Heave-Ho: Difference between revisions

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[[File:DSHeave-ho.png|thumb|left|A Heave-Ho chasing [[Mario]] in ''[[Super Mario 64 DS]]'']]
{{species-infobox
[[File:HeaveHo64.jpg|thumb|right|A Heave-Ho in ''[[Super Mario 64]]'', about to fling [[Mario]] into the air]]
|image=[[File:DSHeave-ho.png]]<br>A Heave-Ho moving toward [[Mario]] in ''[[Super Mario 64 DS]]''
'''Heave-Hos'''<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pages 13, 94 & 115</ref> are red mechanical enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]]. Heave-Hos cannot be destroyed.
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
[[File:KOOPAtexture.png|left|frame|The "KOOPA" texture.]]
|latest_appearance=''[[Super Mario 64 DS]]'' ([[List of games by date#2004|2004]])
They ride on three wheels, and have a dustpan-like mechanism with footprints on it, which they use to fling [[Mario]] upwards. On the Heave-Hos' sides are emblems of [[Bowser]] giving a thumbs up, which is over the word "KOOPA" written around in fire. After moving around their area, they lose power, and they have to wind up the key-like object in their backs, much like a toy.
}}
[[File:HeaveHo64.jpg|thumb|left|A Heave-Ho in ''Super Mario 64'', about to fling Mario upward]]
'''Heave-Hos'''<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pages 13, 94 and 115.</ref> are mechanical, wind-up toys and enemies in ''[[Super Mario 64]]'' and its [[remake]], ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], and in the remake, they are also in the [[Battle Fort]] stage. Heave-Hos cannot be destroyed.


Heave-Hos can help Mario by flinging him upwards depending on the direction they are facing to help him reach higher areas. However, one wrong move can cause Mario and the gang to take fall damage or even get flung into a [[pit]]. They will disappear if the water level is too high for the platforms they are located on. Once the water is drained, the Heave-Hos will reappear on their respective platforms.
Heave-Hos patrol certain areas, using a wind-up key to move around. Heave-Hos make the sound of a working machine as they move, similar to [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a character stands on a Heave-Ho's platform, it flings them high up from behind. The direction that the character is flung in depends on which direction the Heave-Ho is facing. This is sometimes required to reach certain higher areas. This can sometimes result in the character being flung too high, causing them to lose health when they land. In Tick Tock Clock, this may also result in the character falling down a [[pit]].


In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face. The "KOOPA" emblem is gone from their texture. Besides appearing in the aforementioned worlds, they also appear in the [[Battle Fort]] stage.  
In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms that they are on. If the water is drained to a lower level, the Heave-Hos come back.
 
In some cases, a Heave-Ho can help the character reach a [[Power Star|Star]], such as in Tick Tock Clock's "[[Get a Hand]]" mission, where if the character steps on a certain Heave-Ho as it faces certain direction, it flings the character directly up to the Star.
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==General information==
===Physical appearance===
[[File:KOOPAtexture.png|frame|left|The "KOOPA" texture]]
Heave-Hos' bodies are a dark red color, and they have a yellow wind-up key on their back. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face.  
{{br}}
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ポポイ
|Jap=ポポイ
|JapR=Popoi
|JapR=Popoi
|JapM=From ''poi'', a colloquial word meaning "to throw away". See [[Cataquack]] as written in Trivia.
|JapM=From ''poi'', a colloquial word meaning "to throw away".
|Ger=Wurfmäuschen
|Ger=Wurfmäuschen
|GerM=Throwing-Mouse
|GerM=Throwing-Mouse
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==Trivia==
==Trivia==
*It is possible to obtain the "[[Get a Hand]]" [[Power Star|Star]] in Tick Tock Clock by stepping on a Heave-Ho at an angle where it directly flings the character into the Star.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*When moving, they make the sound of a working machine, similar to the [[Chuckya]].
*In the Japanese version, getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
*In the Japanese version only, getting flung by a Heave-Ho will exclusively trigger the damage process upon landing even if no damage is actually taken. In international versions, if no damage is taken, Mario will make the same sound he makes if hit by a [[Koopa Troopa]], and he does not flash upon getting back on his feet.


==References==
==References==

Revision as of 13:16, March 27, 2020

Template:Species-infobox

A Heave-Ho in Super Mario 64, about to fling Mario upward

Heave-Hos[1] are mechanical, wind-up toys and enemies in Super Mario 64 and its remake, Super Mario 64 DS. They appear in Tick Tock Clock and Wet-Dry World, and in the remake, they are also in the Battle Fort stage. Heave-Hos cannot be destroyed.

Heave-Hos patrol certain areas, using a wind-up key to move around. Heave-Hos make the sound of a working machine as they move, similar to Chuckya. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a character stands on a Heave-Ho's platform, it flings them high up from behind. The direction that the character is flung in depends on which direction the Heave-Ho is facing. This is sometimes required to reach certain higher areas. This can sometimes result in the character being flung too high, causing them to lose health when they land. In Tick Tock Clock, this may also result in the character falling down a pit.

In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms that they are on. If the water is drained to a lower level, the Heave-Hos come back.

In some cases, a Heave-Ho can help the character reach a Star, such as in Tick Tock Clock's "Get a Hand" mission, where if the character steps on a certain Heave-Ho as it faces certain direction, it flings the character directly up to the Star.

General information

Physical appearance

The "KOOPA" texture

Heave-Hos' bodies are a dark red color, and they have a yellow wind-up key on their back. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of Bowser giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In Super Mario 64 DS, Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face.

Names in other languages

Language Name Meaning
Japanese ポポイ
Popoi
From poi, a colloquial word meaning "to throw away".

German Wurfmäuschen
Throwing-Mouse

Trivia

  • The Cataquack, an enemy appearing in Super Mario Sunshine and later games, behaves similarly to Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
  • In the Japanese version, getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a Koopa Troopa, and he does not flash when he gets back up.

References

  1. ^ Super Mario 64 Player's Guide, pages 13, 94 and 115.