Judge (move)

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Judge (known as Judgment in Super Smash Bros. Melee) is Mr. Game & Watch's side special move in the Super Smash Bros. series. When used, Mr. Game & Watch will attack with his hammer and hold up a digital display with random number (ranging from 1 to 9) on it. Each number has a different effect on the victim(s) and possibly Mr. Game & Watch himself. The effects associated with numbers follows:

# Description
1 A very weak hit that does not inflict flinching or knockback, and inflicts 12% damage to the user.
2 Has minimal knockback. In Super Smash Bros. Brawl, it has a 20% chance of tripping a opponent
3 Similar to the Fan's attack, as it launches the opponent towards Mr. Game & Watch.
4 Inflicts a slashing attack that launches opponents diagonally.
5 Produces four electrical charges that zap the opponent, making them rise slightly.
6 Deals flame damage and threatens recovering opponents, it has the second strongest knockback of all Judge attacks.
7 Deals moderate knockback. If the attack connects and Mr. Game & Watch is on the ground, a food item will appear in reference to the number 7 being associated with luck.
8 Freezes the opponent and has weak vertical knockback.
9 Deals massive knockback, intended to resemble the effect of the Home-Run Bat. Can KO at single-digit damage percentages in some cases. It also has the strongest knockback of all Judge attacks.

Custom variants of Judge appear in Super Smash Bros. for Nintendo 3DS / Wii U:

Extreme Judge only picks numbers 1 and 9. Getting a 1 causes Mr. Game & Watch to take 5% damage, while a 9 delivers a high knockback attack, but the attack offers less knockback than getting a 9 with the default Judge.

Chain Judge removes all the extra effects that are used with the default Judge. The attack instead deals hits equal to the number that's picked, with higher numbers offering stronger knockback with their final hits.