Players attempt to get the blocks at the start and cross the frozen path without falling into the water and place them at the end of the path. At the middle of the path, a Cheep Cheep jumps above the path and goes to the other side. If a player gets hit by a Cheep Cheep, he or she falls in the icy water, freezing the player at a moment. The first player who carries three blocks and fixes the path wins.
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