Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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{{construction|by July 20, 2011}}
{{construction|by July 25, 2011}}
{{LevelboxDKL2
{{LevelboxDKL2
|title=Slime Climb
|title=Slime Climb
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'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is also the fifth area of [[Krem Quay]] in ''Diddy's Kong Quest'', as well as the tenth level of [[Krem Cauldron]] in ''Donkey Kong Land 2''.
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is also the fifth area of [[Krem Quay]] in ''Diddy's Kong Quest'', as well as the tenth level of [[Krem Cauldron]] in ''Donkey Kong Land 2''.


This is a unique rigging level, as the water continuously rises throughout it. In ''Diddy's Kong Quest'', [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] cannot dawdle, as a [[Snapjaw (fish)|Snapjaw]] lurks in the water, and it must be avoided at all costs. If they happen to fall into the water, the enemy quickly dashes up to them and attacks one of them. In ''Donkey Kong Land 2'', Snapjaws do not appear, however, the water can automatically hurt the [[Kong]]s if they touch it. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s, [[Flitter]]s, [[Zinger]]s, and a single [[Kannon]], all are obstacles in the Kongs' path to the top of the ship.
This is a unique rigging level, as the water continuously rises throughout it. In ''Diddy's Kong Quest'', [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] cannot dawdle, as a [[Snapjaw (fish)|Snapjaw]] lurks in the water, and it must be avoided at all costs. If they happen to fall into the water, the enemy quickly dashes up to them and attacks one of them. In ''Donkey Kong Land 2'', Snapjaws do not appear, however, the water can automatically hurt the [[Kong]]s if they touch it. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s, [[Flitter]]s, [[Zinger]]s, and a single [[Kannon]], all are obstacles in the Kongs' path to the top of the ship. This is one of the few level's in ''Diddy's Kong Quest'' to contain an [[Invincibility Barrel]].
==Level Layout==
==Level Layout==
===''Donkey Kong Country 2===
===''Donkey Kong Country 2===
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===''Donkey Kong Country 2===
===''Donkey Kong Country 2===
====K-O-N-G Letters====
====K-O-N-G Letters====
*K: West from the location of the first DK Barrel in the level, the heroes can find the letter K in front of a yard. They must use their super-jump move to grab it.
*O: The letter O is located next to a set of ropes found to the left of the second DK Barrel in the level.
*N: After the Kongs pass the third DK Barrel in the level, they reach a set of yards that they must travel across. By using some ropes, they can reach a higher set of yards with more ropes above them. As the heroes climb these ropes, they can find the letter N hidden at the bottom of a rope.
*G: To the left of the kannonball, the heroes can find a trail of bananas. If they follow this trail by swimming through the water, they reach a hidden yard that holds two Banana Bunches, a DK Barrel, and the letter G.
====Bonus Levels====
====Bonus Levels====
*Near the Star Barrel, the heroes should see a Kannon standing on a mast next to a [[! Barrel]]. If the barrel is touched, the Kongs are given temporary invincibility. Therefore, they can go through the water without being attacked by the Snapjaw. The Kongs must jump through the small gap between two masts and swim through the water, following the path of bananas. Eventually, they should meet up with a [[Bonus Barrel]]. Upon entering the barrel, they are taken to a [[Bonus Level]], where they collect stars by hopping off of some ropes floating in the air. When all the objects are collected, a [[Kremkoin]] appears.
*Shortly after the heroes pass the Star Barrel, they find a Kannon standing on a yard next to an Invincibility Barrel that, if touched, can give them temporary invincibility. Therefore, if they touch it, they can swim through the water without being damaged by the Snapjaw. After they touch this uncommon barrel, they must head into the small gap to the left and follow the underwater path of bananas, which lead them to a Bonus Barrel. They barrel sends them to a [[Bonus Level]], where they must collect 70 stars in 25 seconds by hopping off of some ropes floating in the air. When all of the objects are collected, a [[Kremkoin]] appears to grab within the remaining time. If the heroes fail to collect the coin before time expires, or if they fall into an abyss, they lose the Bonus Level and must reenter it to have another chance to win the coin.
*Near the end of the level, the heroes should see a [[kannonball]] sitting along a mast. They must pick it up and hop across the nearby platforms. There are Klomps on these platforms to attack the monkeys, so they need to carefully maneuver around them, without dropping the ball. Soon, they primates come up to a cannon, in which they must place the kannonball in. After this, they should walk into the cannon and be lead to the Bonus Level, where the group needs to throw kannonballs at Flitters and Zingers as they make their way up the stage. When the baddies are defeated, the Kremkoin appears at the top of the Bonus Level.
*Near the end of the level, the heroes can discover [[kannonball]] sitting along a wooden platform on a mast. They must pick it up and hop across the nearby platforms, which hold Klomps that try to impede in their progress. Soon, they primates come up to a kannon, which they can load by placing the kannonball into it. If they enter the kannon while it is loaded, they are shot to a Bonus Level, where they must defeat three Flitters and two Zingers in 25 seconds. The insect enemies are mostly positioned high in the air, so the Kongs must jump on platforms to reach them. There are kannonballs on some of the platforms, and they can be used to defeat the enemies. A DK Barrel is also at the start of the bonus to defeat enemies and additionaly save an missing partner. If the primates defeat all of the enemies before the time limit is up, a Kremkoin appears at the top of the stage for them to grab.
====DK Coin====
====DK Coin====
[[File:Snapjaw attack 65.png|thumb|180px|The group approaches the level's DK Coin.]]
[[File:Snapjaw attack 65.png|thumb|180px|The group approaches the level's DK Coin.]]
*When the Kongs reach the highest mast at the end of the level, they should find a ! Barrel hidden in the corner of the screen. Using their [[Team Up]] move, they need to toss a monkey in the air and break the barrel, giving them temporary invincibility. After this, they must jump into the gap below the two Flitters and swim east, where they should be able to get the [[DK Coin]].
*When the Kongs reach the highest yard at the end of the level, they should find an Invincibility Barrel hidden in the corner of the screen. While using their [[Team-up]] move, they need to toss one another into the air and break the barrel, giving them temporary invincibility. After this, they must jump into the gap below the two nearby Flitters and swim east, where they should be able to find a [[DK Coin]]. As they swim towards the coin, their invincibility protects them from the Snapjaw's attacks.
====Golden Feather (Game Boy Advance version only)====
====Golden Feather (Game Boy Advance version only)====
*Before the end of the level, the heroes must look to the left, where they should see a ! Barrel. With the Team Up move, they can reach it and become invincible for a short amount of time. Then, they must jump into the gap to the right and swim slightly to the left, where the [[Golden Feather]] is located.
*Almost immediately before the end of the level, the heroes must look to the left, where they can discover an Invincibility Barrel. With their Team-up move, they can reach the barrel and become invincible for a short amount of time. While invincible, they must jump into the gap to the right and swim slightly to the left, where the [[Golden Feather]] is located. As they swim through the water, their invincibility protects them from the Snapjaw's attacks.
===''Donkey Kong Land 2===
===''Donkey Kong Land 2===
====K-O-N-G Letters====
====K-O-N-G Letters====

Revision as of 19:59, July 18, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by July 25, 2011.

Template:LevelboxDKL2 Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of Krem Quay in Diddy's Kong Quest, as well as the tenth level of Krem Cauldron in Donkey Kong Land 2.

This is a unique rigging level, as the water continuously rises throughout it. In Diddy's Kong Quest, Diddy and Dixie cannot dawdle, as a Snapjaw lurks in the water, and it must be avoided at all costs. If they happen to fall into the water, the enemy quickly dashes up to them and attacks one of them. In Donkey Kong Land 2, Snapjaws do not appear, however, the water can automatically hurt the Kongs if they touch it. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers, and a single Kannon, all are obstacles in the Kongs' path to the top of the ship. This is one of the few level's in Diddy's Kong Quest to contain an Invincibility Barrel.

Level Layout

Donkey Kong Country 2

At the start of the level, the heroes can travel east and jump across the ship's many masts. There are a few Click-Clacks on the way to faze them. Soon, they meet a dead end, where there are some ropes hanging above. The ropes lead into a safe, higher area, where the water ceases to rise. More mast platforms are farther ahead, along with some more Click-Clacks and a powerful Kruncha. Additional ropes are at the end of the masts, and the water rises again as the apes climb. The Kongs must race up the ropes to a few platforms. At some point, the group gets to a platform with a Klomp on it, and the water stops moving up. Ropes are placed after the last platform. There are some Klingers sliding down these ropes, as well as a Zinger in Diddy and Dixie's path. The water also continues to rise here. The heroes continue up several more sets of ropes until they reach some mast platforms. A Star Barrel if to the east of here.

Now halfway through the level, the Kongs avoid the Kannon in their way and climb up more ropes. As usual, the water continues to rise here. Masts are located after the ropes to help the primates progress, and another set of ropes is even farther ahead. A Flitter is needed to reach a set of ropes later on in the stage, and this set of ropes have Klingers crawling on then. The water stops rising at this point. A Flitter can assist the Kongs in reaching some masts shortly after this happens, but the rises not long after the apes begin to climb the next group of ropes. These ropes are covered by Zingers, along with some Flitters, who can help them cross a large gap between two sets of ropes. A group of masts are father ahead, and they lead to some more ropes. Once the heroes get up these ropes, they can reach the mast above them, and then travel west across several platforms. Klomps occupy each of these platforms, leading to another mast and a group of ropes. The water ceases to rise again here, and two Flitters nearby fly over a small gap. The Flitters can be bounced on to reach barrel, which can then blast the Kongs to the End of Level Target.

Donkey Kong Land 2

Starting from the beginning of the level, the Kongs can move along a path of masts and ropes. As the heroes climb and the water rises Click-Clacks and a Kruncha hinder in the Kongs' progress. More ropes are farther ahead into the level, taking the Kongs higher and higher. There are several Zingers in the primates' paths on the way, and a group of masts nearby lead to some more ropes. More enemies are on these rope, including Zingers, a Klinger, and a Flitter. A set of masts lead to some hooks that can assist the Kongs in reaching the next group of ropes. Platforms, ropes, and hooks are located farther ahead and must be climbed to reach a Flitter, which the Kongs can bounce off of to reach the Star Barrel.

From here, the heroes must cling onto more ropes. As they climb across and jump rope-to-rope, there are Klingers trying to attack them. Once the group manages to make it to the next mast, they can travel east to find some Flitters, whom they can bounce on to reach more ropes. There are more Klingers on these ropes for the heroes to maneuver around. Masts infested with Click-Clacks are farther into the level, along with some hooks leading to the next mast. Hooks are located around these mast to bring to Kongs to even higher areas, where there are some more enemies, including two Krunchas and a Kaboing. The masts lead to some platforms that can take the primates to some Flitters. The Flitters can be bounced on to reach some more ropes, which are infested with Zingers. The ropes lead to a mast with a spring on it. If the Kongs jump on the spring, they are sent to the next level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: West from the location of the first DK Barrel in the level, the heroes can find the letter K in front of a yard. They must use their super-jump move to grab it.
  • O: The letter O is located next to a set of ropes found to the left of the second DK Barrel in the level.
  • N: After the Kongs pass the third DK Barrel in the level, they reach a set of yards that they must travel across. By using some ropes, they can reach a higher set of yards with more ropes above them. As the heroes climb these ropes, they can find the letter N hidden at the bottom of a rope.
  • G: To the left of the kannonball, the heroes can find a trail of bananas. If they follow this trail by swimming through the water, they reach a hidden yard that holds two Banana Bunches, a DK Barrel, and the letter G.

Bonus Levels

  • Shortly after the heroes pass the Star Barrel, they find a Kannon standing on a yard next to an Invincibility Barrel that, if touched, can give them temporary invincibility. Therefore, if they touch it, they can swim through the water without being damaged by the Snapjaw. After they touch this uncommon barrel, they must head into the small gap to the left and follow the underwater path of bananas, which lead them to a Bonus Barrel. They barrel sends them to a Bonus Level, where they must collect 70 stars in 25 seconds by hopping off of some ropes floating in the air. When all of the objects are collected, a Kremkoin appears to grab within the remaining time. If the heroes fail to collect the coin before time expires, or if they fall into an abyss, they lose the Bonus Level and must reenter it to have another chance to win the coin.
  • Near the end of the level, the heroes can discover kannonball sitting along a wooden platform on a mast. They must pick it up and hop across the nearby platforms, which hold Klomps that try to impede in their progress. Soon, they primates come up to a kannon, which they can load by placing the kannonball into it. If they enter the kannon while it is loaded, they are shot to a Bonus Level, where they must defeat three Flitters and two Zingers in 25 seconds. The insect enemies are mostly positioned high in the air, so the Kongs must jump on platforms to reach them. There are kannonballs on some of the platforms, and they can be used to defeat the enemies. A DK Barrel is also at the start of the bonus to defeat enemies and additionaly save an missing partner. If the primates defeat all of the enemies before the time limit is up, a Kremkoin appears at the top of the stage for them to grab.

DK Coin

File:Snapjaw attack 65.png
The group approaches the level's DK Coin.
  • When the Kongs reach the highest yard at the end of the level, they should find an Invincibility Barrel hidden in the corner of the screen. While using their Team-up move, they need to toss one another into the air and break the barrel, giving them temporary invincibility. After this, they must jump into the gap below the two nearby Flitters and swim east, where they should be able to find a DK Coin. As they swim towards the coin, their invincibility protects them from the Snapjaw's attacks.

Golden Feather (Game Boy Advance version only)

  • Almost immediately before the end of the level, the heroes must look to the left, where they can discover an Invincibility Barrel. With their Team-up move, they can reach the barrel and become invincible for a short amount of time. While invincible, they must jump into the gap to the right and swim slightly to the left, where the Golden Feather is located. As they swim through the water, their invincibility protects them from the Snapjaw's attacks.

Donkey Kong Land 2

K-O-N-G Letters

Bonus Level

  • A while after the Star Barrel, the heroes grab a ! Barrel and bounce off of a Flitter. Instead of landing on the mast, they should drop down under it and fall along a short path of bananas. Soon, they should land in the Bonus Barrel, leading to the Bonus Level. Here, the monkeys need to jump up several platforms, and then climb across a long rope. After dropping down to another rope and climbing across it, the heroes reach a Kremkoin.

DK Coin

  • After that Star Barrel, the monkeys must climb along many ropes nearby. Before the next DK Barrel is passed, they should see a Flitter flying to the left of a rope. The group needs to bounce off of this enemy, who is followed by another Flitter to bounce off of. After the heroes fall from the second Flitter, they land on a mast with the DK Coin on it.

Gallery

Names in Other Languages

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