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  • Twin Bridges (category Bridges)
    of parallel bridges found in the northern portion of Dinosaur Land. It comprises the Butter Bridge and the Cheese Bridge. The Twin Bridges, combined with
    5 KB (468 words) - 20:42, April 19, 2024
  • Toad who specializes in constructing bridges, as well as providing decent amounts of information about notable bridges, such as those of Port Prisma and the
    4 KB (641 words) - 16:38, April 18, 2022
  • Cheese Bridge Area (category Bridges)
    The Cheese Bridge Area (or simply Cheese Bridge), which makes up part of the Twin Bridges area, is in between the Vanilla Dome and Cookie Mountain in Super
    4 KB (388 words) - 10:23, March 8, 2024
  • Brooklyn Bridge (category Bridges)
    City, a bridge strongly resembling the Brooklyn Bridge can be seen in the background. In The Super Mario Bros. Movie, part of the Brooklyn Bridge is seen
    4 KB (523 words) - 22:11, November 3, 2023
  • GCN Mushroom Bridge (category Bridges)
    clockwise. The course also appears as Mushroom Bridge R (reversed), Mushroom Bridge T (with ramps), and Mushroom Bridge R/T (reversed with ramps). In the R variant
    23 KB (2,977 words) - 11:30, May 13, 2024
  • Wave-powered switch that causes bridges to construct and break apart. The Scan Power must also be used to create a hidden bridge, allowing the heroes to carry
    1 KB (170 words) - 10:08, December 27, 2023
  • Build Bridges is a Side Quest in Mario + Rabbids Sparks of Hope, located on the planet Barrendale Mesa. It is located in an area close to the Be a Depleter
    1 KB (168 words) - 09:39, April 23, 2023
  • Sydney Harbor Bridge (category Bridges)
    The Sydney Harbour Bridge, also written as the Sydney Harbor Bridge, is a famous steel bridge in Port Jackson in Sydney, Australia. It has been requested
    3 KB (364 words) - 21:23, April 13, 2024
  • Frigid Bridges is a 4-Player minigame found in Mario Party 3. Players attempt to get the blocks at the start and cross the frozen path without falling
    2 KB (146 words) - 08:43, January 8, 2024
  • style, every bridge is the same. Bridges in World 1-Tower of New Super Mario Bros. Bridges in World 5-2 of New Super Mario Bros. Wii Bridges in World 1-Tower
    6 KB (719 words) - 13:13, January 30, 2024
  • Red-and-yellow bridges are platforms that appear in Super Mario World 2: Yoshi's Island. They resemble normal red Flatbed Ferries, but they are longer
    1 KB (110 words) - 16:29, January 7, 2024
  • Golden Gate Bridge (category Bridges)
    the entire bridge to shut down. Luigi's task is to find the horn and return it to the bridge, which he eventually does, opening the bridge once more. He
    2 KB (247 words) - 13:47, September 7, 2022
  • to fall and create a secondary bridge across the chasm. With Mario across, the Koopas attempt to block off both bridges, though the other characters have
    2 KB (307 words) - 10:40, May 29, 2023
  • Butter Bridge 1 (category Bridges)
    Butter Bridge 1, which makes up part of the Twin Bridges area, is a level in the Butter Bridge in Super Mario World. It can be accessed through completing
    3 KB (371 words) - 13:59, January 26, 2024
  • Butter Bridge 2 (category Bridges)
    Butter Bridge 2, which makes up part of the Twin Bridges area, is the second level of the Butter Bridge in Super Mario World. It can be accessed through
    3 KB (367 words) - 23:11, February 10, 2024
  • missing and a wooden bridge is added below the cave, making it easier to collect the Power Star. Breathtaking View from the Bridge coverage on other NIWA
    3 KB (185 words) - 18:41, March 2, 2024
  • Spiky Spike Bridge (category Bridges)
    aforementioned bridges. Another Warp Box brings the player to the Checkpoint Flag and a Warp Box which leads to an area with more Parabones and spiky bridges. The
    3 KB (247 words) - 19:56, February 28, 2024
  • it is found, along with more Seesaw Log Bridges. A River Piranha Plant is found in between Seesaw Log Bridges in the poison. More Wigglers and a River
    4 KB (387 words) - 10:01, February 13, 2024
  • Tower Bridge (category Bridges)
    version. Tower Bridge is a historic bridge in London that has made a small number of appearances in the Super Mario franchise. Tower Bridge make a few appearances
    4 KB (535 words) - 21:19, April 13, 2024
  • the two bridges to cross. There are four pairs of bridges that lead to the finish line, each pair having a correct bridge and a hidden broken bridge. If the
    2 KB (279 words) - 20:26, May 9, 2024
  • Spiky Spike Bridge Sneak (category Bridges)
    Blitz. This level is very similar to Spiky Spike Bridge. However, searchlights go over the blue bridges. If the player steps into a searchlight from Searchlight
    2 KB (192 words) - 07:58, October 8, 2023
  • image(s) have been added. Reason: Sprite/render of a Seesaw Log Bridge Seesaw Log Bridges are solid wooden platforms appearing in New Super Mario Bros. U
    2 KB (224 words) - 10:18, January 8, 2024
  • Bridge Work is one of Orbulon's microgames in WarioWare: Smooth Moves. It parodies Manhole, a Game & Watch game. The player must operate the bridges with
    2 KB (199 words) - 11:16, May 19, 2023
  • Glasses Bridge (category Bridges)
    adjorning the bridge. Below Glasses Bridge, there is a small cap-shaped platform where a Paragoomba and Power Moon #18: Next to Glasses Bridge can be found
    2 KB (244 words) - 07:58, January 8, 2024
  • Coin is found on a Seesaw Log Bridge. Star Coin 3: The last Star Coin is found in the middle of three Seesaw Log Bridges, underneath the last Sumo Bro
    3 KB (270 words) - 21:38, September 8, 2023
  • The Big Bridge (category Bridges)
    Wario to access this level. The level itself has a long gray bridge. If crossing the bridge to the right, Akamajakushi will leap out from the water to attempt
    9 KB (1,034 words) - 21:28, November 9, 2023
  • Bolt Lift (redirect from Screw bridge)
    similar to rolling logs in later games. Bolt Lifts, referred to as screw bridges, also appear in Super Mario RPG: Legend of the Seven Stars. Here, they are
    8 KB (785 words) - 19:26, April 7, 2024
  • T. Bridge is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the Game & Watch game Turtle Bridge. The object of the game is to cross the water
    1 KB (126 words) - 21:57, January 6, 2023
  • Bridge Part (category Bridges)
    The Bridge Parts are three scraps found in Paper Mario: Sticker Star in Shy Guy Jungle. Mario is required to retrieve them from Spear Guys in different
    1 KB (104 words) - 19:38, July 30, 2023
  • Ancient Gardens (redirect from Sunset Bridge) (section Sunset Bridge)
    that leads to a water basin with bridges, wooden piers and cannons. Beyond the piers, there are a series of snaking bridges which lead onto some plains with
    11 KB (958 words) - 14:13, April 19, 2024
  • “...What? The bridge is completely gone? That's not good! We have to fix it!” —Toad, Paper Mario: Sticker Star The Wooden Bridge is a scrap found in Paper
    1 KB (89 words) - 19:31, July 30, 2023
  • Bridge Work (minigame) (category Bridges)
    Bridge Work is a Duel minigame in Mario Party 7. Its name refers to bridge construction. This minigame is similar to another Duel minigame, Fish & Cheeps
    2 KB (183 words) - 06:30, January 8, 2024
  • the switch to restore the bridge.” —Cap Kingdom brochure, Super Mario Odyssey Sometimes Bridge is a location in the Cap Kingdom in Super Mario Odyssey. It
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  • down, or cause platforms to fall. The impact will also buckle this stage’s bridges, potentially sending Mario flying if he’s caught in the shock wave!" Shogakukan
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  • “Welcome to the "Sky Bridge"! It's a big tourist attraction here. Yaaahoo!” —Shaman, Super Mario RPG: Legend of the Seven Stars The Sky Bridge is the location
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  • blow on to move the two parts of the bridge. Once he is able to connect the two he will be able to cross the bridge, but as he starts to cross he will step
    2 KB (229 words) - 11:38, October 16, 2023
  • Grand Bridge (category Bridges)
    Grand Bridge is the sixth level of Yoshi's Safari. It is located in the Light Realm of Jewelry Land. As the name implies, Grand Bridge is an excessively
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  • cross Tower Bridge because the bridge is lifted and cannot be lowered as the fog is too thick. Yoshi suggests that they try to talk to the bridge operator
    4 KB (338 words) - 22:33, February 4, 2024
  • Golden Gate Bridge fog horn is an item in all versions of Mario is Missing! It is part of the warning system for fog on the Golden Gate Bridge. It is stolen
    2 KB (299 words) - 13:49, September 7, 2022
  • Blow Hole Bridge is a microgame found in the Nature folder in WarioWare, Inc.: Mega Microgame$!. It uses the same music from Sole Man. The objective of
    2 KB (142 words) - 13:36, May 10, 2022
  • referred to as orange and yellow panels, crumbling metal panels, collapsing bridges, collapsing platforms, fragile platforms, and Falling Platforms, are objects
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  • drive across another three bridges with two 90° left turns in between, with another Sidestepper located just before the third bridge. Afterwards there are two
    12 KB (1,234 words) - 11:08, May 13, 2024
  • Bridge to Darkmess is a Side Quest in Mario + Rabbids Sparks of Hope, located on the planet Palette Prime. It is a Darkmess Puddle battle. It is found
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  • your coattails out of here.” —Glitter, Mario + Rabbids Sparks of Hope A Bridge Too Fear is a battle in Mario + Rabbids Sparks of Hope, located on the planet
    3 KB (380 words) - 20:50, December 29, 2023
  • also has a microgame based on it, titled T. Bridge. A tourist receives pieces of baggage and must cross a bridge of five turtles to deliver the baggage to
    6 KB (741 words) - 09:54, March 24, 2024
  • A Bridge Too Far? is the eighth challenge of Ancient Gardens in Mario + Rabbids Kingdom Battle. The name of the game is based on the title of the 1977
    1 KB (77 words) - 19:45, June 15, 2023
  • lake below the bridges. The breaks in the bridges are encountered a bit earlier than they originally were, and the end of the second bridge has collapsed
    15 KB (1,624 words) - 10:22, May 13, 2024
  • The Hidden Bridge is the secret tenth level of Ancient Gardens in Mario + Rabbids Kingdom Battle. It can only be accessed by completing Top Banana, then
    2 KB (154 words) - 10:06, August 12, 2022
  • details the tour appearances of GCN Mushroom Bridge in Mario Kart Tour. In the 2023 Mii Tour, Mushroom Bridge was one of the two signature courses of the
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  • that has bridges that are activated by a Wave Power switch. The heroes must use Beep-0's Wave Power to activate the switch, changing the bridges. The heroes
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  • microgame in WarioWare Gold. The game's purpose is to rise or lower the bridges by spinning the wheel to save the people from falling. If done so, the game
    3 KB (283 words) - 21:04, January 1, 2024
  • This article is about Bridge over Poisoned Waters, a level in New Super Mario Bros. U. For other uses, see Soda Jungle-2. Bridge over Poisoned Waters,
    5 KB (590 words) - 09:52, February 13, 2024
  • A Bridge to Love is a side Quest in Mario + Rabbids Sparks of Hope, exclusively in the Rayman in the Phantom Show DLC. It is found in the Main TV Studio
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  • A goat walking on the path One of the wooden bridges The large hill as seen from the bottom of the bridges Peach glides over the lake Daisy within the village
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  • the second bridge. Once defeated, the player can move on to the next few bridges. A gap with 8 coins above it appears after the third bridge, with the first
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  • can be used mainly to grab objects from a distance as well as to activate bridges. During the events of the game, Mario, Luigi, and Paper Mario are captured
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  • Uses his Koopa Clown Car to throw Bob-ombs at the bridges, destroying them. New, sturdy stone bridges are then made, which only have Bowser Spaces on them
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  • objects, unlocking gates, activating vine bridges, and activating musical plants with symbols to cause a bridge of rocks to emerge from the water. There
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  • The letter O floats in the pit. Two bridge platforms are ahead, and they are both connected by a long, straight bridge with several bananas on it. The bananas
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  • lake. Numerous Dash Panels are located at some places along the course. Bridges do provide a safer way to pass, as opposed to going through the waterfall
    8 KB (897 words) - 19:41, May 3, 2024
  • Beep-0's Wave Power, allowing the heroes to activate the vine bridges. With the vine bridges restored, the heroes, along with Sullivan make it to the Wiggler
    3 KB (462 words) - 16:41, January 26, 2023
  • Palette Prime. While climbing up the mountain, the heroes can reveal hidden bridges leading them to an area that has a treasure chest, behind a gate. The heroes
    1 KB (146 words) - 04:06, May 23, 2023
  • includes more bridges, more ramps, and waterfalls. Many rocks and rafflesias have been added to the section before the final loop. The bridges throughout
    15 KB (1,749 words) - 10:46, May 13, 2024
  • Take it to the Bridge is a Spark quest battle in Mario + Rabbids Sparks of Hope, located on the planet Beacon Beach. It is part of the Spark quest Cheep
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  • Bea, lives inside of it, as well as her Spark companion Drizzle. Vine bridges connect to everywhere inside of the Everbloom Tree. The heroes travel here
    5 KB (707 words) - 19:32, November 21, 2023
  • Beep-0's Wave Power to move Giant blocks and to activate a button that causes bridges to construct and disappear. A blue sphere must be transported to a switch
    2 KB (198 words) - 10:46, September 11, 2023
  • Island on the right (both islands are shaped like two Yoshis), two adjoining bridges, and a small island in the middle. A shipwreck appears to the north of Watermelon
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  • Platform then 5 bridges. A Super Leaf in a ? Block is above the first bridge. Paragoombas do the same near the end when Mario is on a long bridge. Goomba - Defeat
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  • and across a twisting log bridge. Oh, and you get shot out of a cannon too." European website bio: "Dense jungles, rickety bridges, slippery slopes, rolling
    19 KB (2,064 words) - 11:46, May 13, 2024
  • Tour Vancouver Velocity (category Bridges)
    smart device game Mario Kart Tour) has it all - natural woodland! Thrilling bridges! Shy Guys on ice! The many famous sights and sounds of British Columbia's
    25 KB (2,679 words) - 13:37, April 21, 2024
  • Not to be confused with GCN Mushroom Bridge or Mushridge. Shroom Ridge is the fourth and last race course of the Flower Cup in Mario Kart DS. The course
    19 KB (2,086 words) - 19:40, May 3, 2024
  • found, then the article should be moved to its appropriate title. Balloon Bridge is the seventh stage found in Mario & Wario. It is a sky area surrounded
    6 KB (107 words) - 21:30, March 6, 2023
  • Donkey Kong Jr. who will occasionally pull a switch to make the walls and bridges in the area appear and disappear. Mario must first get across the Conveyor
    1 KB (122 words) - 16:28, March 7, 2024
  • starts next to some falling bridges, below which are spikes with RamRams walking along them. On the other end of the bridges are ropes the player should
    2 KB (234 words) - 19:48, March 7, 2024
  • another switch. Mario must pull the switch to the left to deactivate the bridges so he can go right. He must watch out for the Thwomp Platform next to the
    3 KB (488 words) - 16:20, March 7, 2024
  • aesthetic effects only. On the second straight road of the course, two wooden bridges traverse water, which, if driven on, slows drivers. Multiple Diddy Kongs
    2 KB (184 words) - 05:38, October 26, 2023
  • When a Color Switch is activated, sliding bridges and sliding doors of the same color extend, while sliding bridges and sliding doors of different colors retract
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  • game. Additionally, Lifts, Lava Lifts, Mushroom Platforms, Donut Blocks, Bridges, and Cloud Blocks can be jumped through similar to Semi-solid Platforms
    12 KB (1,094 words) - 13:38, April 16, 2024
  • After a Mushroom Platform and a Red Koopa Troopa, the player goes across bridges while encountering three more Winged Cheep Cheeps. When the player encounters
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  • of this track. Aside from that, throughout the track are many flickering bridges, which can cut large turns, but are rather thin and easy to fall off of
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  • blocks when half of them are defeated to force the bridges in their room to collapse, and the bridges do not collapse as quickly. While they can still be
    12 KB (1,310 words) - 14:14, May 13, 2024
  • Platforms and a Burner at the top. Another tan building appears followed by Bridges with Hard Blocks below and Koopa Troopas on them, including one big one
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  • and her Spark companion, Drizzle, who joins the heroes to help grow vine bridges leading to the Wiggler Train. Sullivan then takes the heroes to the Darkmess
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  • can hit the switches to change the block bridges vertically or horizontally. They need to use these bridges to reach the three purple blocks spread across
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  • Nintendo Switch remake. In this world, Mario swings across vines and crosses bridges to avoid danger. The jungle introduces new enemies, such as RamRams and
    5 KB (292 words) - 23:03, April 22, 2024
  • Course No.14 (category Bridges)
    Wario crossing a series of interconnected bridges occupied by Pirate Gooms and Watches. From the second bridge onwards, some of the floor boards collapse
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  • Kid Spaces that were placed on the bridges are removed upon doing so, and all players who are standing on either bridge when it happens are blown back to
    8 KB (1,019 words) - 17:31, March 14, 2024
  • turn on and off a few bridges in the area. Mario must avoid Donkey Kong's jacks and use the ladders in the area, wait for each bridge to reappear, then head
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  • are the Mystery Train, and the Red Boo bridges. Every time a player passes the Big Red Boo, he and the bridges would disappear, and reappear when another
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  • Bubbles going up and down. There are 2 Bridges and 2 Hard Blocks for safety besides the coin bridge. Another Dry Bones appears before Rotating Block stairs.
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  • from Yold Town, Mario must confront Red and Green, two bridge guards that control their bridges over two vast gaps on the mountain. One house in Yold Town
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  • World 7-3 (Super Mario Bros.) (category Bridges)
    Paratroopas that are placed on the various bridges, along with additional Cheep-cheeps. The level is made up of long bridges the player must run and jump across
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  • Hunters Magnafowl Hunt Album Cover Obstacles to Victor(y) Swallowing Sound Bridges and Blinkers Efflorescent Gateway Clandestine Cliffs Dive Into Darkmess
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  • an area with a roaming Sukōpī and the switch which deactivates the two bridges. The switch also shuts the gates, trapping him, so before he goes down there
    2 KB (381 words) - 16:22, March 7, 2024
  • which has several ropes and a ladder. On the second floor there are several bridges which Donkey Kong will turn on and off, ropes, and a ladder on each side
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  • objects that can be found behind the zippers. They may also be used to form bridges over gaps. They appear only in the Lake Kingdom.
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  • much like fake Bowsers from Super Mario Bros., Tail Bowsers are fought on bridges at the end of castle levels and attack by breathing giant fireballs and
    4 KB (330 words) - 10:18, December 4, 2023
  • the minis have to consequently reach and push Color Switches that extend bridges to other color Switches until they can access the Goal Door, with guidance
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  • Wii Moonview Highway (category Bridges)
    a slight turn to the left and goes over a bridge somewhat resembling that of GCN Mushroom Bridge. The bridge contains the second and last full set of Item
    26 KB (2,857 words) - 13:11, April 28, 2024
  • the switch to activate the two bridges to get to the key on the left side then run across the bridge to the other bridge on the right connected to a platform
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  • followed by two bridges over a river stream. While the main path is via the bridge on the left, the player can take on the right bridge first and climb
    15 KB (1,914 words) - 14:18, February 3, 2024
  • Cascade Kingdom (redirect from Stone Bridge) (section Stone Bridge)
    Kingdom's Koopa Freerunning race. At the north end of the map is a stone bridge where many Burrbos spawn. Mario may reach this area by moving along platforms
    23 KB (2,096 words) - 14:01, May 14, 2024
  • Scan Power, allowing him to see invisible objects, as well as creating bridges over gaps. The heroes then move on, but encounter a Darkmess Puddle, and
    5 KB (523 words) - 10:39, February 18, 2023
  • entering the secret Giant Gate of the Cheese Bridge Area in Super Mario World. This level is located in the Twin Bridges area. Torpedo Teds, underwater Bullet
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  • two shortbread bridges that collapse if a player crosses them. When this happens, another bridge forms in a different direction. A bridge won't break if
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  • hammer repeatedly, and Mario proceeds to the Twin Bridges area, though it is possible to reach the Twin Bridges area by completing Vanilla Fortress and therefore
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  • to the first level, where thin bridges lead to the other forts. Another ramp leads to the top level, with longer bridges to the other forts' roofs. Item
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  • Towers are large solid blue objects with sharp tops that appear in the Gusty Bridges sub-area of the Cascade Kingdom in Super Mario Odyssey. They produce gusting
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  • cannonballs at the players blasting everyone standing on the corresponding bridges back to start. The Item Minigame is Roll Out the Barrels, and the Duel Minigame
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  • at a bridge. After passing through it, Mario finds a Bombshell Koopa, Goombos, and Honens in mass and small mountains, linked by Empty Block bridges. There
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  • the additional image(s) have been added. The Steel Girder from the Harbor Bridge is one of four artifacts stolen from the landmarks of Sydney, Australia
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  • mechanical bridges, along with a crane that can be operated by the heroes. There are also three circuit boards that power up the crane and bridges respectively
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  • the Kongs climb up the ledge next to it, they enter an area with a few bridges that lead over water. Gaps are in them, and Jellybobs jump out of them.
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  • Mountain is a level in World 4 (Twin Bridges) in Super Mario World. To access it, the player must complete Cheese Bridge Area. The player encounters large
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  • it. After this are 3 Bridges with 2 Red Koopa Troopas on one of them as well as a Blooper and a Red Koopa Paratroopa near the Bridges. Then a Lift followed
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  • Mario Bros. After this course is beaten for the first time, Lakitus and bridges become unlocked. One difference is the ceiling above the highest platform
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  • #3, and then press the P-Switch to raise the water level and the wooden bridges. Green Star 5: The player finally must cross the wooden walkway. Rammerhead
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  • Mark, react to being hit with the Unfurl Hammer, such as logs turning into bridges. The Unfurl ability lasts 20 seconds; when the time runs out, the Unfurl
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  • are two gates, a Darkmess Eye, and several hidden bridges located throughout the well. One hidden bridge leads to a Darkmess Puddle, which consists of an
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  • Power to move Giant blocks, as well as activating switches to activate bridges. A block must be moved to a switch high up, to activate a switch that opens
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  • There is a Wow Bud on a bridge above that moves a pillar to the right. Then the player goes left, making their way through many bridges before reaching another
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  • extra lives, and ! Switches, but they sometimes also create stairs or bridges or make coins appear instead of revealing an item. There are Winged Clouds
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  • Block spaces: 20 Color Switches: 3 (1 yellow, 2 blue) Gates: 1 (yellow) Bridges: 2 (1 yellow, 1 blue) Coins: 8 Large Coins: 1
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  • back to the entrance, using Beep-0's upgraded Wave Power to create vine bridges. Along the way, a Darkmess Puddle blocks a side path leading to Victor's
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  • Barrel Cannon that brings them to another large area with several wood bridges, which can be destroyed by the volcano fire and enemies such as Cheesy Chesters
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  • while avoiding Wildclaws. Beep-0's Scan Power must be used to reveal hidden bridges and objects as well. After a gate is opened by the Spark Wildclaw Master
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  • found on a nearby ledge, but the pipe is blocked. The heroes must activate bridges by using Beep-0's Wave Power to travel around. A blue pyramid must be put
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  • cyclone and multiple lightning strikes. The Kongs must run past collapsing bridges and lightning to reach the Barrel Cannon on the other side, which launches
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  • stone top be found, and another bridge is found after it. In it, Mario face three Tail Goombas. More grassy stones and bridges must be crossed, with more leaping
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  • that must be moved by using Beep-0's Wave Power act as both obstacles and bridges for the heroes. After the heroes reach to and open the treasure chest, the
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  • wooden bridge; the bridge takes them over the river from before but has ropes on both sides that prevent racers from falling off. After the bridge, racers
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  • mountainous grassy structure and the rest takes place in the sky with wooden bridges. It is unlocked by completing Chargin' Chuck Blockade and its own completion
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  • Darkmess Tentacle on the tracks, as well to reach Mt. Spout, but the vine bridges have dried up, and the heroes must reach to the Everbloom Tree for a solution
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  • Scan Power, allowing him to see invisible objects, as well as creating bridges over gaps. The heroes then move on, clearing out a Darkmess Puddle on the
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  • dirt puddle, now there is an inclining square grass plain with four wooden bridges leading to a wooden square in the center, with a starting banner-like structure
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  • course features four mini toys. The course is a maze containing gates and bridges of different colors, as well as grids with spaces for Pink Block. The minis
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  • placement. The layout includes some cows, a Chain Chomp, trees, a river, bridges, a castle at the end, and a volcanic lava-filled area called the Bowser
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  • Blocks. Pink Blocks: 12 Pink Block spaces: 68 Color Switches: 1 (blue) Bridges: 1 (blue) Gates: 1 (blue) Blue Springs: 2 Coins: 5 Large Coins: 2
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  • the base of the long ladder, flip the switch to the right to activate the bridges and open the door, then climb down the ladder quickly to obtain the key
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  • 1-2 of Super Mario Bros. Bridge: A stage with many bridges and a ground made of Hard Blocks. Castle: A castle with Bowser bridges and many coins. Princess
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  • At the top is Donkey Kong, who will occasionally use a switch to make bridges and walls appear and disappear. Mario must first move across multiple wires
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  • platforms and dodge swinging boulders. Additionally, the level includes wooden bridges, which fall with the weight of the heroes, and big stone platforms and walls
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  • Kong's son who helps out his dad by using switches to activate or deactivate bridges while Donkey Kong throws jacks at Mario. Mario starts off on some flat ground
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  • 44 Yellow Springs: 1 Color Switches: 2 (1 red, 1 yellow) Gates: 1 (red) Bridges: 1 (yellow) Pop-up Gates: 1 Coins: 6 Large Coins: 3
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  • Wiggler Wagon in a single-screen race in Mushroom Bridge In split-screen races, the Mushroom Bridge Wiggler Wagon is shorter in length A Wiggler Wagon
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  • can be shattered by Poplins or others of which are blocked with broken bridges that can be fixed by Poplins in exchange for flower coins. This world contains
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  • gameplay element which is used to connect two adjacent rivets, creating bridges for Mini Mario and co. The level features two Mini Marios. Both Mini Marios
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  • fallen log near the Spriteling is a trapdoor. Ahead are two bridges, but whichever bridge Wario tries to cross first will break, dropping him into Unithorn's
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  • On the Strange Bridge (category Bridges)
    stage On the Strange Bridge is the second stage of Donkey Kong 3: Dai Gyakushū. The background of this stage depicts the top of a bridge at night with an U
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  • gameplay element which is used to connect two adjacent rivets, creating bridges for Mini Mario and co. The level features two Mini Marios. It was one of
    2 KB (237 words) - 07:22, May 10, 2022
  • six mini toys. The course is a large puzzle with many colored gates and bridges that can be extended or retracted by pressing the Color Switches of corresponding
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  • stop periodically at certain points to allow Captain Toad to use them as bridges to pass over poison. They are shaped slightly differently compared to those
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  • Stretch Blocks first appear in Super Mario World, where they serve as bridges in certain levels, and are made up of blocks that resemble pale-colored
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  • the wall across from the bridge that the player needs to throw an enemy into or jump and hit it to activate it. After the bridges is a tall platform where
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  • Capilano Suspension Bridge, BC Place, Roger Neilson statue, Science World, Rogers Arena, Stanley Park, Lost Lagoon, Lions Gate Bridge, Vancouver Public Library
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  • Block spaces: 52 Yellow Springs: 3 Blue Springs: 4 Color Switches: 1 (red) Bridges: 3 (red) Gates: 2 (red) Coins: 20 Large Coins: 5
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  • marked by Munchers leads to an area with bridges featuring big Munchers atop them, with the Key above a bridge at the top of the room, which in turn can
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  • “Rainbow bridges connect the board's four areas: cloudy, rainy, snowy, and sunny. Enjoy the beautiful scenery!” —Mario Party 5 instruction booklet, page
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  • Clock for its theme. The gates in this race are stylized with modest stone bridges appearing above them. Gate 1: No additional properties. Gate 2: Features
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  • World 2-3 (Super Mario Bros.) (category Bridges)
    and the seventh level overall in said game. World 2-3 is made up of long bridges the player must run and jump across while avoiding an endless array of jumping
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  • conveyor belts, moving platforms, and elevators. They can also be used to make bridges appear and disappear, as well as opening and closing gates. To operate a
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  • Blocks: 8 Pink Block spaces: 32 Yellow Springs: 2 Color Switches: 1 (red) Bridges: 1 (red) Coins: 9 Large Coins: 2 Enemies: Spear Guys: 4
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  • merry-go-round). Taking the door on the right leads to a square room with falling bridges and a Mr. I in the center. The room to the north has a large tilting platform
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  • make both the Red Boo and the Red Boo bridges disappear. When another player passes by it, the Red Boo and the bridges will reappear. In Mario Party 5, Red
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  • are obstructive to Mario's progress, but they can sometimes be used as bridges in certain levels. Bob-omb Blocks give 100 points when blown up. In the
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  • Anderson Josh Raymer James Harris Kyle and Eric Namisniak, Alex Sperling Evan Bridges, Peter Orr DK Rap Attack Contest!. Nintendo. Retrived May 7, 2023. This
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  • both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge. 18-Volt is always positioned under the
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  • spaces: 48 Color Switches: 2 (1 yellow, 1 red) Gates: 2 (1 yellow, 1 red) Bridges: 1 (yellow) Coins: 4 Large Coins: 2
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  • the battlefield consists of three sections that go around the lighthouse. Bridges connect the sections over the lava. Darkmess Eyes are all around the lighthouse
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  • bus in Mushroom Bridge from Mario Kart: Double Dash!! A bus in Mushroom Bridge from Mario Kart: Double Dash!! A bus in Mushroom Bridge from Mario Kart:
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  • climbing up the platforms, the player has to jump across some Donut Block bridges to reach a Warp Box, which takes Mario to a platform of Donut Blocks. This
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  • the final level of the Twin Bridges in Super Mario World. It can be accessed by completing Cookie Mountain or Butter Bridge 2. By completing this level
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  • and he is the Bridge Overseer needed to get out of Yold Town in Super Paper Mario. He receives word from Old Man Watchitt to let the bridge down for "the
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  • the end of the last level. These levels tend to have waterfalls with log bridges. In Yume Kōjō: Doki Doki Panic, it is known as Chapter 1. Super Mario Bros
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  • crossed by a bridge. It begins with the only set of ? Panels followed by a gradual right turn. Racers then briefly drive straight over a bridge, which has
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  • Superstar Saga. The mountain is primarily inhabited by the Hoohooligans on bridges near a giant waterfall. Their ancient civilization can be seen throughout
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  • the poison, with only their heads visible. There are a few broken, wooden bridges and elevated plains here. Mario must head right until he finds a door leading
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  • fairgrounds on the left to join the highway and cross the Sydney Harbor Bridge; while on the bridge, passengers from the Tangara train operating on the North Shore
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  • driving across Waterloo Bridge, passing the London Eye. A U-bend to the right is taken, which leads racers back on to Westminster Bridge before arriving at
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  • player is taken to an autoscroller cave. The player traverses on ground and bridges with short pits throughout the cave and a Mushroom Platform at the beginning
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  • opinion one way or the other. The players need to run through a grid of bridges with a spinning platform at every intersection. Blue platforms spin all
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  • dangerous bridge with three branches, easy for any racer to fall off into the water, and Lakitu picks up the player regardless which part of the bridge the player
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  • sized Dry Bones, followed by five Big Dry Bones. The next area has three bridges that the player must travel right, left, right on, along with seven winged
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  • Blocks, Springs, and Color Switches to enable and disable various gates and bridges. The Mini Mario Card is between a Yellow Spring and a closed blue gate in
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  • Inferno Island (redirect from Castle Bridge)
    Mario defeats him in a tennis match. This opens up access to the Castle Bridge and Castle Practice Court, where Mario can attempt to hit 30 shots past
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  • layout, all of the racers start the course on the central span of the Rainbow Bridge. Just after the starting line, the road curves to the right through Ginza
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  • obstacles along the inside of a couple of the turns. There are also two bridges that go over the track; the first can be found about halfway along the track
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  • Next, Yoshi finds a long section of Winged Clouds, causing bridges to appear when hit. The bridges can be used to cross over large gaps, with Spear Guys in
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  • right of the beach, Luigi should use the Dark-Light Device to reveal two bridges to some smaller islands. On the furthest island, Luigi should vacuum the
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  • waterfall on the far left that pours into the castle's moat. There are two bridges over the moat: a wooden one that leads to the right side of the Castle Grounds
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  • Boy Color) Turtle Bridge (Modern, Game Boy Color, left section) Turtle Bridge (Modern, Game Boy Color, central section) Turtle Bridge (Modern, Game Boy
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  • The Lost Levels. World 6-3 consists of the player jumping across small bridges while avoiding Cheep Cheeps that are jumping up from below. Koopa Troopas
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  • and brown stone slabs and tiles, metal braces and girders, and orange bridges that not only serve as extra footholds, but also separate the tower's various
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  • activate switches and Giant blocks using Beep-0's Wave Power to change the bridges to reach different areas of the room, along with unlocking gates to travel
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  • gone, and the music turns back to normal. Mario then must walk across two bridges to drop into a hole with dancing Slurp Guys and an Unfurl Block. This time
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  • immediately wins when the ice bridge is fully in place, as the penguin will automatically jump up happily and slide away across the ice bridge. Holding the last ice
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  • Cars at Mushroom Bridge from Mario Kart: Double Dash!! A car at Mushroom Bridge from Mario Kart: Double Dash!! A car at Mushroom Bridge from Mario Kart:
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  • through the sections, the Goal Pole is seen nearby, with Big Dry Bones on bridges to help the player get a 1-Up. There is also a Hidden Block containing a
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  • specifically at the end of a cliff. Goombario informs Mario that there should be a bridge to Toad Town near the end of the cliff. After Mario and his friends defeat
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  • reach to Squashette Master, but a bridge is not functional. The heroes must complete circuit puzzles to activate a bridge leading to a new section of a circuit
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  • a large hill in the Mushroom Kingdom Region that is connected by a long bridge to Bowser's Keep. However, during the events of Super Mario RPG: Legend
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  • Goombas, Brick Blocks, and Note Blocks. Some land platforms and wooden bridges are found in an narrow path, leading to more Tail Goombas and a Big Tail
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  • through the middle, and it can only be cleared by using the two bridges. The first bridge is all the way on the left of the map, and the second is located
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  • contain a Color Switch, which can be pressed to extend or retract gates and bridges of the same color. The course features two mini toys. The minis start at
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  • take place in Dinosaur Land: Yoshi's Island Donut Plains Vanilla Dome Twin Bridges Forest of Illusion Chocolate Island Valley of Bowser These are the prominent
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  • appear in the Cloud level, Crushin' Columns where they destroy various bridges and platforms to defeat the player. These Screaming Pillars reappear in
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  • invisible and we'll fool them." When Tubba Blubba chases Mario and crashes the bridges above the main room, the Sentinels are crushed by the debris. They disappear
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  • drawbridge before the end of the course connecting the pier and the plaza. The bridge rises and lowers periodically during the race. Piantas cheer the racers
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  • encounter two paths; crossing a rotating cylindrical bridge, or driving down to a garden below it. The bridge provides a much faster route to go through, and
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  • shaped like a coliseum with a hole at the bottom and is connected with bridges with two floating islands. It features several objects from the Super Mario
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  • Roads, also called Bridges, are objects that Mario can use in Donkey Kong for the Game Boy. When Mario jumps at a road item (also known as an Arrow Block)
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  • gap formed by the retracted bridge. Pink Blocks: 3 Pink Block spaces: 102 Yellow Springs: 2 Color Switches: 2 (yellow) Bridges: 4 Gates: 5 Pipes: 1 Split
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  • the course. A forked river runs through the course, requiring the use of bridges and tornadoes to cross it during Speed Golf, though some characters can
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  • Bob-omb runs toward it only to be knocked off the bridge. Mario has no choice but to jump off the bridge and rescue Bob-omb multiple times from different
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  • the titular vehicle to drive around obstacles such as lava, rocks, and bridges to outrun the crashing lava waves approaching from behind. If the player
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  • Butter Bridge could refer to one of two levels in the Twin Bridges area of Super Mario World: Butter Bridge 1 Butter Bridge 2
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  • cannon! Falling will cost you time, so be careful! Unhappy Trails Frigid Bridges
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  • There are various paths that all loop around to the main area and several bridges. Jellyfish serve as spectators on the course and also appear on the course
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  • Excitement Central is set in a dense forest with tall trees and wooden bridges over lakes and waterfalls, as well as a temple. Once the two stages are
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  • unique submap, it shares a musical theme with Donut Plains and the Twin Bridges. Help:Media • Having trouble playing? Super Mario World Japanese instruction
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  • the caverns, the drivers enter a huge forest-like terrain with a couple bridges leading over some bodies of water. Then, they go through another dark colored
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  • long hill infested with Frogoons, until they reach a bridge. Many more Frogoons are on the bridge, along with three platforms that are positioned vertically
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  • Wario must jump across. At the start of the level, Wario crosses three bridges with Pirate Gooms and a Demon Bat, the third of which has collapsing floor
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  • When Mario heads north, he will be blown off the bridge by two fans when trying to cross the bridge. The player can pass this by switching to Paperize
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  • resemble a leaf. The main feature of the course is the two Marimba Blocks bridges spanning the screen's horizontal width, with the player being restricted
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  • player to the Twin Bridges (though the player will not be able to go anywhere if they have not yet unlocked the secret exit in Cheese Bridge Area and subsequently
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  • The orbs in Super Paper Mario are a set of key items needed to make a bridge leading to Grambi's Castle. These orbs are elliptical in shape, and there
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  • begins with a single Warp Pipe, followed by some Twisters moving across bridges. More Twisters on Hard Blocks follow, leading to a few occasional Jumping
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  • several ghosts. For the first several rooms, Mario needs to hop across screw bridges while facing Glum Reapers, Ameboids, Doppels, and on very rare occasions
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  • and clear their names. The bridge to Hoohoo Mountain is also being repaired at the time of their arrival. To trigger the bridge to be fixed, the player has
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  • track, the player can drive across a narrow gray bridge, skipping the entire U-turn. Unlike the other bridge, this one is visible on the minimap. Boo Lake
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  • find the first Toad (in post-game, Puzzle E Piece 17 is found). After the bridges is a waterfall that can't be passed, unless a switch is pressed. Following
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  • from the previous Mii Tour. The menu's background featured the bridge in GCN Mushroom Bridge as the landmark for this tour. The Daily Spotlight contains a
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  • turn back and go to the bridge. There, the player must turn facing the goal. The player must head to the snowy area from the bridge without touching the path
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  • Kart 64. Bomb-cars first appear in Mario Kart: Double Dash!!, on Mushroom Bridge and Mushroom City. Hitting a Bomb-car has the same effect as getting blown
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  • can be seen in the background of Mushroom Bridge, Wario Colosseum and Rainbow Road. The bridge in Mushroom Bridge can be seen in the background of this course
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  • hat-like people. A Spectacle of a Bridge The bridge that connects the central square and the hills is called Glasses Bridge. It's a long, double-arched structure
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  • demarcating the southern and western borders of the area, and flows beneath a few bridges an into a large body of water. Primate Plains also has a water mill, where
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  • and moves the bridge to a high ledge that Mario cannot reach. Mario goes back to the Toads and asks them for help in retrieving the bridge. The Toads form
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  • and Wonder Seeds. Additionally, some Poplins require flower coins to fix bridges and destroy rocks on the world map. Flower coins reappeared during the second
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  • Cheeps and Cheep Chomps, the former of which periodically jump over the bridges, serving as obstacles for the players during Speed Golf. Certain areas of
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  • player receives a Super Mushroom. Throughout the course, the player is on bridges between ground pieces. On the second set, the player can jump on a Red Koopa
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  • wooden bridge and attempt to knock any player on the bridge off the board. If the player landed on any of the three Event Spaces on the bridge, they will
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  • Castle 3. The stage is predominantly square-shaped, with stone and mesh bridges, and several large lava trenches. Sometimes, it can be tricky trying to
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  • Waterfall Area (category Bridges)
    Movie. It features various tall rocks emerging from the water as well as a bridge crossing through it with Cheep Cheeps jumping from both sides, referencing
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  • The large bridge nearby contains two jumping Mr. Blizzards that the player must avoid to make it across. Beyond this bridge is a broken bridge that leads
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  • on the sides of the bridge to climb it. At the top of the bridge will be the first Green Star. If the player knocks down the bridge before grabbing the
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  • During the battle with Mount Pajamaja, Chizzles can be seen walking across bridges around the battlefield.
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  • of rotating bridges. Blue scroll: In the same area the first mushroom is encountered, in the far right. Green scroll: Above a rotating bridge in the middle
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  • Mario out of the castle all the way down to the Windy Mill. The thin wooden bridges across the main lobby will crash when Tubba stomps on them, giving Mario
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