Shy Guy Swarm: Difference between revisions

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(Created the page! Added info, infobox, quote, template, category.)
 
(Gonna create a page for Captain Commands.)
Tag: Mobile edit
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{{quote|[[Shy Guy]] Fleet, roll out!|Bowser Jr.|Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey}}
{{quote|[[Shy Guy]] Fleet, roll out!|Bowser Jr.|Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey}}


'''Shy Guy Swarm''' is a captain command used by [[Bowser Jr.]] in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs 6 CP to use. It can only be used if Bowser Jr. is set to a Flying-type unit. Once activated, Bowser Jr. uses a remote to call in a [[Shy Guy]] army, then fly away. Three targets appear and circle the ground, stopping when {{Button|3ds|A}} is pressed. Bowser Jr. then returns with [[Shy Guy Airtub]]s, which swoop down and fire cannonballs on the battlefield, damaging all allies and enemies within the radius of the targets.
'''Shy Guy Swarm''' is a [[Captain Command]] used by [[Bowser Jr.]] in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs 6 CP to use. It can only be used if Bowser Jr. is set to a Flying-type unit. Once activated, Bowser Jr. uses a remote to call in a [[Shy Guy]] army, then fly away. Three targets appear and circle the ground, stopping when {{Button|3ds|A}} is pressed. Bowser Jr. then returns with [[Shy Guy Airtub]]s, which swoop down and fire cannonballs on the battlefield, damaging all allies and enemies within the radius of the targets.


{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Captain Commands]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Captain Commands]]

Revision as of 08:14, August 9, 2019

Not to be confused with Shy Guy Squad.

Template:Attack-infobox

Shy Guy Fleet, roll out!”
Bowser Jr., Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Shy Guy Swarm is a Captain Command used by Bowser Jr. in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It costs 6 CP to use. It can only be used if Bowser Jr. is set to a Flying-type unit. Once activated, Bowser Jr. uses a remote to call in a Shy Guy army, then fly away. Three targets appear and circle the ground, stopping when A Button is pressed. Bowser Jr. then returns with Shy Guy Airtubs, which swoop down and fire cannonballs on the battlefield, damaging all allies and enemies within the radius of the targets.