Heave-Ho: Difference between revisions

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[[File:DSHeave-ho.PNG|thumb|left|A Heave-Ho chasing [[Mario]] in ''[[Super Mario 64 DS]]'']]
__NOTOC__
[[File:HeaveHo64.jpg|thumb|right|A Heave-Ho in ''[[Super Mario 64]]'', about to fling [[Mario]] into the air]]
{{species infobox
'''Heave-Hos'''<ref>''Super Mario 64 [[Nintendo Power|Player's Guide]]'', pages 13, 94 & 115</ref> are red mechanical enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]]. Their faces resemble those of an [[Amp]]. Heave-Hos can not be destroyed.
|image=[[File:Heave-Ho DS model.png|200px]]<br>Model from ''[[Super Mario 64 DS]]''
[[File:KOOPAtexture.png|left|frame|The "KOOPA" texture.]]
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
They ride on three wheels, and have a dustpan-like mechanism with footprints on it, which they use to fling [[Mario]] upwards. On the Heave-Hos' sides are emblems of [[Bowser]] giving a thumbs up, which is over "KOOPA" written around in fire. After moving around their area, they lose power, and they have to wind up the key-like object in their backs, much like a toy.
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|comparable=[[Catapult Kong]]<br>[[Cataquack]]
}}
'''Heave-Hos'''<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 13.</ref> are mechanical windup toys and enemies in ''[[Super Mario 64]]'' and its [[reissue|remake]], ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], and in the remake, they are also in the stage [[Battle Fort]]. Heave-Hos cannot be destroyed.
 
Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similar to a [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind. The direction that the character is flung in depends on which direction the Heave-Ho is facing. This is sometimes required to reach certain higher areas. This can sometimes result in the character being flung too high, causing him to lose [[Health Meter|health]] when he lands. In Tick Tock Clock, this may also result in the character falling down a [[pit]].


Heave-Hos can help Mario by flinging him upwards depending on the direction they are facing to help him reach higher areas. However, one wrong move can cause Mario and the gang to take fall damage or even get flung into a [[pit]]. They will disappear if the water level is too high for the platforms they are located on. Once the water is drained, the Heave-Hos will reappear on their respective platforms.
In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms that they are on. If the water is drained to a lower level, the Heave-Hos come back.


In ''Super Mario 64 DS'', Heave-Hos underwent multiple visual changes, having eyes inside visors instead of a face. The "KOOPA" emblem is gone from their texture. Besides appearing in the aforementioned worlds, they also appear in the [[Battle Fort]] stage.  
In some cases, a Heave-Ho can help the character reach a [[Power Star|Star]], such as in Tick Tock Clock's mission [[Get a Hand]], where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star.
{{br|left}}
==Physical appearance==
[[File:KOOPAtexture.png|frame|left|The "KOOPA" texture]]
Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.
{{br}}
{{br}}
==Gallery==
<gallery>
SM64 Asset Model Heave-Ho.png|Model from ''[[Super Mario 64]]''
HeaveHo64.jpg|A Heave-Ho in ''Super Mario 64'', about to fling [[Mario]] upward
DSHeave-ho.png|A Heave-Ho moving toward Mario in ''[[Super Mario 64 DS]]''
</gallery>


==Names in other languages==
==Names in other languages==
Line 14: Line 30:
|Jap=ポポイ
|Jap=ポポイ
|JapR=Popoi
|JapR=Popoi
|JapM=From ''poi'', a colloquial word meaning "to throw away". See [[Cataquack]] as written in Trivia.
|JapM=Comes from a partial repetition of「ポイ」(''poi'', onomatopoeia for tossing sound)
|Ger=Wurfmäuschen
|Ger=Wurfmäuschen (''Super Mario 64'')<br>Roboter-Bagger (''Super Mario 64 DS'')
|GerM=Throwing-Mouse
|GerM=Throwing Mouse<br>Robot Excavator
|Ita=Heave-Ho<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 86</ref>
|ItaM=-
}}
}}


==Trivia==
==Trivia==
*It is possible to obtain the "[[Get a Hand]]" [[Power Star|star]] in Tick Tock Clock by stepping on a Heave-Ho at an angle where it directly flings the character into the star.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*In the Japanese version, getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
*When moving, they make the sound of a working machine, similar to the [[Chuckya]].
*In the Japanese version only, getting attacked by a Heave-Ho will exclusively trigger the damage process upon landing even if no damage is actually taken. In international versions, if no damage is taken, Mario will make the same sound he makes if hit by a [[Koopa Troopa]], and he doesn't flash upon getting back on his feet.


==References==
==References==
<references/>
<references/>
{{SM64}}
{{SM64}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Super Mario 64 Enemies]]
[[Category:Super Mario 64 enemies]]
[[de:Roboter-Bagger]]
[[de:Roboter-Bagger]]
[[it:Heave-Ho]]

Latest revision as of 14:50, February 15, 2024

Heave-Ho
Heave-Ho model from Super Mario 64 DS.
Model from Super Mario 64 DS
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
Comparable

Heave-Hos[1] are mechanical windup toys and enemies in Super Mario 64 and its remake, Super Mario 64 DS. They appear in Tick Tock Clock and Wet-Dry World, and in the remake, they are also in the stage Battle Fort. Heave-Hos cannot be destroyed.

Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similar to a Chuckya. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind. The direction that the character is flung in depends on which direction the Heave-Ho is facing. This is sometimes required to reach certain higher areas. This can sometimes result in the character being flung too high, causing him to lose health when he lands. In Tick Tock Clock, this may also result in the character falling down a pit.

In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms that they are on. If the water is drained to a lower level, the Heave-Hos come back.

In some cases, a Heave-Ho can help the character reach a Star, such as in Tick Tock Clock's mission Get a Hand, where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star.

Physical appearance[edit]

The "KOOPA" texture

Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of Bowser giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In Super Mario 64 DS, Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ポポイ
Popoi
Comes from a partial repetition of「ポイ」(poi, onomatopoeia for tossing sound)

German Wurfmäuschen (Super Mario 64)
Roboter-Bagger (Super Mario 64 DS)
Throwing Mouse
Robot Excavator
Italian Heave-Ho[2]
-

Trivia[edit]

  • The Cataquack, an enemy appearing in Super Mario Sunshine and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
  • In the Japanese version, getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a Koopa Troopa, and he does not flash when he gets back up.

References[edit]

  1. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 13.
  2. ^ Super Mario Bros. Enciclopedia, pag. 86