List of Mario Party 2 pre-release and unused content

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Revision as of 22:50, February 25, 2017 by Wildgoosespeeder (talk | contribs) (→‎Page 1: Mediawiki table prototype.)
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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Much like Mario Party, Mario Party 2 contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements.

Debug Mode

MP2 Debug Mode.png

The debug mode consists of minigames and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121.

  • A Button - Select a minigame, confirm a character, etc.
  • B Button - On game list, ask to erase game data.
  • Control Stick - Navigate menus.
  • START Button - Start the mini-game (A Button doesn't do it)
  • R Button - Changes the game mode.
  • Z Button - On the game list, opens the options menu to be more precise how the game handles input and such. START Button seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP is unknown at this time.Template:Refneeded

Page 1

Index Japanese Name Minigame
100 Koopa Slot Bowser Slots
101 Tarutaru Gorogoro Roll Out the Barrels
102 Teresa Mekuri Coffin Congestion
103 Shuttle Hammer Hammer Slammer
104 Kikansha Tomare Give Me a Brake!
105 Tataite Hammer Mallet-Go-Round
106 Gappori Yokodori Kinoko Grab Bag
107 Punch De Attack Lava Tile Isle
108 Butsukare Balloon Car Bumper Balloon Cars
109 Otoshite Itadaki Kinoko Rakin' 'em In

Page 2

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Page 7

External Links

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