Hot-Head Hop

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Template:Level Hot-Head Hop is the sixth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the first area of Crocodile Cauldron.

The level takes place inside a volcano, and the Kongs must use Krocheads as stepping stones in order to cross rivers of lava. This level also marks Squitter's first appearance, and he'll prove himself useful for reaching and completing bonus areas, as well as the DK Coin. Klampons make their debut here as well. Other enemies include Neeks, Klobbers, Zingers and Krunchas.

Level Layout

Donkey Kong Country 2

From the start of the level, the heroes need to go east, watching out for a Klobber on the way. They must then hop onto the Krocheads in the fire and make their way back to land. After the monkeys beat a few enemies, such as a Klobber, they can hop onto more Krocheads in the fire. The third krock will bounce the Kongs up to higher land, where there is another Klobber to avoid. Afterwords, they will jump back onto more Krocheads sticking out of the fire. One-by-one, the monkeys can be flung to each krock until a large section of land is reached. Once they Kongs pass the few enemies there, they should hop onto more Krocheads, who will bounce the monkeys to smaller parts of ground, and then to a large part of land, where a cannon is. Then the group must get onto even more Krocheads, who will bounce them to the Star Barrel.

When the monkeys safely reach land from here, they can find Squitter, whom they can ride on. Then they must continue forward, defeating a few Neeks on the way. The group will eventually find a small abyss with the letter N above it. Once this is crossed using the Krochead in the fire, they need to climb up the path, watching out for enemies. There is a short trail of bananas to follow downward. The animals must jump down and collect them, then landing on the Krochead and bouncing to solid ground. There is a Zinger in the way, so the heroes must be careful. They should then move on, jumping on some red Krocheads on the way to bounce them to the next section of land, while watching out for a Zinger again. Later on, the group will find a large gap. They can choose to enter the barrels nearby and get shot to the other side, or use Squitter's webs to walk across. Either direction, the heroes should end up on solid ground and cross a "No Squitter" sign, which will make Squitter disappear. Finally, the monkeys can bounce off the last Krochead and finish the level.

Donkey Kong Land 2

Secrets

Donkey Kong Country 2

Bonus Level(s)

Near the start of the level Diddy and Dixie will find a place with a raised piece of ground, on it is a Klampom and a treasure chest, the same is below it, inside the above chest is a canon ball, carrying it along over some Krocheads will reach a cannon throw in the ball and then jump in your self to be fired into the first bonus room.

Towards the end a couple of Klampons will come towards Diddy or Dixie with a Bonus Barrel in plain view above them. Squitter's web ability is needed to reach it and once in it, Diddy or Dixie are launched to the second bonus room.

DK Coin

The level's DK Coin is found directly above Squitter's crate. Squitter's webs are needed to reach it.

Donkey Kong Land

Bonus Level(s)

DK Coin

Gallery

Trivia

  • A golden boom box or golden guitar can be obtained briefly in this level (Boom box for Diddy, guitar for Dixie). All that must be done is to not pass the "No Animal Buddy" sign with Squitter. Then, they need to simply jump on the Krochead near the end of the level and land on the ending pad. Dixie or Diddy will celebrate with a gold boom box or guitar.