Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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===Donkey Kong Land 2===
===Donkey Kong Land 2===
At the beginning of the level, the heroes will need to climb across some chains and climb upwards on another one shortly after. The slime will start rising here, so they must act fast. Quickly, the Kongs will have to hop into the Animal Barrel, turning them into Squitter. Squitter must then create web platforms to make it up to the top-right corner of the area. He must continue up, dodging the slime, until he makes it to the first [[No Animal Sign]]. It will turn him back into the Kongs, who must jump up a few ledges to get in another Animal Barrel. It will turn them into Rattly the Rattlesnake. Rattly will need to bounce up a few more ledges and cross a few gaps while hopping eastward. Soon, on the next floor, he'll meet up will the level's first Zinger and have to bounce off of him, along with a second wasp, to reach a higher ledge. From there, the Animal Buddy must use his special ability to jump extra high and get to the next floor. Here, he will have to bounce over more abysses going east and then jump to the floor above. In this floor, there are many platforms. Rattly has to jump up to the top platforms and climb up to the top-left corner of the area.  at this point, the snake will need to climb up some ledges and enter another platform-filled area. Using the banana trails, forming arrows, he must super jump his way up this floor, until he gets to another No Animal Sign. It will turn him back into the monkeys, who need to climb up a chain to access the next floor, and find the [[Star Barrel]].
At this point, the heroes must climb up some more chains and watch out for Klingers sliding down them. Once they make it to the next area, they have to defeat a few Kaboings and enter an Animal Barrel. It will turn them into Squawks. The bird must make his way through the path and follow the banana trails for extra help. As he goes, he'll also have to defeat several Zingers lurking around the area. Soon, the Animal Buddy will have to avoid two Krooks throwing their hooks at them, and make his way up to a fork-in-the-road. He can go either east or west, although both sides follow the same obstacles. Once he chooses a direction and makes it back to the single-road, he must continue upwards and beat all the enemies in his path. As the bird progresses, more and more Zingers will stand in his way, and the level will become a bit trickier. Eventually, however, Squawks should encounter the final No Animal Sign of the level, and pass it to transform back into the Kongs. After that, the monkeys must climb up to the top floor using several chains. There are Klingers on these chains, so they need to be careful. Once at the highest point, the heroes should travel west and find a spring. They can use it to exit the level.


==Secrets==
==Secrets==

Revision as of 18:00, February 22, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by February 24, 2010.

Template:Level Toxic Tower is the thirty-third level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the sixth area of K. Rool's Keep.

This castle level is the final test before the Kongs finally reach the top of K. Rool's Keep, and it's far from easy. Throughout the level, poisonous slime will rise up through the dungeon, and it can damage the Kongs easily if they aren't fast enough at climbing. Luckily, they are not alone, as Rattly the Rattlesnake, Squawks the Parrot, and Squitter the Spider can be found in three areas of the level to make their way up the dangerous stage. Each one is vital to beat the level, and have obstacles that only a certain Animal Buddy can cross. Even with the slime rushing up, Klampons, Kaboings, Kannons and Zingers will wait all around the the tower to end the Kongs' adventure for good.

Level Layout

Donkey Kong Country 2

Donkey Kong Land 2

At the beginning of the level, the heroes will need to climb across some chains and climb upwards on another one shortly after. The slime will start rising here, so they must act fast. Quickly, the Kongs will have to hop into the Animal Barrel, turning them into Squitter. Squitter must then create web platforms to make it up to the top-right corner of the area. He must continue up, dodging the slime, until he makes it to the first No Animal Sign. It will turn him back into the Kongs, who must jump up a few ledges to get in another Animal Barrel. It will turn them into Rattly the Rattlesnake. Rattly will need to bounce up a few more ledges and cross a few gaps while hopping eastward. Soon, on the next floor, he'll meet up will the level's first Zinger and have to bounce off of him, along with a second wasp, to reach a higher ledge. From there, the Animal Buddy must use his special ability to jump extra high and get to the next floor. Here, he will have to bounce over more abysses going east and then jump to the floor above. In this floor, there are many platforms. Rattly has to jump up to the top platforms and climb up to the top-left corner of the area. at this point, the snake will need to climb up some ledges and enter another platform-filled area. Using the banana trails, forming arrows, he must super jump his way up this floor, until he gets to another No Animal Sign. It will turn him back into the monkeys, who need to climb up a chain to access the next floor, and find the Star Barrel.

At this point, the heroes must climb up some more chains and watch out for Klingers sliding down them. Once they make it to the next area, they have to defeat a few Kaboings and enter an Animal Barrel. It will turn them into Squawks. The bird must make his way through the path and follow the banana trails for extra help. As he goes, he'll also have to defeat several Zingers lurking around the area. Soon, the Animal Buddy will have to avoid two Krooks throwing their hooks at them, and make his way up to a fork-in-the-road. He can go either east or west, although both sides follow the same obstacles. Once he chooses a direction and makes it back to the single-road, he must continue upwards and beat all the enemies in his path. As the bird progresses, more and more Zingers will stand in his way, and the level will become a bit trickier. Eventually, however, Squawks should encounter the final No Animal Sign of the level, and pass it to transform back into the Kongs. After that, the monkeys must climb up to the top floor using several chains. There are Klingers on these chains, so they need to be careful. Once at the highest point, the heroes should travel west and find a spring. They can use it to exit the level.

Secrets

Donkey Kong Country 2

Bonus Level(s)

DK Coin

Golden Feather (GBA Only)

Donkey Kong Land 2

Bonus Level(s)

Near the beginning of the level, Rattly will meet the level's first enemy: a Zinger. Instead of jumping on this foe to reach the next ledge, the snake should just hop right past it an enter the Bonus Barrel. Once he is in the Bonus Level, he will have to bounce off of many insects to make his way across a wide gap. When he reaches the other side, he can grab the Kremkoin and exit the bonus.

DK Coin

At little while after the first Bonus Barrel, Rattly will enter a large area filled with many of platforms. On the first level of platforms, he must bounce his way to the left. He should see the DK Coin in a small alcove.

Gallery