User:Doc von Schmeltwick/Projects/Form

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The Power-Up flow chart found in the manual of Super Mario World
A diagram showing the form system of Super Mario World, featuring Small Mario (simply identified as Mario), Super Mario, Fire Mario, and Cape Mario. Despite being in the game, Invincible Mario and Balloon Mario are not included, likely as they can overlap any of these forms without overwriting them.

Various forms can be taken across the Super Mario franchise, usually by collecting power-up items, giving the player new abilities. How forms work varies by form and game, but usually they either last until the player is damaged (or they are overwritten with another item) or otherwise wear off after a certain amount of time. In most games, items for most special forms only appear once the player is in the Super form or beyond, with the Small form only receiving Super Mushrooms and a few other specific items. In several early games, getting hit while in any powered-up form causes the player to immediately revert to Small form, though starting with the international release of Super Mario Bros. 3, they instead revert to Super form when in a form beyond that, which became the standard system starting with all versions of Super Mario Land 2 - 6 Golden Coins. Some forms, such as Invincibility, can overlap other forms without overwriting them, which is how all forms work in Super Mario 64. In Super Mario Sunshine, forms are instead achieved through different attachments to F.L.U.D.D. as alternative to its Squirt Nozzle, with the Hover Nozzle being the default and lasting until another type is collected, returning to the Hover Nozzle when a new area is entered. In Super Mario Galaxy and its sequel, both damage-based and timed forms can only be used one at a time, with even Rainbow form canceling out other forms. Some playable characters cannot use forms like these, such as Nabbit in New Super Luigi U, New Super Mario Bros. U Deluxe, and Super Mario Bros. Wonder.

List of general/Mario forms

As the main character, most forms apply to Mario first and foremost. A majority are shared with Luigi, and in some games other characters, including — but not limited to — Toad, Yellow Toad and Blue Toad, Toadette, Peach, Daisy, Rosalina, and Wario. This table includes such forms that are used by several characters and the few that are exclusive to Mario, usually due to Mario being the only playable character in a game.

Note: Due to the large amount of appearances some forms have throughout the series, the appearance lists on this table are restricted to the respective first and last. The lists also only count appearances of forms as power-ups rather than as distinct entities (for example, not counting Metal Mario and Tanooki Mario's appearances in Mario Kart 8) and also does not count direct ports or compilation re-releases (such as Super Mario Galaxy + Super Mario Galaxy 2). Other reissues, such as New Super Mario Bros. U Deluxe, are counted.

Form Sources First appearance Latest appearance Description
Balloon Mario from Super Mario 64 DS
Balloon Mario
Artwork of a Power Balloon from Super Mario World Power Flower
Power Balloon Power Flower
Super Mario World Super Mario Maker 2 (v3.0.0) Balloon Mario can slowly float upwards and over pits. In Super Mario World and Super Mario 64 DS, it is timed (and in the former, stacks with other forms), while in Super Mario Maker 2, it lasts until damage or another power-up, does not stack, and has improved, rotation-based steering and the ability to boost in the direction the player is facing. A different, rolling take on the form appears as a Wonder Effect in Super Mario Bros. Wonder.
Artwork of Bee Mario for Super Mario Galaxy (Reused in Super Mario Galaxy 2 and Super Mario Galaxy + Super Mario Galaxy 2)
Bee Mario
Artwork of a Bee Mushroom, from Super Mario Galaxy + Super Mario Galaxy 2
Bee Mushroom
Super Mario Galaxy Puzzle & Dragons: Super Mario Bros. Edition Bee Mario can fly short distances, stand on certain unstable platforms like flowers and clouds, and climb honey walls. He is reverted to normal Mario by damage or touching water.
Mario in his modern colors, in Super Mario Maker.
Big Mario
Super Mario Maker 30th Anniversary Amiibo Modern Color Mushroom
Big Mushroom
Super Mario Maker Super Mario Maker 2 Big Mario can bust through Hard Blocks, being similar to Mega Mario but vulnerable, not timed, and much smaller—but still far larger than Mario's normal forms. In Super Mario Maker, using Big Mario affects all the enemies to make them Mario-like.
Artwork of Boo Mario from Super Mario Galaxy (Reused in Super Mario Galaxy 2 and Super Mario Galaxy + Super Mario Galaxy 2)
Boo Mario
Artwork of a Boo Mushroom, from Super Mario Galaxy + Super Mario Galaxy 2
Boo Mushroom
Super Mario Galaxy Puzzle & Dragons: Super Mario Bros. Edition Boo Mario can float slowly around and turn invisible to go through bars, and most enemies ignore him completely in this state. However, Boos themselves fall in love with him and start pursuing him whether he is looking at them or not, and he is reverted to normal Mario by damage, touching water, touching light, and entering Launch Stars.
Artwork of Boomerang Mario from Super Mario 3D World.
Boomerang Mario
The icon for the Boomerang Flower in Mario Kart World
Boomerang Flower
Super Mario 3D Land Super Mario 3D World + Bowser's Fury Boomerang Mario can throw one boomerang at a time in a straight line ahead of him, which can be caught or made to go back-and-forth by avoiding it.
Artwork of Bubble Mario from Super Mario Bros. Wonder
Bubble Mario
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Super Mario Bros. Wonder Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Bubble Mario can blow forward-moving bubbles to trap small enemies inside and turn them into a coin. The bubbles can also be used to bounce off from them.
Artwork of Builder Mario in Super Mario Maker 2
Builder Mario
Hammer power-up
Super Hammer
Super Mario Maker 2 Super Mario Maker 2 Builder Mario can attack with a hammer whack and spawn crates that can be lifted.
Super Mario Land 2 - 6 Golden Coins Mario
Bunny Mario
Carrot
Carrot
Super Mario Land 2 - 6 Golden Coins Super Mario Land 2 - 6 Golden Coins Bunny Mario can jump higher than normal, can be made to hop consecutively by keeping the jump button held down, and can glide by flapping his ears by pressing the jump button repeatedly while in the air, with fast enough presses making him glide almost horizontal.
Artwork of Caped Mario
Cape Mario
The icon for the Feather in Mario Kart World
Cape Feather
Super Mario World Super Mario Maker 2 Cape Mario can attack with a cape spin and fly after a run; when he jumps during a run, he leaps very high and can keep his momentum in flight by swooping up and down, as well as slam into the ground to create a shockwave.
Artwork of Cat Mario from Super Mario 3D World.
Cat Mario
Artwork of a Super Bell from Super Mario 3D World A Lucky Bell from Super Mario 3D World.
Super Bell Lucky Bell
Super Mario 3D World Super Mario 3D World + Bowser's Fury Cat Mario walks on all fours and has a forward scratch attack, a forward-diagonal dive attack by scratching in the air, and can be made to climb up walls and other objects for short distances depending on his speed. A version with a belled collar can turn into Lucky Cat Mario.
Artwork of Cloud Mario from Super Mario Galaxy 2 (Reused in Super Mario Galaxy + Super Mario Galaxy 2)
Cloud Mario
Artwork of a Cloud Flower, from Super Mario Galaxy + Super Mario Galaxy 2
Cloud Flower
Super Mario Galaxy 2 Super Mario Galaxy 2 Cloud Mario has floaty jumps, can stand on cloud platforms, and can produce three cloud platforms of his own by spinning, refilling by collecting another Cloud Flower. He is reverted to normal Mario by damage and touching water.
Artwork of Costume Mario from Super Mario Maker
Costume Mario
The Mystery Mushroom, in Super Mario Maker.
Mystery Mushroom
Super Mario Maker Super Mario Maker Costume Mario takes the form of another character while staying at small size. Aside from an extra hit point and an ability to pose, this is purely for aesthetic purposes.
Artwork of Drill Mario from Super Mario Bros. Wonder
Drill Mario
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Super Mario Bros. Wonder Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Drill Mario wears a drill helmet that offers passive protection from above, as well as the ability to destroy blocks and defeat spiky enemies by jumping into them. Additionally, he can dig into the ground or ceiling and quickly burrow across it, and use his drill for an improved Ground Pound.
Artwork of Double Mario from Super Mario 3D World.
Double Mario
Artwork of a Double Cherry, from Super Mario 3D World.
Double Cherry
Super Mario 3D World Super Mario 3D World + Bowser's Fury Double Mario produces an exact duplicate of Mario for every Double Cherry he collects, all controlled simultaneously by the player's inputs. All instances of Mario share the same power-up state, and vanish upon taking damage, until there is only one Mario remaining.
Artwork of Elephant Mario from Super Mario Bros. Wonder
Elephant Mario
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Super Mario Bros. Wonder Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Elephant Mario is large and strong with various abilities; with his size, he can Ground Pound through multiple layers of blocks, get more coins at a time out of blocks than normal, dash across slightly larger gaps than normal, carry big shells, and push certain large objects. With his trunk, he is able to whack through enemies and some objects, store and spray water, and juggle objects in the air.
Artwork of Fire Mario from SMBW with shadow
Fire Mario
The icon for the Fire Flower in Mario Kart World
Fire Flower
Super Mario Bros. Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Fire Mario is a highly recurring form that allows him to throw bouncing fireballs along the ground in front of him, usually with a limit of two at a time. It has also made appearances outside of platformers, such as in the Mario & Luigi series. Usually, it lasts until Mario is damaged or it is overwritten by another power-up, but in Super Mario Galaxy, Super Mario Galaxy 2, and some spinoff appearances (including the aforementioned Mario & Luigi), it is timed.
Artwork of Flower Mario from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park
Flower Mario
A Super Flower Pot from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park
Super Flower Pot
Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Flower Mario can create upward-moving flowers to attack enemies and interact with objects. He can also use his leaf-arms to flutter and slowly glide, and his petals to store and spray water.
Artwork of Flying Mario from Super Mario Galaxy.
Flying Mario
Artwork of the Red Star from Super Mario Galaxy.
Red Star
Super Mario Galaxy Super Mario Galaxy Flying Mario can fly unimpeded, hang in the air to change direction, and spin Purple Coins to himself. It is timed and only appears sparingly.
Artwork of Mario from New Super Mario Bros. U
Flying Squirrel Mario
Super Acorn
Super Acorn
New Super Mario Bros. U Super Mario Maker 2 (v3.0.0) Flying Squirrel Mario can cling to walls, glide forward across gaps, as well as boost upwards once per glide, though this slows him down for the rest of the glide.
Artwork of Frog Mario from the detail page for Super Mario Bros. 3 on Mario Portal
Frog Mario
The Frog Suit.
Frog Suit
Super Mario Bros. 3 Super Mario Maker 2 (v3.0.0) Frog Mario has improved swimming that allows him to move quickly through the water straight to the side, up, or down, even against currents. However, on land, he can only slowly hop, though with slightly improved jumps. He also cannot crouch or slide, and can only run if carrying an item. This form also appears in some games in the Paper Mario series.
Art of Giga Cat Mario from Super Mario 3D World + Bowser's Fury
Giga Cat Mario
Art of the Giga Bell from Super Mario 3D World + Bowser's Fury
Giga Bell
Super Mario 3D World + Bowser's Fury Super Mario 3D World + Bowser's Fury Giga Cat Mario is an enormous counterpart to Cat Mario used to battle Fury Bowser, with similar abilities to standard Cat Mario. He can only be hurt by Fury Bowser himself or by lava, though his powered-down forms are still proportionally massive. A small version of this form visually replaces Cat Mario and Lucky Cat Mario when all the Cat Shines are collected.
Artwork of Golden Mario from New Super Mario Bros. 2
Gold Mario
Gold Flower artwork for New Super Mario Bros. 2
Gold Flower
New Super Mario Bros. 2 Puzzle & Dragons: Super Mario Bros. Edition Gold Mario throws explosive golden fireballs that defeat enemies, empty ? Blocks, and turn Brick Blocks into coins while getting a coin bonus for enemies defeated and reaching the Goal Pole. Completing a level with it reverts him to Fire Mario.
Artwork of Hammer Mario from the Super Mario Bros. 3 Famicom 40th Anniversary website
Hammer Mario
The Hammer Suit.
Hammer Suit
Super Mario Bros. 3 Super Mario Advance 4: Super Mario Bros. 3 Hammer Mario can throw arcing hammer projectiles in the same manner as Hammer Bros. By crouching, he can hide in the shell to avoid enemy fireballs, though he cannot slide unless he was already doing so when he collected the Hammer Suit.
Mario uses F.L.U.D.D.'s Hover Nozzle in Super Mario Sunshine.
Mario — Hover Nozzle
F.L.U.D.D.'s Hover Nozzle.
Hover Nozzle
Super Mario Sunshine Super Mario Sunshine F.L.U.D.D.'s default secondary nozzle, being able to be switched to from the standard nozzle from the start. It can be used to fly over short distances with a small amount of vertical gain. It lasts until it is replaced with a different secondary nozzle.
Artwork of Ice Mario from Super Mario Galaxy.
Ice Mario (1)
The icon for the Ice Flower in Mario Kart World
Ice Flower
Super Mario Galaxy Super Mario Galaxy This version of Ice Mario can freeze water by touching it, allowing him to skate along the surface and use fountains as platforms or even Wall Jumps. It is timed.
Artwork of Ice Mario in New Super Mario Bros. U Deluxe
Ice Mario (2)
The icon for the Ice Flower in Mario Kart World
Ice Flower
New Super Mario Bros. Wii Mario & Luigi: Brothership This version of Ice Mario is an icy counterpart to Fire Mario, able to throw two Ice Balls that freeze enemies for varying amounts of times into blocks, some of which can be picked up. This form has also made a few spinoff appearances in similar capacities to Fire Mario.
Artwork of Invincible Mario from Super Mario Bros. Wonder with shadow.
Invincible Mario
The icon for the Super Star from Mario Kart World Hiranya A Fever Racket from Mario Tennis Fever
Super Star Hiranya Star Racket
Super Mario Bros. Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Invincible Mario cannot be harmed in normal ways, defeats enemies on contact, and often has improved speed and jumping. It stacks with other power-ups but only lasts a short time, being able to be extended by collecting more Super Stars―some of which only appear when Mario is only invincible. It appears very frequently in spinoffs.
Link sprite from Super Mario Maker 2
Link
A Master Sword in Super Mario Maker 2
Master Sword
Super Mario Maker 2 (v2.0.0) Super Mario Maker 2 (v2.0.0) Link, the hero of The Legend of Zelda, appears as a power-up that can use his sword for direct attacks, shield to block projectiles, arrows to hit far targets, and bombs to blow up enemies and blocks.
Lucky Cat Mario
Lucky Cat Mario
A Lucky Bell from Super Mario 3D World.
Lucky Bell
Super Mario 3D World Super Mario 3D World + Bowser's Fury This form functions like Statue Mario but is transformed from a collar-wearing Cat Mario rather than Tanooki Mario, turning into a golden maneki-neko statue.
Artwork of Yoshi holding a red cap in Super Mario 64 DS
Mario, Luigi, and Wario
Artwork of the Mario Cap from Super Mario 64 DS Artwork of the Luigi Cap from Super Mario 64 DS Artwork of the Wario Cap from Super Mario 64 DS
Mario Cap Luigi Cap Wario Cap
Super Mario 64 DS Super Mario 64 DS Yoshi can take Mario's, Luigi's, and Wario's forms in Super Mario 64 DS by finding their caps—with most only appearing after the respective character has been rescued and thus unlocked—and the three capped characters can do the same for each other's. They gain the same abilities, but keep their sound effects, and lose the cap if hit. Yoshi specifically can choose an unlocked cap upon entering a course.
Mega Mario
Mega Mario
The icon for the Mega Mushroom from Mario Kart World Icon of an item from Super Paper Mario
Mega Mushroom Mega Star
Mario Party 4 Mario Kart World Mega Mario is a nearly screen-high form that can effortlessly stomp through enemies, obstacles, and other level features, and in many cases causing a lot of destruction even awards a bonus of 1-Up Mushrooms. It only lasts for a short amount of time.
Artwork of Metal Mario from Super Mario 64.
Metal Mario
Screen-cropped model of the Metal Cap from Super Mario 64. Artwork of the Metal Box from Super Smash Bros. Brawl. The Metal Mushroom Orb
Metal Cap Metal Box Metal Mushroom Orb
Power Flower Heavy Mushroom from Mario Kart Arcade GP DX A Fever Racket from Mario Tennis Fever
Power Flower Heavy Mushroom Metal Racket
Super Mario 64 Mario Tennis Fever Metal Mario is invulnerable and heavy, causing him to sink while in water and be unaffected by wind and currents. It wears off after several moments. This form appears somewhat frequently in spinoffs, though often as a separate individual version of Mario rather than as a form, though occasionally as both at once.
Artwork of Mini Mario in New Super Mario Bros. U
Mini Mario
A Mini Mushroom
Mini Mushroom
Mario Party 4 New Super Mario Bros. U Deluxe Mini Mario is tiny, vulnerable to enemies, and requires a Ground Pound to perform any damage on most enemies. However, he is so light his jumps are very floaty, he can run across the surface of water, and he can enter small pipes and passages.
Artwork of Mario spraying water out of F.L.U.D.D. in Super Mario Sunshine
Mario — Nozzle
F.L.U.D.D.'s Squirt Nozzle.
F.L.U.D.D.
Super Mario Sunshine Super Mario Sunshine F.L.U.D.D.'s default Squirt Nozzle, and thus the standard form for Mario for a majority of Super Mario Sunshine unless he is without F.L.U.D.D. He can use it to spray a jet of water forward, doing so while moving, jumping, spinning, or stopping to aim. Doing so uses F.L.U.D.D.'s water tank, and he must enter water or collect Water Bottles to refill. He can also switch between it and one other nozzle at a time.
Penguin Mario from Mario Kart Tour
Penguin Mario
A Penguin Suit
Penguin Suit
New Super Mario Bros. Wii New Super Mario Bros. U Deluxe Penguin Mario can slide on his belly after running fast enough to plow through enemies and blocks as well as over short gaps. He can also throw one Ice Ball at a time and has multi-directional improved swimming.
3D render of Power Squirrel Mario
Power Squirrel Mario
P-Acorn
P-Acorn
New Super Mario Bros. U New Super Mario Bros. U Deluxe Power Squirrel Mario is an improved version of Flying Squirrel Mario that is able to continue gliding unimpeded after boosting upwards, as well as boost upwards as many times as the player wants during a glide. This form reverts to Flying Squirrel Mario after completing a level.
Artwork of Propeller Mario in New Super Mario Bros. Wii
Propeller Mario
A Propeller Mushroom
Propeller Mushroom
New Super Mario Bros. Wii Super Mario Maker 2 Propeller Mario can spin to launch straight up into the air, followed by a slow-spinning, hovering descent. When in this state, holding the down arrow button causes him to drill downwards from the air.
Artwork of Raccoon Mario in New Super Mario Bros. 2
Raccoon Mario
Artwork of a Super Leaf for New Super Mario Bros. 2 P-Wing artwork from Super Mario 3D Land The Tail Sticker
Super Leaf P-Wing Tail
Super Mario Bros. 3 Super Mario Maker 2 Raccoon Mario can whack enemies and blocks with his tail and glide downward when the player presses the jump button repeatedly while he is in the air. He can also fly if he gets a full run and the player presses the jump button repeatedly. The P-Wing allows him to fly without running, though because of this any attempt at jumping uses flight physics; completing a stage in this form causes him to revert to standard Raccoon Mario.
Artwork of Rainbow Mario from Super Mario Galaxy (Reused in Super Mario Galaxy 2 and Super Mario Galaxy + Super Mario Galaxy 2)
Rainbow Mario
Artwork of a Rainbow Star, from Super Mario Galaxy + Super Mario Galaxy 2
Rainbow Star
Super Mario Galaxy Super Mario Galaxy 2 Rainbow Mario is similar to Invincible Mario in that he is invulnerable, defeats enemies on contact, and has improved running and jumping, with the form itself being limited-time. However, he can also bust through several types of obstacles and it does not stack with any other power-ups, with them being lost when he collects a Rainbow Star and any other power-ups being bounced away if he touches them in this form.
Artwork of Rock Mario from Super Mario Galaxy 2 (Reused in Super Mario Galaxy + Super Mario Galaxy 2)
Rock Mario
Artwork of a Rock Mushroom, from Super Mario Galaxy + Super Mario Galaxy 2
Rock Mushroom
Super Mario Galaxy 2 Puzzle & Dragons: Super Mario Bros. Edition Rock Mario can roll into a Ruby Rock-like form to barrel forward, destroying many types of obstacles and being able to go over ramps.
Artwork of Mario using F.L.U.D.D.'s Rocket Nozzle in Super Mario Sunshine
Mario — Rocket Nozzle
F.L.U.D.D.'s ROCKET Nozzle.
Rocket Nozzle
Super Mario Sunshine Super Mario Sunshine One of F.L.U.D.D.'s secondary nozzles, this one allows Mario to shoot straight up into the air after a little charging, though it uses a lot of water. It lasts until Mario collects a different secondary nozzle, collects a Shine Sprite, or goes to a different major location.
Shell Mario's sprite from New Super Mario Bros..
Shell Mario
Artwork of a Blue Shell from New Super Mario Bros.
Blue Shell
New Super Mario Bros. Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Shell Mario spins into a moving Koopa Shell form after dashing long enough, allowing him to crash through enemies and bounce off of walls and blocks similar to one. He also is protected from most attacks while ducking as well as able to swim faster. The form also is used as a boomeranging forward attack for puzzles in Mario & Luigi: Bowser's Inside Story.
Artwork of Small Mario from Super Mario 3D World.
Small Mario
Damage Super Mario Bros. Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park Small Mario is often used as a default state, but it is always weak, notably unable to destroy Brick Blocks and usually only one enemy attack away from defeat. In some early games it also cannot slide. However, it can also be useful for traveling into short passages.
SMB2 Mario in Super Mario Maker 2.
SMB2 Mario
SMB2 Mushroom in Super Mario Maker 2.
SMB2 Mushroom
Super Mario Maker 2 (v3.0.0) Super Mario Maker 2 (v3.0.0) This form causes the gameplay rules to shift to those of Super Mario Bros. 2, preventing Mario from stomping enemies but instead allowing him to stand on them and pick them up to throw them.
Artwork of Spring Mario from Super Mario Galaxy (Reused in Super Mario Galaxy 2 and Super Mario Galaxy + Super Mario Galaxy 2)
Spring Mario
Artwork of a Spring Mushroom, from Super Mario Galaxy + Super Mario Galaxy 2
Spring Mushroom
Super Mario Galaxy Super Mario Galaxy 2 Spring Mario constantly bounces along the ground and off walls, making him difficult to control. By using the jump button, he can be made to bounce straight up very high, and his bouncing off walls is useful as an automatic Wall Jump. He is reverted to normal Mario by damage, touching water, and entering Launch Stars.
Statue Mario
Statue Mario
The Tanooki Suit.