List of Mario Party 2 pre-release and unused content: Difference between revisions

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(Many of these are wrong and appear to be Google Translated. The actual Japanese names can be found on the respective minigame pages.)
(Guess I didn't get all of them.)
Line 20: Line 20:
|-
|-
|100
|100
|Koopa Slot
|
|[[Bowser Slots]]
|[[Bowser Slots]]
|-
|-
|101
|101
|Tarutaru Gorogoro
|
|[[Roll Out the Barrels]]
|[[Roll Out the Barrels]]
|-
|-
|102
|102
|Teresa Mekuri
|
|[[Coffin Congestion]]
|[[Coffin Congestion]]
|-
|-
|103
|103
|Shuttle Hammer
|
|[[Hammer Slammer]]
|[[Hammer Slammer]]
|-
|-
|104
|104
|Kikansha Tomare
|
|[[Give Me a Brake!]]
|[[Give Me a Brake!]]
|-
|-
|105
|105
|Tataite Hammer
|
|[[Mallet-Go-Round]]
|[[Mallet-Go-Round]]
|-
|-
|106
|106
|Gappori Yokodori Kinoko
|
|[[Grab Bag]]
|[[Grab Bag]]
|-
|-
|107
|107
|Punch De Attack
|
|[[Lava Tile Isle]]
|[[Lava Tile Isle]]
|-
|-
|108
|108
|Butsukare Balloon Car
|
|[[Bumper Balloon Cars]]
|[[Bumper Balloon Cars]]
|-
|-
|109
|109
|Otoshite Itadaki Kinoko
|
|[[Rakin' 'em In]]
|[[Rakin' 'em In]]
|}
|}

Revision as of 17:50, January 3, 2018

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Much like Mario Party, Mario Party 2 contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements.

Debug Mode

MP2 Debug Mode.png

The debug mode consists of minigames and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121.

  • A Button - Select a minigame, confirm a character, etc.
  • B Button - On game list, ask to erase game data.
  • Control Stick - Navigate menus.
  • START Button - Start the mini-game (A Button doesn't do it)
  • R Button - Changes the game mode.
  • Z Button - On the game list, opens the options menu to be more precise how the game handles input and such. START Button seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.

Page 1

Index Japanese Name Minigame
100 Bowser Slots
101 Roll Out the Barrels
102 Coffin Congestion
103 Hammer Slammer
104 Give Me a Brake!
105 Mallet-Go-Round
106 Grab Bag
107 Lava Tile Isle
108 Bumper Balloon Cars
109 Rakin' 'em In

Page 2

Index Japanese Name Minigame
111 Day at the Races
112 Hot Rope Jump
113 Hot Bob-omb
114 Bowl Over
115 Rainbow Run
117 Crane Game
118 Move to the Music
119 Bob-omb Barrage
120 Look Away
122 Shock Drop or Roll

Page 3

Index Japanese Name Minigame
123 Lights Out
124 Filet Relay
126 Archer-ival
128 Toad Bandstand
129 Bobsled Run
130 Handcar Havoc
132 Balloon Burst
134 Sky Pilots
135 Speed Hockey
136 Cake Factory

Page 4

Index Japanese Name Minigame
138 Dungeon Dash
141 Magnet Carta
142 Face Lift
143 Shell Shocked
145 Crazy Cutters
146 Toad in the Box
147 Mecha-Marathon
148 Roll Call
149 Abandon Ship
150 Platform Peril

Page 5

Index Japanese Name Minigame
151 Totem Pole Pound
152 Bumper Balls
154 Bombs Away
156 Tipsy Tourney
157 Honeycomb Havoc
158 Hexagon Heat
159 Skateboard Scamper
160 Slot Car Derby
161 Shy Guy Says
162 Sneak 'n' Snore

Page 6

Index Japanese Name Minigame
164 Driver's Ed
165 Chance Time
166 Quick Draw Corks
167 Saber Swipes
168 Mushroom Brew
169 Time Bomb
170 Psychic Safari
171 Rock, Paper, Mario
172 Looney Lumberjacks
173 Dizzy Dancing

Page 7

Index Japanese Name Minigame
174 Tile Driver
175 Quicksand Cache
176 Bowser's Big Blast
177 Torpedo Targets
178 Destruction Duet
179 Deep Sea Salvage
199 Bowser Slots

Unused Graphics

External Links