (May 20, 2012). Luigi's Mansion E3 2001 - Nintendo Booth (08:05). YouTube. Retrieved January 17, 2025.
- ^ Prerelease screenshot of the mansion's kitchen.
- ^ 2001. Luigi's Mansion Instruction Booklet. Nintendo of America. Page 17.
- ^ a b c d e Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved January 17, 2025.
- ^ a b c Luke Dzamonja (May 17, 2015). Unused LM BETA & Unused Content (With some hacks). YouTube. Retrieved May 24, 2015.[dead link]
- ^ Patrick Kite (August 31, 2020). E3 2K1 Tape 1 (11:27). YouTube. Retrieved January 17, 2025.
- ^ GameXplain (March 8, 2018). Luigi's Mansion for 3DS - Reveal Trailer (Nintendo Direct) (0:37). YouTube. Retrieved January 17, 2025.
- ^ Nintendo (September 14, 2018). Nintendo Switchで『ルイージマンション3 (仮称)』が2019年に発売決定! ニンテンドー3DS『ルイージマンション』は2018年11月8日に発売。. Nintendo.co.jp (Japanese). Retrieved January 17, 2025.
- ^ Marionova (April 6, 2017). Spaceworld 2000 Controller Demo (Luigi's Mansion) (0:55). YouTube. Retrieved January 17, 2025.
- ^ February 9, 2009. Luigi’s Mansion (GameCube)/Oddities and Oversights. The Cutting Room Floor.
- ^ Nintendo of America (September 13, 2018). Luigi's Mansion: Not-So-Spooky Trailer - Nintendo 3DS. YouTube. Retrieved May 13, 2025.
- ^ Adam Doree (November 24, 2021). Luigi's Mansion Spaceworld 2000 "Lost Footage" Demo [Update: see description for BEST version on YT] (0:35). YouTube. Retrieved January 17, 2025.
- ^ Luigi, Meet Luigi! - Luigi's Mansion: Dark Moon. Nintendo.com. Retrieved January 17, 2025.
- ^ SwankyBox (October 19, 2019). How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later. YouTube. Retrieved January 17, 2025.
External links[edit]
- Luigi's Mansion pre-release - IGN article
- Luigi's Mansion pre-release images - Freewebs
- Luigi's Mansion pre-release images - Gamespot pages 3-5
- Luigi's Mansion pre-release images - IGN pages 8-12



