List of Super Smash Bros. for Nintendo 3DS / Wii U pre-release and unused content: Difference between revisions

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===Trophies===
===Trophies===
Prior to the official Japanese release of the game, footage and images were leaked of a build closer to the final, including unlockable characters and trophies. The build for the game in these screenshots showed 686 trophies total.<ref>McMinn, Kevin (August 25, 2014). [http://nintendonews.com/2014/08/686-trophies-in-super-smash-bros-3ds/ There Are 686 Trophies In Super Smash Bros. (3DS)]. ''NintendoNews''. Retrieved September 25, 2014.</ref> The actual release for the game, however, features 685. Analyzing the leak and the final version of the game, it was discovered that a trophy for [[FireEmblem:Tharja|Tharja]], a character from ''Fire Emblem: Awakening'', was removed.
Prior to the official Japanese release of the game, footage and images were leaked of a build closer to the final, including unlockable characters and trophies. The build for the game in these screenshots showed 686 trophies total.<ref>McMinn, Kevin (August 25, 2014). [http://nintendonews.com/2014/08/686-trophies-in-super-smash-bros-3ds/ There Are 686 Trophies In Super Smash Bros. (3DS)]. ''NintendoNews''. Retrieved September 25, 2014.</ref> The actual release for the game, however, features 685. Analyzing the leak and the final version of the game, it was discovered that a trophy for [[FireEmblem:Tharja|Tharja]], a character from ''Fire Emblem: Awakening'', was removed.  It's unknown why this trophy was removed, but the reason is probably because her outfit was too revealing for the E-10+ Rating.  Upon investigation, revealed trophy's files was completely removed from the game.


==Unused data==
==Unused data==

Revision as of 19:24, September 8, 2015

This is a list of pre-release and unused content for the game Super Smash Bros. for Nintendo 3DS / Wii U.

Early ideas

On the original presentation pitch for the game, Sakurai originally intended to have four custom special moves for each character, though in the final game characters received only three versions of each move. In addition, Smash Run in the Nintendo 3DS game was originally intended to include a co-op mode, but due to the Nintendo 3DS's processor not being able to handle it the idea was scrapped.[1]

During early stages of development, Takamaru from The Mysterious Murasame Castle was originally considered as being a playable character, but it was decided against due to a lack of familiarity.[2] Takamaru was, however, implemented as an Assist Trophy. Chrom, the protagonist of Fire Emblem: Awakening, was also considered to be in the game, as he was commonly requested by fans. However, Sakurai thought he'd play too similar to Marth or Ike. Robin was chosen instead due to being a more unique character.[3] Chrom, however, appears in the game as part of Robin's Final Smash, Pair Up, as well as in the form of a paid downloadable costume for the Mii Swordfighter. Heihachi from Bandai Namco's Tekken series was also considered as being a playable character, but was decided against since his moves would have been too difficult to implement into Super Smash Bros.; Heihachi was, however, included in the form of a Mii Fighter costume available as downloadable content.[4] According to design documents for the games, Alph was at one point considered for being a playable character, but was later made an alternate costume for Olimar.[5]

Dr. Mario, Dark Pit, and Lucina were originally supposed to be alternate costumes for Mario, Pit, and Marth respectively, but late into development were instead implemented as separate playable characters after it was decided to give them unique characteristics to distinguish them from their original counterparts, and since the team figured it would be insensitive to fans of Dr. Mario in Super Smash Bros. Melee to make him an alternate costume.[6][3]

Early builds

Ice Climbers

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version as their presence caused framerate issues.[7]

Trophies

Prior to the official Japanese release of the game, footage and images were leaked of a build closer to the final, including unlockable characters and trophies. The build for the game in these screenshots showed 686 trophies total.[8] The actual release for the game, however, features 685. Analyzing the leak and the final version of the game, it was discovered that a trophy for Tharja, a character from Fire Emblem: Awakening, was removed. It's unknown why this trophy was removed, but the reason is probably because her outfit was too revealing for the E-10+ Rating. Upon investigation, revealed trophy's files was completely removed from the game.

Unused data

Icons

In the E3 2014 trailer, during Multi-Man Mode the Mii icons were their faces. In the final version the icons are their weapon. Also, before the game's release, both Diddy Kong's and Lucario's icons from Super Smash Bros. Brawl can be seen instead of their proper icons.

Data for an icon representing the Rhythm Heaven series can be found in the game's files, meaning that a character or stage based on the series may have been planned at one point.[9]

Stages

Alongside data for Ridley and Metal Face, two stage bosses who are faced on the Pyrosphere and Gaur Plain stages, respectively, is data for an unused "Virus" boss enemy. It is possible that a stage was to be included based upon the Dr. Mario sub-series, and the Viruses from the series were to be hazards.[9]

References

External links

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