Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 13: Line 13:


This icy level share some similarities to [[Slime Climb]], as the water rises, and a [[Snapjaw (fish)|Snapjaw]] is after the Kongs. Since the Kongs cannot safely enter the water, [[Clapper]] returns from [[Lava Lagoon]]. This time however, Clapper will briefly freeze the water, trapping the Snapjaw under the ice so that the Kongs can walk across it. [[Enguarde]] also appears in an area without the Snapjaw. Other enemies here include [[Klampon]]s, [[Kruncha]]s, [[Neek]]s, [[Spiny (Donkey Kong)|Spinys]], [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Shuri]]es, [[Floatsam]]s and [[Puftup]]s.
This icy level share some similarities to [[Slime Climb]], as the water rises, and a [[Snapjaw (fish)|Snapjaw]] is after the Kongs. Since the Kongs cannot safely enter the water, [[Clapper]] returns from [[Lava Lagoon]]. This time however, Clapper will briefly freeze the water, trapping the Snapjaw under the ice so that the Kongs can walk across it. [[Enguarde]] also appears in an area without the Snapjaw. Other enemies here include [[Klampon]]s, [[Kruncha]]s, [[Neek]]s, [[Spiny (Donkey Kong)|Spinys]], [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Shuri]]es, [[Floatsam]]s and [[Puftup]]s.
==Gallery==
<center>
<gallery>
Image:IceDidDy65.jpg|Diddy Kong slides under three [[Zinger]]s.
Image:DKC2pic65.jpg
</gallery>
</center>
<br clear=all>
<br clear=all>
{{DKC2}}
{{DKC2}}

Revision as of 10:43, January 2, 2010

Template:DKClevelbox Clapper's Cavern is the thirty-first level of Donkey Kong Country 2: Diddy's Kong Quest, and the fourth area of K. Rool's Keep.

This icy level share some similarities to Slime Climb, as the water rises, and a Snapjaw is after the Kongs. Since the Kongs cannot safely enter the water, Clapper returns from Lava Lagoon. This time however, Clapper will briefly freeze the water, trapping the Snapjaw under the ice so that the Kongs can walk across it. Enguarde also appears in an area without the Snapjaw. Other enemies here include Klampons, Krunchas, Neeks, Spinys, Zingers, Click-Clacks, Flitters, Shuries, Floatsams and Puftups.

Gallery