Jump Helmet: Difference between revisions

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{{Attack-infobox
{{M&L attack infobox
|image=
|image=[[File:Jump Helmet Sprite.png]] [[File:MLBISBJJJumpHelmet.png]]
|points=6
|points=6
|location=Flab Zone
|points_(remake)=10/12 (Normal/Easy)
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]''
|location=[[Flab Zone]]
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story]]''
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|ml3=
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|ml3=''Land on the helmet and jump with {{button|ds|A}}! Dash to the landing spots with {{button|Padleft}} {{button|Padright}}!<br>Target: Single<br>Bonus effect: Nothing''
|mlb=''When Luigi puts on the Jump Helmet, Mario jumps aboard and does huge jumps when you press {{button|3ds|A}}! Control Luigi by <font color=blue>sliding left and right on the {{button|3ds|Stick}}</font color> and try to catch Mario after each jump! Press {{button|3ds|A}} every time Mario lands on the Jump Helmet to chain together jumps. The move ends with a finishing stomp on the enemy!''
}}
}}
[[File:JumpHelmet_BiS.png|thumb|200px|A demonstration of the '''Jump Helmet'''.]]
{{multiple image
'''Jump Helmet''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]''.
|align=left
|direction=vertical
|footer=A demonstration of the Jump Helmet attack.
|width=185
|image1=JumpHelmet BiS.png
|image2=BISDX Jump Helmet Illustration.png
}}
'''Jump Helmet''' is a [[Bros. Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack Pieces]].


When using this item, [[Luigi]] puts a gold shell with a [[Springboard|trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie ({{button|ds|A}} button command), although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. It cost six [[Special Point|SP]] to use this attack (three if reduced). In order to use it, the Player must collect all 10 [[Flab Zone]] [[Attack Pieces]].
When using this item, [[Luigi]] puts an orange helmet (somewhat resembling a [[Buzzy Beetle]]'s shell) with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump.


The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.  
The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.
{{br|left}}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=はね~るメット
|Jap=はね~るメット
|JapR=Hanēru Metto
|JapR=Hane~ru Metto
|JapM= A corruption of 「はねるメット」''Haneru Metto,'' meaning "Jump Helmet."
|JapM= A stylistic version of「はねるメット」(''Haneru Metto'', meaning "Jump Helmet")
|SpaA=Casco de Salto
|SpaA=Casco de Salto
|SpaAM=Jump Helmet
|SpaAM=Jump Helmet
|SpaE= Casco saltarín
|SpaE= Casco saltarín
|SpaEM= Jumping Helmet (Saltarín meaning something that jumps a lot)
|SpaEM= Jumping Helmet (Saltarín meaning something that jumps a lot)
|FraE=Casque boing
|FreE=Casque boing
|FraEM= Boing (onomatopoeia) Helmet
|FreEM= Boing (onomatopoeia) Helmet
|FraA=Chapeau voltige
|FreA=Chapeau voltige
|FraAM=Aerobatics Hat
|FreAM=Aerobatics Hat
|Ita=Trampocasco
|Ita=Trampocasco
|ItaM=Spring Helmet
|ItaM=Spring Helmet
|Ger=Trampolin
|Ger=Trampolin
|GerM=Trampoline
|GerM=Trampoline
|Kor=점프점프헬멧
|KorR=Jeompeu Jeompeu Helmet
|KorM=Jump Jump Helmet
}}
}}
== Trivia ==
 
* The Jump Helmet was planned to be in ''[[Mario & Luigi: Dream Team]]'', but was scrapped, most likely due to the attack using both screens, while battles in ''Dream Team'' only use the top screen.
==Trivia==
{{BoxTop}}
[[File:MLDTJumpHelmet.png|frame]]
{{ML:BIS}}
*The Jump Helmet [[List of Mario & Luigi: Dream Team pre-release and unused content|was planned to be]] in ''[[Mario & Luigi: Dream Team]]'', but was scrapped, most likely due to the attack using both screens, while battles in ''Dream Team'' only use the top screen. The design of the helmet is slightly different from how it was in ''Mario & Luigi: Bowser's Inside Story'', with the helmet being a lighter shade of orange and the trampoline lacking the red star on the top.
[[Category:Special Moves]]
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks]]
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks]]
[[de:Trampolin]]
[[de:Trampolin]]
[[it:Trampocasco]]
[[it:Trampocasco]]

Latest revision as of 02:03, January 8, 2024

Jump Helmet
Sprite of the Jump Helmet Special Attack from Mario & Luigi: Bowser's Inside Story. Sprite of the Jump Helmet from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
BP/SP/CP needed 6
BP/SP/CP needed (remake) 10/12 (Normal/Easy)
Location Flab Zone
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Bowser's Inside Story description Land on the helmet and jump with A Button! Dash to the landing spots with +Control Pad left +Control Pad right!
Target: Single
Bonus effect: Nothing
Bowser's Inside Story + Bowser Jr.'s Journey description When Luigi puts on the Jump Helmet, Mario jumps aboard and does huge jumps when you press A Button! Control Luigi by sliding left and right on the Circle Pad and try to catch Mario after each jump! Press A Button every time Mario lands on the Jump Helmet to chain together jumps. The move ends with a finishing stomp on the enemy!
A demonstration of the Jump Helmet attack.
A demonstration of the Jump Helmet attack.
A demonstration of the Jump Helmet attack.

Jump Helmet is a Bros. Attack that appears in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It costs six SP to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 Flab Zone Attack Pieces.

When using this item, Luigi puts an orange helmet (somewhat resembling a Buzzy Beetle's shell) with a trampoline on his head. Mario jumps on the springboard, and the player must control Luigi with +Control Pad to allow Mario to land on the trampoline each time he comes back down. If the player presses A Button at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing A Button will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the A Button command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump.

The Juuuuuump Mode in the Challenge Node is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher.

Names in other languages[edit]

Language Name Meaning
Japanese はね~るメット
Hane~ru Metto
A stylistic version of「はねるメット」(Haneru Metto, meaning "Jump Helmet")

French (NOA) Chapeau voltige
Aerobatics Hat
French (NOE) Casque boing
Boing (onomatopoeia) Helmet
German Trampolin
Trampoline
Italian Trampocasco
Spring Helmet
Korean 점프점프헬멧
Jeompeu Jeompeu Helmet
Jump Jump Helmet

Spanish (NOA) Casco de Salto
Jump Helmet
Spanish (NOE) Casco saltarín
Jumping Helmet (Saltarín meaning something that jumps a lot)

Trivia[edit]

Unused sprite of the Jump Helmet from Mario & Luigi: Dream Team
  • The Jump Helmet was planned to be in Mario & Luigi: Dream Team, but was scrapped, most likely due to the attack using both screens, while battles in Dream Team only use the top screen. The design of the helmet is slightly different from how it was in Mario & Luigi: Bowser's Inside Story, with the helmet being a lighter shade of orange and the trampoline lacking the red star on the top.