Yoshi's Crafted World

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This article is about the Nintendo Switch game. For the digital soundtrack album on the Nintendo Music app, see Yoshi's Crafted World (Nintendo Music).
Yoshi's Crafted World
North American box art of Yoshi's Crafted World.
For alternate box art, see the related gallery.
Developer Good-Feel
Publishers Nintendo
Tencent Games (China)
Platform Nintendo Switch
Engine Unreal Engine 4
Release dates Japan March 29, 2019[1]
USA March 29, 2019[2]
Mexico March 29, 2019[3]
Europe March 29, 2019[4]
Australia March 29, 2019[5]
South Korea March 29, 2019[6]
HK March 29, 2019[7]
ROC March 29, 2019[8]
China July 9, 2021[9]
Languages English
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Russian
Spanish (Latin America)
Spanish (Europe)
Genre Platformer
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:6 - Six years and older[?]
RARS:0+ - All ages[?]
ClassInd:L - General audience[?]
SMECCV:A - All ages[?]
CADPA:8+ - Eight years and older[?]
Gmedia:3 - Three years and older[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[?]
NMC:3 - Three years and older[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
Modes Single-player
Multiplayer
Format
Game Card
Digital download
Input
Joy-Con (horizontal)
Serial codes Japan HAC-AEA2A-JPN
China LA-H-AEA2B-CHN[10]
“A new Yoshi adventure unfolds!”
—Game tagline

Yoshi's Crafted World is a title in the Yoshi franchise and the follow-up to the 2015 Wii U game Yoshi's Woolly World, released for the Nintendo Switch on March 29, 2019. It was developed by Good-Feel, the developer behind Yoshi's Woolly World and its Nintendo 3DS port Poochy & Yoshi's Woolly World. The game places a great emphasis on its 3D environments; Yoshi is able to aim eggs into objects that appear in the foreground and background and can travel through a pseudo-3D environment along mostly yellow tape trails.

Unlike the previous game, the game adopts a hand-crafted art style, with every level being made to have a "theme of things crafted in kindergarten."[11] The Yoshis in particular are made out of a material called "flocky".[12] A variety of cardboard costumes are available to unlock within the game, including some based off Nintendo Labo. The game also features amiibo support, with certain amiibo granting the player exclusive themed costumes.

Story[edit]

General[edit]

A screenshot of the Sundream Stone from Yoshi's Crafted World
The Sundream Stone surrounded by the Yoshis

At the start of the game, the Yoshis are seen resting on their island, gathered around the Sundream Stone, an artifact said to possess the power to make dreams come true. Suddenly, Kamek and Baby Bowser, who have heard the legend of the Sundream Stone, arrive at the island to take it for themselves. The Yoshis attempt to save the artifact from being stolen, which leads to its gems becoming detached and being flung across multiple worlds. The Yoshis then embark on a journey to search for the gems.

Multiple times over the course of the game, the Yoshis meet up with Kamek and Baby Bowser, who are also in search of the gems. After a short conversation, Kamek uses his magic to create a creature out of the surrounding landscape and pits it against the Yoshis. After defeating a boss, the Yoshis find one of the gems nearby and put it back into Sundream Stone.

After the Yoshis collect all the gems, Kamek steals them and grants Baby Bowser's wish, creating the "biggest, baddest, [and] most awesomest" robot. He then transforms Baby Bowser into a giant. After he is defeated, the Yoshis restore the Sundream Stone back to its original state and wish to return home. The stone then uses its power to create a large ship from the wreckage of The Great King Bowser that carries them back to their home island, which they continue to use as their base of operations.

Text[edit]

Opening

Narrator: This is the lovely island of the Yoshis.

At the topmost peak of the island sits a glistening, gem-set wonder known as the Sundream Stone.
Legends say the Sundream Stone possesses the power to make anyone's wildest dreams come true!
One fine day...
Baby Bowser and Kamek caught wind of the Sundream Stone and made their way to the island.

Kamek: "Eeeheehee! We'll be taking that!"

Narrator: When the Yoshis came to, they found themselves in an unfamiliar forest...

Aw... The poor Yoshis seem to be lost...
Oh my! The Dream Gems - they're all gone!
The Sundream Stone isn't looking too hot now...
What a tragedy! Someone better find those gems before Kamek and Baby Bowser get to them.
Wonder where this path leads...
Maybe it'll pave the way to the gems!
Looks like the Yoshis are sorting out who should go on this mission.

(after players choose a Yoshi to play as)

Narrator: It's settled, then!

The rest of the Yoshis will stay and protect the Sundream Stone. It'll be safe and sound!
The journey to find the gems begins!

Ending

Narrator: And so, the Sundream Stone was finally restored.

Together, the Yoshis dreamed...that they could be returned to their island home!
All right, let's head back home!

Gameplay[edit]

Similar to the previous Yoshi games, Yoshi can run, jump, lick up enemies, Flutter Jump, Ground Pound, and throw Yoshi's Eggs/Poochy Pups. Conversely, Yoshi no longer needs to crouch in order to turn an enemy into an egg, as this action is now performed automatically upon grabbing an enemy with the tongue. The mechanics of Yoshi's egg throwing have likewise changed considerably. Instead of an autonomously moving cursor, Yoshi can freely aim the cursor anywhere on the screen, so that they can aim at objects in the foreground and background. When an object on a different plane is highlighted, the player can throw an egg at it, but eggs are otherwise restricted to a 2D plane. Some objects get knocked away while others stay in place after the impact. Yoshi can often travel between planes by following paths that connect them. While on one of these paths, Yoshi can only ground pound with the L or ZL buttons, due to the down command being assigned to moving towards the player.

Like Yoshi's Woolly World, Yoshi has a health meter that can be replenished by hearts, up to 20. These can be obtained by hitting certain Winged Clouds, reaching Check Points, or hitting Roulette Blocks at the right time. Costumes can also be applied to Yoshi which allow him to take extra hits based on the costume's rarity (three for Common, four for Rare, and five for Super Rare/amiibo). These extra hits are replenished upon reaching a checkpoint, but if enough hits are taken, the costume is irreversibly destroyed for the rest of the level (though the costume can be reapplied from the World Map).

Each level contains a unique level style and features, such as spotlights that summon enemies if they spot Yoshi and ropes that he can swing on. Generally, these features are only used in one level, though a few of them do make reappearances in Hidden Hills.

A number of levels in the game include alternative gameplay styles and challenges, often involving vehicles on auto-scrolling planes. In these, up to three Smiley Flowers can be collected based off how many points players get, with the exception of Solar Zoom, where it is instead based off how they place in the race.

This is the first Yoshi game without the game files option at the start.

Flip side[edit]

"Flip Side" redirects here. For the town in Super Paper Mario, see Flipside.

Each level (aside from boss fights and the levels in Hidden Hills) provide access to both the "front side" and the "flip side." The flip side gives a look at levels from the backside, often showing off how certain contraptions within the levels work, emphasizing the hand-crafted feel. The flip side can only be accessed upon beating the corresponding front side, and only after Poochy's Tape Trail has been completed.

In each flip side, the only collectibles remaining are hearts, which are the only items available in Winged Clouds. Some souvenirs can also be found on the flip side.

Instead, three Poochy Pups can be found scattered throughout the level. They can be found in a variety of situations: jumping between bushes, hanging onto rotating blocks, or even riding on solar cars. Once touched, licked, or hit with an egg, the Poochy Pup will follow closely behind Yoshi. They can be used as projectiles that can return to Yoshi, effectively giving an infinite supply of eggs.

For each pup brought to the end goal, a Smiley Flower will be obtained. Additionally, if all three pups are brought to the goal under a certain time limit, Poochy will appear holding a fourth Smiley Flower in his mouth.

Collectibles[edit]

Each level has a variety of collectibles to obtain, each requiring different conditions to find. In addition to the Smiley Flowers strewn about each level, obtaining all of the collectibles of another type will give the player another Smiley Flower. Players do not need to collect all the collectibles in one run; previously obtained Smiley Flowers and Red Coins will remain translucent upon replays. Some collectibles are found in presents in the background.

Smiley Flowers are used to unlock new subworlds by paying a "toll" to the Blockafeller resting in front of it. Once all of them are collected, they can be paid to the big Blockafeller in Hidden Hills to unlock the Sundream Stone costume. Getting all the Smiley Flowers in a subworld will adorn the diorama with festive pinwheel flowers.

Blockafellers appear in each subworld to provide the Yoshis with missions to find souvenirs in the form of crafts, themed decorations that appear in the foreground or background. One at a time, Yoshi will be requested to find a certain number of the souvenir in a certain level. Once Yoshi finds and throws eggs at each of them, he can leave the level immediately, or continue to play through. Either way, after returning to the world map, the Blockafeller will give Yoshi a Smiley Flower as a reward and, if the are still uncollected souvenirs in the subworld, request another type of souvenir.

Similarly, a small Blockafeller named Sprout can be found hiding in every level, on the ground, once Baby Bowser is defeated. Although he does not give Smiley Flowers for being found, finding him in every level will award a costume based off himself.

Modes[edit]

There are two modes, Classic and Mellow.

Co-op[edit]

Two players are able to play the entire game together, each one being a differently colored Yoshi. Each player can also choose their own costume and control options from the menu.

While playing, both players share the same screen, with a camera that dominantly follows Player 1. Each Yoshi has all of the abilities they can use in single-player, and they are able to eat and spit out each other. Additionally, one Yoshi can ride on the other, losing control of movement, but in turn having an unlimited supply of eggs to throw. The Yoshi on the bottom also gains an enhanced Ground Pound that sends out a shockwave, but cannot throw eggs until the Yoshi on top jumps off.

Only one Yoshi needs to have 20 hearts at the end of a level to obtain the level's corresponding Smiley Flower. To make the task easier, Winged Clouds that drop hearts will produce 10 hearts instead of 5.

Mellow Mode[edit]

Brought back from Yoshi's Woolly World, Mellow Mode is an option in available at any time in the menu. When selected, Yoshi grows a pair of wings that allow them to Flutter Jump infinitely by holding down the jump button. Yoshi will also only lose one heart upon taking damage, and lays two eggs after eating an enemy.

Controls[edit]

Yoshi's Crafted World can be played using a horizontal Joy-Con, a Joy-Con pair, or a Switch Pro Controller. Returning from the Yoshi's Island installments and Yoshi's Woolly World are the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released.

There are three control styles: A, B and C. A is the default style used for the game. All D-pad actions can also be done with the left stick.

Dual Joy-Con/Pro Controller controls[edit]

Action(s) Input(s)
Style A Style B Style C
Move Directional Buttons / Left Stick Directional Buttons / Left Stick Directional Buttons / Left Stick
Jump (hold to Flutter Jump) A Button B Button B Button
Ground Pound A Button + +Control Pad down B Button + +Control Pad down B Button + +Control Pad down
Stick out tongue (mouth empty), spit out (enemy in mouth) B Button Y Button Y Button
Flick tongue upward B Button + +Control Pad up Y Button + +Control Pad up Y Button + +Control Pad up
Crouch (empty mouth), swallow (with enemy in mouth) L Button or ZL Button L Button or ZL Button L Button or ZL Button
Aim/throw eggs (players can also use R Button or ZR Button)
Patient: press to aim, press again to throw
Hasty: hold to aim, release to throw
X Button A Button X Button
Look up +Control Pad up +Control Pad up +Control Pad up
Pause menu Plus Button or Minus Button Plus Button or Minus Button Plus Button or Minus Button

Single Joy-Con controls[edit]

Action(s) Input(s)
Style A Style B Style C
Move Control Stick Control Stick Control Stick
Jump (hold to Flutter Jump) Single Joy-Con Right Button Single Joy-Con Bottom Button Single Joy-Con Bottom Button
Ground Pound Single Joy-Con Right Button + Control Stick (down) Single Joy-Con Bottom Button + Control Stick (down) Single Joy-Con Bottom Button + Control Stick (down)
Stick out tongue (mouth empty), spit out (enemy in mouth) Single Joy-Con Bottom Button Single Joy-Con Left Button Single Joy-Con Left Button
Flick tongue upward Single Joy-Con Bottom Button + Control Stick (up) Single Joy-Con Left Button + Control Stick (up) Single Joy-Con Left Button + Control Stick (up)
Crouch (empty mouth), swallow (with enemy in mouth) SL Button SL Button SL Button
Aim/throw eggs (players can also use SR Button)
Patient: press to aim, press again to throw
Hasty: hold to aim, release to throw
Single Joy-Con Top Button Single Joy-Con Right Button Single Joy-Con Top Button
Look up Control Stick (up) Control Stick (up) Control Stick (up)
Pause menu Plus Button or Minus Button Plus Button or Minus Button Plus Button or Minus Button

Worlds and courses[edit]

Yoshi's Crafted World has 17 worlds in total, each one featuring a signature theme and constructed from different materials and techniques. Most worlds in the game feature two to four levels, and only six of them include a boss stage. This contrasts with previous Yoshi platformers, which typically include fewer worlds with a consistent, higher number of levels and one boss per world.

In order to progress to different worlds, Yoshis will often need to hand over Smiley Flowers to Blockafellers they meet along the way. The first and final sections of the game are linear, with each world leading to a single other. After Origami Gardens, however, the path branches into two, giving the player more options regarding the order in which to complete the middle portion of the game. The paths converge again in Ninjarama. A bonus area, Hidden Hills, becomes available after beating the final main story boss.

World Smiley Flowers needed Costume cost Leads to Course(s)
Sunshine Station
Sunshine Station
– 100 Yarrctopus Docks Rail-Yard Run
Yarrctopus Docks
Yarrctopus Docks
1 100 Go-Go Land Many Fish in the Sea
Pirate Pier
Go-Go Land
Go-Go Land
5 100 Big Paper Peak Poochy's Tape Trail
Go-Go Yoshi[a]
Big Paper Peak
Big Paper Peak
10 100 Origami Gardens Mine-Cart Cave
Whistlestop Rails
Mousers and Magnets
BOSS: The Tin-Can Condor
(Smiley Flower×15)
Origami Gardens
Origami Gardens
– 150 Dino Desert • Pastel Pathway Spring Sprung Trail
Monty-Mole-B-Gone[a]
Dino Desert
Dino Desert
10 150 Sky-High Heights Dino Smash
Skelesaurus Wrecks
Sky-High Heights
Sky-High Heights
10 150 Acorn Forest • Ninjarama Altitude Adjustment[a]
Poochy's Magma Run
Windward Way
Acorn Forest
Acorn Forest from Yoshi's Crafted World.
Acorn Forest
10 200 – Weighing Acorns
Jumping to Victory
BOSS: Spike the Piranha
(Smiley Flower×15)
Pastel Pathway
Pastel Pathway
15 150 Cardstock Carnival Stitched Together
Poochy's Sweet Run
Yoshi Pulls Some Strings
Cardstock Carnival
Cardstock Carnival
10 150 Chilly-Hot Isles • Ninjarama Spinwheel Shuffle
Haunted Maker Mansion
Hoop-Jump Hop[b]
Chilly-Hot Isles
Chilly-Hot Isles
10 200 – Bombs Away on Pirate Island
Slip-Slide Isle
BOSS: Burt's Bouncy Battle
(Smiley Flower×20)
Ninjarama
Ninjarama
10 200 Rumble Jungle Deceptive Doors
Behind the Shoji
The Shogun's Castle
Rumble Jungle, a jungle-themed world in Yoshi's Crafted World.
Rumble Jungle
15 200 Outer Orbit Exploring the Animal Kingdom
Hoppin' Higher
Jungle Tour Challenge[a]
BOSS: Gator Train Attacks!
(Smiley Flower×20)
Outer Orbit
Outer Orbit
– 250 Cheery Valley • Hidden Hills[c] The Countdown Begins
Ride the Stars
Space-Hub Hubbub
Cheery Valley
Cheery Valley
15 250 Shadowville Ride the River
Open, Shut!
Solar Zoom[a]
Shadowville, Yoshi's Crafted World.
The final level of Shadowville.
Shadowville
15 250 – Be Afraid of the Dark
Skulking Around
Mr. Geary's Factory
BOSS: The Great King Bowser
(Smiley Flower×30)
Hidden Hills, the secret final world of Yoshi's Crafted World.
Hidden Hills[c]
30 300 – Rough Rolling
Under Siege
Floppin' and Poppin'
BOSS: Kamek Kerfuffle
(Smiley Flower×50)
  1. ^ a b c d e A few courses in the game are scoring-based challenges in auto-scrolling settings, with the player's final score translating into an amount of Smiley Flowers as a reward.
  2. ^ Hoop-Jump Hop is the only course of the game to be a scoring-based challenge in a timed setting, with the player's final score translating into an amount of Smiley Flowers as a reward.
  3. ^ a b Hidden Hills becomes accessible after the player completes the main story.

Characters[edit]

Playable characters[edit]

Allies[edit]

Name Description