Unlucky Space: Difference between revisions

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|image=MP10 SpaceUnlucky.png
|image=MP10 SpaceUnlucky.png
|width=104px
|width=104px
|purpose=Penalizes the Captain who lands on it.
|purpose=Penalizes the player who lands on it.
|first_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
|first_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
|latest_appearance=''[[Super Mario Party]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Super Mario Party]]'' ([[List of games by date#2018|2018]])
}}
}}


The '''Unlucky Space''' or '''Bad Luck Space''' is a [[Space (Mario Party series)|space]] that first appears in ''[[Mario Party 9]]''. Unlike [[Lucky Space]]s which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red [[Warp Pipe]], an Unlucky Space will make a [[Piranha Plant]] appear and will force the Captain to travel down the Red Pipe into a cavern with six [[Mini Ztar Space]]s. The Captain must then roll a standard [[Dice Block]] and move accordingly; higher numbers leading to spaces with a greater loss of [[Mini Star]]s. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes).  As well as ending their turn.
The '''Unlucky Space''' or '''Bad Luck Space''' is a [[Space (Mario Party series)|space]] that first appears in ''[[Mario Party 9]]''. When a player lands on it, a negative event will occur.
 
== In ''Mario Party 9'' ==
Unlike [[Lucky Space]]s which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red [[Warp Pipe]], an Unlucky Space will make a [[Piranha Plant]] appear and will force the Captain to travel down the Red Pipe into a cavern with six [[Mini Ztar Space]]s. The Captain must then roll a standard [[Dice Block]] and move accordingly; higher numbers leading to spaces with a greater loss of [[Mini Star]]s. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes).  As well as ending their turn.


Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; [[Toad Road]], [[Bob-omb Factory]] and [[Blooper Beach]]. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.
Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; [[Toad Road]], [[Bob-omb Factory]] and [[Blooper Beach]]. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.
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On [[Blooper Beach]], there are also two consecutive Unlucky Spaces just before the last fork of the board that causes a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of [[Mini Ztar Space]]s and [[Dash Space]]s. The players take turns getting out of the path to avoid losing excessive [[Mini Star]]s while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.
On [[Blooper Beach]], there are also two consecutive Unlucky Spaces just before the last fork of the board that causes a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of [[Mini Ztar Space]]s and [[Dash Space]]s. The players take turns getting out of the path to avoid losing excessive [[Mini Star]]s while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.


Only one Unlucky Space appears in ''[[Mario Party: Island Tour]]'', right in the path of a sleeping [[Chain Chomp]]. If a player lands on this space, then the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.
== In ''Mario Party: Island Tour'' ==
Only one Unlucky Space appears in ''[[Mario Party: Island Tour]]'', right in the path of a sleeping [[Chain Chomp]]. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.


== In ''Mario Party 10'' ==
Unlucky Spaces reappear in ''[[Mario Party 10]]''. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in [[Whimsical Waters]] where a [[Blooper]] may ink a player, preventing them from using Special Dice Blocks on the next turn.
Unlucky Spaces reappear in ''[[Mario Party 10]]''. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in [[Whimsical Waters]] where a [[Blooper]] may ink a player, preventing them from using Special Dice Blocks on the next turn.


Unlucky Spaces return in ''[[Super Mario Party]]'', in which they replace the [[Bowser Space]]s from the previous ''Mario Party'' games. In this game, they are known as "Bad Luck Spaces", have a jagged appearance, and are red in color with a black question mark and exclamation mark. Landing on an Bad Luck Space will make [[Kamek]] spin a roulette that will decide what negative outcome will befall the player that landed on it. On the last three turns, Kamek turns the spaces into Extra Bad Luck Spaces, which are similar in appearance but are purple in color and have a pink question mark and exclamation mark.
== In ''Super Mario Party'' ==
Unlucky Spaces return in ''[[Super Mario Party]]'', in which they replace the [[Bowser Space]]s from the previous ''Mario Party'' games. In this game, they are known as "Bad Luck Spaces", have a jagged appearance, and are red in color with a black question mark and exclamation mark. Landing on a Bad Luck Space will make [[Kamek]] spin a roulette that will decide what negative outcome will befall the player that landed on it. On the last three turns, Kamek turns the spaces into Extra Bad Luck Spaces, which are similar in appearance but are purple in color and have a pink question mark and exclamation mark.
The following is a list of possible options a player can get upon spinning the wheel:
The following is a list of possible options a player can get upon spinning the wheel:
*'''Lose (number) Coins'''
*'''Lose (number) Coins'''

Revision as of 18:44, February 2, 2019

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Images of Bad Luck and Extra Bad Luck Spaces in Super Mario Party

Template:Space-infobox

The Unlucky Space or Bad Luck Space is a space that first appears in Mario Party 9. When a player lands on it, a negative event will occur.

In Mario Party 9

Unlike Lucky Spaces which reward the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red Warp Pipe, an Unlucky Space will make a Piranha Plant appear and will force the Captain to travel down the Red Pipe into a cavern with six Mini Ztar Spaces. The Captain must then roll a standard Dice Block and move accordingly; higher numbers leading to spaces with a greater loss of Mini Stars. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes). As well as ending their turn.

Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; Toad Road, Bob-omb Factory and Blooper Beach. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.

On Blooper Beach, there are also two consecutive Unlucky Spaces just before the last fork of the board that causes a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of Mini Ztar Spaces and Dash Spaces. The players take turns getting out of the path to avoid losing excessive Mini Stars while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.

In Mario Party: Island Tour

Only one Unlucky Space appears in Mario Party: Island Tour, right in the path of a sleeping Chain Chomp. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.

In Mario Party 10

Unlucky Spaces reappear in Mario Party 10. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in Whimsical Waters where a Blooper may ink a player, preventing them from using Special Dice Blocks on the next turn.

In Super Mario Party

Unlucky Spaces return in Super Mario Party, in which they replace the Bowser Spaces from the previous Mario Party games. In this game, they are known as "Bad Luck Spaces", have a jagged appearance, and are red in color with a black question mark and exclamation mark. Landing on a Bad Luck Space will make Kamek spin a roulette that will decide what negative outcome will befall the player that landed on it. On the last three turns, Kamek turns the spaces into Extra Bad Luck Spaces, which are similar in appearance but are purple in color and have a pink question mark and exclamation mark. The following is a list of possible options a player can get upon spinning the wheel:

  • Lose (number) Coins
  • Give (number) Coins to all other players: Should the player not have enough coins to evenly give out, leftover coins will be given to rivals at random.
  • Give (number) Coins to the last place player
  • Give (number) Coins to a random player
  • The Star moves
  • Raise the coin cost for Stars: Kamek gives Toadette a “x2” Card, doubling the amount to pay for that star. This event does not appear on Kamek's Tantalizing Tower.
  • Lose one item

Extra Bad Luck Space Events:

  • Receive (number) Coins: Like the Lucky Space, the player will win coins. This is most likely to appear should the player be in last place and/or has no coins.
  • Give one Star to the last place player
  • Lose half of your Coins
  • Lose (number) Stars: Should the player with no stars is in last place, Kamek will give them coins.

Nothing happens when a player with no Coins or Items has the wheel land on one of the "Lose Coins/Items” options.

Gallery

Names in other languages

Language Name Meaning
Japanese 不運なスペース
Fuunna supēsu
Ill-fated space

Chinese 厄運格
Èyùn Gé
Bad Luck Space

Italian Spazio Malasorte
Bad Luck Space
Spanish (NOA) Casilla salada
Smalty Space
Spanish (NOE) Casilla Gafe
Jinx Space