K. Rool's airship (Donkey Kong 64)

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The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

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The King Kruiser II in Donkey Kong 64

K. Rool's airship is the getaway vehicle used by King K. Rool in Donkey Kong 64. It resembles the Flying Krock, K. Rool's airship in Donkey Kong Country 2: Diddy's Kong Quest.

After the Kongs deactivate the Blast-o-Matic in Hideout Helm, K. Rool uses the airship to escape. However, it is sent crashing to the ground shortly after takeoff by K. Lumsy, who had been playfully chasing it around Kong Isle. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a boxing arena.

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