User:Doc von Schmeltwick/Projects/Form
Various forms can be taken across the Super Mario franchise, usually by collecting power-up items, giving the player new abilities. How forms work varies by form and game, but usually they either last until the player is damaged (or they are overwritten with another item) or otherwise wear off after a certain amount of time. In most games, items for most special forms only appear once the player is in the Super form or beyond, with the Small form only receiving Super Mushrooms and a few other specific items. In several early games, getting hit while in any powered-up form causes the player to immediately revert to Small form, though starting with the international release of Super Mario Bros. 3, they instead revert to Super form when in a form beyond that, which became the standard system starting with all versions of Super Mario Land 2 - 6 Golden Coins. Some forms, such as Invincibility, can overlap other forms without overwriting them, which is how all forms work in Super Mario 64. In Super Mario Sunshine, forms are instead achieved through different attachments to F.L.U.D.D. as alternative to its Squirt Nozzle, with the Hover Nozzle being the default and lasting until another type is collected, returning to the Hover Nozzle when a new area is entered. In Super Mario Galaxy and its sequel, both damage-based and timed forms can only be used one at a time, with even Rainbow form canceling out other forms. Some playable characters cannot use forms like these, such as Nabbit in New Super Luigi U, New Super Mario Bros. U Deluxe, and Super Mario Bros. Wonder.
List of general/Mario forms
As the main character, most forms apply to Mario first and foremost. A majority are shared with Luigi, and in some games other characters, including — but not limited to — Toad, Yellow Toad and Blue Toad, Toadette, Peach, Daisy, Rosalina, and Wario. This table includes such forms that are used by several characters and the few that are exclusive to Mario, usually due to Mario being the only playable character in a game.
Note: Due to the large amount of appearances some forms have throughout the series, the appearance lists on this table are restricted to the respective first and last. The lists also only count appearances of forms as power-ups rather than as distinct entities (for example, not counting Metal Mario and Tanooki Mario's appearances in Mario Kart 8) and also does not count direct ports or compilation re-releases (such as Super Mario Galaxy + Super Mario Galaxy 2). Other reissues, such as New Super Mario Bros. U Deluxe, are counted.
| Form | Sources | First appearance | Latest appearance | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Balloon Mario |
|
Super Mario World | Super Mario Maker 2 (v3.0.0) | Balloon Mario can slowly float upwards and over pits. In Super Mario World and Super Mario 64 DS, it is timed (and in the former, stacks with other forms), while in Super Mario Maker 2, it lasts until damage or another power-up, does not stack, and has improved, rotation-based steering and the ability to boost in the direction the player is facing. A different, rolling take on the form appears as a Wonder Effect in Super Mario Bros. Wonder. | ||||||||||||
Bee Mario |
Bee Mushroom |
Super Mario Galaxy | Puzzle & Dragons: Super Mario Bros. Edition | Bee Mario can fly short distances, stand on certain unstable platforms like flowers and clouds, and climb honey walls. He is reverted to normal Mario by damage or touching water. | ||||||||||||
![]() Big Mario |
![]() Big Mushroom |
Super Mario Maker | Super Mario Maker 2 | Big Mario can bust through Hard Blocks, being similar to Mega Mario but vulnerable, not timed, and much smaller—but still far larger than Mario's normal forms. In Super Mario Maker, using Big Mario affects all the enemies to make them Mario-like. | ||||||||||||
Boo Mario |
Boo Mushroom |
Super Mario Galaxy | Puzzle & Dragons: Super Mario Bros. Edition | Boo Mario can float slowly around and turn invisible to go through bars, and most enemies ignore him completely in this state. However, Boos themselves fall in love with him and start pursuing him whether he is looking at them or not, and he is reverted to normal Mario by damage, touching water, touching light, and entering Launch Stars. | ||||||||||||
Boomerang Mario |
Boomerang Flower |
Super Mario 3D Land | Super Mario 3D World + Bowser's Fury | Boomerang Mario can throw one boomerang at a time in a straight line ahead of him, which can be caught or made to go back-and-forth by avoiding it. | ||||||||||||
Bubble Mario |
Bubble Flower |
Super Mario Bros. Wonder | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Bubble Mario can blow forward-moving bubbles to trap small enemies inside and turn them into a coin. The bubbles can also be used to bounce off from them. | ||||||||||||
Builder Mario |
Super Hammer |
Super Mario Maker 2 | Super Mario Maker 2 | Builder Mario can attack with a hammer whack and spawn crates that can be lifted. | ||||||||||||
Bunny Mario |
Carrot |
Super Mario Land 2 - 6 Golden Coins | Super Mario Land 2 - 6 Golden Coins | Bunny Mario can jump higher than normal, can be made to hop consecutively by keeping the jump button held down, and can glide by flapping his ears by pressing the jump button repeatedly while in the air, with fast enough presses making him glide almost horizontal. | ||||||||||||
Cape Mario |
Cape Feather |
Super Mario World | Super Mario Maker 2 | Cape Mario can attack with a cape spin and fly after a run; when he jumps during a run, he leaps very high and can keep his momentum in flight by swooping up and down, as well as slam into the ground to create a shockwave. | ||||||||||||
Cat Mario |
|
Super Mario 3D World | Super Mario 3D World + Bowser's Fury | Cat Mario walks on all fours and has a forward scratch attack, a forward-diagonal dive attack by scratching in the air, and can be made to climb up walls and other objects for short distances depending on his speed. A version with a belled collar can turn into Lucky Cat Mario. | ||||||||||||
Cloud Mario |
Cloud Flower |
Super Mario Galaxy 2 | Super Mario Galaxy 2 | Cloud Mario has floaty jumps, can stand on cloud platforms, and can produce three cloud platforms of his own by spinning, refilling by collecting another Cloud Flower. He is reverted to normal Mario by damage and touching water. | ||||||||||||
![]() Costume Mario |
![]() Mystery Mushroom |
Super Mario Maker | Super Mario Maker | Costume Mario takes the form of another character while staying at small size. Aside from an extra hit point and an ability to pose, this is purely for aesthetic purposes. | ||||||||||||
Drill Mario |
Drill Mushroom |
Super Mario Bros. Wonder | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Drill Mario wears a drill helmet that offers passive protection from above, as well as the ability to destroy blocks and defeat spiky enemies by jumping into them. Additionally, he can dig into the ground or ceiling and quickly burrow across it, and use his drill for an improved Ground Pound. | ||||||||||||
Double Mario |
Double Cherry |
Super Mario 3D World | Super Mario 3D World + Bowser's Fury | Double Mario produces an exact duplicate of Mario for every Double Cherry he collects, all controlled simultaneously by the player's inputs. All instances of Mario share the same power-up state, and vanish upon taking damage, until there is only one Mario remaining. | ||||||||||||
Elephant Mario |
Elephant Fruit |
Super Mario Bros. Wonder | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Elephant Mario is large and strong with various abilities; with his size, he can Ground Pound through multiple layers of blocks, get more coins at a time out of blocks than normal, dash across slightly larger gaps than normal, carry big shells, and push certain large objects. With his trunk, he is able to whack through enemies and some objects, store and spray water, and juggle objects in the air. | ||||||||||||
Fire Mario |
Fire Flower |
Super Mario Bros. | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Fire Mario is a highly recurring form that allows him to throw bouncing fireballs along the ground in front of him, usually with a limit of two at a time. It has also made appearances outside of platformers, such as in the Mario & Luigi series. Usually, it lasts until Mario is damaged or it is overwritten by another power-up, but in Super Mario Galaxy, Super Mario Galaxy 2, and some spinoff appearances (including the aforementioned Mario & Luigi), it is timed. | ||||||||||||
Flower Mario |
Super Flower Pot |
Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Flower Mario can create upward-moving flowers to attack enemies and interact with objects. He can also use his leaf-arms to flutter and slowly glide, and his petals to store and spray water. | ||||||||||||
Flying Mario |
Red Star |
Super Mario Galaxy | Super Mario Galaxy | Flying Mario can fly unimpeded, hang in the air to change direction, and spin Purple Coins to himself. It is timed and only appears sparingly. | ||||||||||||
Flying Squirrel Mario |
Super Acorn |
New Super Mario Bros. U | Super Mario Maker 2 (v3.0.0) | Flying Squirrel Mario can cling to walls, glide forward across gaps, as well as boost upwards once per glide, though this slows him down for the rest of the glide. | ||||||||||||
Frog Mario |
![]() Frog Suit |
Super Mario Bros. 3 | Super Mario Maker 2 (v3.0.0) | Frog Mario has improved swimming that allows him to move quickly through the water straight to the side, up, or down, even against currents. However, on land, he can only slowly hop, though with slightly improved jumps. He also cannot crouch or slide, and can only run if carrying an item. This form also appears in some games in the Paper Mario series. | ||||||||||||
Giga Cat Mario |
Giga Bell |
Super Mario 3D World + Bowser's Fury | Super Mario 3D World + Bowser's Fury | Giga Cat Mario is an enormous counterpart to Cat Mario used to battle Fury Bowser, with similar abilities to standard Cat Mario. He can only be hurt by Fury Bowser himself or by lava, though his powered-down forms are still proportionally massive. A small version of this form visually replaces Cat Mario and Lucky Cat Mario when all the Cat Shines are collected. | ||||||||||||
Gold Mario |
Gold Flower |
New Super Mario Bros. 2 | Puzzle & Dragons: Super Mario Bros. Edition | Gold Mario throws explosive golden fireballs that defeat enemies, empty ? Blocks, and turn Brick Blocks into coins while getting a coin bonus for enemies defeated and reaching the Goal Pole. Completing a level with it reverts him to Fire Mario. | ||||||||||||
Hammer Mario |
![]() Hammer Suit |
Super Mario Bros. 3 | Super Mario Advance 4: Super Mario Bros. 3 | Hammer Mario can throw arcing hammer projectiles in the same manner as Hammer Bros. By crouching, he can hide in the shell to avoid enemy fireballs, though he cannot slide unless he was already doing so when he collected the Hammer Suit. | ||||||||||||
Mario — Hover Nozzle |
Hover Nozzle |
Super Mario Sunshine | Super Mario Sunshine | F.L.U.D.D.'s default secondary nozzle, being able to be switched to from the standard nozzle from the start. It can be used to fly over short distances with a small amount of vertical gain. It lasts until it is replaced with a different secondary nozzle. | ||||||||||||
Ice Mario (1) |
Ice Flower |
Super Mario Galaxy | Super Mario Galaxy | This version of Ice Mario can freeze water by touching it, allowing him to skate along the surface and use fountains as platforms or even Wall Jumps. It is timed. | ||||||||||||
Ice Mario (2) |
Ice Flower |
New Super Mario Bros. Wii | Mario & Luigi: Brothership | This version of Ice Mario is an icy counterpart to Fire Mario, able to throw two Ice Balls that freeze enemies for varying amounts of times into blocks, some of which can be picked up. This form has also made a few spinoff appearances in similar capacities to Fire Mario. | ||||||||||||
Invincible Mario |
|
Super Mario Bros. | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Invincible Mario cannot be harmed in normal ways, defeats enemies on contact, and often has improved speed and jumping. It stacks with other power-ups but only lasts a short time, being able to be extended by collecting more Super Stars―some of which only appear when Mario is only invincible. It appears very frequently in spinoffs. | ||||||||||||
Link |
![]() Master Sword |
Super Mario Maker 2 (v2.0.0) | Super Mario Maker 2 (v2.0.0) | Link, the hero of The Legend of Zelda, appears as a power-up that can use his sword for direct attacks, shield to block projectiles, arrows to hit far targets, and bombs to blow up enemies and blocks. | ||||||||||||
Lucky Cat Mario |
Lucky Bell |
Super Mario 3D World | Super Mario 3D World + Bowser's Fury | This form functions like Statue Mario but is transformed from a collar-wearing Cat Mario rather than Tanooki Mario, turning into a golden maneki-neko statue. | ||||||||||||
Mario, Luigi, and Wario |
|
Super Mario 64 DS | Super Mario 64 DS | Yoshi can take Mario's, Luigi's, and Wario's forms in Super Mario 64 DS by finding their caps—with most only appearing after the respective character has been rescued and thus unlocked—and the three capped characters can do the same for each other's. They gain the same abilities, but keep their sound effects, and lose the cap if hit. Yoshi specifically can choose an unlocked cap upon entering a course. | ||||||||||||
Mega Mario |
|
Mario Party 4 | Mario Kart World | Mega Mario is a nearly screen-high form that can effortlessly stomp through enemies, obstacles, and other level features, and in many cases causing a lot of destruction even awards a bonus of 1-Up Mushrooms. It only lasts for a short amount of time. | ||||||||||||
Metal Mario |
|
Super Mario 64 | Mario Tennis Fever | Metal Mario is invulnerable and heavy, causing him to sink while in water and be unaffected by wind and currents. It wears off after several moments. This form appears somewhat frequently in spinoffs, though often as a separate individual version of Mario rather than as a form, though occasionally as both at once. | ||||||||||||
Mini Mario |
Mini Mushroom |
Mario Party 4 | New Super Mario Bros. U Deluxe | Mini Mario is tiny, vulnerable to enemies, and requires a Ground Pound to perform any damage on most enemies. However, he is so light his jumps are very floaty, he can run across the surface of water, and he can enter small pipes and passages. | ||||||||||||
Mario — Nozzle |
F.L.U.D.D. |
Super Mario Sunshine | Super Mario Sunshine | F.L.U.D.D.'s default Squirt Nozzle, and thus the standard form for Mario for a majority of Super Mario Sunshine unless he is without F.L.U.D.D. He can use it to spray a jet of water forward, doing so while moving, jumping, spinning, or stopping to aim. Doing so uses F.L.U.D.D.'s water tank, and he must enter water or collect Water Bottles to refill. He can also switch between it and one other nozzle at a time. | ||||||||||||
Penguin Mario |
Penguin Suit |
New Super Mario Bros. Wii | New Super Mario Bros. U Deluxe | Penguin Mario can slide on his belly after running fast enough to plow through enemies and blocks as well as over short gaps. He can also throw one Ice Ball at a time and has multi-directional improved swimming. | ||||||||||||
Power Squirrel Mario |
P-Acorn |
New Super Mario Bros. U | New Super Mario Bros. U Deluxe | Power Squirrel Mario is an improved version of Flying Squirrel Mario that is able to continue gliding unimpeded after boosting upwards, as well as boost upwards as many times as the player wants during a glide. This form reverts to Flying Squirrel Mario after completing a level. | ||||||||||||
Propeller Mario |
Propeller Mushroom |
New Super Mario Bros. Wii | Super Mario Maker 2 | Propeller Mario can spin to launch straight up into the air, followed by a slow-spinning, hovering descent. When in this state, holding the down arrow button causes him to drill downwards from the air. | ||||||||||||
Raccoon Mario |
|
Super Mario Bros. 3 | Super Mario Maker 2 | Raccoon Mario can whack enemies and blocks with his tail and glide downward when the player presses the jump button repeatedly while he is in the air. He can also fly if he gets a full run and the player presses the jump button repeatedly. The P-Wing allows him to fly without running, though because of this any attempt at jumping uses flight physics; completing a stage in this form causes him to revert to standard Raccoon Mario. | ||||||||||||
Rainbow Mario |
Rainbow Star |
Super Mario Galaxy | Super Mario Galaxy 2 | Rainbow Mario is similar to Invincible Mario in that he is invulnerable, defeats enemies on contact, and has improved running and jumping, with the form itself being limited-time. However, he can also bust through several types of obstacles and it does not stack with any other power-ups, with them being lost when he collects a Rainbow Star and any other power-ups being bounced away if he touches them in this form. | ||||||||||||
Rock Mario |
Rock Mushroom |
Super Mario Galaxy 2 | Puzzle & Dragons: Super Mario Bros. Edition | Rock Mario can roll into a Ruby Rock-like form to barrel forward, destroying many types of obstacles and being able to go over ramps. | ||||||||||||
Mario — Rocket Nozzle |
Rocket Nozzle |
Super Mario Sunshine | Super Mario Sunshine | One of F.L.U.D.D.'s secondary nozzles, this one allows Mario to shoot straight up into the air after a little charging, though it uses a lot of water. It lasts until Mario collects a different secondary nozzle, collects a Shine Sprite, or goes to a different major location. | ||||||||||||
![]() Shell Mario |
Blue Shell |
New Super Mario Bros. | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | Shell Mario spins into a moving Koopa Shell form after dashing long enough, allowing him to crash through enemies and bounce off of walls and blocks similar to one. He also is protected from most attacks while ducking as well as able to swim faster. The form also is used as a boomeranging forward attack for puzzles in Mario & Luigi: Bowser's Inside Story. | ||||||||||||
Small Mario |
Damage | Super Mario Bros. | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Small Mario is often used as a default state, but it is always weak, notably unable to destroy Brick Blocks and usually only one enemy attack away from defeat. In some early games it also cannot slide. However, it can also be useful for traveling into short passages. | ||||||||||||
![]() SMB2 Mario |
![]() SMB2 Mushroom |
Super Mario Maker 2 (v3.0.0) | Super Mario Maker 2 (v3.0.0) | This form causes the gameplay rules to shift to those of Super Mario Bros. 2, preventing Mario from stomping enemies but instead allowing him to stand on them and pick them up to throw them. | ||||||||||||
Spring Mario |
Spring Mushroom |
Super Mario Galaxy | Super Mario Galaxy 2 | Spring Mario constantly bounces along the ground and off walls, making him difficult to control. By using the jump button, he can be made to bounce straight up very high, and his bouncing off walls is useful as an automatic Wall Jump. He is reverted to normal Mario by damage, touching water, and entering Launch Stars. | ||||||||||||
Statue Mario |
|
Super Mario Bros. 3 | Puzzle & Dragons: Super Mario Bros. Edition | Statue Mario is an alternate, completely immobile, invulnerable state Tanooki Mario can take for a few moments at a time to hide from enemies, though only a special version of Tanooki Mario can in Super Mario 3D Land. | ||||||||||||
Super Mario |
Super Mushroom |
Super Mario Bros. | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Super Mario is often Mario's default form, and has no special abilities beyond being able to break Brick Blocks, being taller than Small Mario, and having an extra hit point before defeat. In some early spinoffs as well as Super Mario 64 DS, Super Mario functions as an early counterpart to Mega Mario, and thus turns him into a much stronger temporary giant form. | ||||||||||||
Superball Mario |
![]() Superball Flower |
Super Mario Land | Super Mario Maker 2 | Superball Mario can attack enemies by throwing rubber balls that travel in diagonal lines and bounce off floors, ceilings, and walls. | ||||||||||||
Superstar Mario |
Super Star |
Super Mario World 2: Yoshi's Island | Yoshi's Island DS | Superstar Mario is Baby Mario's special invincible form in the early Yoshi's Island series, allowing him to run fast along floors, walls, and ceilings, as well as jump off and use his cape to glide between surfaces. It only lasts a short while, but like Invincible Mario, can be extended with more Super Stars. | ||||||||||||
Tanooki Mario |
|
Super Mario Bros. 3 | Super Mario 3D World + Bowser's Fury | Tanooki Mario is able to attack with his tail and glide in the same manner as Raccoon Mario. In Super Mario Bros. 3, he shares the flight ability with Raccoon Mario and can become Statue Mario by ducking and spinning. In Super Mario 3D Land, he cannot fly, though his gliding now only requires holding the button down. This game also limits the statue form to a special version of Tanooki Mario with a scarf from a Statue Leaf, and is activated with a Ground Pound. | ||||||||||||
Mario — Turbo Nozzle |
Turbo Nozzle |
Super Mario Sunshine | Super Mario Sunshine | One of F.L.U.D.D.'s secondary nozzles, this one allows Mario to dash forward after a little charging to break through gates and even run along the surface of water. It lasts until Mario collects a different secondary nozzle, collects a Shine Sprite, or goes to a different major location. | ||||||||||||
Vanish Mario |
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Super Mario 64 | Super Mario 64 DS | Vanish Mario can walk right through wire nets, bars, certain walls, and enemies, to whom he is invisible. It wears off after a several moments. | ||||||||||||
![]() Weird Mario |
![]() Weird Mushroom |
Super Mario Maker | Super Mario Maker for Nintendo 3DS | Weird Mario has Luigi-like physics, with higher jumps and lower traction. | ||||||||||||
White Cat Mario |
![]() Invincibility Bell |
Super Mario 3D World + Bowser's Fury | Super Mario 3D World + Bowser's Fury | White Cat Mario is a version of Cat Mario that is given from an amiibo themed after Cat Mario or Peach, being invincible for the remainder of the level. After it is completed, he reverts to normal Cat Mario. It is also available in the Bowser's Fury campaign. | ||||||||||||
White Raccoon Mario |
Invincibility Leaf |
New Super Mario Bros. 2 | New Super Mario Bros. 2 | White Raccoon Mario is a version of Raccoon Mario that is given from an Assist Block if the player is defeated several times in one level, being invincible for the remainder of the level. After it is completed, he reverts to normal Raccoon Mario. | ||||||||||||
White Tanooki Mario |
Invincibility Leaf |
Super Mario 3D Land | Super Mario 3D World + Bowser's Fury | White Tanooki Mario is a version of Tanooki Mario that is given from an Assist Block if the player is defeated several times in one level, being invincible for the remainder of the level. After it is completed, he reverts to normal Tanooki Mario. | ||||||||||||
Wing Mario |
|
Super Mario 64 | Super Mario 64 DS | Wing Mario is able to take flight after a Triple Jump or being launched from a cannon. He has momentum-based flight capabilities, with swooping down making him go faster and thus able to pull up higher, similar to Cape Mario. It wears off after a length of time |
Other
| Form | Sources | First appearance | Latest appearance | Description |
|---|---|---|---|---|
Bomb Mario |
Clear block | Super Mario Land 2 - 6 Golden Coins | Virtual Boy Wario Land | Bomb Mario is used as a visual for deleting save files in a few games. |
![]() Mario — Ghost |
Defeat | Super Mario Bros. Wonder | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | Ghosts appear in multiplayer in Super Mario Bros. Wonder, where they appear from defeated players and can float in any direction, including through walls. Another player touching or a standee them restores them to life, but if they are as a ghost for five seconds, they lose a life. Players can also voluntarily become a ghost with a certain button combination, returning to how they were beforehand if restored, though pressing it when already a ghost is an instant life loss. |
Space Mario |
Space Zone | Super Mario Land 2 - 6 Golden Coins | Super Mario Land 2 - 6 Golden Coins | Space Mario is able to take advantage of space's gravity, either making jumps floatier or by making them function like swimming. This form stacks with other forms and persists as long as Mario is in the Space Zone. |
List of Yoshi forms
Yoshi occasionally uses a traditional power-up system exclusive to him, usually in his appearances in Super Mario series games. In his own platforming series, this type of power-up is the exception rather than the rule, with it mostly being used for invincibility power-ups.
| Form | Sources | Game appearances | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blimp Yoshi |
Blimp Fruit |
Super Mario Galaxy 2 | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. | ||||||||||
Bulb Yoshi |
Bulb Berry |
Super Mario Galaxy 2 | Bouncy Wario springs uncontrollably, which can be used to reach new areas, but also can be used to force Wario to backtrack in downward-oriented segments. Depending on the game, holding the jump button may make him jump higher or faster. He is returned to normal after enough bounces. | ||||||||||
Dash Yoshi |
Dash Pepper |
Super Mario Galaxy 2 | Bubble Wario is found only in underwater sections when touching large bubbles that come out of cracks in walls. He constantly moves slowly upward, with the player only being able to control his left and right movement, and is able to pass through currents unaffected. Like Bouncy Wario, it is helpful when traveling upward, but a hindrance when traveling downward. Touching any surface, including the surface of the water, pops the bubble and returns Wario to normal. | ||||||||||
Fire Power |
![]() Power Flower |
Super Mario 64 DS | Crazy Wario stumbles about in an inebriated manner, occasionally stopping or changing direction. He can jump, but is still difficult to control. In the former game, he can also spew toxic gas that slowly moves across the screen to defeat enemies. In the former game, he stuns enemies on contact, while in the latter, touching enemies reverts him to normal. Falling in water returns him to normal in both games. | ||||||||||
Orange Yoshi |
|
Super Mario Sunshine | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. | ||||||||||
Pink Yoshi |
|
Super Mario Sunshine | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. | ||||||||||
Purple Yoshi |
|
Super Mario Sunshine | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. | ||||||||||
Super Yoshi |
Yoshi Star |
Yoshi's New Island | Fat Wario is much heavier, which means he moves slow, jumps low, and cannot perform other basic moves, but enemies are defeated by being flung off-screen if they touch him, landing causes shockwaves that stun all enemies on-screen, certain blocks can only be destroyed by jumping on them in this form, and some elevators can be forced downward. After walking or jumping enough times, he returns to normal. | ||||||||||
Winged Yoshi |
|
Super Mario World Super Mario 64 DS Yoshi's New Island |
Flaming Wario is a heavily recurring form that generally features two segments. The first involves Wario running around uncontrollably with his suspenders on fire, with the player only able to make him jump and Wario only turning when he touches a surface, with enemies being stunned if they hit him. After several moments, he becomes the second form where his entire body is on fire, where he moves much slower, can no longer jump but can now be steered, defeats enemies on contact, and can destroy certain blocks. After a few moments of this, Wario becomes covered in ash before shouting it off, returning to normal. In both states, falling in water instantly returns him to normal. |
List of Wario forms
In the first two games of the Wario Land series, Wario uses the same basic power-up system as in the primary Super Mario series. Starting with Wario Land II, however, this is replaced with a separate reaction system. This table does not count instances of Wario taking forms that are identical to Mario ones in role, function, and naming.
| Form | Sources | Game appearances | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Bull Wario |
|
Wario Land: Super Mario Land 3 Virtual Boy Wario Land |
Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. | ||||||||
Dragon Wario |
![]() Dragon Pot |
Wario Land: Super Mario Land 3 | Bouncy Wario springs uncontrollably, which can be used to reach new areas, but also can be used to force Wario to backtrack in downward-oriented segments. Depending on the game, holding the jump button may make him jump higher or faster. He is returned to normal after enough bounces. | ||||||||
Eagle Wario |
![]() Eagle Statue |
Virtual Boy Wario Land | Bubble Wario is found only in underwater sections when touching large bubbles that come out of cracks in walls. He constantly moves slowly upward, with the player only being able to control his left and right movement, and is able to pass through currents unaffected. Like Bouncy Wario, it is helpful when traveling upward, but a hindrance when traveling downward. Touching any surface, including the surface of the water, pops the bubble and returns Wario to normal. | ||||||||
Jet Wario |
![]() Jet Pot |
Wario Land: Super Mario Land 3 | Crazy Wario stumbles about in an inebriated manner, occasionally stopping or changing direction. He can jump, but is still difficult to control. In the former game, he can also spew toxic gas that slowly moves across the screen to defeat enemies. In the former game, he stuns enemies on contact, while in the latter, touching enemies reverts him to normal. Falling in water returns him to normal in both games. | ||||||||
King Dragon Wario |
![]() ![]() Dragon Crystal and Eagle Statue |
Virtual Boy Wario Land | Electric Wario bounces backwards once while being zapped, then stands in place with a frazzled expression for a few moments before returning to normal. Its only positive is it defeats enemies on contact in its duration. | ||||||||
Sea Dragon Wario |
![]() Dragon Crystal |
Virtual Boy Wario Land | Fat Wario is much heavier, which means he moves slow, jumps low, and cannot perform other basic moves, but enemies are defeated by being flung off-screen if they touch him, landing causes shockwaves that stun all enemies on-screen, certain blocks can only be destroyed by jumping on them in this form, and some elevators can be forced downward. After walking or jumping enough times, he returns to normal. | ||||||||
Small Wario |
Damage | Wario Land: Super Mario Land 3 Virtual Boy Wario Land |
Flaming Wario is a heavily recurring form that generally features two segments. The first involves Wario running around uncontrollably with his suspenders on fire, with the player only able to make him jump and Wario only turning when he touches a surface, with enemies being stunned if they hit him. After several moments, he becomes the second form where his entire body is on fire, where he moves much slower, can no longer jump but can now be steered, defeats enemies on contact, and can destroy certain blocks. After a few moments of this, Wario becomes covered in ash before shouting it off, returning to normal. In both states, falling in water instantly returns him to normal. | ||||||||
Wario |
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Wario Land: Super Mario Land 3 Virtual Boy Wario Land |
Flat Wario can drift through the air by jumping or falling off ledges, allowing him to cross wide gaps, collect many coins, and reach tight ledges. He can also make it through low areas with small pits that normal Wario would fall in if he attempted to crawl. However, this form moves very slowly on the ground while making a repetitive high-pitched noise. Falling in water, touching a falling drop, taking damage, being grabbed by a D-Bat or Omodonmeka in the first two games, or entering a decompressor in the final game returns him to normal. |
Toadette form
For her appearance in New Super Mario Bros. U Deluxe, Toadette is given a highly unorthodox power-up form exclusive to herself, as the associated item cannot be collected by other characters.
| Form | Sources | Game appearances | Description |
|---|---|---|---|
Peachette |
Super Crown |
New Super Mario Bros. U Deluxe | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Held items
These are typically not listed alongside other forms in their respective games and instead generally use objects carried on the player character's person or a separate character acting as a helper.
Hammer-type
| Item | First appearance | Latest appearance | Description |
|---|---|---|---|
![]() Golden Hammer |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Hammer |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
![]() Super Hammer |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Super Pickax |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Carried helper
| Item | First appearance | Latest appearance | Description |
|---|---|---|---|
Baby Yoshi |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Balloon Baby Yoshi |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Bubble Baby Yoshi |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Glowing Baby Yoshi |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Potted Piranha Plant |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Miscellaneous
| Item | First appearance | Latest appearance | Description |
|---|---|---|---|
![]() Boomerang |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Bumber 'Chute |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Rocket Flower |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
Spin Drill |
Super Mario World | Super Mario Maker 2 (v3.0.0) | Ball o' String Wario tumbles quickly and uncontrollably, only changing direction by bouncing off walls. This form is the only thing capable of breaking through certain blocks. After hitting walls enough times, the string falls off Wario and he stands dizzily for a few moments. |
State-adjusting
While these do not change the player's form, they are generally listed among power-ups and significantly alter the gameplay in some manner.
| Item | Game appearances | Description |
|---|---|---|
Boost Star |
New Super Mario Bros. U New Super Luigi U |
Boost Stars only appear in Boost Mode, where tapping them on the Wii U gamepad activates Super Boost Mode; this allows the player to tap enemies and blocks to destroy them. |
![]() Coin Rush Star |
Super Mario Run | Coin Rush Stars appear once the stylish move gauge is filled, starting a Coin Rush, causing the player to run faster and more sources of coins to appear. |
![]() Happy Flower |
Super Paper Mario | After collecting a Happy Flower, coins rain from the sky on flower parachutes at varying speeds for a limited time, with larger coins being worth three. |
Heart Fruit |
Yoshi's Story | Heart Fruit cause Yoshi to become Super Happy, making him invincible and turning his Ground Pound into a shockwave. |
Invincibility Mushroom |
Captain Toad: Treasure Tracker Captain Toad: Treasure Tracker (Switch/3DS) |
The Invincibility Mushroom appears from an Assist Pluck Patch when many lives have been lost in and makes Captain Toad invincible and glowing for the entire level. |
![]() Meat |
Paper Mario: The Thousand-Year Door Paper Mario: The Thousand-Year Door (Switch) |
Meat appears when Bowser is playable, making him progressively larger akin to Super Mario and Mega Mario, eventually turning him invincible like Invincible Mario. |
![]() Pal Pills |
Super Paper Mario | Pal Pills give the player character a ring of eight small, 8-bit "pals" that act both as a ring of protectors against enemies and as an extension for their stomp attacks. A pal is defeated upon any enemy damage to it, but damages enemies when it does so. |
![]() Slow Flower |
Super Paper Mario | After collecting a Slow Flower, the player character and the rest of the world move much slower for a few moments, but coins and points are tripled. |
![]() Speed Flower |
Super Paper Mario | After collecting a Speed Flower, the player character and the rest of the world move much faster for a few moments, and coins and points are tripled. |
![]() Wing |
Super Mario Bros. Special | After collecting the wing, Mario can swim through the air as though it were water for a short time. |
Wonder Flower |
Super Mario Bros. Wonder Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park |
Collecting a Wonder Flower causes a Wonder Effect to occur, which can affect the stage, the player, and even enemies in various surprising ways. |
Wonder Seed |
Super Mario Bros. Wonder Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park |
Wonder Seeds cause active Wonder Effects to end; if none is occurring, they have no effect other than being added to the player's total. |









































