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[[File:SuperDuperSimianSlam.png|thumb|[[Donkey Kong]] performing '''Super Duper Simian Slam''' on the shore of [[Donkey Kong Island|Kong Isle]]]]
__NOTOC__
The '''Simian Slam''' is a set of moves found in the game ''[[Donkey Kong 64]]''. Similar to the [[Ground Pound]] from the [[Super Mario (series)|''Super Mario'' series]], these moves are used to press and activate the [[Kong Switch]]es. To perform a Simian Slam, the player will need to jump by pressing {{button|n64|a}}, then pressing {{button|n64|z}} while airborne. There are three types of Simian Slams each for a different color switch: Simian Slam, Super Simian Slam, and Super Duper Simian Slam for the Green Kong Switch, Blue Kong Switch and Red Kong Switch respectively. The '''Simian Slam''' ('''''Buttus Bashium''''') can be obtained from [[Cranky Kong]] for free in [[Donkey Kong Island|Kong Isle]], the '''Super Simian Slam''' ('''''Big Buttus Bashium''''') can be bought for five [[Banana Coin|coins]] in [[Fungi Forest]], and the '''Super Duper Simian Slam''' ('''''Bigga Buttus Bashium''''') can be bought for nine coins in [[Creepy Castle]]. The Simian Slam potions are the only potions which affect all the Kongs; not only the Kong who bought it.
[[File:SuperDuperSimianSlam.png|thumb|[[Donkey Kong]] performing the Super Duper Simian Slam on the shore of [[DK Isles]].]]
The '''Simian Slam''' ('''''Buttus Bashium''''', lit. "butt bash") is a move performed by the [[Kong]]s in ''[[Donkey Kong 64]]''. To perform it, the Kong must [[jump]] in the air, and while the Kong is airborne, the player must press {{button|n64|Z}} to make them slam on the ground, which also generates a small, surrounding green shockwave. The move is primarily used for pounding [[Kong Switch]]es, though it can also be used to attack enemies. Simian Slam acts as the game's equivalent to [[Ground Pound]] from the [[Super Mario (series)|''Super Mario'' series]].
 
Simian Slam is the first move learned at [[Cranky's Lab]], and the only one that can be learned for free. [[Donkey Kong]] learns the Simian Slam at the start of his adventure, inside the head of [[DK Isles#Kong Isle|Kong Isle]]. [[Cranky Kong]] only allows Donkey Kong to learn Simian Slam after he completes his four [[Training Barrel]] challenges. Donkey Kong cannot leave Kong Isle without learning Simian Slam, which he must use to open a wooden gate blocking the exit of Kong Isle.
 
Starting with [[Fungi Forest]], the Kongs can purchase the '''Super Simian Slam''' (scientific name: ''Big Buttus Bashium'', lit "big butt bash") for five [[Banana Coin|Banana Bunch Coin]]s at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars.
 
Starting with [[Creepy Castle]], the Kongs can purchase the '''Super Duper Simian Slam''' (scientific name: ''Bigga Buttus Bashium'', lit. "bigger butt bash") from Cranky's Lab for seven Banana Bunch Coins. The move is necessary for pounding red Kong Switches, which the other two Simian Slams cannot hit. The Super Duper Simian Slam generates a red shockwave that is slightly larger than the blue shockwave of the Super Simian Slam. Like the Super Simian Slam, it also displays a minor aesthetic of small stars except it also shows sparks.
 
Despite being upgrades, the Super Simian Slam and the Super Duper Simian Slam give as much damage to enemies as the regular Simian Slam. The three Simian Slams are the only moves at Cranky's Lab that apply to every Kong.
 
In the ''[[Donkey Kong in When the Banana Splits]]'' comic, [[Donkey Kong]] managed to defeat [[King K. Rool]] by Simian Slamming him. Both Donkey Kong's and [[Chunky Kong]]'s variant of the Super Duper Simian Slam were also featured in the ''[[Gallery:Donkey Kong Country (television series) trading cards|Donkey Kong Country]]'' trading card game based on the eponymous [[Donkey Kong Country (television series)|animated TV show]].


In the ''[[Donkey Kong in When the Banana Splits]]'' comic, [[Donkey Kong]] managed to defeat [[King K. Rool]] by Simian Slamming him.
==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:SimianSlam.gif|[[Donkey Kong]] performing the '''Simian Slam'''.
SimianSlam.gif|[[Donkey Kong]] performing the Simian Slam
File:SuperSimianSlam.gif|Donkey Kong performing the '''Super Simian Slam'''.
SuperSimianSlam.gif|Donkey Kong performing the Super Simian Slam
File:SuperDuperSimianSlam.gif|Donkey Kong performing the '''Super Duper Simian Slam'''.
SuperDuperSimianSlam.gif|Donkey Kong performing the Super Duper Simian Slam
</gallery></center>
DKC CGI Card - Kick Donkey.png|''[[Gallery:Donkey Kong Country (television series) trading cards|Donkey Kong Country]]'' TV series trading card
DKC CGI Card - Kick Chunky.png|''Donkey Kong Country'' TV series trading card
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
===Simian Slam===
{{foreign names
|Jap=コングスラム
|Jap=コングスラム
|JapR=Kongusuramu
|JapR=Kongu Suramu
|JapM=Kong Slam}}
|JapM=Kong Slam
|Fre=Slam Simiesque
|FreM=Simian Slam
|Ita=Sberla Simian Slam<ref name=DK64ita>''[[Donkey Kong 64]]'' English-Italian manual, pag. 32</ref>
|ItaM=Simian Slam Slap
}}


===Super Simian Slam===
===Super Simian Slam===
{{foreignname
{{foreign names
|Jap=スーパーコングスラム
|Jap=スーパーコングスラム
|JapR=Sūpākongusuramu
|JapR=Sūpā Kongu Suramu
|JapM=Super Kong Slam}}
|JapM=Super Kong Slam
 
|Fre=Super-Slam Simiesque
|FreM=Super Simian Slam
|Ita=Sberla Super Simian Slam<ref name=DK64ita/>
|ItaM=Super Simian Slam Slap
}}


===Super Duper Simian Slam===
===Super Duper Simian Slam===
{{foreignname
{{foreign names
|Jap=ウルトラコングスラム
|Jap=ウルトラコングスラム
|JapR=Urutorakongusuramu
|JapR=Urutora Kongu Suramu
|JapM=Ultra Kong Slam}}
|JapM=Ultra Kong Slam
|Fre=Méga-Slam Simiesque
|FreM=Mega Simian Slam
|Ita=Sberla Super Duper Simian Slam<ref name=DK64ita/>
|ItaM=Super Duper Simian Slam Slap
}}


==Trivia==
==Trivia==
*[[Chunky Kong]]'s Super Duper Simian Slam can be seen during the DK Rap scene during his verse. He also uses a different grunt sound when performing it in the [[DK Rap]] scene other than the grunt he uses when he performs it when in Adventure Mode.
*[[Chunky Kong]]'s Super Duper Simian Slam can be seen during the [[DK Rap]] scene during his verse.
{{BoxTop}}
*Donkey Kong's Super Simian Slam is seen in [[Jungle Japes]]' intro cutscene except that Donkey Kong does not perform a front flip.
{{NIWA|DKWiki=1}}
 
==References==
<references/>
 
{{DK64}}
{{DK64}}
[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong 64 moves]]
[[Category:Donkey Kong 64]]
[[it:Simian Slam]]

Latest revision as of 17:50, November 29, 2023

Super Duper Simian Slam
Donkey Kong performing the Super Duper Simian Slam on the shore of DK Isles.

The Simian Slam (Buttus Bashium, lit. "butt bash") is a move performed by the Kongs in Donkey Kong 64. To perform it, the Kong must jump in the air, and while the Kong is airborne, the player must press Z Button to make them slam on the ground, which also generates a small, surrounding green shockwave. The move is primarily used for pounding Kong Switches, though it can also be used to attack enemies. Simian Slam acts as the game's equivalent to Ground Pound from the Super Mario series.

Simian Slam is the first move learned at Cranky's Lab, and the only one that can be learned for free. Donkey Kong learns the Simian Slam at the start of his adventure, inside the head of Kong Isle. Cranky Kong only allows Donkey Kong to learn Simian Slam after he completes his four Training Barrel challenges. Donkey Kong cannot leave Kong Isle without learning Simian Slam, which he must use to open a wooden gate blocking the exit of Kong Isle.

Starting with Fungi Forest, the Kongs can purchase the Super Simian Slam (scientific name: Big Buttus Bashium, lit "big butt bash") for five Banana Bunch Coins at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars.

Starting with Creepy Castle, the Kongs can purchase the Super Duper Simian Slam (scientific name: Bigga Buttus Bashium, lit. "bigger butt bash") from Cranky's Lab for seven Banana Bunch Coins. The move is necessary for pounding red Kong Switches, which the other two Simian Slams cannot hit. The Super Duper Simian Slam generates a red shockwave that is slightly larger than the blue shockwave of the Super Simian Slam. Like the Super Simian Slam, it also displays a minor aesthetic of small stars except it also shows sparks.

Despite being upgrades, the Super Simian Slam and the Super Duper Simian Slam give as much damage to enemies as the regular Simian Slam. The three Simian Slams are the only moves at Cranky's Lab that apply to every Kong.

In the Donkey Kong in When the Banana Splits comic, Donkey Kong managed to defeat King K. Rool by Simian Slamming him. Both Donkey Kong's and Chunky Kong's variant of the Super Duper Simian Slam were also featured in the Donkey Kong Country trading card game based on the eponymous animated TV show.

Gallery[edit]

Names in other languages[edit]

Simian Slam[edit]

Language Name Meaning
Japanese コングスラム
Kongu Suramu
Kong Slam

French Slam Simiesque
Simian Slam
Italian Sberla Simian Slam[1]
Simian Slam Slap

Super Simian Slam[edit]

Language Name Meaning
Japanese スーパーコングスラム
Sūpā Kongu Suramu
Super Kong Slam

French Super-Slam Simiesque
Super Simian Slam
Italian Sberla Super Simian Slam[1]
Super Simian Slam Slap

Super Duper Simian Slam[edit]

Language Name Meaning
Japanese ウルトラコングスラム
Urutora Kongu Suramu
Ultra Kong Slam

French Méga-Slam Simiesque
Mega Simian Slam
Italian Sberla Super Duper Simian Slam[1]
Super Duper Simian Slam Slap

Trivia[edit]

  • Chunky Kong's Super Duper Simian Slam can be seen during the DK Rap scene during his verse.
  • Donkey Kong's Super Simian Slam is seen in Jungle Japes' intro cutscene except that Donkey Kong does not perform a front flip.

References[edit]

  1. ^ a b c Donkey Kong 64 English-Italian manual, pag. 32