Crouching High Jump: Difference between revisions

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{{distinguish|Jump Charge}}
{{distinguish|Jump Charge}}
[[File:Power Squat Jump.gif|frame|Mario performing a charge jump]]
[[File:Power Squat Jump.gif|frame|Mario performing a Power Squat Jump]]
The '''charge jump''', also known as the '''Power Squat Jump''',<ref>''Super Mario Bros. 2'' instruction booklet, page 12.</ref><ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Power Jump''',<ref>[[Nintendo PlayChoice-10]] ''Super Mario Bros. 2'' instructions</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref><ref>NES Game Atlas Nintendo Player's Guide, page 24.</ref> or '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and its [[reissue]]s in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. It is done by holding down on {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain [[crouch|ducking]]; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump.
The '''charge jump''', also known as the '''Power Squat Jump''',<ref>''Super Mario Bros. 2'' instruction booklet, page 12.</ref><ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Power Jump''',<ref>[[Nintendo PlayChoice-10]] ''Super Mario Bros. 2'' instructions</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref><ref>NES Game Atlas Nintendo Player's Guide, page 24.</ref> or '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and its [[reissue]]s in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. It is done by holding down on {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain [[crouch|ducking]]; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump.


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In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching.
In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching.
==Profiles==
==Profiles==
===''Super Mario Bros. 2''===
===''Super Mario Bros. 2''===
*'''Wii Virtual Console manual:''' ''"Hold down on {{button|wii|Pad}} until your character starts to flash, then press {{button|wii|2}} to perform an extra-high jump."''
*'''Wii Virtual Console manual:''' "''Hold down on {{button|wii|Pad}} until your character starts to flash, then press {{button|wii|2}} to perform an extra-high jump.''"


==Names in other languages==
==Names in other languages==

Revision as of 12:53, November 16, 2022

Not to be confused with Jump Charge.
Mario doing a Power Squat Jump
Mario performing a Power Squat Jump

The charge jump, also known as the Power Squat Jump,[1][2][3][4] Power Jump,[5] Squat Jump,[6][7][8] or Super Jump,[9][10][11] is a jump that Mario, Luigi, Princess Toadstool, and Toad can perform in Super Mario Bros. 2 and its reissues in Super Mario All-Stars and Super Mario Advance. It is done by holding down on +Control Pad to charge up and then jumping. Characters do not necessarily have to remain ducking; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In Super Mario Advance, the characters perform a backflip upon using the charge jump.

Although this move did not appear in early versions of Mario Bros., the Mario Bros. remakes found in the Super Mario Advance series and Mario & Luigi: Superstar Saga let Mario and Luigi perform this move.

In Super Mario 3D Land, Super Mario 3D World, and the Super Mario 3D World game style in Super Mario Maker 2, the Backward Somersault must be charged up first, in the same way as the charge jump. As of version 3.0.0 in Super Mario Maker 2, the player is also able to perform the charge jump itself after obtaining the SMB2 Mushroom in the Super Mario Bros. style, though its charge resets when the player stops crouching.

Profiles

Super Mario Bros. 2

  • Wii Virtual Console manual: "Hold down on +Control Pad until your character starts to flash, then press Two Button to perform an extra-high jump."

Names in other languages

Language Name Meaning
Japanese ためジャンプ[12]
Tame Janpu
Good Jump

Chinese (simplified) 蓄力跳
Xǜlì Tiào
Charged Jump

Italian Super salto
Super jump

References

  1. ^ Super Mario Bros. 2 instruction booklet, page 12.
  2. ^ Nintendo Power Volume 1, page 23.
  3. ^ Super Mario Bros. 2 Inside Out, Part II. Pages 10 and 16.
  4. ^ Super Mario All-Stars instruction booklet, page 17.
  5. ^ Nintendo PlayChoice-10 Super Mario Bros. 2 instructions
  6. ^ Super Mario Bros. 2 Inside Out, Part I. Page 17.
  7. ^ Super Mario Bros. 2 Inside Out, Part II. Pages 16 and 24.
  8. ^ NES Game Atlas Nintendo Player's Guide, page 24.
  9. ^ Super Mario All-Stars Player's Guide. Page 97.
  10. ^ Super Mario Advance North American instruction booklet, page 20.
  11. ^ Mario & Luigi: Superstar Saga instruction booklet, page 40.
  12. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 19.