Dusty Dune Galaxy

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Template:Galaxybox The Dusty Dune Galaxy is a desert-themed galaxy in the Wii game Super Mario Galaxy. It is inhabited by many creatures, including Pokeys, Cluckbooms, and Dry Bones; and with desert-themed obstacles, such as large seas of sands, floating sand structures, cacti planets and even pyramid-styled planets.

Planets/Areas

NOTE: Unless otherwise noted, all names are unofficial.

Starting Planet

This is a very large quicksand planet with several pyramids, stone platforms, many tornadoes, and a few huge dark sand pits. On one side of the planet, there is a very tall tower with a waterfall of sand pouring down the side. Mario must scale this tower to get to the Power Star for the mission Soaring on the Desert Winds. There is also an underground tunnel with Piranha Plants, Thwomps, currents of sand that can force the player back, and a large boulder that can be destroyed by Fire Mario. This tunnel is the only way between the beginning and the tower.

Ring Planet

This planet is a small stone ring surrounded by four small platforms. Four boulders can be found rolling around the ring. On the underside of the largest platform is a Hungry Luma and a few Crystals with Coins and Star Bits. A Rainbow Star can be found on the underside of the middle platform, and a Life Mushroom can be found on the underside of a smaller platform. If the Hungry Luma is fed, it will transform into the Pyramid Planet.

Speedy Sand Planets

Mario on the third Speedy Sand Planet.
Mario on the second Speedy Sand Planet.
Mario on the third Speedy Sand Planet.
Mario on the third Speedy Sand Planet.

These three stone planets each consist of stone boulders connected by fast sand currents that move Mario when he stands in them. The first planet is shaped like a slightly curved tube, the second is a ring, and the third is a sphere. On the second planet, there are five blue Star Chips that Mario must collect in order to progress. There is a Warp Pipe on the surface of the third planet that leads to the interior and a shortcut to the Maze Planet.

Maze Planet

This planet is a disk of quicksand with a two-sided maze. One side is tan and the other is gray. This planet features tornadoes, Dry Bones, and a reversible tower that must be used for the mission Blasting Through the Sand and its Speed Run. This is also the planet on which the mission Purple Coins in the Desert takes place. Captain Toad and the Toad Brigade can be found scattered around this planet during the purple coin mission.

Disk Planets

There are two disk planets. One has a rising and sinking tower on one side and a sinking glass tower on the other side. The other disk has a rising and sinking tower with a Bullet Bill blaster on one side while the other side is barren with falling blocks.

Sand Tide Planet

This planet is a small planet with several cones on it. This planet has many Crabbers, a giant Thorny Flower, and several Coconuts. A stump with three coins above it is revealed when the sand lowers. There is another stump on this planet that when pounded, will cause music notes to appear. If all the music notes are collected, a Sling Star will appear taking the player to one of the disk planets. This is necessary to complete to get the hidden star, Bullet Bill on Your Back.

Pokey Planets

These are two small planets with a giant Pokey on the northern one and tons of Coconuts on the southern one. The player needs to defeat the giant Pokey by spinning to throw the coconuts found on the planet. Then, a Launch Star will appear, taking Mario to the next planet.

Pyramid Planets

Double Pyramid Planet in Dusty Dune Galaxy.
The accessible Template:Conjecturaltext.

There are two double-sided pyramid planets. One side is not accessible and not solid, while the other is. On the inside of the accessible side lies a maze of rising and falling sand where Mario must find five Silver Stars, which will make a Green Star appear. This planet can only be accessed after feeding the Hungry Luma. The player can raise or lower the sand by stepping on some green platforms found in the area. The player must collect all the Silver Stars without being crushed. Once all the Silver Stars are collected, most of the sand will drain out of the pyramid, and the Green Star will reveal itself.

Cacti Planets

These are large cacti that can be seen, but are not solid or accessible.

Missions

Soaring on the Desert Winds

Here the player must jump from platform to platform, and use the tornadoes to progress. The player then goes inside a shaft in which they need to jump over sand, wheels and blocks to get out. Once outside again, the player has to use the Galactic Tornadoes and wall jump to get up the next structure. Once at the top, the player needs to break the crystal to get the Power Star.

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Blasting Through the Sand

After Mario has defeated some Pokeys and traveled through a few planets in a variety of ways, he will land on a large disk-like planet with holes. Because of the gravity, the planet can be traversed on both sides. The player must traverse the large puzzle to press a button, which raises a platform. They should then run back to the other side before the time runs out and climb the tower to reach the Power Star.

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Sunbaked Sand Castle

Dry Bones chasing Mario at the beginning.
Mario runs for his life to obtain the Power Star.
Mario runs for his life to obtain the Power Star.

The player must press a button, causing a castle to rise, then travel to a Dry Bones-infested planet where they must get five Star Chips. If Mario gets squished with part of the castle, it will stop rising and Mario will lose a life. A few planets later Mario must enter a hidden pipe to get into a glass building with a Power Star inside. Mario must reach the Power Star at the top without falling in the rising sand. The player must also climb the structure upside-down. Also, some boxes must be broken to progress, or the player will be trapped and crushed.

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Sandblast Speed Run (Speedy Comet)

In this Prankster Comet level, the player must complete the Blasting Through The Sand mission under four minutes and thirty seconds. The only enemies in this level are Pokey Heads, Pokeys and Boulders. Tweesters and Thwomps do not appear in this level.

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Purple Coins in the Desert (Purple Comet)

This level is accessible when a Purple Comet is in orbit. This mission takes place on the Maze Planet, where 100 Purple Coins are found. Some coins are in the air and can only be reached using the Tweesters. The player is not timed on this mission.

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Bullet Bill On Your Back

Mario guides a Bullet Bill to a cage
Mario directs a Bullet Bill.

The player has to do the Sunbaked Sand Castle level as normal, until they get to Sand Tide Planet. Mario will have to find a log and ground pound it, causing a trail of Music Notes to appear. Mario needs to collect all the Music Notes, which will take Mario to a planet with a Bill Blaster and two switches. Mario will need to Ground Pound the blue switch and lure a Bullet Bill into any one of the cages that have risen out of the sand. The cages contain the Power Star, a Rainbow Star, and some Star Bits. Also on the planet, there are many Dry Bones, which the player and the Bullet Bill will have to dodge to get to the Star.

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Treasure of the Pyramid

Mario has two Silver Stars in Dusty Dune Galaxy
Mario collected two Silver Stars.

This hidden Power Star is accessible from Blasting Through the Sand. The player must traverse the level until they reach the platform near the Boulders and go under the first platform. They should then feed a Hungry Luma twenty Star Bits to create a pink Launch Star leading to the bottom of the planet. Once the player is inside the planet, Mario has to collect five Silver Stars in order to get the Green Power Star.

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Trivia

  • The Dusty Dune Galaxy, as well as the Battlerock Galaxy, has the most Power Stars in the game, with a total of seven.
  • On the first speed planet, if the player backflips into the right place, they will be pulled down by gravity and into the sand that causes Mario to lose a life.
  • In the underground tunnel, it is possible to defeat the Piranha Plants that are hanging upside down by stepping on them. This can be done by jumping and aiming carefully for their necks.
  • If the player goes in first person view on a certain spot on the sinking tower planet, the player can see a Launch Star hovering between two pyramids. It can only be used by a flying hack. If the player does use it, it will lead back to the sinking tower planet.
  • Along with Melty Molten Galaxy, this is the only galaxy to play the hurry theme in a non-comet mission.

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