"Zing" redirects here. For the reoccurring enemies named Zings in Donkey Kong Country 2: Diddy's Kong Quest's development, see Zinger.
King Zing
King Zing
Artwork from Donkey Kong Country 2: Diddy's Kong Quest
Species Zinger
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)

King Zing[1][2] is a large Zinger who is the fourth boss of Donkey Kong Country 2: Diddy's Kong Quest and the third boss of Donkey Kong Land 2, as the boss of Krazy Kremland.

HistoryEdit

Donkey Kong Country 2: Diddy's Kong QuestEdit

 
King Zing battle in Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, King Zing is first encountered toward the end of Rambi Rumble, where he starts chasing the player character, in this instance, Rambi. King Zing can neither be attacked nor jumped on by Rambi. The theme that plays during the chase is titled "Run, Rambi! Run!". There is an oddity in the original version where King Zing's stinger is missing while in Rambi Rumble, though the remake adds it, but without it flashing red. King Zing stops at a wall just before the End of Level Target, and he is then fought in the following boss level. King Zing the first boss in the Donkey Kong Country series fought by an Animal Friend, since the Kongs have to first enter a Squawks Barrel to transform into Squawks. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's egg projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. King Zing becomes a regular red Zinger after six hits and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated.

In the Game Boy Advance version, King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated.

Donkey Kong Land 2Edit

 
The boss fight in Donkey Kong Land 2

In Donkey Kong Land 2, though King Zing does not appear in Rambi Rumble, he is still fought in King Zing Sting at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily. King Zing is defeated after five hits.

Profiles and statisticsEdit

Donkey Kong Country 2: Diddy's Kong QuestEdit

King Zing
 
World Krazy Kremland Level King Zing Sting
Hits to defeat 9 Reward Kremkoin
<< | Directory of bosses (#4) | >>

Donkey Kong Land 2Edit

King Zing
 
World Krazy Kremland Level King Zing Sting
Hits to defeat 5 Reward Kremkoin
<< | Directory of bosses (#3) | >>

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese ボス キングB
Bosu Kingu Bī
Boss King B

Italian Re Pungix
King Zing
Spanish King Zing
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ReferencesEdit

  1. ^ "King Zing" – Cast of Characters (1995). Donkey Kong Country 2: Diddy's Kong Quest. Nintendo (anglophone regions) (English).
  2. ^ "King Zing" – Cast roll (1996). Donkey Kong Land 2. Nintendo (anglophone regions) (English).