Rainbow Road (GCN)
This is the second Rainbow Road to include Dash Panels, the first being the Mario Kart: Super Circuit rendition, and the first to feature rails in only in certain parts of the course. It features a helix and a large pipe that launch drivers to the highest point of the track after reaching the very bottom (a possible precursor to the Launch Star featured in later Rainbow Roads). It also contains giant rainbow floating sculptures of items, and rains stars that racers can pick up. Depending if the mode is in split-screen or not, Rainbow Road takes place either over a city or in deep space. The city located below the course could be Mushroom City, according to the design of some of the buildings. Although there are no visible clouds in the sky, their reflections can be seen on the track surface.
The track begins just before a ramp with a boost panel on it, which sends the player flying into a somewhat straight, downhill section of a track. This part of the track tends to be very bumpy and causes Shells and Eggs to bounce around, which hinders their homing skills. After a slight curve to the right and a straight road, there is a sharp pair of switchbacks, which is followed by a boost ramp that sends the player flying. The ramp actually leads to a road lower than the previous, both with lengthy boost panels on a straight road that leads the player into a helix with boost panels on it.
The helix spirals upwards to the left. Boost Panels and Item Boxes are present in this helix. The boost panels can help the player speed up, or help the player plummet to their doom until Lakitu saves them. Past the long helix is a bump road that is straight, but then waves near the end of the long straight road. The road is also very bumpy here and shooting stars hit here and become Stars for the player to play around with and mess up the other racer's progress by knocking them over the cliff. Past the wavy road is a curve to the left and a pipe. Any item thrown in the pipe gets destroyed and players are invincible when blasted up the pipe.
At the end of the pipe, the player falls down and hits another boost. The boost sends the player into a long road, also with a lot of small boosts that can help or hinder the player. Stars can also spawn here. After this straight road is a ramp with boost panels on it, and it leads the player to a downwards helix. The downwards helix is sharper and shorter than the previous one, and it leads the player into the finish line again, which starts the cycle again and another lap.
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