Treasure (Wario franchise)

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Treasure in the Wario franchise refers to valuable objects that can be collected by the player. In most games, Wario discovers or steals the treasures from various places.

History[edit]

Wario franchise[edit]

Wario Land: Super Mario Land 3[edit]

In Wario Land: Super Mario Land 3, Wario hears rumors of immense riches held by the Brown Sugar Pirates on Kitchen Island. After arriving on the island, he single-handedly defeats Captain Syrup and her pirates, escaping with their riches. Additionally, there are fifteen collectible treasures hidden throughout the game, with Wario receiving a different type of house from the Genie depending on the value of the treasures he offers the Genie at the end of the game. The total value of all of the treasures is 90,000 coins, meaning that to achieve the best ending, the player must collect 9,699 coins in addition to all fifteen treasures, as they are awarded 300 coins upon defeating the Genie.

If the player loses all their lives, they will lose one of the treasures they have already obtained, forcing them to collect it again from the stage it was previously found in. If the player has no treasures, they will instead lose half of their total coins.

Treasure Value Location
A Treasure found in Course No.03 9000 Coins Course No.03
B Treasure found in Course No.09 6000 Coins Course No.09
C Treasure found in Course No.11 2000 Coins Course No.11
D Treasure found in Course No.16 7000 Coins Course No.16
E Treasure found in Course No.17 5000 Coins Course No.17
F Treasure found in Course No.18 9000 Coins Course No.18
G Treasure found in Course No.20 5000 Coins Course No.20
H Treasure found in Course No.24 8000 Coins Course No.24
I Treasure found in Course No.26 7000 Coins Course No.26
J Treasure found in Course No.29 3000 Coins Course No.29
K Treasure found in Course No.30 4000 Coins Course No.30
L Treasure found in Course No.31 8000 Coins Course No.31
M Treasure found in Course No.34 4000 Coins Course No.34
N Treasure found in Course No.37 7000 Coins Course No.37
O Treasure found in Course No.39 6000 Coins Course No.39

Virtual Boy Wario Land[edit]

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specifics: Second playthrough treasures

Awazon river basin screenshot from Virtual Boy Wario Land
The ten collectible treasures placed around the vault located inside the Aldegara Waterfall.

In Virtual Boy Wario Land, there are ten collectible treasures that serve the purpose of opening a vault found in the Awazon river basin that contains immense amounts of treasure. Wario first encounters the treasures after he notices three Mask-Guys carrying treasure chests from a distance. He decides to follow them until they arrive at a set of large, sliding doors that open for them, with the ten treasures placed in alcoves around the entrance. After they deposit their treasure, Wario manages to overpower them, hoping to take the contents of the vault for himself. However, the treasures that powered the sliding door fly out of their alcoves, and the floor collapses from beneath Wario's feet, sending him deep underground.

The ten collectible treasures are later found throughout the game's stages, with one appearing in every stage not marked with a skull on the world map. Getting a Game Over will cause a bat to steal one of the player's treasures, forcing them to find it once again, similarly to what happens in Super Mario Land 3: Wario Land. Collecting all of them will allow Wario to open the vault at the beginning of the game after defeating Demon Head, revealing it to hold a multitude of riches, including a magic carpet and a bottle, the former of which he rides on to get home. In a second playthrough on a file, the bottle is revealed to contain Demon Head, who rows Wario back home on the carpet if the player completes the game in over 2 hours.

Treasure Location
Treasure found in Stage 1 of Virtual Boy Wario Land. Stage 1
Treasure found in Stage 2 of Virtual Boy Wario Land. Stage 2
Treasure found in Stage 3 of Virtual Boy Wario Land. Stage 3
Treasure found in Stage 5 of Virtual Boy Wario Land. Stage 5
Treasure found in Stage 6 of Virtual Boy Wario Land. Stage 6
Treasure found in Stage 7 of Virtual Boy Wario Land. Stage 7
Treasure found in Stage 9 of Virtual Boy Wario Land. Stage 9
Treasure found in Stage 10 of Virtual Boy Wario Land. Stage 10
Treasure found in Stage 11 of Virtual Boy Wario Land. Stage 11
Treasure found in Stage 13 of Virtual Boy Wario Land. Stage 13

Wario Land II[edit]

Treasure screen
The 50 treasures
Picture Panel
The treasure map

In Wario Land II, the Black Sugar Gang infiltrates his castle while he is asleep, stealing his treasure in the process. After he wakes up, Wario pursues the pirates to get his riches back, which he eventually does after defeating the pirate crew.

Additionally, 50 hidden treasures can be obtained throughout the 50 levels of the game, by playing a mini-game called Matching Game. A treasure map can also be unlocked by playing and winning a Number Matching Game at the end of every level. Together, they give access to both the secret Time Attack mode and the mini-game Flagman D-D to the player.

Wario Land 3[edit]

Main section: Wario Land 3 § Treasures

In Wario Land 3, a hidden figure informs Wario that he could keep all the treasure of the music box world if he is freed. There are a total of 100 treasures in the world to collect, but not all are necessary to complete the game, with only 48 of them being required. After finding five music boxes and going to The Temple, Wario frees the figure, who rather than keeping his end of the bargain, intends to eliminate him and continue his world conquest in both the music box world and the outer one. After defeating the hidden figure and freeing the villagers, the old man among them allows Wario to keep all the collected treasure out of gratitude.

Wario Land 4[edit]

The newspaper seen in the intro of Wario Land 4.
A newspaper article about the legendary treasure in Wario Land 4

Treasures return in Wario Land 4. During the credits, various treasures fly out of the treasure sack and are shown to the player. For each treasure, an image of a corresponding scene displays in the sky. There are also treasures obtained from bosses, under the name of legendary treasure (or Great Treasure[citation needed]). Wario first hears about the treasure when he reads a newspaper article, and he sets off towards an ancient pyramid in his Wario Car in the middle of the night in the hope of having the treasure all to himself. When speeding through the city, he almost runs over a black cat. The newspaper article flies into her face, and she seems to read it with a curious interest. At the Golden Pyramid, the black cat guides Wario to the main room. Here, there are five passages. The four main ones (Emerald Passage, Ruby Passage, Topaz Passage, and Sapphire Passage) each have a boss that guards a legendary treasure and three treasure chests. The boss Spoiled Rotten guards no treasure. Cractus defends the Crown, Cuckoo Condor guards the Earrings, Aerodent wears the Necklace, and Catbat protects the Bracelets. When each of these bosses is defeated, the treasure chests and the legendary treasure are collected and stored into the Golden Pyramid on the main map.

The Golden Diva.
The Golden Diva wears all of the legendary treasure.
Wario recovering the legendary treasure
Wario recovers the treasure after the final battle.

When all five bosses have been defeated, the Golden Pyramid will become accessible. This is the stronghold of the Golden Diva, the game's final boss and the evil ruler of the pyramid. The Golden Diva wears all of the ancient jewelry that was taken from the four bosses. There is also a wall that holds up to twelve treasure chests, three from each boss. If the Golden Diva is defeated, in a final wave of fury she will begin to destroy the internal structure of the pyramid, causing it to begin crumbling to the ground. Panicking, Wario gathers up the treasure, puts it into a sack, and makes an escape with the black cat leading the way out. When they reach a safe distance, they watch the pyramid crumble to the ground. The four legendary treasures that the Golden Diva was wearing fly out of the sack and return to the black cat, who transforms into Princess Shokora, the true ruler of the pyramid, whose appearance depends on the amount of treasure he ends with. The princess kisses Wario thank you and farewell. Four angels surround her, and they lift her into heaven. After sitting there for a short while trying to make sense of it all, Wario grabs what remains of the treasure, throws it into the back of his Wario Car, and drives across the desert back home.

Treasures
Treasure
The first Gold Treasure seen in the credits Small Tree
The second Gold Treasure seen in the credits Apple
The third Gold Treasure seen in the credits Fish
The fourth Gold Treasure seen in the credits Candle Holder
The fifth Gold Treasure seen in the credits Lamp
The sixth Gold Treasure seen in the credits Crescent Moon Bed
The seventh Gold Treasure seen in the credits Toy Bear
The eighth Gold Treasure seen in the credits Lollipop
The ninth Gold Treasure seen in the credits Game Boy Advance
The tenth Gold Treasure seen in the credits Toy Robot
The eleventh Gold Treasure seen in the credits Toy Rocket
The twelfth Gold Treasure seen in the credits Rocking Horse
Legendary treasure
Legendary treasure Boss
The Crown The Crown Cractus
The Earrings The Earrings Cuckoo Condor
The Necklace The Necklace Aerodent
The Bracelets The Bracelets Catbat

Wario World[edit]

Main article: List of treasures in Wario World
A treasure in Wario World
The Ruby treasure

In Wario World, the Black Jewel transforms Wario's treasures into monsters. Wario must get his treasure back. Each of the game's eight levels has eight treasures to collect, for a total of 64 in the game. To find a Treasure, Wario must find and activate a treasure button. The buttons are color-coded and when one is activated, its corresponding treasure chest appears on a colored platform somewhere else in the level. Wario can then open the chest and collect one of his missing treasures.

If Wario comes across a treasure chest platform before activating the platform's button, he will be unable to receive the treasure. For this reason, backtracking is sometimes necessary.

Wario: Master of Disguise[edit]

In Wario: Master of Disguise, along with helpful items such as maps to the current location, Guise Gems and keys to important doors, treasure chests also contain treasures that boost Wario's money tally for the current level. The player will have to complete one of several mini-games in order to obtain the treasure, which get harder on later levels. Once Wario obtained a treasure, he can view it, its value, and a description of it in his Treasure Log on the main menu.

Starting in the third level, Treasure Pest enemies appear and randomly replace one of these treasures in every level; Wario will have to retry the level later in order to get the treasure. Also, on return trips, Wario can re-open chests that contained Guise or Mastery Gems in order to get a new treasure.

Wario Land: Shake It![edit]

Main article: List of treasures in Wario Land: Shake It!

Treasures return in Wario Land: Shake It!, with three treasures appearing in every non-boss level for a total of 99 treasures. They are found inside treasure chests. They can be viewed in the Treasure List option in the game's main menu, where each of them has its own description. They are required for 100% completion, and turn Wario's room gold when all are collected.

Super Mario-kun[edit]

During the Wario Land: Super Mario Land 3 arc in Super Mario-kun, Mario, Yoshi and Wario are instructed to retrieve not only the golden statue of Peach from the Brown Sugar Gang pirates, but also the other treasures stolen by the pirates during their raid in Chirako no Shima. The trio was given a list of the treasures, which includes a description of their magical properties that the heroes use against the foes they meet. The treasures are not used for the end game price, being Wario's Castle: left penniless and alone (with the statue warping Mario, Yoshi and Luigi away), all Wario gets is a doghouse from the Genie as an April Fools' joke.

Treasure Image Properties Chapter(s)
Treasure B
ゆめる ハープ
("Dreaming Harp")
Dreaming Harp Whoever hears its sound falls asleep and has beautiful and relaxing dreams.
Yoshi tries to use it on the Guragura, but only Mario is affected. The same gag was previously done with the Music Box in Super Mario Bros. 3 and a previous volume.
Volume 11, Stage 3
Treasure C
ミスリルのおうかん
("Mythril Crown")
Mythril Crown Grants three wishes.
Mario uses the first to defeat the enemies, but Yoshi then wastes the remaining wishes by asking for a popsicle and a back scratch.
Volume 11, Stages 8 and 9
Treasure D
ゆうしゃたて
("Hero's Shield")
Hero's Shield Can deflect any projectile.
Mario uses it to deflect a Bucket Head's snowflakes back at it.
Volume 11, Stage 11 and Volume 12, Stage 6
Treasure F Donkey Kong's Magic Lamp When rubbed, Donkey Kong is summoned.
Instead of helping them, Donkey Kong tries to harm them by summoning fireballs, but it backfires on him, melting the ice underneath him and dropping him into freezing water.
Volume 11, Stage 12
Treasure G
カプリかいしんじゅ
("Capri Sea Pearl")
Capri Sea Pearl Summons an infinite fresh water stream.
Mario uses it to flood the Stove Canyon, extinguishing the that was tormenting them. Mario later tries to use it against a Pouncer, with no success.
Volume 12, Stages 1 and 6
Treasure K
ゆうじょうのボール
("Friendship Ball")
Friendship Ball The user can kick or toss the ball and the people hit by it become friends with him.
There are other balls with different effects, including saddening, angering, and making the target fall in love with the user. When the heroes find the right one, they use it to command an army of Pirate Gooms to attack Bobo.
Volume 12, Stage 4
Treasures A and E Dancing Mask Unknown
Mario uses them against a Pouncer, with no success.
Volume 12, Stage 6
Treasure L
おどるめん
("Dancing Mask")
The wearer dances until exhaustion.
After trying with the other treasures, Mario tosses the mask at the Pouncer and it manages to stop it. After defeating the Pouncer, the mask falls onto Mario, forcing him to dance.
Treasure M
パワフルグラブ
("Powerful Glove")
Powerful Glove The wearer throws powerful punches.
Mario uses it to destroy the Pouncer while it is affected by the Dancing Mask.
Treasure O
ごうゆび
("Luxurious Ring")
Luxurious Ring and Hand-held Whale Whoever gazes upon it immediately likes the wearer.
The ring takes effect when some Batto Shuruken are about to roast Mario but change their minds after seeing the ring, protecting him from the Knight's spear jabs.
Volume 12, Stage 8
Treasure N
のりクジラ
("Hand-held Whale")
Can squirt a powerful water jet.
Protected from the Knight, Mario squirts water at it, rusting its armor and paralyzing it.

Super Mario Kodansha manga[edit]

During the Wario Land: Super Mario Land 3 arc in the Super Mario Kodansha manga, Mario, Luigi, Princess Peach and Wario chase the pirates to take back the golden statue. During the fourth chapter of Super Mario Land 3: Wario Land 1, Wario becomes distracted from the mission and begins to collect the hidden pirate treasures in Kitchen Island. Mario is at first against this, but later figures out he can use them as ransom to ask for the golden statue back.

By the end, Captain Syrup throws them out of the window of her crumbling castle, so Wario can only afford the birdhouse castle, as seen in the after-story. After the disbandment of her pirate crew, Syrup goes to find all the treasures on the island, hoping to find the magic lamp, but Debidebi Daiō steals her sack of treasures to use them to pay off the Genie's wishes.

Like in Super Mario-kun, some of these treasures have magical properties and are used by heroes to fend off against the pirates. A complete list in the third volume also lists all the names, effects, and price conversions for the game ending.

Treasure Image Description Chapter
Treasure C Treasure C First treasure found by Wario.
After he wears it, Mario scolds him for becoming distracted while they are looking for Peach. Wario loses it after being attacked by Devil's Head, but Mario and the others collect it.
Super Mario Land 3: Wario Land 1, chapter 4
Super Mario Land 3: Wario Land 2, chapter 1
Treasure B
ハープ
("Harp")
Treasure B Second treasure found by Wario.
He stings the chords, causing Mario to fall asleep. Taking advantage of this, Wario goes on his way, making the pirates fall asleep. It gets damaged when Wario uses it to parry Devil's Head's sharp tongue attack. Wario then loses it, but Mario and the others collect what is left.
Treasure A Treasure A First treasure found by Luigi.
He uses it to deflect Gaugau's daggers, and then uses them as ice-skating blades.
Super Mario Land 3: Wario Land 1, chapter 4
Treasure E Treasures D & E Found by Mario and Luigi with Treasure D.
Treasure D
たて
("Shield")
Penguin Found by Mario and Luigi with Treasure E.
Mario uses it to block a lethal blow from Penguin. The punch still hurts his hand, causing him to release his grip on the shield, which is sent flying and lands on Luigi's head, knocking him out.
Treasure F
ランプ
("Lamp")
Treasure F Unclear when and by whom it was found.
Luigi uses it to light up Penguin's lair, revealing his collection of frozen girls.
Treasures G & H Treasures G & H Second treasure found by Luigi.
Peach keeps them on her skirt, and manages to use them to parry Devil's Head's sharp tongue attack, damaging it.
Super Mario Land 3: Wario Land 2, chapter 1
Treasure J
オノ
("Ax")
Treasure J Third treasure found by Mario.
He uses it to break the walls of the SS Tea Cup bilge. Peach and Luigi follow his example by using a Piranha Plant and a Muncher respectively.
Super Mario Land 3: Wario Land 2, chapter 2
Treasure K
ラグビーボール
("Rugby ball")
Treasure K First treasure found by Miss Goom and Yoshi Metto.
The ball is covered with sportsmanship germs and friendship germs, which nullify the effects of the irascibility germs spread onto the heroes.
Treasure L
ろわれたおどりつづける仮面かめん
("Mask of the infinite dance curse")
Treasure L Third treasure found by Wario.
It is possessed by a demon, forcing Wario to dance until exhaustion. Due to his dance moves, the Yarikuri Obake become distracted, allowing the others to grab them and throw them at the ghost.
Super Mario Land 3: Wario Land 2, chapter 3
Treasure I
シロップのナイフ
("Syrup's dagger")
Treasure I Second treasure found by Yoshi Metto.
Found in the foliage of Parsley Woods, it fell from Syrup's belt. It flashes when pointed in the direction of a treasure.
Treasure M
グローブ
("Glove")
Treasure M First treasure found by Peach.
Luigi uses it to free Wario from the mask, sending him flying on top of the Fork Tree.

Lists of treasures[edit]