Fluzzard gliding: Difference between revisions

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[[File:SMG2 Fluzzard.png|thumb|left|200px|Mario and Fluzzard gliding in [[Wild Glide Galaxy]].]]
[[File:SMG2 Fluzzard.png|thumb|200px|Mario and Fluzzard gliding in the [[Wild Glide Galaxy]]]]
'''Fluzzard Gliding''' is a mini-game found in ''[[Super Mario Galaxy 2]]''. The minigame canters around a large bird  
{{quote|C'mon! C'mon! I'll teach you {{color|to glide|blue}}! Will you fly with {{color|Fluzzard|red}}?!|Jibberjay|Super Mario Galaxy 2}}
named [[Fluzzard]] that [[Mario]] must ride. There are two galaxies with this minigame: [[Wild Glide Galaxy]] and  
'''Fluzzard gliding''' is a [[minigame]] found in ''[[Super Mario Galaxy 2]]''. The minigame centers around a large bird named [[Fluzzard]] that [[Mario]] (or [[Luigi]]) must ride. There are two [[galaxy|galaxies]] with this minigame: the [[Wild Glide Galaxy]] and [[Fleet Glide Galaxy]]. Both galaxies consist of an elaborate obstacle course that Mario and Fluzzard must glide through. Both courses have a slight downward slant so that Fluzzard can nose-dive throughout the course. If they hit an object, the duo will lose one wedge of [[Health Meter|health]]. If they directly crash into a wall, Mario will instantly lose a life. At the end of the course, there is a large sun-shaped gate that acts as a finish line.
[[Fleet Glide Galaxy]]. Both galaxies consist of an elaborate obstacle course that Mario and Fluzzard must glide  
through. Both courses have a slight downward slant so that Fluzzard can nosedive throughout the course. If Mario and
Fluzzard hit an object, the duo will lose one wedge of health. If Mario and Fluzzard directly crash into a wall,  
Mario will instantly lose a life. At the end of the course, there is a large, sun-shaped gate that acts as a finish  
line.


Fluzzard Gliding is controlled by tilting the [[Wii Remote]], similar to the [[Star Ball Rolling]] mini-game. For  
Fluzzard gliding is controlled by tilting {{button|wii|Wiimote}}. For the neutral position, the player must point {{button|wii|Wiimote}} at the screen and keep it level. The player can tilt {{button|wii|Wiimote}} upward to make Fluzzard slowly ascend but lose speed. The player can tilt {{button|wii|Wiimote}} downward to make Fluzzard do a nosedive and gain speed. The player can tilt {{button|wii|Wiimote}} to the side to steer Fluzzard. The [[Wii#Nunchuk|Nunchuk]] is not used for this minigame.
the neutral position, the [[player]] must point the Wii Remote at the screen and keep it level. The player can tilt  
the Wii Remote upward to make Fluzzard slowly ascend but lose speed. The player can tilt the Wii Remote downward to  
make Fluzzard do a nosedive and gain speed. The player can tilt the Wii Remote to the side to steer Fluzzard. The  
[[Nunchuk]] is not used for this mini-game.


Mario and Fluzzard will encounter many objects throughout the course. There are five red gates that Mario and  
Mario and Fluzzard encounter many objects throughout the course. There are five [[gate (Super Mario Galaxy 2)|gate]]s that Mario and Fluzzard can fly through. If Mario and Fluzzard pass through all five gates, the cage holding the [[Comet Medal]] will open, allowing Mario and Fluzzard to obtain the Comet Medal. There are also many [[Balloon (Super Mario Galaxy 2)|balloons]] littered throughout the course, and they will give Mario [[Star Bit]]s if popped. Large enemies also appear throughout the course, such as [[Thwomp]]s, [[Undergrunt Gunner]]s, [[Magmaargh]]s in [[lava]], and [[Banzai Bill]]s. There are also [[Life Mushroom]]s, [[1-Up Mushroom]]s, and even [[coin]]s floating in [[bubble]]s that will heal Mario and Fluzzard if they get hurt. When the galaxy is under the effect of the [[Prankster Comet#Green Comet|Green Comet]], there is also a [[Green Star]] hidden somewhere in the course.
Fluzzard can fly through. If Mario and Fluzzard pass through all five gates, the cage holding the [[Comet Medal]]  
will open, allowing Mario and Fluzzard to obtain the Comet Medal. There are also many [[Balloon (Super Mario Galaxy  
2)|balloons]] littered throughout the course, which will give Mario [[Star Bits]] if popped. Large enemies will also  
appear throughout the course, such as [[Thwomp]]s, [[Undergrunt Gunner]]s, [[Magmaargh]]s in [[lava]], and [[Banzai  
Bill]]s. There are also [[Life Mushroom]]s, [[1-Up Mushrooms]], and even [[coin]]s floating in [[bubble]]s that will  
heal Mario and Fluzzard if they get hurt. When the galaxy is under the effect of the [[Green Comet]], there will
also be a [[Green Star]] hidden somewhere in the course.
 
[[File:FGG Race.png|thumb|right|250px|Mario racing the Black Jibberjay.]]
There are two varieties of this minigame: a solo race against the clock or a race with other [[Jibberjay]]s,
including the [[Black Jibberjay]]. The solo race is always the first mission in the galaxy. After Mario completes
the solo race, [[Mailtoad]] will receive a letter from the Black Jibberjay saying that there is a race. The second
mission for the galaxy, which is the race, will open up. This time, Mario and Fluzzard will start the course
alongside the Black Jibberjay and other Jibberjays. The level is the same, but Mario and Fluzzard can now bump into
a Jibberjay. If Mario comes in in first place, the Black Jibberjay will give up a [[Power Star]].


[[File:SMG2 Fleet Glide Fastest Feathers in the Galaxy.png|thumb|250px|Mario racing the Black Jibberjay]]
There are two varieties of this minigame: a solo race against the clock and a race with the [[Black Jibberjay]]. The solo race is always the first mission in the galaxy. After Mario completes the solo race, [[Mailtoad]] receives a [[letter]] from the Black Jibberjay saying that there is a race. The second mission for the galaxy, which is the race, opens up. This time, Mario and Fluzzard start the course alongside the Black Jibberjay. Depending on the galaxy, this race either features four other [[Jibberjay]]s or is solo. The [[level]] is the same, but Mario and Fluzzard can now bump into a Jibberjay. If Mario comes in first place, the Black Jibberjay will give up a [[Power Star]].
{{SMG2}}
{{SMG2}}
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2 minigames]]
[[Category:Mini-games]]

Latest revision as of 20:34, May 20, 2023

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

A screenshot of  Mario riding Fluzzard through the Wild Glide Galaxy.
Mario and Fluzzard gliding in the Wild Glide Galaxy
“C'mon! C'mon! I'll teach you to glide! Will you fly with Fluzzard?!”
Jibberjay, Super Mario Galaxy 2

Fluzzard gliding is a minigame found in Super Mario Galaxy 2. The minigame centers around a large bird named Fluzzard that Mario (or Luigi) must ride. There are two galaxies with this minigame: the Wild Glide Galaxy and Fleet Glide Galaxy. Both galaxies consist of an elaborate obstacle course that Mario and Fluzzard must glide through. Both courses have a slight downward slant so that Fluzzard can nose-dive throughout the course. If they hit an object, the duo will lose one wedge of health. If they directly crash into a wall, Mario will instantly lose a life. At the end of the course, there is a large sun-shaped gate that acts as a finish line.

Fluzzard gliding is controlled by tilting Wii Remote. For the neutral position, the player must point Wii Remote at the screen and keep it level. The player can tilt Wii Remote upward to make Fluzzard slowly ascend but lose speed. The player can tilt Wii Remote downward to make Fluzzard do a nosedive and gain speed. The player can tilt Wii Remote to the side to steer Fluzzard. The Nunchuk is not used for this minigame.

Mario and Fluzzard encounter many objects throughout the course. There are five gates that Mario and Fluzzard can fly through. If Mario and Fluzzard pass through all five gates, the cage holding the Comet Medal will open, allowing Mario and Fluzzard to obtain the Comet Medal. There are also many balloons littered throughout the course, and they will give Mario Star Bits if popped. Large enemies also appear throughout the course, such as Thwomps, Undergrunt Gunners, Magmaarghs in lava, and Banzai Bills. There are also Life Mushrooms, 1-Up Mushrooms, and even coins floating in bubbles that will heal Mario and Fluzzard if they get hurt. When the galaxy is under the effect of the Green Comet, there is also a Green Star hidden somewhere in the course.

Mario racing the Black Jibberjay

There are two varieties of this minigame: a solo race against the clock and a race with the Black Jibberjay. The solo race is always the first mission in the galaxy. After Mario completes the solo race, Mailtoad receives a letter from the Black Jibberjay saying that there is a race. The second mission for the galaxy, which is the race, opens up. This time, Mario and Fluzzard start the course alongside the Black Jibberjay. Depending on the galaxy, this race either features four other Jibberjays or is solo. The level is the same, but Mario and Fluzzard can now bump into a Jibberjay. If Mario comes in first place, the Black Jibberjay will give up a Power Star.