K. Rool's Keep

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K. Rool's Keep
K. Rool's Keep
K. Rool's Keep, as it appears in Donkey Kong Land 2.
The map of K. Rool's Keep in Donkey Kong Country 2 for the Game Boy Advance.
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
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Template:Quote2 K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Levels

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Land 2

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

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Donkey Kong Land 2

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Gallery

Names in other languages

Language Name Meaning
Japanese 山頂「クロコブルグ」[1]
Sanchō no Toride "Kurokoburugu"
Mountaintop Fortress “Crocburg”

French Castel de K. Rool
K. Rool's Castle
German K. Rools Reich
K. Rool's Realm
Italian Forte K. Rool
Fort K. Rool
Spanish Guarida de K. Rool
K. Rool's Lair

References

  1. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 29.